| 
| 
  | mind_blast_t (priest_t &p, util::string_view options_str) | 
|   | 
| 
void  | reset () override | 
|   | 
| 
bool  | ready () override | 
|   | Is the ability ready based on spell characteristics. 
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|   | 
| 
bool  | talbadars_stratagem_active () const | 
|   | 
| 
double  | composite_da_multiplier (const action_state_t *s) const override | 
|   | 
| 
void  | impact (action_state_t *s) override | 
|   | 
| 
timespan_t  | execute_time () const override | 
|   | 
| timespan_t  | cooldown_base_duration (const cooldown_t &cooldown) const override | 
|   | Cooldown base duration for action based cooldowns.  More...
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|   | 
| 
void  | update_ready (timespan_t cd_duration) override | 
|   | 
| 
  | priest_spell_t (util::string_view name, priest_t &player, const spell_data_t *s=spell_data_t::nil()) | 
|   | 
| 
bool  | usable_moving () const override | 
|   | 
| 
double  | composite_target_da_multiplier (player_t *t) const override | 
|   | Direct amount multiplier due to debuffs on the target. 
  | 
|   | 
| 
double  | composite_target_ta_multiplier (player_t *t) const override | 
|   | Tick amount multiplier due to debuffs on the target. 
  | 
|   | 
| 
void  | trigger_dark_thoughts (const player_t *target, proc_t *proc, action_state_t *s) | 
|   | 
| 
void  | assess_damage (result_amount_type type, action_state_t *s) override | 
|   | 
| 
void  | trigger_vampiric_embrace (action_state_t *s) | 
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| 
  | priest_action_t (util::string_view name, priest_t &p, const spell_data_t *s=spell_data_t::nil()) | 
|   | 
| 
void  | init_affected_by () | 
|   | Initialize all affected_by members and print out debug info. 
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|   | 
| 
priest_td_t &  | get_td (player_t *t) | 
|   | 
| 
const priest_td_t *  | find_td (const player_t *t) const | 
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| 
void  | trigger_power_of_the_dark_side () | 
|   | 
| 
double  | cost () const override | 
|   | 
| 
double  | composite_target_multiplier (player_t *target) const override | 
|   | 
| 
double  | action_da_multiplier () const override | 
|   | 
| 
double  | action_ta_multiplier () const override | 
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| 
void  | gain_energize_resource (resource_e resource_type, double amount, gain_t *gain) override | 
|   | 
| 
  | spell_t (util::string_view token, player_t *p) | 
|   | 
| 
  | spell_t (util::string_view token, player_t *p, const spell_data_t *s) | 
|   | 
| 
result_amount_type  | amount_type (const action_state_t *, bool=false) const override | 
|   | 
| 
result_amount_type  | report_amount_type (const action_state_t *) const override | 
|   | 
| 
double  | miss_chance (double hit, player_t *t) const override | 
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| 
void  | init () override | 
|   | 
| 
double  | composite_hit () const override | 
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| 
double  | composite_versatility (const action_state_t *state) const override | 
|   | 
| 
  | spell_base_t (action_e at, util::string_view token, player_t *p) | 
|   | 
| 
  | spell_base_t (action_e at, util::string_view token, player_t *p, const spell_data_t *s) | 
|   | 
| 
result_e  | calculate_result (action_state_t *) const override | 
|   | 
| 
void  | execute () override | 
|   | 
| 
void  | schedule_execute (action_state_t *execute_state=nullptr) override | 
|   | 
| 
double  | composite_crit_chance () const override | 
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| 
double  | composite_haste () const override | 
|   | 
| 
double  | composite_crit_chance_multiplier () const override | 
|   | 
| 
double  | recharge_multiplier (const cooldown_t &cd) const override | 
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| 
proc_types  | proc_type () const override | 
|   | Action proc type, needed for dynamic aoe stuff and such. 
