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| monk_action_t (util::string_view n, monk_t *player, const spell_data_t *s=spell_data_t::nil()) |
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std::string | full_name () const |
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monk_t * | p () |
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const monk_t * | p () const |
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monk_td_t * | get_td (player_t *t) const |
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const monk_td_t * | find_td (player_t *t) const |
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std::unique_ptr< expr_t > | create_expression (util::string_view name_str) override |
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bool | ready () override |
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void | init () override |
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void | init_finished () override |
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void | reset_swing () |
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resource_e | current_resource () const override |
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bool | cap_energy () |
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bool | tp_fill () |
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bool | is_combo_strike () |
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bool | is_combo_break () |
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void | combo_strikes_trigger () |
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void | brew_cooldown_reduction (double time_reduction) |
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bonedust_brew_zone_results_e | bonedust_brew_zone () |
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void | trigger_shuffle (double time_extension) |
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double | cost () const override |
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virtual double | cost_reduction () const |
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double | recharge_multiplier (const cooldown_t &cd) const override |
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void | consume_resource () override |
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void | execute () override |
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void | impact (action_state_t *s) override |
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void | tick (dot_t *dot) override |
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void | last_tick (dot_t *dot) override |
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double | composite_persistent_multiplier (const action_state_t *action_state) const override |
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void | trigger_storm_earth_and_fire (const action_t *a) |
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void | trigger_mystic_touch (action_state_t *s) |
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