|  | 
|  | heal_t (util::string_view name, player_t *p) | 
|  | 
|  | heal_t (util::string_view name, player_t *p, const spell_data_t *s) | 
|  | 
| player_t * | find_greatest_difference_player () | 
|  | 
| player_t * | find_lowest_player () | 
|  | 
| std::vector< player_t * > | find_lowest_players (int num_players) const | 
|  | 
| player_t * | smart_target () const | 
|  | 
| void | init () override | 
|  | 
| void | parse_heal_effect_data (const spelleffect_data_t &) | 
|  | 
| virtual double | composite_pct_heal (const action_state_t *) const | 
|  | 
| void | assess_damage (result_amount_type, action_state_t *) override | 
|  | 
| result_amount_type | amount_type (const action_state_t *, bool=false) const override | 
|  | 
| result_amount_type | report_amount_type (const action_state_t *) const override | 
|  | 
| size_t | available_targets (std::vector< player_t *> &) const override | 
|  | 
| void | activate () override | 
|  | 
| double | calculate_direct_amount (action_state_t *state) const override | 
|  | 
| double | calculate_tick_amount (action_state_t *state, double dmg_multiplier) const override | 
|  | 
| int | num_targets () const override | 
|  | 
| double | composite_da_multiplier (const action_state_t *s) const override | 
|  | 
| double | composite_ta_multiplier (const action_state_t *s) const override | 
|  | Normal ticking modifiers that are updated every tick. 
 | 
|  | 
| double | composite_player_critical_multiplier (const action_state_t *) const override | 
|  | 
| double | composite_versatility (const action_state_t *state) const override | 
|  | 
| std::unique_ptr< expr_t > | create_expression (util::string_view name) override | 
|  | 
|  | spell_base_t (action_e at, util::string_view token, player_t *p) | 
|  | 
|  | spell_base_t (action_e at, util::string_view token, player_t *p, const spell_data_t *s) | 
|  | 
| timespan_t | execute_time () const override | 
|  | 
| result_e | calculate_result (action_state_t *) const override | 
|  | 
| void | execute () override | 
|  | 
| void | schedule_execute (action_state_t *execute_state=nullptr) override | 
|  | 
| double | composite_crit_chance () const override | 
|  | 
| double | composite_haste () const override | 
|  | 
| double | composite_crit_chance_multiplier () const override | 
|  | 
| double | recharge_multiplier (const cooldown_t &cd) const override | 
|  | 
| proc_types | proc_type () const override | 
|  | Action proc type, needed for dynamic aoe stuff and such. 
 | 
|  | 
|  | action_t (action_e type, util::string_view token, player_t *p) | 
|  | 
|  | action_t (action_e type, util::string_view token, player_t *p, const spell_data_t *s) | 
|  | 
| void | add_child (action_t *child) | 
|  | 
| void | add_option (std::unique_ptr< option_t > new_option) | 
|  | 
| void | check_spec (specialization_e) | 
|  | 
| void | check_spell (const spell_data_t *) | 
|  | 
| const spell_data_t & | data () const | 
|  | Spell Data associated with the action.  More... 
 | 
|  | 
| const spell_data_t & | data_reporting () const | 
|  | 
| dot_t * | find_dot (player_t *target) const | 
|  | 
| bool | is_aoe () const | 
|  | 
| const char * | name () const | 
|  | 
| const char * | name_reporting () const | 
|  | 
| size_t | num_travel_events () const | 
|  | 
| bool | has_travel_events () const | 
|  | 
| timespan_t | shortest_travel_event () const | 
|  | Determine the remaining duration of the next travel event. 
 | 
|  | 
| bool | has_travel_events_for (const player_t *target) const | 
|  | Determine if a travel event for given target currently exists. 
 | 
|  | 
| virtual bool | has_amount_result () const | 
|  | Determine if the action can have a resulting damage/heal amount > 0. 
 | 
|  | 
| void | parse_spell_data (const spell_data_t &) | 
|  | Parse spell data values and write them into corresponding action_t members. 
