SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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haste_buff_t Member List

This is the complete list of members for haste_buff_t, including all inherited members.

activated (defined in buff_t)buff_t
add_invalidate(cache_e) (defined in buff_t)buff_t
analyze() (defined in buff_t)buff_tvirtual
aura_gain() (defined in buff_t)buff_tvirtual
aura_loss() (defined in buff_t)buff_tvirtual
avg_expire (defined in buff_t)buff_t
avg_overflow_count (defined in buff_t)buff_t
avg_overflow_total (defined in buff_t)buff_t
avg_refresh (defined in buff_t)buff_t
avg_start (defined in buff_t)buff_t
benefit_pct (defined in buff_t)buff_t
buff_creation::haste_buff_creator_t (defined in haste_buff_t)haste_buff_tfriend
buff_duration (defined in buff_t)buff_t
buff_period (defined in buff_t)buff_t
buff_t(actor_pair_t q, const std::string &name, const spell_data_t *=spell_data_t::nil()) (defined in buff_t)buff_t
buff_t(const buff_creator_basics_t &params) (defined in buff_t)buff_tprotected
bump(int stacks=1, double value=-1.0) override (defined in haste_buff_t)haste_buff_tvirtual
can_cancel (defined in buff_t)buff_t
change_regen_rate (defined in buff_t)buff_t
check() const buff_tinline
check_stack_value()buff_tinline
check_value()buff_tinline
constant (defined in buff_t)buff_t
cooldown (defined in buff_t)buff_t
create_expression(std::string buff_name, action_t *action, const std::string &type, buff_t *static_buff=nullptr) (defined in buff_t)buff_tstatic
current_stack (defined in buff_t)buff_t
current_tick (defined in buff_t)buff_t
current_valuebuff_t
data() const (defined in buff_t)buff_tinline
datacollection_begin() (defined in buff_t)buff_tvirtual
datacollection_end() (defined in buff_t)buff_tvirtual
decrement(int stacks=1, double value=-1.0) override (defined in haste_buff_t)haste_buff_tvirtual
default_chance (defined in buff_t)buff_t
default_value (defined in buff_t)buff_t
DEFAULT_VALUE() (defined in buff_t)buff_tinlinestatic
delay (defined in buff_t)buff_t
down_count (defined in buff_t)buff_tprotected
elapsed(const timespan_t &t) const (defined in buff_t)buff_tinline
execute(int stacks=1, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min()) (defined in buff_t)buff_tvirtual
expiration (defined in buff_t)buff_t
expiration_delay (defined in buff_t)buff_t
expire(timespan_t delay=timespan_t::zero()) override (defined in haste_buff_t)haste_buff_tvirtual
expire_count (defined in buff_t)buff_tprotected
expire_override(int, timespan_t) (defined in buff_t)buff_tinlinevirtual
extend_duration(player_t *p, timespan_t seconds) (defined in buff_t)buff_tvirtual
find(const std::vector< buff_t * > &, const std::string &name, player_t *source=nullptr) (defined in buff_t)buff_tstatic
find(sim_t *, const std::string &name) (defined in buff_t)buff_tinlinestatic
find(player_t *, const std::string &name, player_t *source=nullptr) (defined in buff_t)buff_tinlinestatic
find_expressable(const std::vector< buff_t * > &, const std::string &name, player_t *source=nullptr) (defined in buff_t)buff_tstatic
freeze_stacks()buff_tinlinevirtual
haste_buff_t(actor_pair_t q, const std::string &name, const spell_data_t *=spell_data_t::nil()) (defined in haste_buff_t)haste_buff_t
haste_buff_t(const haste_buff_creator_t &params) (defined in haste_buff_t)haste_buff_tprotected
haste_type (defined in haste_buff_t)haste_buff_t
increment(int stacks=1, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min()) (defined in buff_t)buff_tvirtual
init() (defined in buff_t)buff_tvirtual
invalidate_cache() (defined in buff_t)buff_tvirtual
invalidate_list (defined in buff_t)buff_tprotected
item (defined in buff_t)buff_t
iteration_uptime_sum (defined in buff_t)buff_tprotected
last_benefite_update (defined in buff_t)buff_tprotected
last_start (defined in buff_t)buff_tprotected
last_trigger (defined in buff_t)buff_tprotected
manual_chance_used (defined in buff_t)buff_t
max_stack() const (defined in buff_t)buff_tinline
may_react(int stacks=1) (defined in buff_t)buff_tvirtual
