SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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Public Member Functions | |
monk_td_t (player_t *target, monk_t *p) | |
Public Member Functions inherited from actor_target_data_t | |
actor_target_data_t (player_t *target, player_t *source) | |
Public Member Functions inherited from actor_pair_t | |
actor_pair_t (player_t *target, player_t *source) | |
actor_pair_t (player_t *p=nullptr) | |
Public Attributes | |
struct { | |
propagate_const< dot_t * > breath_of_fire | |
propagate_const< dot_t * > enveloping_mist | |
propagate_const< dot_t * > eye_of_the_tiger_damage | |
propagate_const< dot_t * > eye_of_the_tiger_heal | |
propagate_const< dot_t * > renewing_mist | |
propagate_const< dot_t * > rushing_jade_wind | |
propagate_const< dot_t * > soothing_mist | |
propagate_const< dot_t * > touch_of_death | |
propagate_const< dot_t * > touch_of_karma | |
} | dots |
struct { | |
propagate_const< buff_t * > exploding_keg | |
propagate_const< buff_t * > keg_smash | |
propagate_const< buff_t * > flying_serpent_kick | |
propagate_const< buff_t * > empowered_tiger_lightning | |
propagate_const< buff_t * > mark_of_the_crane | |
propagate_const< buff_t * > storm_earth_and_fire | |
propagate_const< buff_t * > touch_of_karma | |
propagate_const< buff_t * > bonedust_brew | |
propagate_const< buff_t * > faeline_stomp | |
propagate_const< buff_t * > faeline_stomp_brm | |
propagate_const< buff_t * > fallen_monk_keg_smash | |
propagate_const< buff_t * > weapons_of_order | |
propagate_const< buff_t * > call_to_arms_empowered_tiger_lightning | |
propagate_const< buff_t * > fae_exposure | |
propagate_const< buff_t * > keefers_skyreach | |
propagate_const< buff_t * > sinister_teaching_fallen_monk_keg_smash | |
propagate_const< buff_t * > skyreach_exhaustion | |
} | debuff |
monk_t & | monk |
Public Attributes inherited from actor_target_data_t | |
struct actor_target_data_t::atd_debuff_t | debuff |
struct actor_target_data_t::atd_dot_t | dot |
Public Attributes inherited from actor_pair_t | |
player_t * | target |
player_t * | source |