armor_coeff (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
armor_multiplier (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
attack_crit_chance (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
attack_crit_per_agility (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
attack_power_multiplier (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
attack_power_per_agility (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
attack_power_per_spell_power (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
attack_power_per_strength (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
attribute_multiplier (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
base_armor_multiplier (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
base_initial_current_t() (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
block (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
block_reduction (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
distance (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
distance_to_move (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
dodge (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
dodge_per_agility (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
expertise (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
health_per_stamina (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
hit (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
mastery (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
miss (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
movement_direction (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
moving_away (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
parry (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
parry_per_strength (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
position (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
rating (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
resource_reduction (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
sc_format_to (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | friend |
skill (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
skill_debuff (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
sleeping (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
spell_crit_chance (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
spell_crit_per_intellect (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
spell_power_multiplier (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
spell_power_per_attack_power (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
spell_power_per_intellect (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |
stats (defined in player_t::base_initial_current_t) | player_t::base_initial_current_t | |