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    SimulationCraft
    
   SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm). 
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 Classes | |
| struct | record_t | 
Public Member Functions | |
| action_sequence_data_t (const action_t *a, const player_t *t, timespan_t ts, timespan_t wait, const player_t *p) | |
| action_sequence_data_t (timespan_t ts, timespan_t wait, const player_t *p) | |
| action_sequence_data_t (const action_t *a, const player_t *t, timespan_t ts, const player_t *p) | |
Public Attributes | |
| const action_t * | action | 
| const player_t * | target | 
| const timespan_t | time | 
| timespan_t | wait_time | 
| bool | queue_failed | 
| std::vector< record_t< buff_t > > | buff_list | 
| std::vector< record_t< cooldown_t > > | cooldown_list | 
| std::vector< std::pair< player_t *, std::vector< record_t< buff_t > > > > | target_list | 
| std::array< double, RESOURCE_MAX > | resource_snapshot | 
| std::array< double, RESOURCE_MAX > | resource_max_snapshot | 
Additional Inherited Members | |
  Protected Member Functions inherited from noncopyable | |
| noncopyable (noncopyable &&)=default | |
| noncopyable & | operator= (noncopyable &&)=default | 
| noncopyable (const noncopyable &)=delete | |
| noncopyable & | operator= (const noncopyable &)=delete |