merge(const buff_t &other_buff) (defined in buff_t)buff_tvirtual
name() const (defined in buff_t)buff_tinline
name_str (defined in buff_t)buff_t
overflow_count (defined in buff_t)buff_tprotected
overflow_total (defined in buff_t)buff_tprotected
overridden (defined in buff_t)buff_t
override_buff(int stacks=1, double value=DEFAULT_VALUE()) (defined in buff_t)buff_tvirtual
player (defined in buff_t)buff_t
predict() (defined in buff_t)buff_tvirtual
quiet (defined in buff_t)buff_t
reactable (defined in buff_t)buff_t
refresh(int stacks=0, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min()) (defined in buff_t)buff_tvirtual
refresh_behavior (defined in buff_t)buff_t
refresh_count (defined in buff_t)buff_tprotected
refresh_duration(const timespan_t &new_duration) const (defined in buff_t)buff_tvirtual
refresh_duration_callback (defined in buff_t)buff_t
remains() const (defined in buff_t)buff_t
remains_gt(timespan_t time) const (defined in buff_t)buff_t
remains_lt(timespan_t time) const (defined in buff_t)buff_t
requires_invalidation (defined in buff_t)buff_t
reset() (defined in buff_t)buff_tvirtual
reverse (defined in buff_t)buff_t
rng() (defined in buff_t)buff_tinline
rppm (defined in buff_t)buff_t
s_data (defined in buff_t)buff_t
set_activated(bool) (defined in buff_t)buff_t
set_affects_regen(bool state) (defined in buff_t)buff_t
set_can_cancel(bool cc) (defined in buff_t)buff_t
set_cooldown(timespan_t duration) (defined in buff_t)buff_t
set_default_value(double) (defined in buff_t)buff_t
set_duration(timespan_t duration) (defined in buff_t)buff_t
set_max_stack(int max_stack) (defined in buff_t)buff_t
set_period(timespan_t) (defined in buff_t)buff_t
set_quiet(bool quiet) (defined in buff_t)buff_t
set_refresh_behavior(buff_refresh_behavior_e) (defined in buff_t)buff_t
set_refresh_duration_callback(buff_refresh_duration_callback_t) (defined in buff_t)buff_t
set_reverse(bool) (defined in buff_t)buff_t
set_tick_behavior(buff_tick_behavior_e) (defined in buff_t)buff_t
set_tick_callback(buff_tick_callback_t) (defined in buff_t)buff_t
set_tick_time_behavior(buff_tick_time_e b) (defined in buff_t)buff_tinline
set_tick_time_callback(buff_tick_time_callback_t) (defined in buff_t)buff_t
set_tick_zero(bool v) (defined in buff_t)buff_tinline
sim (defined in buff_t)buff_t
simulation_max_stack (defined in buff_t)buff_tprotected
source (defined in buff_t)buff_t
source_name() const (defined in buff_t)buff_tinline
stack()buff_t
stack_behavior (defined in buff_t)buff_t
stack_change_callback (defined in buff_t)buff_t
stack_react() (defined in buff_t)buff_tvirtual
stack_react_ready_triggers (defined in buff_t)buff_t
stack_react_time (defined in buff_t)buff_t
stack_uptime (defined in buff_t)buff_t
stack_value()buff_tinline
start(int stacks=1, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min()) (defined in buff_t)buff_tvirtual
start_count (defined in buff_t)buff_tprotected
start_intervals (defined in buff_t)buff_t
tick_behavior (defined in buff_t)buff_t
tick_callback (defined in buff_t)buff_t
tick_event (defined in buff_t)buff_t
tick_time() const (defined in buff_t)buff_tvirtual
tick_time_behavior (defined in buff_t)buff_t
tick_time_callback (defined in buff_t)buff_t
tick_zero (defined in buff_t)buff_t
to_str() const (defined in buff_t)buff_t
total_stack() (defined in buff_t)buff_tvirtual
trigger(action_t *, int stacks=1, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min()) (defined in buff_t)buff_t
trigger(int stacks=1, double value=DEFAULT_VALUE(), double chance=-1.0, timespan_t duration=timespan_t::min()) (defined in buff_t)buff_tvirtual
trigger_attempts (defined in buff_t)buff_tprotected
trigger_intervals (defined in buff_t)buff_t
trigger_pct (defined in buff_t)buff_t
trigger_successes (defined in buff_t)buff_tprotected
up()buff_tinline
up_count (defined in buff_t)buff_tprotected
uptime_array (defined in buff_t)buff_t
uptime_pct (defined in buff_t)buff_t
value()buff_tinlinevirtual
~buff_t() (defined in buff_t)buff_tinlinevirtual