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|   | 
| 
  | action_t (action_e type, util::string_view token, player_t *p) | 
|   | 
| 
  | action_t (action_e type, util::string_view token, player_t *p, const spell_data_t *s) | 
|   | 
| 
void  | add_child (action_t *child) | 
|   | 
| 
void  | add_option (std::unique_ptr< option_t > new_option) | 
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| 
void  | check_spec (specialization_e) | 
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void  | check_spell (const spell_data_t *) | 
|   | 
| const spell_data_t &  | data () const | 
|   | Spell Data associated with the action.  More...
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const spell_data_t &  | data_reporting () const | 
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dot_t *  | find_dot (player_t *target) const | 
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bool  | is_aoe () const | 
|   | 
| 
const char *  | name () const | 
|   | 
| 
const char *  | name_reporting () const | 
|   | 
| 
size_t  | num_travel_events () const | 
|   | 
| 
bool  | has_travel_events () const | 
|   | 
| 
timespan_t  | shortest_travel_event () const | 
|   | Determine the remaining duration of the next travel event. 
  | 
|   | 
| 
bool  | has_travel_events_for (const player_t *target) const | 
|   | Determine if a travel event for given target currently exists. 
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|   | 
| 
virtual bool  | has_amount_result () const | 
|   | Determine if the action can have a resulting damage/heal amount > 0. 
  | 
|   | 
| 
void  | parse_spell_data (const spell_data_t &) | 
|   | Parse spell data values and write them into corresponding action_t members. 
  | 
|   | 
| 
void  | parse_effect_direct_mods (const spelleffect_data_t &spelleffect_data, bool item_scaling) | 
|   | 
| 
void  | parse_effect_periodic_mods (const spelleffect_data_t &spelleffect_data, bool item_scaling) | 
|   | 
| 
void  | parse_effect_period (const spelleffect_data_t &) | 
|   | 
| 
void  | parse_effect_data (const spelleffect_data_t &) | 
|   | 
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void  | parse_target_str () | 
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| 
void  | remove_travel_event (travel_event_t *e) | 
|   | 
| 
void  | reschedule_queue_event () | 
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| 
rng::rng_t &  | rng () | 
|   | 
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rng::rng_t &  | rng () const | 
|   | 
| 
player_t *  | select_target_if_target () | 
|   | 
| 
void  | apply_affecting_aura (const spell_data_t *) | 
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| 
void  | apply_affecting_effect (const spelleffect_data_t &effect) | 
|   | 
| 
void  | apply_affecting_conduit (const conduit_data_t &conduit, int effect_num=1) | 
|   | 
| 
void  | apply_affecting_conduit_effect (const conduit_data_t &conduit, size_t effect_num) | 
|   | 
| 
action_state_t *  | get_state (const action_state_t *=nullptr) | 
|   | 
| 
void  | execute_on_target (player_t *, double=-1.0) | 
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| 
virtual bool  | verify_actor_level () const | 
|   | 
| 
virtual bool  | verify_actor_spec () const | 
|   | 
| 
virtual bool  | verify_actor_weapon () const | 
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| 
virtual double  | base_cost () const | 
|   | 
| 
virtual double  | cost_per_tick (resource_e) const | 
|   | 
| 
virtual timespan_t  | cooldown_duration () const | 
|   | 
| 
virtual timespan_t  | gcd () const | 
|   | 
| virtual double  | false_positive_pct () const | 
|   | False Positive skill chance, executes command regardless of expression.  More...
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|   | 
| 
virtual double  | false_negative_pct () const | 
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| 
virtual timespan_t  | tick_time (const action_state_t *state) const | 
|   | 
| 
virtual timespan_t  | travel_time () const | 
|   | 
| 
virtual timespan_t  | distance_targeting_travel_time (action_state_t *s) const | 
|   | 
| 
virtual block_result_e  | calculate_block_result (action_state_t *s) const | 
|   | 
| 
virtual double  | calculate_direct_amount (action_state_t *state) const | 
|   | 
| 
virtual double  | calculate_tick_amount (action_state_t *state, double multiplier) const | 
|   | 
| 
virtual double  | calculate_weapon_damage (double attack_power) const | 
|   | 
| 
virtual double  | calculate_crit_damage_bonus (action_state_t *s) const | 
|   | 
| 
virtual double  | recharge_rate_multiplier (const cooldown_t &) const | 
|   | 
| 
virtual resource_e  | current_resource () const | 
|   | 
| 
virtual int  | n_targets () const | 
|   | 
| 
virtual double  | last_tick_factor (const dot_t *d, timespan_t time_to_tick, timespan_t duration) const | 
|   | 
| 
virtual school_e  | get_school () const | 
|   | Use when damage schools change during runtime. 
