SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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Public Member Functions | |
vicious_hellhound_t (warlock_t *) | |
Wrathguard End. More... | |
void | init_base_stats () override |
Initialize base variables from database or other sources. More... | |
void | arise () override |
Player arises from the dead. | |
action_t * | create_action (util::string_view, util::string_view) override |
Public Member Functions inherited from warlock::pets::warlock_simple_pet_t | |
warlock_simple_pet_t (warlock_t *, util::string_view, pet_e) | |
timespan_t | available () const override |
Public Member Functions inherited from warlock::warlock_pet_t | |
warlock_pet_t (warlock_t *, util::string_view, pet_e, bool=false) | |
void | init_action_list () override |
void | create_buffs () override |
Create player buffs. More... | |
void | schedule_ready (timespan_t=0_ms, bool=false) override |
Player is ready to perform another action. | |
double | composite_player_multiplier (school_e) const override |
double | composite_player_target_multiplier (player_t *, school_e) const override |
void | init_special_effects () override |
const warlock_pet_td_t * | find_target_data (const player_t *target) const override |
warlock_pet_td_t * | get_target_data (player_t *target) const override |
resource_e | primary_resource () const override |
warlock_t * | o () |
const warlock_t * | o () const |
Public Member Functions inherited from pet_t | |
pet_t (sim_t *sim, player_t *owner, util::string_view name, bool guardian=false, bool dynamic=false) | |
pet_t (sim_t *sim, player_t *owner, util::string_view name, pet_e pet_type, bool guardian=false, bool dynamic=false) | |
void | create_options () override |
Specialize pet "player-scope" options. More... | |
void | create_buffs () override |
Create pet buffs. More... | |
void | init () override |
void | init_base_stats () override |
Initialize base variables from database or other sources. More... | |
void | init_target () override |
void | init_finished () override |
void | reset () override |
Reset player. More... | |
void | assess_damage (school_e, result_amount_type, action_state_t *s) override |
virtual void | summon (timespan_t duration=timespan_t::zero()) |
virtual void | dismiss (bool expired=false) |
virtual void | adjust_duration (timespan_t adjustment) |
const char * | name () const override |
const player_t * | get_owner_or_self () const override |
Returns owner if available, otherwise the player itself. | |
const spell_data_t * | find_pet_spell (util::string_view name) |
double | composite_attribute (attribute_e attr) const override |
double | composite_player_multiplier (school_e) const override |
double | composite_player_target_multiplier (player_t *, school_e) const override |
double | hit_exp () const |
double | composite_movement_speed () const override |
Return the combined (passive+temporary) movement speed. More... | |
double | composite_melee_expertise (const weapon_t *) const override |
double | composite_melee_hit () const override |
double | composite_spell_hit () const override |
double | pet_crit () const |
double | composite_melee_crit_chance () const override |
double | composite_spell_crit_chance () const override |
double | composite_melee_speed () const override |
double | composite_melee_haste () const override |
double | composite_spell_haste () const override |
This is the subset of the old_spell_haste that applies to RPPM. | |
double | composite_spell_speed () const override |
This is the old spell_haste and incorporates everything that buffs cast speed. | |
double | composite_bonus_armor () const override |
double | composite_damage_versatility () const override |
double | composite_heal_versatility () const override |
double | composite_mitigation_versatility () const override |
double | composite_melee_attack_power () const override |
double | composite_spell_power (school_e school) const override |
double | composite_player_critical_damage_multiplier (const action_state_t *s) const override |
double | composite_dodge () const override |
double | composite_parry () const override |
double | composite_armor () const override |
void | init_resources (bool force) override |
bool | requires_data_collection () const override |
timespan_t | composite_active_time () const override |
Total activity time for this actor during the iteration. | |
void | acquire_target (retarget_source, player_t *=nullptr) override |
Poor man's targeting support. More... | |
void | demise () override |
Player dies. | |
Public Member Functions inherited from player_t | |
void | sequence_add (const action_t *a, const player_t *target, timespan_t ts) |
void | sequence_add_wait (timespan_t amount, timespan_t ts) |
