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SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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Public Member Functions | |
| ground_aoe_event_t (player_t *p, const ground_aoe_params_t ¶m, bool immediate_pulse=false) | |
| void | set_current_pulse (unsigned v) |
| timespan_t | remaining_time () const |
| bool | may_pulse () const |
| virtual timespan_t | pulse_time (bool clamp=true) const |
| virtual void | schedule_event () |
| const char * | name () const override |
| void | execute () override |
| void | handle_expiration () |
Public Member Functions inherited from player_event_t | |
| player_event_t (player_t &p, timespan_t delta_time) | |
| player_t * | p () |
| const player_t * | p () const |
| player_t * | player () |
| const player_t * | player () const |
| const char * | name () const override |
Public Member Functions inherited from event_t | |
| event_t (sim_t &s, actor_t *a=nullptr) | |
| event_t (actor_t &a) | |
| event_t (sim_t &s, timespan_t delta_time) | |
| event_t (actor_t &a, timespan_t delta_time) | |
| timespan_t | occurs () const |
| timespan_t | remains () const |
| void | schedule (timespan_t delta_time) |
| Schedule event on the event manager. | |
| void | reschedule (timespan_t delta_time) |
| sim_t & | sim () |
| const sim_t & | sim () const |
| rng::rng_t & | rng () |
Static Public Member Functions | |
| static timespan_t | _time_left (const ground_aoe_params_t *params, const player_t *p) |
| static timespan_t | _pulse_time (const ground_aoe_params_t *params, const player_t *p, bool clamp=true) |
Static Public Member Functions inherited from event_t | |
| template<class T > | |
| static void | cancel (T &e) |
| static void | cancel (event_t *&e) |
Public Attributes | |
| const ground_aoe_params_t * | params |
| action_state_t * | pulse_state |
| unsigned | current_pulse |
Public Attributes inherited from player_event_t | |
| player_t * | _player |
Public Attributes inherited from event_t | |
| sim_t & | _sim |
| event_t * | next |
| timespan_t | time |
| timespan_t | reschedule_time |
| unsigned | id |
| bool | canceled |
| bool | recycled |
| bool | scheduled |
Protected Member Functions | |
| ground_aoe_event_t (player_t *p, const ground_aoe_params_t *param, action_state_t *ps, bool immediate_pulse=false) | |
Friends | |
| template<typename Event , typename... Args> | |
| Event * | make_event (sim_t &sim, Args &&... args) |
| Creates a event. More... | |
Additional Inherited Members | |
Static Protected Member Functions inherited from event_t | |
| static void * | operator new (std::size_t size, sim_t &sim) |
| Placement-new operator for creating events. Do not use in user-code. | |
| static void | operator delete (void *, sim_t &) |
| static void | operator delete (void *) |
| static void * | operator new (std::size_t)=delete |
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friend |
Creates a event.
This function should be used as the one and only way to create new events. It is used to hide internal placement-new mechanism for efficient event allocation, and also makes sure that any event created is properly added to the event manager (scheduled).