  | 
|   | 
| 
virtual double  | dodge_chance (double, player_t *) const | 
|   | 
| 
virtual double  | parry_chance (double, player_t *) const | 
|   | 
| 
virtual double  | glance_chance (int) const | 
|   | 
| 
virtual double  | block_chance (action_state_t *) const | 
|   | 
| 
virtual double  | crit_block_chance (action_state_t *) const | 
|   | 
| 
virtual double  | total_crit_bonus (const action_state_t *) const | 
|   | 
| 
virtual int  | num_targets () const | 
|   | 
| 
virtual size_t  | available_targets (std::vector< player_t * > &) const | 
|   | 
| 
virtual std::vector< player_t *> &  | target_list () const | 
|   | 
| 
virtual player_t *  | find_target_by_number (int number) const | 
|   | 
| 
virtual bool  | execute_targeting (action_t *action) const | 
|   | 
| 
virtual std::vector< player_t * > &  | targets_in_range_list (std::vector< player_t * > &tl) const | 
|   | 
| 
virtual std::vector< player_t * > &  | check_distance_targeting (std::vector< player_t * > &tl) const | 
|   | 
| 
virtual double  | ppm_proc_chance (double PPM) const | 
|   | 
| 
virtual timespan_t  | composite_dot_duration (const action_state_t *) const | 
|   | 
| 
virtual double  | attack_direct_power_coefficient (const action_state_t *) const | 
|   | 
| 
virtual double  | amount_delta_modifier (const action_state_t *) const | 
|   | 
| 
virtual double  | attack_tick_power_coefficient (const action_state_t *) const | 
|   | 
| 
virtual double  | spell_direct_power_coefficient (const action_state_t *) const | 
|   | 
| 
virtual double  | spell_tick_power_coefficient (const action_state_t *) const | 
|   | 
| 
virtual double  | base_da_min (const action_state_t *) const | 
|   | 
| 
virtual double  | base_da_max (const action_state_t *) const | 
|   | 
| 
virtual double  | base_ta (const action_state_t *) const | 
|   | 
| 
virtual double  | bonus_da (const action_state_t *) const | 
|   | 
| 
virtual double  | bonus_ta (const action_state_t *) const | 
|   | 
| 
virtual double  | range_ () const | 
|   | 
| 
virtual double  | radius_ () const | 
|   | 
| 
virtual double  | action_multiplier () const | 
|   | 
| 
virtual double  | composite_crit_damage_bonus_multiplier () const | 
|   | 
| 
virtual attack_power_type  | get_attack_power_type () const | 
|   | 
| 
virtual double  | composite_attack_power () const | 
|   | 
| 
virtual double  | composite_spell_power () const | 
|   | 
| 
virtual double  | composite_target_armor (player_t *t) const | 
|   | 
| 
virtual double  | composite_target_crit_chance (player_t *target) const | 
|   | 
| 
virtual double  | composite_target_crit_damage_bonus_multiplier (player_t *) const | 
|   | 
| 
virtual double  | composite_target_damage_vulnerability (player_t *target) const | 
|   | 
| 
virtual double  | composite_leech (const action_state_t *) const | 
|   | 
| 
virtual double  | composite_run_speed () const | 
|   | 
| 
virtual double  | composite_avoidance () const | 
|   | 
| 
virtual double  | composite_corruption () const | 
|   | 
| 
virtual double  | composite_corruption_resistance () const | 
|   | 
| 
virtual double  | composite_total_corruption () const | 
|   | 
| 
virtual double  | composite_ta_multiplier (const action_state_t *) const | 
|   | Normal ticking modifiers that are updated every tick. 
  | 
|   | 
| 
virtual double  | composite_persistent_multiplier (const action_state_t *) const | 
|   | Persistent modifiers that are snapshot at the start of the spell cast. 
  | 
|   | 
| virtual double  | composite_aoe_multiplier (const action_state_t *) const | 
|   | Generic aoe multiplier for the action.  More...
