SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
 All Classes Namespaces Functions Variables Typedefs Enumerations Friends Groups Pages
anonymous_namespace{sc_rogue.cpp}::mantle_of_the_master_assassin_t Struct Reference
Inheritance diagram for anonymous_namespace{sc_rogue.cpp}::mantle_of_the_master_assassin_t:
unique_gear::scoped_actor_callback_t< rogue_t > unique_gear::class_scoped_callback_t scoped_callback_t

Public Member Functions

void manipulate (rogue_t *rogue, const special_effect_t &e) override
- Public Member Functions inherited from unique_gear::scoped_actor_callback_t< rogue_t >
 scoped_actor_callback_t (player_e c)
 scoped_actor_callback_t (specialization_e s)
void initialize (special_effect_t &e) override
virtual void manipulate (rogue_t *actor, const special_effect_t &e)=0
- Public Member Functions inherited from unique_gear::class_scoped_callback_t
 class_scoped_callback_t (player_e c)
 class_ (c)
 class_scoped_callback_t (specialization_e s)
 spec_ (s)
bool valid (const special_effect_t &effect) const override
- Public Member Functions inherited from scoped_callback_t
 scoped_callback_t (enum priority p)

Additional Inherited Members

- Public Types inherited from unique_gear::scoped_actor_callback_t< rogue_t >
typedef
scoped_actor_callback_t
< rogue_t > 
super
- Public Attributes inherited from unique_gear::class_scoped_callback_t
std::vector< player_e > class_
std::vector< specialization_e > spec_