 | 
|  | 
| void | parse_effect_direct_mods (const spelleffect_data_t &spelleffect_data, bool item_scaling) | 
|  | 
| void | parse_effect_periodic_mods (const spelleffect_data_t &spelleffect_data, bool item_scaling) | 
|  | 
| void | parse_effect_period (const spelleffect_data_t &) | 
|  | 
| void | parse_effect_data (const spelleffect_data_t &) | 
|  | 
| void | parse_target_str () | 
|  | 
| void | remove_travel_event (travel_event_t *e) | 
|  | 
| void | reschedule_queue_event () | 
|  | 
| rng::rng_t & | rng () | 
|  | 
| rng::rng_t & | rng () const | 
|  | 
| player_t * | select_target_if_target () | 
|  | 
| void | apply_affecting_aura (const spell_data_t *) | 
|  | 
| void | apply_affecting_effect (const spelleffect_data_t &effect) | 
|  | 
| void | apply_affecting_conduit (const conduit_data_t &conduit, int effect_num=1) | 
|  | 
| void | apply_affecting_conduit_effect (const conduit_data_t &conduit, size_t effect_num) | 
|  | 
| action_state_t * | get_state (const action_state_t *=nullptr) | 
|  | 
| void | execute_on_target (player_t *, double=-1.0) | 
|  | 
| virtual bool | verify_actor_level () const | 
|  | 
| virtual bool | verify_actor_spec () const | 
|  | 
| virtual bool | verify_actor_weapon () const | 
|  | 
| virtual double | cost () const | 
|  | Resource cost of the action for current_resource() 
 | 
|  | 
| virtual double | base_cost () const | 
|  | 
| virtual double | cost_per_tick (resource_e) const | 
|  | 
| virtual timespan_t | cooldown_duration () const | 
|  | 
| virtual timespan_t | gcd () const | 
|  | 
| virtual double | false_positive_pct () const | 
|  | False Positive skill chance, executes command regardless of expression.  More... 
 | 
|  | 
| virtual double | false_negative_pct () const | 
|  | 
| virtual timespan_t | tick_time (const action_state_t *state) const | 
|  | 
| virtual timespan_t | travel_time () const | 
|  | 
| virtual timespan_t | distance_targeting_travel_time (action_state_t *s) const | 
|  | 
| virtual block_result_e | calculate_block_result (action_state_t *s) const | 
|  | 
| virtual double | calculate_weapon_damage (double attack_power) const | 
|  | 
| virtual double | calculate_crit_damage_bonus (action_state_t *s) const | 
|  | 
| virtual double | recharge_rate_multiplier (const cooldown_t &) const | 
|  | 
| virtual timespan_t | cooldown_base_duration (const cooldown_t &cd) const | 
|  | Cooldown base duration for action based cooldowns.  More... 
 | 
|  | 
| virtual resource_e | current_resource () const | 
|  | 
| virtual int | n_targets () const | 
|  | 
| virtual double | last_tick_factor (const dot_t *d, timespan_t time_to_tick, timespan_t duration) const | 
|  | 
| virtual school_e | get_school () const | 
|  | Use when damage schools change during runtime. 
 | 
|  | 
| virtual double | miss_chance (double, player_t *) const | 
|  | 
| virtual double | dodge_chance (double, player_t *) const | 
|  | 
| virtual double | parry_chance (double, player_t *) const | 
|  | 
| virtual double | glance_chance (int) const | 
|  | 
| virtual double | block_chance (action_state_t *) const | 
|  | 
| virtual double | crit_block_chance (action_state_t *) const | 
|  | 
| virtual double | total_crit_bonus (const action_state_t *) const | 
|  | 
| virtual size_t | available_targets (std::vector< player_t * > &) const | 
|  | 
| virtual std::vector< player_t *> & | target_list () const | 
|  | 
| virtual player_t * | find_target_by_number (int number) const | 
|  | 
| virtual bool | execute_targeting (action_t *action) const | 
|  | 
| virtual std::vector< player_t * > & | targets_in_range_list (std::vector< player_t * > &tl) const | 
|  | 
| virtual std::vector< player_t * > & | check_distance_targeting (std::vector< player_t * > &tl) const | 
|  | 
| virtual double | ppm_proc_chance (double PPM) const | 
|  | 
| virtual bool | usable_moving () const | 
|  | 
| virtual timespan_t | composite_dot_duration (const action_state_t *) const | 
|  | 
| virtual double | attack_direct_power_coefficient (const action_state_t *) const | 
|  | 
| virtual double | amount_delta_modifier (const action_state_t *) const | 
|  | 
| virtual double | attack_tick_power_coefficient (const action_state_t *) const | 
|  | 