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|   | 
| 
virtual double  | composite_target_mitigation (player_t *t, school_e s) const | 
|   | 
| 
virtual double  | composite_player_critical_multiplier (const action_state_t *s) const | 
|   | 
| 
virtual bool  | has_movement_directionality () const | 
|   | 
| 
virtual double  | composite_teleport_distance (const action_state_t *) const | 
|   | 
| 
virtual timespan_t  | calculate_dot_refresh_duration (const dot_t *, timespan_t triggered_duration) const | 
|   | Calculates the new dot length after a refresh Necessary because we have both pandemic behaviour ( last 30% of the dot are preserved ) and old Cata/MoP behavior ( only time to the next tick is preserved ) 
  | 
|   | 
| 
virtual bool  | dot_refreshable (const dot_t *dot, timespan_t triggered_duration) const | 
|   | 
| 
virtual double  | composite_energize_amount (const action_state_t *) const | 
|   | 
| 
virtual resource_e  | energize_resource_ () const | 
|   | 
| 
virtual action_energize  | energize_type_ () const | 
|   | 
| 
virtual gain_t *  | energize_gain (const action_state_t *) const | 
|   | 
| 
virtual void  | parse_options (util::string_view options_str) | 
|   | 
| 
virtual void  | consume_resource () | 
|   | 
| 
virtual void  | tick (dot_t *d) | 
|   | 
| 
virtual void  | last_tick (dot_t *d) | 
|   | 
| 
virtual void  | record_data (action_state_t *data) | 
|   | 
| 
virtual void  | queue_execute (execute_type type) | 
|   | 
| 
virtual void  | reschedule_execute (timespan_t time) | 
|   | 
| 
virtual void  | start_gcd () | 
|   | 
| virtual bool  | action_ready () | 
|   | Is the action ready, as a combination of ability characteristics and user input? Main ntry-point when selecting something to do for an actor.  More...
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|   | 
| 
virtual bool  | select_target () | 
|   | Select a target to execute on. 
  | 
|   | 
| 
virtual bool  | target_ready (player_t *target) | 
|   | Target readiness state checking. 
  | 
|   | 
| 
virtual bool  | usable_during_current_cast () const | 
|   | Ability usable during an on-going cast. 
  | 
|   | 
| 
virtual bool  | usable_during_current_gcd () const | 
|   | Ability usable during the on-going global cooldown. 
  | 
|   | 
| 
virtual void  | init_finished () | 
|   | 
| 
virtual void  | cancel () | 
|   | 
| 
virtual void  | interrupt_action () | 
|   | 
| 
virtual void  | activate () | 
|   | 
| 
virtual std::unique_ptr< expr_t >  | create_expression (util::string_view name) | 
|   | 
| 
virtual action_state_t *  | new_state () | 
|   | 
| 
virtual void  | do_schedule_travel (action_state_t *, timespan_t) | 
|   | 
| 
virtual void  | schedule_travel (action_state_t *) | 
|   | 
| 
virtual void  | trigger_dot (action_state_t *) | 
|   | 
| 
virtual void  | snapshot_internal (action_state_t *, unsigned flags, result_amount_type) | 
|   | 
| 
virtual void  | snapshot_state (action_state_t *s, unsigned flags, result_amount_type rt) | 
|   | 
| 
virtual void  | snapshot_state (action_state_t *s, result_amount_type rt) | 
|   | 
| 
virtual void  | update_state (action_state_t *s, unsigned flags, result_amount_type rt) | 
|   | 
| 
virtual void  | update_state (action_state_t *s, result_amount_type rt) | 
|   | 
| 
event_t *  | start_action_execute_event (timespan_t time, action_state_t *state=nullptr) | 
|   | 
| 
virtual bool  | consume_cost_per_tick (const dot_t &dot) | 
|   | If the action is still ticking and all resources could be successfully consumed, return true to indicate continued ticking. 