player_t (sim_t *sim, player_e type, util::string_view name, race_e race_e) | |
const char * | name () const override |
void | init_character_properties () |
Initialize race, specialization, talents, professions. | |
double | get_stat_value (stat_e) |
void | stat_gain (stat_e stat, double amount, gain_t *g=nullptr, action_t *a=nullptr, bool temporary=false) |
void | stat_loss (stat_e stat, double amount, gain_t *g=nullptr, action_t *a=nullptr, bool temporary=false) |
void | create_talents_numbers () |
void | create_talents_armory () |
void | create_talents_wowhead () |
void | clear_action_priority_lists () const |
void | copy_action_priority_list (util::string_view old_list, util::string_view new_list) |
Replaces "old_list" action_priority_list data with "new_list" action_priority_list data. | |
void | change_position (position_e) |
Change the player position ( fron/back, etc. More... | |
void | register_resource_callback (resource_e resource, double value, resource_callback_function_t callback, bool use_pct, bool fire_once=true) |
Add a new resource callback, firing when a specified threshold for a resource is crossed. More... | |
bool | add_action (util::string_view action, util::string_view options={}, util::string_view alist="default") |
Add action to action list. More... | |
bool | add_action (const spell_data_t *s, util::string_view options={}, util::string_view alist="default") |
Add action to action list. More... | |
void | add_option (std::unique_ptr< option_t > o) |
void | parse_talents_numbers (util::string_view talent_string) |
bool | parse_talents_armory (util::string_view talent_string) |
Old-style armory format for xx.battle.net / xx.battlenet.com. | |
bool | parse_talents_armory2 (util::string_view talent_url) |
New armory format used in worldofwarcraft.com / www.wowchina.com. | |
void | parse_temporary_enchants () |
bool | is_moving () const |
double | composite_block_dr (double extra_block) const |
Helper function to calculate block value after diminishing returns. | |
bool | is_pet () const |
bool | is_enemy () const |
bool | is_boss () const |
bool | is_add () const |
bool | is_sleeping () const |
bool | is_my_pet (const player_t *t) const |
bool | is_active () const |
Is the actor active currently. | |
bool | in_gcd () const |
bool | recent_cast () const |
bool | dual_wield () const |
bool | has_shield_equipped () const |
specialization_e | specialization () const |
const char * | primary_tree_name () const |
timespan_t | total_reaction_time () |
double | avg_item_level () const |
Get average item level the player is wearing. | |
double | get_attribute (attribute_e a) const |
double | strength () const |
double | agility () const |
double | stamina () const |
double | intellect () const |
double | spirit () const |
double | mastery_coefficient () const |
double | get_player_distance (const player_t &) const |
double | get_ground_aoe_distance (const action_state_t &) const |
double | get_position_distance (double m=0, double v=0) const |
double | compute_incoming_damage (timespan_t interval) const |
double | compute_incoming_magic_damage (timespan_t interval) const |
double | calculate_time_to_bloodlust () const |
slot_e | parent_item_slot (const item_t &item) const |
slot_e | child_item_slot (const item_t &item) const |
timespan_t | cooldown_tolerance () const |
Actor-specific cooldown tolerance for queueable actions. | |
position_e | position () const |
pet_t * | cast_pet () |
const pet_t * | cast_pet () const |
azerite_power_t | find_azerite_spell (util::string_view name, bool tokenized=false) const |
azerite_power_t | find_azerite_spell (unsigned power_id) const |
azerite_essence_t | find_azerite_essence (util::string_view name, bool tokenized=false) const |
azerite_essence_t | find_azerite_essence (unsigned power_id) const |
item_runeforge_t | find_runeforge_legendary (util::string_view name, bool tokenized=false) const |
conduit_data_t | find_conduit_spell (util::string_view name) const |
const spell_data_t * | find_soulbind_spell (util::string_view name) const |
const spell_data_t * | find_covenant_spell (util::string_view name) const |
const spell_data_t * | find_racial_spell (util::string_view name, race_e r=RACE_NONE) const |
const spell_data_t * | find_class_spell (util::string_view name, specialization_e s=SPEC_NONE) const |
const spell_data_t * | find_rank_spell (util::string_view name, util::string_view rank, specialization_e s=SPEC_NONE) const |
const spell_data_t * | find_pet_spell (util::string_view name) const |
const spell_data_t * | find_talent_spell (util::string_view name, specialization_e s=SPEC_NONE, bool name_tokenized=false, bool check_validity=true) const |
Retrieves the Spell Data Associated with a given talent. More... | |
const spell_data_t * | find_specialization_spell (util::string_view name, specialization_e s=SPEC_NONE) const |
