Public Member Functions |
| arcane_missiles_t (mage_t *p) |
double | proc_chance () const |
bool | trigger (int stacks, double value, double chance, timespan_t duration) override |
| buff_t (actor_pair_t q, const std::string &name, const spell_data_t *=spell_data_t::nil()) |
const spell_data_t & | data () const |
int | check () const |
int | stack () |
bool | up () |
virtual double | value () |
double | stack_value () |
double | check_value () |
double | check_stack_value () |
virtual bool | freeze_stacks () |
timespan_t | remains () const |
timespan_t | elapsed (const timespan_t &t) const |
bool | remains_gt (timespan_t time) const |
bool | remains_lt (timespan_t time) const |
bool | trigger (action_t *, int stacks=1, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min()) |
virtual void | execute (int stacks=1, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min()) |
virtual void | increment (int stacks=1, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min()) |
virtual void | decrement (int stacks=1, double value=DEFAULT_VALUE()) |
virtual void | extend_duration (player_t *p, timespan_t seconds) |
virtual void | start (int stacks=1, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min()) |
virtual void | refresh (int stacks=0, double value=DEFAULT_VALUE(), timespan_t duration=timespan_t::min()) |
virtual void | bump (int stacks=1, double value=DEFAULT_VALUE()) |
virtual void | override_buff (int stacks=1, double value=DEFAULT_VALUE()) |
virtual bool | may_react (int stacks=1) |
virtual int | stack_react () |
virtual void | expire (timespan_t delay=timespan_t::zero()) |
virtual void | expire_override (int, timespan_t) |
virtual void | predict () |
virtual void | reset () |
virtual void | aura_gain () |
virtual void | aura_loss () |
virtual void | merge (const buff_t &other_buff) |
virtual void | analyze () |
virtual void | datacollection_begin () |
virtual void | datacollection_end () |
virtual void | init () |
virtual timespan_t | refresh_duration (const timespan_t &new_duration) const |
virtual timespan_t | tick_time () const |
virtual void | invalidate_cache () |
virtual int | total_stack () |
std::string | to_str () const |
const char * | name () const |
std::string | source_name () const |
int | max_stack () const |
rng::rng_t & | rng () |
virtual buff_t * | set_duration (timespan_t duration) |
virtual buff_t * | set_max_stack (int max_stack) |
virtual buff_t * | set_cooldown (timespan_t duration) |
virtual buff_t * | set_quiet (bool quiet) |
virtual buff_t * | add_invalidate (cache_e) |
Additional Inherited Members |
static expr_t * | create_expression (std::string buff_name, action_t *action, const std::string &type, buff_t *static_buff=nullptr) |
static double | DEFAULT_VALUE () |
static buff_t * | find (const std::vector< buff_t * > &, const std::string &name, player_t *source=nullptr) |
static buff_t * | find (sim_t *, const std::string &name) |
static buff_t * | find (player_t *, const std::string &name, player_t *source=nullptr) |
static buff_t * | find_expressable (const std::vector< buff_t * > &, const std::string &name, player_t *source=nullptr) |
sim_t *const | sim |
player_t *const | player |
const item_t *const | item |
const std::string | name_str |
const spell_data_t * | s_data |
player_t *const | source |
std::vector< event_t * > | expiration |
event_t * | delay |
event_t * | expiration_delay |
cooldown_t * | cooldown |
sc_timeline_t | uptime_array |
real_ppm_t * | rppm |
double | default_value |
bool | activated |
bool | reactable |
bool | reverse |
bool | constant |
bool | quiet |
bool | overridden |
bool | can_cancel |
bool | requires_invalidation |
double | current_value |
int | current_stack |
timespan_t | buff_duration |
double | default_chance |
std::vector< timespan_t > | stack_occurrence |
std::vector< timespan_t > | stack_react_time |
std::vector< event_t * > | stack_react_ready_triggers |
buff_refresh_behavior_e | refresh_behavior |
buff_refresh_duration_callback_t | refresh_duration_callback |
buff_stack_behavior_e | stack_behavior |
buff_stack_change_callback_t | stack_change_callback |
unsigned | current_tick |
timespan_t | buff_period |
buff_tick_time_e | tick_time_behavior |
buff_tick_behavior_e | tick_behavior |
event_t * | tick_event |
buff_tick_callback_t | tick_callback |
buff_tick_time_callback_t | tick_time_callback |
bool | tick_zero |
simple_sample_data_t | benefit_pct |
simple_sample_data_t | trigger_pct |
simple_sample_data_t | avg_start |
simple_sample_data_t | avg_refresh |
simple_sample_data_t | avg_expire |
simple_sample_data_t | avg_overflow_count |
simple_sample_data_t | avg_overflow_total |
simple_sample_data_t | uptime_pct |
simple_sample_data_t | start_intervals |
simple_sample_data_t | trigger_intervals |
std::vector< buff_uptime_t > | stack_uptime |
bool | change_regen_rate |
| buff_t (const buff_creator_basics_t ¶ms) |
timespan_t | last_start |
timespan_t | last_trigger |
timespan_t | iteration_uptime_sum |
timespan_t | last_benefite_update |
unsigned int | up_count |
unsigned int | down_count |
unsigned int | start_count |
unsigned int | refresh_count |
unsigned int | expire_count |
unsigned int | overflow_count |
unsigned int | overflow_total |
int | trigger_attempts |
int | trigger_successes |
int | simulation_max_stack |
std::vector< cache_e > | invalidate_list |