  | 
|   | 
| 
virtual void  | do_teleport (action_state_t *) | 
|   | 
| 
virtual dot_t *  | get_dot (player_t *=nullptr) | 
|   | 
| virtual void  | acquire_target (retarget_source, player_t *, player_t *) | 
|   | Acquire a new target, where the context is the actor that sources the retarget event, and the actor-level candidate is given as a parameter (selected by player_t::acquire_target).  More...
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|   | 
| 
virtual void  | set_target (player_t *target) | 
|   | 
 | 
| enum   | target_if_mode_e { TARGET_IF_NONE, 
TARGET_IF_FIRST, 
TARGET_IF_MIN, 
TARGET_IF_MAX
 } | 
|   | 
| 
static bool  | result_is_hit (result_e r) | 
|   | 
| 
static bool  | result_is_miss (result_e r) | 
|   | 
| 
static bool  | result_is_block (block_result_e r) | 
|   | 
| 
bool  | affected_by_shadow_weaving | 
|   | 
| 
bool  | ignores_automatic_mastery | 
|   | 
| 
unsigned int  | mind_sear_id | 
|   | 
| 
bool  | voidform_da | 
|   | 
| 
bool  | voidform_ta | 
|   | 
| 
bool  | shadowform_da | 
|   | 
| 
bool  | shadowform_ta | 
|   | 
| 
bool  | twist_of_fate_da | 
|   | 
| 
bool  | twist_of_fate_ta | 
|   | 
| 
bool  | shadow_covenant_da | 
|   | 
| 
bool  | shadow_covenant_ta | 
|   | 
| 
bool  | schism | 
|   | 
| 
struct { | 
| 
   bool   voidform_da | 
|   | 
| 
   bool   voidform_ta | 
|   | 
| 
   bool   shadowform_da | 
|   | 
| 
   bool   shadowform_ta | 
|   | 
| 
   bool   twist_of_fate_da | 
|   | 
| 
   bool   twist_of_fate_ta | 
|   | 
| 
   bool   shadow_covenant_da | 
|   | 
| 
   bool   shadow_covenant_ta | 
|   | 
| 
   bool   schism | 
|   | 
| }  | affected_by | 
|   | 
| 
double  | vf_da_multiplier | 
|   | 
| 
double  | vf_ta_multiplier | 
|   | 
| 
bool  | procs_courageous_primal_diamond | 
|   | 
| 
const spell_data_t *  | s_data | 
|   | 
| 
const spell_data_t *  | s_data_reporting | 
|   | 
| 
sim_t *  | sim | 
|   | 
| 
const action_e  | type | 
|   | 
| 
std::string  | name_str | 
|   | 
| 
std::string  | name_str_reporting | 
|   | 
| 
player_t *const  | player | 
|   | 
| 
player_t *  | target | 
|   | 
| 
const item_t *  | item | 
|   | Item back-pointer for trinket-sourced actions so we can show proper tooltips in reports. 
  | 
|   | 
| 
weapon_t *  | weapon | 
|   | Weapon used for this ability. If set extra weapon damage is calculated. 
  | 
|   | 
| 
player_t *  | default_target | 
|   | Default target is needed, otherwise there's a chance that cycle_targets option will MAJORLY mess up the action list for the actor, as there's no guarantee cycle_targets will end up on the "initial target" when an iteration ends. 
  | 
|   | 
| 
school_e  | school | 
|   | What type of damage this spell does. 
  | 
|   | 
| 
std::vector< school_e >  | base_schools | 
|   | What base school components this spell has. 
  | 
|   | 
| 
unsigned  | id | 
|   | Spell id if available, 0 otherwise. 
  | 
|   | 
| int  | internal_id | 
|   | player & action-name unique id.  More...
