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gear_stats_t | stats |
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double | spell_power_per_intellect |
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double | spell_power_per_attack_power |
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double | spell_crit_per_intellect |
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double | attack_power_per_strength |
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double | attack_power_per_agility |
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double | attack_crit_per_agility |
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double | attack_power_per_spell_power |
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double | dodge_per_agility |
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double | parry_per_strength |
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double | health_per_stamina |
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std::array< double, SCHOOL_MAX > | resource_reduction |
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double | miss |
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double | dodge |
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double | parry |
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double | block |
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double | hit |
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double | expertise |
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double | spell_crit_chance |
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double | attack_crit_chance |
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double | block_reduction |
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double | mastery |
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double | skill |
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double | skill_debuff |
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double | distance |
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double | distance_to_move |
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double | moving_away |
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movement_direction_type | movement_direction |
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double | armor_coeff |
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bool | sleeping |
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rating_t | rating |
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std::array< double, ATTRIBUTE_MAX > | attribute_multiplier |
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double | spell_power_multiplier |
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double | attack_power_multiplier |
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double | base_armor_multiplier |
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double | armor_multiplier |
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position_e | position |
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