SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
 All Classes Namespaces Functions Variables Typedefs Enumerations Friends Groups Pages
anonymous_namespace{sc_rogue.cpp}::rogue_t Member List

This is the complete list of members for anonymous_namespace{sc_rogue.cpp}::rogue_t, including all inherited members.

_is_enemy(player_e t) (defined in player_t)player_tinlinestatic
_is_sleeping(const player_t *t) (defined in player_t)player_tinlinestatic
_mastery (defined in player_t)player_t
_spec (defined in player_t)player_t
absorb_buff_list (defined in player_t)player_t
absorb_priority (defined in player_t)player_t
acquire_target(retarget_event_e, player_t *=nullptr) (defined in player_t)player_tvirtual
action_list (defined in player_t)player_t
action_list_id_ (defined in player_t)player_t
action_list_information (defined in player_t)player_t
action_list_skip (defined in player_t)player_t
action_list_str (defined in player_t)player_t
action_map (defined in player_t)player_t
action_priority_list (defined in player_t)player_t
action_queued (defined in player_t)player_t
activate_action_list(action_priority_list_t *a, bool off_gcd=false) (defined in player_t)player_tvirtual
active_action_list (defined in player_t)player_t
active_blade_flurry (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
active_during_iteration (defined in player_t)player_t
active_lethal_poison (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
active_main_gauche (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
active_nonlethal_poison (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
active_off_gcd_list (defined in player_t)player_t
active_pets (defined in player_t)player_t
actor_by_name_str(const std::string &) const (defined in player_t)player_tvirtual
actor_changed() (defined in player_t)player_tinlinevirtual
actor_index (defined in player_t)player_t
actor_spawn_index (defined in player_t)player_t
actor_t(sim_t *s, const std::string &name) (defined in actor_t)actor_tinline
add_action(std::string action, std::string options="", std::string alist="default") (defined in player_t)player_t
add_action(const spell_data_t *s, std::string options="", std::string alist="default") (defined in player_t)player_t
add_active_dot(unsigned action_id) (defined in player_t)player_tinline
add_option(std::unique_ptr< option_t > o) (defined in player_t)player_tinline
adjust_action_queue_time() (defined in player_t)player_tvirtual
adjust_auto_attack(haste_type_e haste_type) (defined in player_t)player_tvirtual
adjust_dynamic_cooldowns() (defined in player_t)player_tinlinevirtual
adjust_global_cooldown(haste_type_e haste_type) (defined in player_t)player_tvirtual
agility() const (defined in player_t)player_tinline
agonizing_poison_stack_multiplier(const rogue_td_t *) const (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
alist_map (defined in player_t)player_t
analyze(sim_t &) (defined in player_t)player_tvirtual
arise() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
arise_time (defined in player_t)player_t
armory_extensions(const std::string &, const std::string &, const std::string &, cache::behavior_e=cache::players()) (defined in player_t)player_tinlinevirtual
artifact (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
artifact_enabled() const (defined in player_t)player_t
artifact_overrides_str (defined in player_t)player_t
artifact_str (defined in player_t)player_t
assess_damage(school_e, dmg_e, action_state_t *) (defined in player_t)player_tvirtual
assess_damage_imminent(school_e, dmg_e, action_state_t *) (defined in player_t)player_tvirtual
assess_damage_imminent_pre_absorb(school_e, dmg_e, action_state_t *) (defined in player_t)player_tvirtual
assess_heal(school_e, dmg_e, action_state_t *) (defined in player_t)player_tvirtual
assessor_out_damage (defined in player_t)player_t
auto_attack (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
auto_attack_multiplier (defined in player_t)player_t
available() const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
avg_item_level() const player_t
base (defined in player_t)player_t
base_chi_regen_per_second (defined in player_t)player_t
base_energy_regen_per_second (defined in player_t)player_t
base_focus_regen_per_second (defined in player_t)player_t
base_gcd (defined in player_t)player_t
base_movement_speed (defined in player_t)player_t
benefit_list (defined in player_t)player_t
blurred_time_cooldowns (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
brain_lag (defined in player_t)player_t
brain_lag_stddev (defined in player_t)player_t
buff_list (defined in player_t)player_t
buffs (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
bugs (defined in player_t)player_t
cache (defined in player_t)player_t
calculate_time_to_bloodlust() (defined in player_t)player_t
callbacks (defined in player_t)player_t
callbacks_on_demise (defined in player_t)player_t
cast_attack(action_t *action) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tinlinestatic
cast_attack(const action_t *action) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tinlinestatic
cast_delay_occurred (defined in player_t)player_t
cast_delay_reaction (defined in player_t)player_t
cast_pet() (defined in player_t)player_tinline
cast_pet() const (defined in player_t)player_tinline
change_position(position_e) (defined in player_t)player_t
channeling (defined in player_t)player_t