const spell_data_t * | find_specialization_spell (util::string_view name, util::string_view desc, specialization_e s=SPEC_NONE) const |
const spell_data_t * | find_specialization_spell (unsigned spell_id, specialization_e s=SPEC_NONE) const |
const spell_data_t * | find_mastery_spell (specialization_e s) const |
const spell_data_t * | find_spell (util::string_view name, specialization_e s=SPEC_NONE) const |
Tries to find spell data by name. More... | |
const spell_data_t * | find_spell (unsigned int id, specialization_e s) const |
const spell_data_t * | find_spell (unsigned int id) const |
pet_t * | find_pet (util::string_view name) const |
item_t * | find_item_by_name (util::string_view name) |
item_t * | find_item_by_id (unsigned id) |
item_t * | find_item_by_use_effect_name (util::string_view name) |
action_t * | find_action (util::string_view) const |
cooldown_t * | find_cooldown (util::string_view name) const |
target_specific_cooldown_t * | find_target_specific_cooldown (util::string_view name) const |
dot_t * | find_dot (util::string_view name, player_t *source) const |
stats_t * | find_stats (util::string_view name) const |
gain_t * | find_gain (util::string_view name) const |
proc_t * | find_proc (util::string_view name) const |
benefit_t * | find_benefit (util::string_view name) const |
uptime_t * | find_uptime (util::string_view name) const |
sample_data_helper_t * | find_sample_data (util::string_view name) const |
action_priority_list_t * | find_action_priority_list (util::string_view name) const |
int | find_action_id (util::string_view name) const |
cooldown_t * | get_cooldown (util::string_view name, action_t *action=nullptr) |
target_specific_cooldown_t * | get_target_specific_cooldown (util::string_view name, timespan_t duration=timespan_t::zero()) |
target_specific_cooldown_t * | get_target_specific_cooldown (cooldown_t &base_cooldown) |
real_ppm_t * | get_rppm (util::string_view) |
real_ppm_t * | get_rppm (util::string_view, const spell_data_t *data, const item_t *item=nullptr) |
real_ppm_t * | get_rppm (util::string_view, double freq, double mod=1.0, unsigned s=RPPM_NONE) |
shuffled_rng_t * | get_shuffled_rng (util::string_view name, int success_entries=0, int total_entries=0) |
dot_t * | get_dot (util::string_view name, player_t *source) |
gain_t * | get_gain (util::string_view name) |
proc_t * | get_proc (util::string_view name) |
stats_t * | get_stats (util::string_view name, action_t *action=nullptr) |
benefit_t * | get_benefit (util::string_view name) |
uptime_t * | get_uptime (util::string_view name) |
sample_data_helper_t * | get_sample_data (util::string_view name) |
action_priority_list_t * | get_action_priority_list (util::string_view name, util::string_view comment={}) |
int | get_action_id (util::string_view name) |
cooldown_waste_data_t * | get_cooldown_waste_data (const cooldown_t *cd) |
virtual void | invalidate_cache (cache_e c) |
virtual void | override_talent (util::string_view override_str) |
virtual void | init_meta_gem () |
virtual std::vector< std::string > | get_item_actions () |
virtual std::vector< std::string > | get_profession_actions () |
virtual std::vector< std::string > | get_racial_actions () |
virtual void | init_race () |
virtual void | init_talents () |
virtual void | replace_spells () |
virtual void | init_position () |
virtual void | init_professions () |
virtual void | init_spells () |
virtual void | init_items () |
virtual void | init_azerite () |
Initializes the Azerite-related support structures for an actor if there are any. More... | |
virtual void | init_weapon (weapon_t &) |
Initialize azerite-related support structures for the actor. | |
virtual void | init_initial_stats () |
Initialize initial stats from base + gear. More... | |
virtual void | init_defense () |
Initialize defensive properties (role, position, data collection, etc.) | |
virtual void | create_special_effects () |
virtual void | init_special_effect (special_effect_t &effect) |
Modify generic special effect initialization. More... | |
virtual void | init_scaling () |
virtual void | init_gains () |
virtual void | init_procs () |
virtual void | init_uptimes () |
virtual void | init_benefits () |
virtual void | init_rng () |
virtual void | init_stats () |
virtual void | init_distance_targeting () |
virtual void | init_absorb_priority () |
Define absorb priority. More... | |
virtual void | init_assessors () |
virtual void | init_background_actions () |
virtual void | create_actions () |
virtual void | init_actions () |
virtual void | add_precombat_buff_state (buff_t *buff, int stacks, double value, timespan_t duration) |
virtual void | add_precombat_cooldown_state (cooldown_t *cd, timespan_t duration) |
virtual void | apply_affecting_auras (action_t &) |