| virtual double | spell_direct_power_coefficient (const action_state_t *) const | 
|  | 
| virtual double | spell_tick_power_coefficient (const action_state_t *) const | 
|  | 
| virtual double | base_da_min (const action_state_t *) const | 
|  | 
| virtual double | base_da_max (const action_state_t *) const | 
|  | 
| virtual double | base_ta (const action_state_t *) const | 
|  | 
| virtual double | bonus_da (const action_state_t *) const | 
|  | 
| virtual double | bonus_ta (const action_state_t *) const | 
|  | 
| virtual double | range_ () const | 
|  | 
| virtual double | radius_ () const | 
|  | 
| virtual double | action_multiplier () const | 
|  | 
| virtual double | action_da_multiplier () const | 
|  | 
| virtual double | action_ta_multiplier () const | 
|  | 
| virtual double | composite_hit () const | 
|  | 
| virtual double | composite_crit_damage_bonus_multiplier () const | 
|  | 
| virtual attack_power_type | get_attack_power_type () const | 
|  | 
| virtual double | composite_attack_power () const | 
|  | 
| virtual double | composite_spell_power () const | 
|  | 
| virtual double | composite_target_armor (player_t *t) const | 
|  | 
| virtual double | composite_target_crit_chance (player_t *target) const | 
|  | 
| virtual double | composite_target_crit_damage_bonus_multiplier (player_t *) const | 
|  | 
| virtual double | composite_target_multiplier (player_t *target) const | 
|  | 
| virtual double | composite_target_damage_vulnerability (player_t *target) const | 
|  | 
| virtual double | composite_leech (const action_state_t *) const | 
|  | 
| virtual double | composite_run_speed () const | 
|  | 
| virtual double | composite_avoidance () const | 
|  | 
| virtual double | composite_corruption () const | 
|  | 
| virtual double | composite_corruption_resistance () const | 
|  | 
| virtual double | composite_total_corruption () const | 
|  | 
| virtual double | composite_target_da_multiplier (player_t *target) const | 
|  | Direct amount multiplier due to debuffs on the target. 
 | 
|  | 
| virtual double | composite_target_ta_multiplier (player_t *target) const | 
|  | Tick amount multiplier due to debuffs on the target. 
 | 
|  | 
| virtual double | composite_persistent_multiplier (const action_state_t *) const | 
|  | Persistent modifiers that are snapshot at the start of the spell cast. 
 | 
|  | 
| virtual double | composite_aoe_multiplier (const action_state_t *) const | 
|  | Generic aoe multiplier for the action.  More... 
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|  | 
| virtual double | composite_target_mitigation (player_t *t, school_e s) const | 
|  | 
| virtual bool | has_movement_directionality () const | 
|  | 
| virtual double | composite_teleport_distance (const action_state_t *) const | 
|  | 
| virtual timespan_t | calculate_dot_refresh_duration (const dot_t *, timespan_t triggered_duration) const | 
|  | Calculates the new dot length after a refresh Necessary because we have both pandemic behaviour ( last 30% of the dot are preserved ) and old Cata/MoP behavior ( only time to the next tick is preserved ) 
 | 
|  | 
| virtual bool | dot_refreshable (const dot_t *dot, timespan_t triggered_duration) const | 
|  | 
| virtual double | composite_energize_amount (const action_state_t *) const | 
|  | 
| virtual resource_e | energize_resource_ () const | 
|  | 
| virtual action_energize | energize_type_ () const | 
|  | 
| virtual gain_t * | energize_gain (const action_state_t *) const | 
|  | 
| virtual void | parse_options (util::string_view options_str) | 
|  | 
| virtual void | consume_resource () | 
|  | 
| virtual void | tick (dot_t *d) | 
|  | 
| virtual void | last_tick (dot_t *d) | 
|  | 
| virtual void | record_data (action_state_t *data) | 
|  | 
| virtual void | queue_execute (execute_type type) | 
|  | 
| virtual void | reschedule_execute (timespan_t time) | 
|  | 
| virtual void | start_gcd () | 
|  | 
| virtual void | update_ready (timespan_t cd_duration=timespan_t::min()) | 
|  | 
| virtual bool | ready () | 
|  | Is the ability ready based on spell characteristics. 
 | 
|  | 
| virtual bool | action_ready () | 
|  | Is the action ready, as a combination of ability characteristics and user input? Main ntry-point when selecting something to do for an actor.  More... 
