SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
warlock::warlock_td_t Struct Reference
Inheritance diagram for warlock::warlock_td_t:
actor_target_data_t actor_pair_t noncopyable

Public Member Functions

 warlock_td_t (player_t *target, warlock_t &p)
 
void reset ()
 
void target_demise ()
 
int count_affliction_dots ()
 
- Public Member Functions inherited from actor_target_data_t
 actor_target_data_t (player_t *target, player_t *source)
 
- Public Member Functions inherited from actor_pair_t
 actor_pair_t (player_t *target, player_t *source)
 
 actor_pair_t (player_t *p=nullptr)
 

Public Attributes

propagate_const< dot_t * > dots_drain_life
 
propagate_const< dot_t * > dots_drain_life_aoe
 
propagate_const< dot_t * > dots_scouring_tithe
 
propagate_const< dot_t * > dots_impending_catastrophe
 
propagate_const< dot_t * > dots_soul_rot
 
propagate_const< dot_t * > dots_corruption
 
propagate_const< dot_t * > dots_agony
 
propagate_const< dot_t * > dots_seed_of_corruption
 
propagate_const< dot_t * > dots_drain_soul
 
propagate_const< dot_t * > dots_siphon_life
 
propagate_const< dot_t * > dots_phantom_singularity
 
propagate_const< dot_t * > dots_unstable_affliction
 
propagate_const< dot_t * > dots_vile_taint
 
propagate_const< buff_t * > debuffs_haunt
 
propagate_const< buff_t * > debuffs_shadow_embrace
 
propagate_const< dot_t * > dots_immolate
 
propagate_const< buff_t * > debuffs_shadowburn
 
propagate_const< buff_t * > debuffs_eradication
 
propagate_const< buff_t * > debuffs_roaring_blaze
 
propagate_const< buff_t * > debuffs_havoc
 
propagate_const< buff_t * > debuffs_odr
 
propagate_const< buff_t * > debuffs_combusting_engine
 
propagate_const< dot_t * > dots_doom
 
propagate_const< buff_t * > debuffs_from_the_shadows
 
double soc_threshold
 
warlock_twarlock
 
- Public Attributes inherited from actor_target_data_t
struct actor_target_data_t::atd_debuff_t debuff
 
struct actor_target_data_t::atd_dot_t dot
 
- Public Attributes inherited from actor_pair_t
player_ttarget
 
player_tsource