Called in every action constructor for all actions constructred for a player. | |
virtual void | action_init_finished (action_t &) |
virtual bool | verify_use_items () const |
Verify that the user input (APL) contains an use-item line for all on-use items. | |
virtual void | combat_begin () |
virtual void | combat_end () |
virtual void | merge (player_t &other) |
Merge player data with player from other thread. More... | |
virtual void | datacollection_begin () |
Begin data collection for statistics. | |
virtual void | datacollection_end () |
End data collection for statistics. | |
virtual void | actor_changed () |
Single actor batch mode calls this every time the active (player) actor changes for all targets. | |
virtual void | activate () |
A method to "activate" an actor in the simulator. More... | |
virtual void | deactivate () |
virtual int | level () const |
Scaled player level. More... | |
virtual double | resource_regen_per_second (resource_e) const |
double | apply_combat_rating_dr (rating_e rating, double value) const |
virtual double | composite_melee_attack_power_by_type (attack_power_type type) const |
virtual double | composite_melee_crit_chance_multiplier () const |
virtual double | composite_spell_crit_chance_multiplier () const |
virtual double | composite_mastery () const |
virtual double | composite_mastery_value () const |
virtual double | composite_leech () const |
virtual double | composite_run_speed () const |
virtual double | composite_avoidance () const |
virtual double | composite_corruption () const |
virtual double | composite_corruption_resistance () const |
virtual double | composite_total_corruption () const |
virtual double | composite_base_armor_multiplier () const |
virtual double | composite_armor_multiplier () const |
virtual double | composite_miss () const |
virtual double | composite_block () const |
Composite block chance. More... | |
virtual double | composite_block_reduction (action_state_t *s) const |
virtual double | composite_crit_block () const |
virtual double | composite_crit_avoidance () const |
virtual double | composite_attack_power_multiplier () const |
virtual double | composite_spell_power_multiplier () const |
virtual double | matching_gear_multiplier (attribute_e) const |
virtual double | composite_player_dd_multiplier (school_e, const action_t *=nullptr) const |
virtual double | composite_player_td_multiplier (school_e, const action_t *a=nullptr) const |
virtual double | composite_persistent_multiplier (school_e) const |
Persistent multipliers that are snapshot at the beginning of the spell application/execution. | |
virtual double | composite_player_heal_multiplier (const action_state_t *s) const |
virtual double | composite_player_dh_multiplier (school_e) const |
virtual double | composite_player_th_multiplier (school_e) const |
virtual double | composite_player_absorb_multiplier (const action_state_t *s) const |
virtual double | composite_player_pet_damage_multiplier (const action_state_t *, bool guardian) const |
virtual double | composite_player_target_pet_damage_multiplier (player_t *target, bool guardian) const |
virtual double | composite_player_target_crit_chance (player_t *target) const |
virtual double | composite_player_critical_healing_multiplier () const |
virtual double | composite_player_target_armor (player_t *target) const |
virtual double | composite_mitigation_multiplier (school_e) const |
virtual double | temporary_movement_modifier () const |
Return the highest-only temporary movement modifier. More... | |
virtual double | passive_movement_modifier () const |
Return the sum of all passive movement modifier. More... | |
virtual double | composite_attribute_multiplier (attribute_e attr) const |
virtual double | composite_rating_multiplier (rating_e) const |
virtual double | composite_rating (rating_e rating) const |
virtual double | composite_spell_hit_rating () const |
virtual double | composite_spell_crit_rating () const |
virtual double | composite_spell_haste_rating () const |
virtual double | composite_melee_hit_rating () const |
virtual double | composite_melee_crit_rating () const |
virtual double | composite_melee_haste_rating () const |
virtual double | composite_ranged_hit_rating () const |
virtual double | composite_ranged_crit_rating () const |
virtual double | composite_ranged_haste_rating () const |
virtual double | composite_mastery_rating () const |
virtual double | composite_expertise_rating () const |
virtual double | composite_dodge_rating () const |
virtual double | composite_parry_rating () const |
virtual double | composite_block_rating () const |
virtual double | composite_damage_versatility_rating () const |
virtual double | composite_heal_versatility_rating () const |
virtual double | composite_mitigation_versatility_rating () const |