  | 
|   | 
| 
resource_e  | resource_current | 
|   | What resource does this ability use. 
  | 
|   | 
| 
int  | aoe | 
|   | The amount of targets that an ability impacts on. -1 will hit all targets. 
  | 
|   | 
| 
bool  | dual | 
|   | If set to true, this action will not be counted toward total amount of executes in reporting. Useful for abilities with parent/children attacks. 
  | 
|   | 
| 
bool  | callbacks | 
|   | enables/disables proc callback system on the action, like trinkets, enchants, rppm. 
  | 
|   | 
| 
bool  | allow_class_ability_procs | 
|   | Allows triggering of procs marked to only proc from class abilities. 
  | 
|   | 
| 
bool  | not_a_proc | 
|   | Specifies that a spell is not a proc and can be considered for triggering only proc from class abilities procs even if it is a background ability. 
  | 
|   | 
| 
bool  | special | 
|   | Whether or not the spell uses the yellow attack hit table. 
  | 
|   | 
| 
bool  | channeled | 
|   | Tells the sim to not perform any other actions, as the ability is channeled. 
  | 
|   | 
| 
bool  | sequence | 
|   | mark this as a sequence_t action 
  | 
|   | 
| bool  | quiet | 
|   | Disables/enables reporting of this action.  More...
  | 
|   | 
| bool  | background | 
|   | Enables/Disables direct execution of the ability in an action list.  More...
  | 
|   | 
| bool  | use_off_gcd | 
|   | Check if action is executable between GCD's.  More...
  | 
|   | 
| 
bool  | use_while_casting | 
|   | True if ability should be used while casting another spell. 
  | 
|   | 
| 
bool  | usable_while_casting | 
|   | True if ability is usable while casting another spell. 
  | 
|   | 
| 
bool  | interrupt_auto_attack | 
|   | False if channeled action does not reschedule autoattacks, used on abilities such as bladestorm. 
  | 
|   | 
| 
bool  | reset_auto_attack | 
|   | True if channeled action fully resets the autoattack timer rather than simply delaying it. 
  | 
|   | 
| 
bool  | ignore_false_positive | 
|   | Used for actions that will do awful things to the sim when a "false positive" skill roll happens. 
  | 
|   | 
| 
double  | action_skill | 
|   | Skill is now done per ability, with the default being set to the player option. 
  | 
|   | 
| 
bool  | direct_tick | 
|   | Used with DoT Drivers, tells simc that the direct hit is actually a tick. 
  | 
|   | 
| 
bool  | ignores_armor | 
|   | Used with psudo-DoT effects, tells us to ignore armor even if the physical damage is direct. 
  | 
|   | 
| 
bool  | repeating | 
|   | Used for abilities that repeat themselves without user interaction, only used on autoattacks. 
  | 
|   | 
| bool  | harmful | 
|   | Simplified: Will the ability pull the boss if used.  More...
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|   | 
| bool  | proc | 
|   | Whether or not this ability is a proc.  More...
  | 
|   | 
| 
bool  | is_interrupt | 
|   | Whether or not the action is an interrupt (specifically triggers PF2_CAST_INTERRUPT callbacks) 
  | 
|   | 
| 
bool  | is_precombat | 
|   | Whether the action is used from the precombat action list. Will be set up automatically by action_t::init_finished. 
  | 
|   | 
| 
bool  | initialized | 
|   | Is the action initialized? (action_t::init ran successfully) 
  | 
|   | 
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bool  | may_hit | 
|   | Self explanatory. 
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bool  | may_miss | 
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bool  | may_dodge | 
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bool  | may_parry | 
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bool  | may_glance | 
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bool  | may_block | 
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bool  | may_crit | 
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bool  | tick_may_crit | 
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bool  | tick_zero | 
|   | Whether or not the ability/dot ticks immediately on usage. 
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bool  | tick_on_application | 
|   | Whether or not the ability/dot ticks when it is first applied, but not on refresh applications. 
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| bool  | hasted_ticks | 
|   | Whether or not ticks scale with haste.  More...