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|  | 
| virtual bool | select_target () | 
|  | Select a target to execute on. 
 | 
|  | 
| virtual bool | target_ready (player_t *target) | 
|  | Target readiness state checking. 
 | 
|  | 
| virtual bool | usable_during_current_cast () const | 
|  | Ability usable during an on-going cast. 
 | 
|  | 
| virtual bool | usable_during_current_gcd () const | 
|  | Ability usable during the on-going global cooldown. 
 | 
|  | 
| virtual void | init_finished () | 
|  | 
| virtual void | reset () | 
|  | 
| virtual void | cancel () | 
|  | 
| virtual void | interrupt_action () | 
|  | 
| virtual action_state_t * | new_state () | 
|  | 
| virtual void | do_schedule_travel (action_state_t *, timespan_t) | 
|  | 
| virtual void | schedule_travel (action_state_t *) | 
|  | 
| virtual void | impact (action_state_t *) | 
|  | 
| virtual void | trigger_dot (action_state_t *) | 
|  | 
| virtual void | snapshot_internal (action_state_t *, unsigned flags, result_amount_type) | 
|  | 
| virtual void | snapshot_state (action_state_t *s, unsigned flags, result_amount_type rt) | 
|  | 
| virtual void | snapshot_state (action_state_t *s, result_amount_type rt) | 
|  | 
| virtual void | update_state (action_state_t *s, unsigned flags, result_amount_type rt) | 
|  | 
| virtual void | update_state (action_state_t *s, result_amount_type rt) | 
|  | 
| event_t * | start_action_execute_event (timespan_t time, action_state_t *state=nullptr) | 
|  | 
| virtual bool | consume_cost_per_tick (const dot_t &dot) | 
|  | If the action is still ticking and all resources could be successfully consumed, return true to indicate continued ticking. 
 | 
|  | 
| virtual void | do_teleport (action_state_t *) | 
|  | 
| virtual dot_t * | get_dot (player_t *=nullptr) | 
|  | 
| virtual void | acquire_target (retarget_source, player_t *, player_t *) | 
|  | Acquire a new target, where the context is the actor that sources the retarget event, and the actor-level candidate is given as a parameter (selected by player_t::acquire_target).  More... 
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|  | 
| virtual void | set_target (player_t *target) | 
|  | 
| virtual void | gain_energize_resource (resource_e resource_type, double amount, gain_t *gain) | 
|  | 
|  | 
| bool | group_only | 
|  | 
| double | base_pct_heal | 
|  | 
| double | tick_pct_heal | 
|  | 
| gain_t * | heal_gain | 
|  | 
| bool | procs_courageous_primal_diamond | 
|  | 
| const spell_data_t * | s_data | 
|  | 
| const spell_data_t * | s_data_reporting | 
|  | 
| sim_t * | sim | 
|  | 
| const action_e | type | 
|  | 
| std::string | name_str | 
|  | 
| std::string | name_str_reporting | 
|  | 
| player_t *const | player | 
|  | 
| player_t * | target | 
|  | 
| const item_t * | item | 
|  | Item back-pointer for trinket-sourced actions so we can show proper tooltips in reports. 
 | 
|  | 
| weapon_t * | weapon | 
|  | Weapon used for this ability. If set extra weapon damage is calculated. 
 | 
|  | 
| player_t * | default_target | 
|  | Default target is needed, otherwise there's a chance that cycle_targets option will MAJORLY mess up the action list for the actor, as there's no guarantee cycle_targets will end up on the "initial target" when an iteration ends. 
 | 
|  | 
| school_e | school | 
|  | What type of damage this spell does. 
 | 
|  | 
| std::vector< school_e > | base_schools | 
|  | What base school components this spell has. 
 | 
|  | 
| unsigned | id | 
|  | Spell id if available, 0 otherwise. 
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|  | 
| int | internal_id | 
|  | player & action-name unique id.  More... 
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|  | 
| resource_e | resource_current | 
|  | What resource does this ability use. 
 | 
|  | 
| int | aoe | 
|  | The amount of targets that an ability impacts on. -1 will hit all targets. 