virtual double | composite_leech_rating () const |
virtual double | composite_speed_rating () const |
virtual double | composite_avoidance_rating () const |
virtual double | composite_corruption_rating () const |
virtual double | composite_corruption_resistance_rating () const |
virtual void | interrupt () |
Player is being interrupted. | |
virtual void | halt () |
virtual void | moving () |
virtual void | finish_moving () |
virtual void | stun () |
virtual void | clear_debuffs () |
virtual void | trigger_ready () |
virtual void | schedule_off_gcd_ready (timespan_t delta_time=timespan_t::min()) |
virtual void | schedule_cwc_ready (timespan_t delta_time=timespan_t::min()) |
virtual action_t * | select_action (const action_priority_list_t &, execute_type type=execute_type::FOREGROUND, const action_t *context=nullptr) |
virtual action_t * | execute_action () |
virtual void | regen (timespan_t periodicity=timespan_t::from_seconds(0.25)) |
virtual double | resource_gain (resource_e resource_type, double amount, gain_t *source=nullptr, action_t *action=nullptr) |
virtual double | resource_loss (resource_e resource_type, double amount, gain_t *source=nullptr, action_t *action=nullptr) |
virtual void | recalculate_resource_max (resource_e resource_type, gain_t *source=nullptr) |
virtual bool | resource_available (resource_e resource_type, double cost) const |
virtual bool | record_healing () const |
Figure out if healing should be recorded. | |
virtual role_e | primary_role () const |
virtual stat_e | convert_hybrid_stat (stat_e s) const |
virtual stat_e | normalize_by () const |
Scale factor normalization stat. More... | |
virtual double | health_percentage () const |
virtual double | max_health () const |
virtual double | current_health () const |
virtual timespan_t | time_to_percent (double percent) const |
virtual void | cost_reduction_gain (school_e school, double amount, gain_t *g=nullptr, action_t *a=nullptr) |
virtual void | cost_reduction_loss (school_e school, double amount, action_t *a=nullptr) |
virtual void | collect_resource_timeline_information () |
virtual void | target_mitigation (school_e, result_amount_type, action_state_t *) |
virtual void | assess_damage_imminent_pre_absorb (school_e, result_amount_type, action_state_t *) |
virtual void | assess_damage_imminent (school_e, result_amount_type, action_state_t *) |
virtual void | do_damage (action_state_t *) |
virtual void | assess_heal (school_e, result_amount_type, action_state_t *) |
virtual bool | taunt (player_t *) |
virtual void | summon_pet (util::string_view name, timespan_t duration=timespan_t::zero()) |
virtual void | dismiss_pet (util::string_view name) |
virtual std::unique_ptr< expr_t > | create_expression (util::string_view expression_str) |
virtual std::unique_ptr< expr_t > | create_action_expression (action_t &, util::string_view expression_str) |
Player specific action expressions. More... | |
virtual std::unique_ptr< expr_t > | create_resource_expression (util::string_view expression_str) |
void | recreate_talent_str (talent_format format=talent_format::NUMBERS) |
virtual std::string | create_profile (save_e=SAVE_ALL) |
virtual void | copy_from (player_t *source) |
virtual void | create_pets () |
virtual pet_t * | create_pet (util::string_view name, util::string_view type={}) |
virtual void | armory_extensions (const std::string &, const std::string &, const std::string &, cache::behavior_e=cache::players()) |
virtual void | do_dynamic_regen (bool forced=false) |
Perform dynamic resource regeneration. More... | |
player_t * | get_owner_or_self () |
virtual bool | has_t18_class_trinket () const |
virtual void | pre_analyze_hook () |
virtual double | composite_player_vulnerability (school_e) const |
virtual void | activate_action_list (action_priority_list_t *a, execute_type type=execute_type::FOREGROUND) |
Adds all on use item actions for all items with their on use effect not excluded in the exclude_effects string. | |
virtual void | analyze (sim_t &) |
Analyze statistical data of a player. | |
scaling_metric_data_t | scaling_for_metric (enum scale_metric_e metric) const |
Return the scaling metric over which this player gets scaled. More... | |
virtual action_t * | create_proc_action (util::string_view, const special_effect_t &) |
rng::rng_t & | rng () |
rng::rng_t & | rng () const |
virtual timespan_t | time_to_move () const |
virtual void | trigger_movement (double distance, movement_direction_type) |
virtual void | update_movement (timespan_t duration) |
virtual void | teleport (double yards, timespan_t duration=timespan_t::zero()) |
Instant teleport. More... | |
virtual movement_direction_type | movement_direction () const |
virtual void | cancel_auto_attacks () |
Cancel the main hand (and off hand, if applicable) swing timer. | |