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bool  | consume_per_tick_ | 
|   | Need to consume per tick? 
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bool  | split_aoe_damage | 
|   | Split damage evenly between targets. 
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double  | reduced_aoe_targets | 
|   | Reduce damage to targets when total targets is greater than value Formula used is <damage per="" target>=""> = sqrt( reduced_aoe_targets / <number of="" targets>=""> ) 
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int  | full_amount_targets | 
|   | If reduced_aoe_targets > 0, the number of target(s) that will take full unreduced amount. 
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| bool  | normalize_weapon_speed | 
|   | Normalize weapon speed for weapon damage calculations.  More...
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bool  | ground_aoe | 
|   | This ability leaves a ticking dot on the ground, and doesn't move when the target moves. Used with original_x and original_y. 
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bool  | round_base_dmg | 
|   | Round spell base damage to integer before using. 
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bool  | dynamic_tick_action | 
|   | Used with tick_action, tells tick_action to update state on every tick. 
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bool  | interrupt_immediate_occurred | 
|   | Did a channel action have an interrupt_immediate used to cancel it on it. 
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bool  | hit_any_target | 
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timespan_t  | ground_aoe_duration | 
|   | Duration of the ground area trigger. 
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attack_power_type  | ap_type | 
|   | Type of attack power used by the ability. 
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| dot_behavior_e  | dot_behavior | 
|   | Behavior of dot.  More...
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timespan_t  | ability_lag | 
|   | Ability specific extra player ready delay. 
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timespan_t  | ability_lag_stddev | 
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timespan_t  | min_gcd | 
|   | The minimum gcd triggered no matter the haste. 
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gcd_haste_type  | gcd_type | 
|   | Hasted GCD stat type. One of HASTE_NONE, HASTE_ATTACK, HASTE_SPELL, SPEED_ATTACK, SPEED_SPELL. 
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timespan_t  | trigger_gcd | 
|   | Length of unhasted gcd triggered when used. 
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double  | range | 
|   | This is how far away the target can be from the player, and still be hit or targeted. 
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| double  | radius | 
|   | AoE ability area of influence.  More...
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double  | weapon_power_mod | 
|   | Weapon AP multiplier. 
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struct { | 
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   double   direct | 
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   double   tick | 
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| }  | attack_power_mod | 
|   | Attack/Spell power scaling of the ability. 
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struct { | 
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   double   direct | 
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   double   tick | 
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| }  | spell_power_mod | 
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| double  | amount_delta | 
|   | full damage variation in %  More...
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timespan_t  | base_execute_time | 
|   | Amount of time the ability uses to execute before modifiers. 
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timespan_t  | base_tick_time | 
|   | Amount of time the ability uses between ticks. 
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timespan_t  | dot_duration | 
|   | Default full duration of dot. 
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int  | dot_max_stack | 
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std::array< double, RESOURCE_MAX >  | base_costs | 
|   | Cost of using the ability. 
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std::array< double, RESOURCE_MAX >  | secondary_costs | 
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std::array< double, RESOURCE_MAX >  | base_costs_per_tick | 
|   | Cost of using ability per periodic effect tick. 
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double  | base_dd_min | 
|   | Minimum base direct damage. 
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double  | base_dd_max | 
|   | Maximum base direct damage. 
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double  | base_td | 
|   | Base tick damage. 
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double  | base_dd_multiplier | 
|   | base direct damage multiplier 
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double  | base_td_multiplier | 
|   | base tick damage multiplier 
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double  | base_multiplier | 
|   | base damage multiplier (direct and tick damage) 
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double  | base_hit | 
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double  | base_crit | 
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double  | crit_multiplier | 
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double  | crit_bonus_multiplier | 
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double  | crit_bonus | 
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double  | base_dd_adder | 
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double  | base_ta_adder | 
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double  | weapon_multiplier | 
|   | Weapon damage for the ability. 
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double  | chain_multiplier | 
|   | Damage modifier for chained/AoE, exponentially increased by number of target hit. 