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|  | 
| bool | dual | 
|  | If set to true, this action will not be counted toward total amount of executes in reporting. Useful for abilities with parent/children attacks. 
 | 
|  | 
| bool | callbacks | 
|  | enables/disables proc callback system on the action, like trinkets, enchants, rppm. 
 | 
|  | 
| bool | allow_class_ability_procs | 
|  | Allows triggering of procs marked to only proc from class abilities. 
 | 
|  | 
| bool | not_a_proc | 
|  | Specifies that a spell is not a proc and can be considered for triggering only proc from class abilities procs even if it is a background ability. 
 | 
|  | 
| bool | special | 
|  | Whether or not the spell uses the yellow attack hit table. 
 | 
|  | 
| bool | channeled | 
|  | Tells the sim to not perform any other actions, as the ability is channeled. 
 | 
|  | 
| bool | sequence | 
|  | mark this as a sequence_t action 
 | 
|  | 
| bool | quiet | 
|  | Disables/enables reporting of this action.  More... 
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|  | 
| bool | background | 
|  | Enables/Disables direct execution of the ability in an action list.  More... 
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|  | 
| bool | use_off_gcd | 
|  | Check if action is executable between GCD's.  More... 
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|  | 
| bool | use_while_casting | 
|  | True if ability should be used while casting another spell. 
 | 
|  | 
| bool | usable_while_casting | 
|  | True if ability is usable while casting another spell. 
 | 
|  | 
| bool | interrupt_auto_attack | 
|  | False if channeled action does not reschedule autoattacks, used on abilities such as bladestorm. 
 | 
|  | 
| bool | reset_auto_attack | 
|  | True if channeled action fully resets the autoattack timer rather than simply delaying it. 
 | 
|  | 
| bool | ignore_false_positive | 
|  | Used for actions that will do awful things to the sim when a "false positive" skill roll happens. 
 | 
|  | 
| double | action_skill | 
|  | Skill is now done per ability, with the default being set to the player option. 
 | 
|  | 
| bool | direct_tick | 
|  | Used with DoT Drivers, tells simc that the direct hit is actually a tick. 
 | 
|  | 
| bool | ignores_armor | 
|  | Used with psudo-DoT effects, tells us to ignore armor even if the physical damage is direct. 
 | 
|  | 
| bool | repeating | 
|  | Used for abilities that repeat themselves without user interaction, only used on autoattacks. 
 | 
|  | 
| bool | harmful | 
|  | Simplified: Will the ability pull the boss if used.  More... 
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|  | 
| bool | proc | 
|  | Whether or not this ability is a proc.  More... 
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|  | 
| bool | is_interrupt | 
|  | Whether or not the action is an interrupt (specifically triggers PF2_CAST_INTERRUPT callbacks) 
 | 
|  | 
| bool | is_precombat | 
|  | Whether the action is used from the precombat action list. Will be set up automatically by action_t::init_finished. 
 | 
|  | 
| bool | initialized | 
|  | Is the action initialized? (action_t::init ran successfully) 
 | 
|  | 
| bool | may_hit | 
|  | Self explanatory. 
 | 
|  | 
| bool | may_miss | 
|  | 
| bool | may_dodge | 
|  | 
| bool | may_parry | 
|  | 
| bool | may_glance | 
|  | 
| bool | may_block | 
|  | 
| bool | may_crit | 
|  | 
| bool | tick_may_crit | 
|  | 
| bool | tick_zero | 
|  | Whether or not the ability/dot ticks immediately on usage. 
 | 
|  | 
| bool | tick_on_application | 
|  | Whether or not the ability/dot ticks when it is first applied, but not on refresh applications. 
 | 
|  | 
| bool | hasted_ticks | 
|  | Whether or not ticks scale with haste.  More... 
 | 
|  | 
| bool | consume_per_tick_ | 
|  | Need to consume per tick? 
 | 
|  | 
| bool | split_aoe_damage | 
|  | Split damage evenly between targets. 
 | 
|  | 
| double | reduced_aoe_targets | 
|  | Reduce damage to targets when total targets is greater than value Formula used is <damage per="" target>=""> = sqrt( reduced_aoe_targets / <number of="" targets>=""> ) 
 | 
|  | 
| int | full_amount_targets | 
|  | If reduced_aoe_targets > 0, the number of target(s) that will take full unreduced amount. 