virtual void | reset_auto_attacks (timespan_t delay=timespan_t::zero(), proc_t *proc=nullptr) |
Reset the main hand (and off hand, if applicable) swing timer Optionally delay by a set amount. | |
virtual void | delay_auto_attacks (timespan_t delay, proc_t *proc=nullptr) |
Delay the main hand (and off hand, if applicable) swing timer. | |
virtual std::string | default_potion () const |
virtual std::string | default_flask () const |
virtual std::string | default_food () const |
virtual std::string | default_rune () const |
virtual std::string | default_temporary_enchant () const |
virtual attack_power_type | default_ap_type () const |
Default attack power type to use for value computation. More... | |
virtual void | output_json_report (js::JsonOutput &) const |
void | add_active_dot (unsigned action_id) |
void | remove_active_dot (unsigned action_id) |
unsigned | get_active_dots (unsigned action_id) const |
virtual void | adjust_dynamic_cooldowns () |
virtual void | adjust_global_cooldown (gcd_haste_type type) |
virtual void | adjust_auto_attack (gcd_haste_type type) |
virtual void | vision_of_perfection_proc () |
8.2 Vision of Perfection proc handler More... | |
virtual player_t * | actor_by_name_str (util::string_view) const |
void | min_threshold_trigger () |
Add a wake-up call at the next resource threshold level, compared to the current resource status of the actor. | |
void | register_combat_begin (buff_t *b) |
Register a buff that triggers at the beginning of combat. | |
void | register_precombat_begin (buff_t *b) |
Register a buff that triggers at the beginning of precombat. | |
void | register_combat_begin (action_t *a) |
Register an action that triggers at the beginning of combat. | |
void | register_combat_begin (const combat_begin_fn_t &fn) |
Register a custom function that triggers at the beginning of combat. | |
void | register_precombat_begin (const combat_begin_fn_t &fn) |
Register a custom function that triggers at the beginning of precombat. | |
void | register_combat_begin (double amount, resource_e resource, gain_t *g=nullptr) |
Register a resource gain that triggers at the beginning of combat. | |
void | register_on_demise_callback (player_t *source, std::function< void(player_t *)> fn) |
void | register_on_arise_callback (player_t *source, std::function< void(void)> fn) |
void | register_on_kill_callback (std::function< void(player_t *)> fn) |
void | update_off_gcd_ready () |
void | update_cast_while_casting_ready () |
spawner::base_actor_spawner_t * | find_spawner (util::string_view id) const |
int | nth_iteration () const |
bool | is_ptr () const |
Public Member Functions inherited from actor_t | |
actor_t (sim_t *s, util::string_view name) | |
Additional Inherited Members | |
Public Types inherited from pet_t | |
using | base_t = player_t |
Public Types inherited from player_t | |
enum | timeofday_e { NIGHT_TIME, DAY_TIME } |
enum | zandalari_loa_e { AKUNDA, BWONSAMDI, GONK, KIMBUL, KRAGWA, PAKU } |
enum | vulpera_tricks_e { CORROSIVE, FLAMES, SHADOWS, HEALING, HOLY } |
using | resource_callback_function_t = std::function< void()> |
using | combat_begin_fn_t = std::function< void(player_t *)> |
Start-of-combat effects. | |
Static Public Member Functions inherited from player_t | |
static player_t * | create (sim_t *sim, const player_description_t &) |
static bool | _is_enemy (player_e t) |
static bool | _is_sleeping (const player_t *t) |
Public Attributes inherited from warlock::warlock_pet_t | |
action_t * | special_action |
melee_attack_t * | melee_attack |
stats_t * | summon_stats |
struct warlock::warlock_pet_t::buffs_t | buffs |
bool | is_main_pet = false |
target_specific_t< warlock_pet_td_t > | target_data |
Public Attributes inherited from pet_t | |
std::string | full_name_str |
player_t *const | owner |
double | stamina_per_owner |
double | intellect_per_owner |
bool | summoned |
bool | dynamic |
bool | affects_wod_legendary_ring |
pet_e | pet_type |
event_t * | expiration |
timespan_t | duration |
int | npc_id |
struct pet_t::owner_coefficients_t | owner_coeff |
Public Attributes inherited from player_t | |
player_e | type |
player_t * | parent |
int | index |
int | creation_iteration |
size_t | actor_index |
int | actor_spawn_index |
race_e | race |
role_e | role |
int | true_level |
int | party |
int | ready_type |
specialization_e | _spec |
bool | bugs |
int | disable_hotfixes |
bool | scale_player |
double | death_pct |
double | height |
double | combat_reach |
profile_source | profile_source_ |
player_t * | default_target |
player_t * | target |
bool | initialized |
bool | potion_used |
std::string | talents_str |
std::string | id_str |
std::string | target_str |
std::string | region_str |
std::string | server_str |
std::string | origin_str |
std::string | race_str |
