SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
|
UTF-16 little endian encoding. More...
#include <encodings.h>
Static Public Member Functions | |
template<typename InputByteStream > | |
static CharType | TakeBOM (InputByteStream &is) |
template<typename InputByteStream > | |
static CharType | Take (InputByteStream &is) |
template<typename OutputByteStream > | |
static void | PutBOM (OutputByteStream &os) |
template<typename OutputByteStream > | |
static void | Put (OutputByteStream &os, CharType c) |
Static Public Member Functions inherited from UTF16< CharType > | |
template<typename OutputStream > | |
static void | Encode (OutputStream &os, unsigned codepoint) |
template<typename OutputStream > | |
static void | EncodeUnsafe (OutputStream &os, unsigned codepoint) |
template<typename InputStream > | |
static bool | Decode (InputStream &is, unsigned *codepoint) |
template<typename InputStream , typename OutputStream > | |
static bool | Validate (InputStream &is, OutputStream &os) |
Additional Inherited Members | |
Public Types inherited from UTF16< CharType > | |
enum | { supportUnicode = 1 } |
typedef CharType | Ch |
Public Member Functions inherited from UTF16< CharType > | |
RAPIDJSON_STATIC_ASSERT (sizeof(Ch) >=2) | |
UTF-16 little endian encoding.