 | 
|  | 
| bool | normalize_weapon_speed | 
|  | Normalize weapon speed for weapon damage calculations.  More... 
 | 
|  | 
| bool | ground_aoe | 
|  | This ability leaves a ticking dot on the ground, and doesn't move when the target moves. Used with original_x and original_y. 
 | 
|  | 
| bool | round_base_dmg | 
|  | Round spell base damage to integer before using. 
 | 
|  | 
| bool | dynamic_tick_action | 
|  | Used with tick_action, tells tick_action to update state on every tick. 
 | 
|  | 
| bool | interrupt_immediate_occurred | 
|  | Did a channel action have an interrupt_immediate used to cancel it on it. 
 | 
|  | 
| bool | hit_any_target | 
|  | 
| timespan_t | ground_aoe_duration | 
|  | Duration of the ground area trigger. 
 | 
|  | 
| attack_power_type | ap_type | 
|  | Type of attack power used by the ability. 
 | 
|  | 
| dot_behavior_e | dot_behavior | 
|  | Behavior of dot.  More... 
 | 
|  | 
| timespan_t | ability_lag | 
|  | Ability specific extra player ready delay. 
 | 
|  | 
| timespan_t | ability_lag_stddev | 
|  | 
| timespan_t | min_gcd | 
|  | The minimum gcd triggered no matter the haste. 
 | 
|  | 
| gcd_haste_type | gcd_type | 
|  | Hasted GCD stat type. One of HASTE_NONE, HASTE_ATTACK, HASTE_SPELL, SPEED_ATTACK, SPEED_SPELL. 
 | 
|  | 
| timespan_t | trigger_gcd | 
|  | Length of unhasted gcd triggered when used. 
 | 
|  | 
| double | range | 
|  | This is how far away the target can be from the player, and still be hit or targeted. 
 | 
|  | 
| double | radius | 
|  | AoE ability area of influence.  More... 
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|  | 
| double | weapon_power_mod | 
|  | Weapon AP multiplier. 
 | 
|  | 
| struct { | 
| double   direct | 
|  | 
| double   tick | 
|  | 
| } | attack_power_mod | 
|  | Attack/Spell power scaling of the ability. 
 | 
|  | 
| struct { | 
| double   direct | 
|  | 
| double   tick | 
|  | 
| } | spell_power_mod | 
|  | 
| double | amount_delta | 
|  | full damage variation in %  More... 
 | 
|  | 
| timespan_t | base_execute_time | 
|  | Amount of time the ability uses to execute before modifiers. 
 | 
|  | 
| timespan_t | base_tick_time | 
|  | Amount of time the ability uses between ticks. 
 | 
|  | 
| timespan_t | dot_duration | 
|  | Default full duration of dot. 
 | 
|  | 
| int | dot_max_stack | 
|  | 
| std::array< double, RESOURCE_MAX > | base_costs | 
|  | Cost of using the ability. 
 | 
|  | 
| std::array< double, RESOURCE_MAX > | secondary_costs | 
|  | 
| std::array< double, RESOURCE_MAX > | base_costs_per_tick | 
|  | Cost of using ability per periodic effect tick. 
 | 
|  | 
| double | base_dd_min | 
|  | Minimum base direct damage. 
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| double | base_dd_max | 
|  | Maximum base direct damage. 
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|  | 
| double | base_td | 
|  | Base tick damage. 
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|  | 
| double | base_dd_multiplier | 
|  | base direct damage multiplier 
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|  | 
| double | base_td_multiplier | 
|  | base tick damage multiplier 
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|  | 
| double | base_multiplier | 
|  | base damage multiplier (direct and tick damage) 
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|  | 
| double | base_hit | 
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| double | base_crit | 
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| double | crit_multiplier | 
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| double | crit_bonus_multiplier | 
|  | 
| double | crit_bonus | 
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| double | base_dd_adder | 
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| double | base_ta_adder | 
|  | 
| double | weapon_multiplier | 
|  | Weapon damage for the ability. 
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|  | 
| double | chain_multiplier | 
|  | Damage modifier for chained/AoE, exponentially increased by number of target hit. 
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|  | 
| double | chain_bonus_damage | 
|  | Damage modifier for chained/AoE, linearly increasing with each target hit. 
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|  | 
| double | base_aoe_multiplier | 
|  | Static reduction of damage for AoE. 
