SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
UTF32LE< CharType > Struct Template Reference

UTF-32 little endian enocoding. More...

#include <encodings.h>

Inheritance diagram for UTF32LE< CharType >:
UTF32< CharType >

Static Public Member Functions

template<typename InputByteStream >
static CharType TakeBOM (InputByteStream &is)
 
template<typename InputByteStream >
static CharType Take (InputByteStream &is)
 
template<typename OutputByteStream >
static void PutBOM (OutputByteStream &os)
 
template<typename OutputByteStream >
static void Put (OutputByteStream &os, CharType c)
 
- Static Public Member Functions inherited from UTF32< CharType >
template<typename OutputStream >
static void Encode (OutputStream &os, unsigned codepoint)
 
template<typename OutputStream >
static void EncodeUnsafe (OutputStream &os, unsigned codepoint)
 
template<typename InputStream >
static bool Decode (InputStream &is, unsigned *codepoint)
 
template<typename InputStream , typename OutputStream >
static bool Validate (InputStream &is, OutputStream &os)
 

Additional Inherited Members

- Public Types inherited from UTF32< CharType >
enum  { supportUnicode = 1 }
 
typedef CharType Ch
 
- Public Member Functions inherited from UTF32< CharType >
 RAPIDJSON_STATIC_ASSERT (sizeof(Ch) >=4)
 

Detailed Description

template<typename CharType = unsigned>
struct UTF32LE< CharType >

UTF-32 little endian enocoding.