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SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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Public Member Functions | |
| void | manipulate (rogue_t *rogue, const special_effect_t &e) override |
Public Member Functions inherited from unique_gear::scoped_actor_callback_t< rogue_t > | |
| scoped_actor_callback_t (player_e c) | |
| scoped_actor_callback_t (specialization_e s) | |
| void | initialize (special_effect_t &e) override |
| virtual void | manipulate (rogue_t *actor, const special_effect_t &e)=0 |
Public Member Functions inherited from unique_gear::class_scoped_callback_t | |
| class_scoped_callback_t (player_e c) | |
| class_ (c) | |
| class_scoped_callback_t (specialization_e s) | |
| spec_ (s) | |
| bool | valid (const special_effect_t &effect) const override |
Public Member Functions inherited from scoped_callback_t | |
| scoped_callback_t (enum priority p) | |
Additional Inherited Members | |
Public Types inherited from unique_gear::scoped_actor_callback_t< rogue_t > | |
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typedef scoped_actor_callback_t < rogue_t > | super |
Public Attributes inherited from unique_gear::class_scoped_callback_t | |
| std::vector< player_e > | class_ |
| std::vector< specialization_e > | spec_ |