std::string | professions_str |
std::string | position_str |
enum player_t::timeofday_e | timeofday |
enum player_t::zandalari_loa_e | zandalari_loa |
enum player_t::vulpera_tricks_e | vulpera_tricks |
timespan_t | gcd_ready |
timespan_t | base_gcd |
timespan_t | min_gcd |
gcd_haste_type | gcd_type |
double | gcd_current_haste_value |
timespan_t | started_waiting |
std::vector< pet_t * > | pet_list |
std::vector< pet_t * > | active_pets |
std::vector< absorb_buff_t * > | absorb_buff_list |
std::map< unsigned, instant_absorb_t > | instant_absorb_list |
int | invert_scaling |
timespan_t | reaction_offset |
timespan_t | reaction_max |
timespan_t | reaction_mean |
timespan_t | reaction_stddev |
timespan_t | reaction_nu |
timespan_t | world_lag |
timespan_t | world_lag_stddev |
timespan_t | brain_lag |
timespan_t | brain_lag_stddev |
bool | world_lag_override |
bool | world_lag_stddev_override |
timespan_t | cooldown_tolerance_ |
std::unique_ptr< dbc_t > | dbc |
const dbc_override_t * | dbc_override |
std::vector< std::unique_ptr< option_t > > | options |
std::vector< stat_e > | stat_timelines |
std::unique_ptr< player_talent_points_t > | talent_points |
std::string | talent_overrides_str |
std::array< int, PROFESSION_MAX > | profession |
std::unique_ptr< azerite::azerite_state_t > | azerite |
Azerite state object. | |
std::unique_ptr< azerite::azerite_essence_state_t > | azerite_essence |
Azerite essence state object. | |
std::unique_ptr< covenant::covenant_state_t > | covenant |
Covenant state object. | |
struct player_t::base_initial_current_t | base |
struct player_t::base_initial_current_t | initial |
struct player_t::base_initial_current_t | current |
rating_t | passive_rating_multiplier |
Passive combat rating multipliers. | |
gear_stats_t | passive |
timespan_t | last_cast |
struct player_t::diminishing_returns_constants_t | def_dr |
weapon_t | main_hand_weapon |
weapon_t | off_hand_weapon |
attack_t * | main_hand_attack |
attack_t * | off_hand_attack |
double | current_attack_speed |
player_resources_t | resources |
action_t * | executing |
action_t * | queueing |
action_t * | channeling |
action_t * | strict_sequence |
event_t * | readying |
event_t * | off_gcd |
event_t * | cast_while_casting_poll_event |
std::vector< const cooldown_t * > | off_gcd_cd |
std::vector< const cooldown_t * > | off_gcd_icd |
std::vector< const cooldown_t * > | cast_while_casting_cd |
std::vector< const cooldown_t * > | cast_while_casting_icd |
timespan_t | off_gcd_ready |
timespan_t | cast_while_casting_ready |
bool | in_combat |
bool | action_queued |
bool | first_cast |
action_t * | last_foreground_action |
std::vector< action_t * > | prev_gcd_actions |
std::vector< action_t * > | off_gcdactions |
timespan_t | cast_delay_reaction |
timespan_t | cast_delay_occurred |
effect_callbacks_t | callbacks |
auto_dispose< std::vector< special_effect_t * > > | special_effects |
std::vector< std::pair< player_t *, std::function< void(player_t *)> > > | callbacks_on_demise |
std::vector< std::pair< player_t *, std::function< void(void)> > > | callbacks_on_arise |
std::vector< std::function< void(player_t *)> > | callbacks_on_kill |
auto_dispose< std::vector< action_t * > > | action_list |
std::set< action_t * > | dynamic_target_action_list |
Actions that have an action-specific dynamic targeting. | |
std::string | action_list_str |
std::string | choose_action_list |
std::string | action_list_skip |
std::string | modify_action |
std::string | use_apl |
bool | use_default_action_list |
auto_dispose< std::vector< dot_t * > > | dot_list |
auto_dispose< std::vector< action_priority_list_t * > > | action_priority_list |
std::vector< action_t * > | precombat_action_list |
action_priority_list_t * | active_action_list |
action_priority_list_t * | default_action_list |
action_priority_list_t * | active_off_gcd_list |
action_priority_list_t * | active_cast_while_casting_list |
action_priority_list_t * | restore_action_list |
std::unordered_map< std::string, std::string > | alist_map |
std::string | action_list_information |
bool | no_action_list_provided |
std::unordered_map< std::string, std::string > | apl_variable_map |
std::unordered_map< std::string, std::string > | precombat_state_map |
bool | quiet |
std::unique_ptr< player_report_extension_t > | report_extension |
timespan_t | arise_time |
timespan_t | iteration_fight_length |
timespan_t | iteration_waiting_time |
timespan_t | iteration_pooling_time |
int | iteration_executed_foreground_actions |
std::array< double, RESOURCE_MAX > | iteration_resource_lost |
std::array< double, RESOURCE_MAX > | iteration_resource_gained |
std::array< double, RESOURCE_MAX > | iteration_resource_overflowed |
double | rps_gain |
double | rps_loss |
std::string | tmi_debug_file_str |
double | tmi_window |