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double  | chain_bonus_damage | 
|   | Damage modifier for chained/AoE, linearly increasing with each target hit. 
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double  | base_aoe_multiplier | 
|   | Static reduction of damage for AoE. 
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double  | base_recharge_multiplier | 
|   | Static action cooldown duration multiplier. 
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double  | base_recharge_rate_multiplier | 
|   | A second static action cooldown duration multiplier that also reduces the effectiveness of flat cooldown adjustments. 
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double  | dynamic_recharge_multiplier | 
|   | Dynamically adjustable action cooldown duration multipliers. These are reset to 1.0 in action_t::reset. 
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double  | dynamic_recharge_rate_multiplier | 
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double  | base_teleport_distance | 
|   | Maximum distance that the ability can travel. Used on abilities that instantly move you, or nearly instantly move you to a location. 
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double  | travel_speed | 
|   | Missile travel speed in yards / second. 
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double  | travel_delay | 
|   | Missile travel delay in seconds. 
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double  | min_travel_time | 
|   | Minimum travel time in seconds. 
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double  | energize_amount | 
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| movement_direction_type  | movement_directionality | 
|   | Movement Direction.  More...
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dot_t *  | parent_dot | 
|   | This is used to cache/track spells that have a parent driver, such as most channeled/ground aoe abilities. 
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std::vector< action_t *>  | child_action | 
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action_t *  | tick_action | 
|   | This action will execute every tick. 
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action_t *  | execute_action | 
|   | This action will execute every execute. 
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action_t *  | impact_action | 
|   | This action will execute every impact - Useful for AoE debuffs. 
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gain_t *  | gain | 
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action_energize  | energize_type | 
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resource_e  | energize_resource | 
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| cooldown_t *  | cooldown | 
|   | Used to manipulate cooldown duration and charges.  More...
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cooldown_t *  | internal_cooldown | 
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stats_t *  | stats | 
|   | action statistics, merged by action-name 
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event_t *  | execute_event | 
|   | Execute event (e.g., "casting" of the action) 
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| event_t *  | queue_event | 
|   | Queue delay event (for queueing cooldowned actions shortly before they execute.  More...
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timespan_t  | time_to_execute | 
|   | Last available, effectively used execute time. 
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timespan_t  | time_to_travel | 
|   | Last available, effectively used travel time. 
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double  | last_resource_cost | 
|   | Last available, effectively used resource cost. 
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int  | num_targets_hit | 
|   | Last available number of targets effectively hit. 
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char  | marker | 
|   | Marker for sample action priority list reporting. 
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timespan_t  | last_used | 
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struct action_t::options_t  | option | 
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bool  | interrupt_global | 
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std::unique_ptr< expr_t >  | if_expr | 
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enum action_t::target_if_mode_e  | target_if_mode | 
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std::unique_ptr< expr_t >  | target_if_expr | 
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std::unique_ptr< expr_t >  | interrupt_if_expr | 
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std::unique_ptr< expr_t >  | early_chain_if_expr | 
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std::unique_ptr< expr_t >  | cancel_if_expr | 
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action_t *  | sync_action | 
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std::string  | signature_str | 
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target_specific_t< dot_t >  | target_specific_dot | 
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action_priority_list_t *  | action_list | 
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| proc_t *  | starved_proc | 
|   | Resource starvation tracking.  More...
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proc_t *  | queue_failed_proc | 
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uint_least64_t  | total_executions | 
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| std::unique_ptr< cooldown_t >  | line_cooldown | 
|   | Cooldown for specific APL line.  More...
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const action_priority_t *  | signature | 
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action_state_t *  | execute_state | 
|   | State of the last execute() 
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action_state_t *  | pre_execute_state | 
|   | Optional - if defined before execute(), will be copied into execute_state. 
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unsigned  | snapshot_flags | 
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unsigned  | update_flags | 
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struct action_t::target_cache_t  | target_cache | 
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using  | base_t = priest_action_t | 
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priest_t &  | priest () | 
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const priest_t &  | priest () const | 
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