SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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haste_buff_t Struct Reference
Inheritance diagram for haste_buff_t:
buff_t noncopyable

Public Member Functions

 haste_buff_t (actor_pair_t q, const std::string &name, const spell_data_t *=spell_data_t::nil())
 
void decrement (int stacks=1, double value=-1.0) override
 
void bump (int stacks=1, double value=-1.0) override
 
void expire (timespan_t delay=timespan_t::zero()) override
 
- Public Member Functions inherited from buff_t
 buff_t (actor_pair_t q, const std::string &name, const spell_data_t *=spell_data_t::nil())
 
const spell_data_tdata () const
 
int check () const
 
int stack ()
 
bool up ()
 
virtual double value ()
 
double stack_value ()
 
double check_value ()
 
double check_stack_value ()
 
virtual bool freeze_stacks ()
 
timespan_t remains () const
 
timespan_t elapsed (const timespan_t &t) const
 
bool remains_gt (timespan_t time) const
 
bool remains_lt (timespan_t time) const
 
bool trigger (action_t *, int stacks=1, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min())
 
virtual bool trigger (int stacks=1, double value=DEFAULT_VALUE(), double chance=-1.0, timespan_t duration=timespan_t::min())
 
virtual void execute (int stacks=1, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min())
 
virtual void increment (int stacks=1, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min())
 
virtual void extend_duration (player_t *p, timespan_t seconds)
 
virtual void start (int stacks=1, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min())
 
virtual void refresh (int stacks=0, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min())
 
virtual void override_buff (int stacks=1, double value=DEFAULT_VALUE())
 
virtual bool may_react (int stacks=1)
 
virtual int stack_react ()
 
virtual void expire_override (int, timespan_t)
 
virtual void predict ()
 
virtual void reset ()
 
virtual void aura_gain ()
 
virtual void aura_loss ()
 
virtual void merge (const buff_t &other_buff)
 
virtual void analyze ()
 
virtual void datacollection_begin ()
 
virtual void datacollection_end ()
 
virtual void init ()
 
virtual timespan_t refresh_duration (const timespan_t &new_duration) const
 
virtual timespan_t tick_time () const
 
virtual void invalidate_cache ()
 
virtual int total_stack ()
 
std::string to_str () const
 
const char * name () const
 
std::string source_name () const
 
int max_stack () const
 
rng::rng_trng ()
 
buff_tset_duration (timespan_t duration)
 
buff_tset_max_stack (int max_stack)
 
buff_tset_cooldown (timespan_t duration)
 
buff_tset_period (timespan_t)
 
buff_tset_quiet (bool quiet)
 
buff_tadd_invalidate (cache_e)
 
buff_tset_default_value (double)
 
buff_tset_reverse (bool)
 
buff_tset_activated (bool)
 
buff_tset_can_cancel (bool cc)
 
buff_tset_tick_behavior (buff_tick_behavior_e)
 
buff_tset_tick_callback (buff_tick_callback_t)
 
buff_tset_tick_time_callback (buff_tick_time_callback_t)
 
buff_tset_affects_regen (bool state)
 
buff_tset_refresh_behavior (buff_refresh_behavior_e)
 
buff_tset_refresh_duration_callback (buff_refresh_duration_callback_t)
 
buff_tset_tick_zero (bool v)
 
buff_tset_tick_time_behavior (buff_tick_time_e b)
 

Public Attributes

haste_type_e haste_type
 
- Public Attributes inherited from buff_t
sim_t *const sim
 
player_t *const player
 
const item_t *const item
 
const std::string name_str
 
const spell_data_ts_data
 
player_t *const source
 
std::vector< event_t * > expiration
 
event_tdelay
 
event_texpiration_delay
 
cooldown_tcooldown
 
sc_timeline_t uptime_array
 
real_ppm_trppm
 
double default_value
 
bool activated
 
bool reactable
 
bool reverse
 
bool constant
 
bool quiet
 
bool overridden
 
bool can_cancel
 
bool requires_invalidation
 
bool manual_chance_used
 
double current_value
 Is the buff triggered with a manual (positive) chance?
 
int current_stack
 
timespan_t buff_duration
 
double default_chance
 
std::vector< timespan_tstack_react_time
 
std::vector< event_t * > stack_react_ready_triggers
 
buff_refresh_behavior_e refresh_behavior
 
buff_refresh_duration_callback_t refresh_duration_callback
 
buff_stack_behavior_e stack_behavior
 
buff_stack_change_callback_t stack_change_callback
 
unsigned current_tick
 
timespan_t buff_period
 
buff_tick_time_e tick_time_behavior
 
buff_tick_behavior_e tick_behavior
 
event_ttick_event
 
buff_tick_callback_t tick_callback
 
buff_tick_time_callback_t tick_time_callback
 
bool tick_zero
 
simple_sample_data_t benefit_pct
 
simple_sample_data_t trigger_pct
 
simple_sample_data_t avg_start
 
simple_sample_data_t avg_refresh
 
simple_sample_data_t avg_expire
 
simple_sample_data_t avg_overflow_count
 
simple_sample_data_t avg_overflow_total
 
simple_sample_data_t uptime_pct
 
simple_sample_data_t start_intervals
 
simple_sample_data_t trigger_intervals
 
std::vector< buff_uptime_tstack_uptime
 
bool change_regen_rate
 

Protected Member Functions

 haste_buff_t (const haste_buff_creator_t &params)
 
- Protected Member Functions inherited from buff_t
 buff_t (const buff_creator_basics_t &params)
 

Friends

struct buff_creation::haste_buff_creator_t
 

Additional Inherited Members

- Static Public Member Functions inherited from buff_t
static expr_tcreate_expression (std::string buff_name, action_t *action, const std::string &type, buff_t *static_buff=nullptr)
 
static double DEFAULT_VALUE ()
 
static buff_tfind (const std::vector< buff_t * > &, const std::string &name, player_t *source=nullptr)
 
static buff_tfind (sim_t *, const std::string &name)
 
static buff_tfind (player_t *, const std::string &name, player_t *source=nullptr)
 
static buff_tfind_expressable (const std::vector< buff_t * > &, const std::string &name, player_t *source=nullptr)
 
- Protected Attributes inherited from buff_t
timespan_t last_start
 
timespan_t last_trigger
 
timespan_t iteration_uptime_sum
 
timespan_t last_benefite_update
 
unsigned int up_count
 
unsigned int down_count
 
unsigned int start_count
 
unsigned int refresh_count
 
unsigned int expire_count
 
unsigned int overflow_count
 
unsigned int overflow_total
 
int trigger_attempts
 
int trigger_successes
 
int simulation_max_stack
 
std::vector< cache_e > invalidate_list