auto_dispose< std::vector< buff_t * > > | buff_list |
auto_dispose< std::vector< proc_t * > > | proc_list |
auto_dispose< std::vector< gain_t * > > | gain_list |
auto_dispose< std::vector< stats_t * > > | stats_list |
auto_dispose< std::vector< benefit_t * > > | benefit_list |
auto_dispose< std::vector< uptime_t * > > | uptime_list |
auto_dispose< std::vector< cooldown_t * > > | cooldown_list |
auto_dispose< std::vector< target_specific_cooldown_t * > > | target_specific_cooldown_list |
auto_dispose< std::vector< real_ppm_t * > > | rppm_list |
auto_dispose< std::vector< shuffled_rng_t * > > | shuffled_rng_list |
std::vector< cooldown_t * > | dynamic_cooldown_list |
std::array< std::vector< plot_data_t >, STAT_MAX > | dps_plot_data |
std::vector< std::vector< plot_data_t > > | reforge_plot_data |
auto_dispose< std::vector< sample_data_helper_t * > > | sample_data_list |
std::vector< std::unique_ptr< cooldown_waste_data_t > > | cooldown_waste_data_list |
player_collected_data_t | collected_data |
double | iteration_dmg |
double | priority_iteration_dmg |
double | iteration_dmg_taken |
double | dpr |
std::vector< incoming_damage_entry_t > | incoming_damage |
double | iteration_heal |
double | iteration_heal_taken |
double | iteration_absorb |
double | iteration_absorb_taken |
double | hpr |
std::vector< unsigned > | absorb_priority |
player_processed_report_information_t | report_information |
std::string | items_str |
std::string | meta_gem_str |
std::string | potion_str |
std::string | flask_str |
std::string | food_str |
std::string | rune_str |
std::string | temporary_enchant_str |
std::vector< item_t > | items |
gear_stats_t | gear |
gear_stats_t | enchant |
gear_stats_t | total_gear |
std::unique_ptr< set_bonus_t > | sets |
meta_gem_e | meta_gem |
bool | matching_gear |
bool | karazhan_trinkets_paired |
std::unique_ptr< cooldown_t > | item_cooldown |
timespan_t | default_item_group_cooldown |
cooldown_t * | legendary_tank_cloak_cd |
double | warlords_unseeing_eye |
stats_t * | warlords_unseeing_eye_stats |
double | auto_attack_modifier |
double | auto_attack_multiplier |
std::unique_ptr< player_scaling_t > | scaling |
double | base_movement_speed |
double | passive_modifier |
double | x_position |
double | y_position |
double | default_x_position |
double | default_y_position |
struct player_t::consumables_t | consumables |
struct player_t::buffs_t | buffs |
struct player_t::debuffs_t | debuffs |
struct player_t::external_buffs_t | external_buffs |
struct player_t::gains_t | gains |
struct player_t::spells_t | spells |
struct player_t::procs_t | procs |
struct player_t::uptimes_t | uptimes |
struct player_t::racials_t | racials |
struct player_t::antumbra_t | antumbra |
struct player_t::passives_t | passive_values |
bool | active_during_iteration |
const spelleffect_data_t * | _mastery |
player_stat_cache_t | cache |
auto_dispose< std::vector< action_variable_t * > > | variables |
std::vector< std::string > | action_map |
regen_type | resource_regeneration |
timespan_t | last_regen |
Last iteration time regeneration occurred. Set at player_t::arise() | |
std::vector< bool > | regen_caches |
A list of CACHE_x enumerations (stats) that affect the resource regeneration of the actor. | |
bool | dynamic_regen_pets |
Flag to indicate if any pets require dynamic regneration. Initialized in player_t::init(). | |
uint64_t | visited_apls_ |
Visited action lists, needed for call_action_list support. Reset by player_t::execute_action(). | |
unsigned | action_list_id_ |
Internal counter for action priority lists, used to set action_priority_list_t::internal_id for lists. | |
execute_type | current_execute_type |
Current execution type. | |
struct player_t::shadowlands_opt_t | shadowlands_opts |
event_t * | resource_threshold_trigger |
std::vector< double > | resource_thresholds |
assessor::state_assessor_pipeline_t | assessor_out_damage |
std::vector< combat_begin_fn_t > | combat_begin_functions |
std::vector< combat_begin_fn_t > | precombat_begin_functions |
std::vector< spawner::base_actor_spawner_t * > | spawners |
Public Attributes inherited from actor_t | |
sim_t * | sim |
spawner::base_actor_spawner_t * | spawner |
std::string | name_str |
int | event_counter |
Static Public Attributes inherited from player_t | |
static const int | default_level = 60 |
Protected Attributes inherited from warlock::pets::warlock_simple_pet_t | |
action_t * | special_ability |
warlock::pets::demonology::random_demons::vicious_hellhound_t::vicious_hellhound_t | ( | warlock_t * | owner | ) |
Wrathguard End.
Vicious Hellhound Begin
|
overridevirtual |
Initialize base variables from database or other sources.
After player_t::init_base is executed, you can modify the base member until init_initial is called
Reimplemented from warlock::warlock_pet_t.