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|  | 
| double | base_recharge_multiplier | 
|  | Static action cooldown duration multiplier. 
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|  | 
| double | base_recharge_rate_multiplier | 
|  | A second static action cooldown duration multiplier that also reduces the effectiveness of flat cooldown adjustments. 
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|  | 
| double | dynamic_recharge_multiplier | 
|  | Dynamically adjustable action cooldown duration multipliers. These are reset to 1.0 in action_t::reset. 
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|  | 
| double | dynamic_recharge_rate_multiplier | 
|  | 
| double | base_teleport_distance | 
|  | Maximum distance that the ability can travel. Used on abilities that instantly move you, or nearly instantly move you to a location. 
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|  | 
| double | travel_speed | 
|  | Missile travel speed in yards / second. 
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|  | 
| double | travel_delay | 
|  | Missile travel delay in seconds. 
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|  | 
| double | min_travel_time | 
|  | Minimum travel time in seconds. 
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|  | 
| double | energize_amount | 
|  | 
| movement_direction_type | movement_directionality | 
|  | Movement Direction.  More... 
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|  | 
| dot_t * | parent_dot | 
|  | This is used to cache/track spells that have a parent driver, such as most channeled/ground aoe abilities. 
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|  | 
| std::vector< action_t *> | child_action | 
|  | 
| action_t * | tick_action | 
|  | This action will execute every tick. 
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|  | 
| action_t * | execute_action | 
|  | This action will execute every execute. 
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|  | 
| action_t * | impact_action | 
|  | This action will execute every impact - Useful for AoE debuffs. 
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|  | 
| gain_t * | gain | 
|  | 
| action_energize | energize_type | 
|  | 
| resource_e | energize_resource | 
|  | 
| cooldown_t * | cooldown | 
|  | Used to manipulate cooldown duration and charges.  More... 
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|  | 
| cooldown_t * | internal_cooldown | 
|  | 
| stats_t * | stats | 
|  | action statistics, merged by action-name 
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|  | 
| event_t * | execute_event | 
|  | Execute event (e.g., "casting" of the action) 
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|  | 
| event_t * | queue_event | 
|  | Queue delay event (for queueing cooldowned actions shortly before they execute.  More... 
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|  | 
| timespan_t | time_to_execute | 
|  | Last available, effectively used execute time. 
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|  | 
| timespan_t | time_to_travel | 
|  | Last available, effectively used travel time. 
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|  | 
| double | last_resource_cost | 
|  | Last available, effectively used resource cost. 
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|  | 
| int | num_targets_hit | 
|  | Last available number of targets effectively hit. 
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|  | 
| char | marker | 
|  | Marker for sample action priority list reporting. 
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|  | 
| timespan_t | last_used | 
|  | 
| struct action_t::options_t | option | 
|  | 
| bool | interrupt_global | 
|  | 
| std::unique_ptr< expr_t > | if_expr | 
|  | 
| enum action_t::target_if_mode_e | target_if_mode | 
|  | 
| std::unique_ptr< expr_t > | target_if_expr | 
|  | 
| std::unique_ptr< expr_t > | interrupt_if_expr | 
|  | 
| std::unique_ptr< expr_t > | early_chain_if_expr | 
|  | 
| std::unique_ptr< expr_t > | cancel_if_expr | 
|  | 
| action_t * | sync_action | 
|  | 
| std::string | signature_str | 
|  | 
| target_specific_t< dot_t > | target_specific_dot | 
|  | 
| action_priority_list_t * | action_list | 
|  | 
| proc_t * | starved_proc | 
|  | Resource starvation tracking.  More... 
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|  | 
| proc_t * | queue_failed_proc | 
|  | 
| uint_least64_t | total_executions | 
|  | 
| std::unique_ptr< cooldown_t > | line_cooldown | 
|  | Cooldown for specific APL line.  More... 
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|  | 
| const action_priority_t * | signature | 
|  | 
| action_state_t * | execute_state | 
|  | State of the last execute() 
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|  | 
| action_state_t * | pre_execute_state | 
|  | Optional - if defined before execute(), will be copied into execute_state. 
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|  | 
| unsigned | snapshot_flags | 
|  | 
| unsigned | update_flags | 
|  | 
| struct action_t::target_cache_t | target_cache | 
|  |