child_item_slot(const item_t &item) const (defined in player_t)player_t
choose_action_list (defined in player_t)player_t
clear_action_priority_lists() const (defined in player_t)player_t
clear_debuffs() (defined in player_t)player_tvirtual
collect_resource_timeline_information() (defined in player_t)player_t
collected_data (defined in player_t)player_t
combat_begin() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
combat_end() (defined in player_t)player_tvirtual
combat_reach (defined in player_t)player_t
composite_armor() const (defined in player_t)player_tvirtual
composite_armor_multiplier() const (defined in player_t)player_tvirtual
composite_attack_power_multiplier() const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
composite_attribute(attribute_e attr) const (defined in player_t)player_tvirtual
composite_attribute_multiplier(attribute_e attr) const (defined in player_t)player_tvirtual
composite_avoidance() const (defined in player_t)player_tvirtual
composite_avoidance_rating() const (defined in player_t)player_tinlinevirtual
composite_block() const (defined in player_t)player_tvirtual
composite_block_dr(double extra_block) const (defined in player_t)player_t
composite_block_rating() const (defined in player_t)player_tinlinevirtual
composite_block_reduction() const (defined in player_t)player_tvirtual
composite_bonus_armor() const (defined in player_t)player_tvirtual
composite_crit_avoidance() const (defined in player_t)player_tvirtual
composite_crit_block() const (defined in player_t)player_tvirtual
composite_damage_versatility() const (defined in player_t)player_tvirtual
composite_damage_versatility_rating() const (defined in player_t)player_tinlinevirtual
composite_dodge() const (defined in player_t)player_tvirtual
composite_dodge_rating() const (defined in player_t)player_tinlinevirtual
composite_expertise_rating() const (defined in player_t)player_tinlinevirtual
composite_heal_versatility() const (defined in player_t)player_tvirtual
composite_heal_versatility_rating() const (defined in player_t)player_tinlinevirtual
composite_leech() const (defined in player_t)player_tvirtual
composite_leech_rating() const (defined in player_t)player_tinlinevirtual
composite_mastery() const (defined in player_t)player_tvirtual
composite_mastery_rating() const (defined in player_t)player_tinlinevirtual
composite_mastery_value() const (defined in player_t)player_tvirtual
composite_melee_attack_power() const (defined in player_t)player_tvirtual
composite_melee_crit_chance() const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
composite_melee_crit_chance_multiplier() const (defined in player_t)player_tinlinevirtual
composite_melee_crit_rating() const (defined in player_t)player_tinlinevirtual
composite_melee_expertise(const weapon_t *w=nullptr) const (defined in player_t)player_tvirtual
composite_melee_haste() const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
composite_melee_haste_rating() const (defined in player_t)player_tinlinevirtual
composite_melee_hit() const (defined in player_t)player_tvirtual
composite_melee_hit_rating() const (defined in player_t)player_tinlinevirtual
composite_melee_speed() const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
composite_miss() const (defined in player_t)player_tvirtual
composite_mitigation_multiplier(school_e) const (defined in player_t)player_tvirtual
composite_mitigation_versatility() const (defined in player_t)player_tvirtual
composite_mitigation_versatility_rating() const (defined in player_t)player_tinlinevirtual
composite_movement_speed() const (defined in player_t)player_tvirtual
composite_parry() const (defined in player_t)player_tvirtual
composite_parry_rating() const (defined in player_t)player_tinlinevirtual
composite_persistent_multiplier(school_e) const (defined in player_t)player_tinlinevirtual
composite_player_absorb_multiplier(const action_state_t *s) const (defined in player_t)player_tvirtual
composite_player_critical_damage_multiplier(const action_state_t *s) const (defined in player_t)player_tvirtual
composite_player_critical_healing_multiplier() const (defined in player_t)player_tvirtual
composite_player_dd_multiplier(school_e, const action_t *=nullptr) const (defined in player_t)player_tinlinevirtual
composite_player_dh_multiplier(school_e) const (defined in player_t)player_tinlinevirtual
composite_player_heal_multiplier(const action_state_t *s) const (defined in player_t)player_tvirtual
composite_player_multiplier(school_e school) const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
composite_player_pet_damage_multiplier(const action_state_t *) const (defined in player_t)player_tvirtual
composite_player_target_multiplier(player_t *target, school_e school) const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
composite_player_td_multiplier(school_e, const action_t *a=nullptr) const (defined in player_t)player_tvirtual
composite_player_th_multiplier(school_e school) const (defined in player_t)player_tvirtual
composite_player_vulnerability(school_e) const (defined in player_t)player_tvirtual
composite_ranged_crit_rating() const (defined in player_t)player_tinlinevirtual
composite_ranged_haste_rating() const (defined in player_t)player_tinlinevirtual
composite_ranged_hit_rating() const (defined in player_t)player_tinlinevirtual
composite_rating(rating_e rating) const (defined in player_t)player_tvirtual
composite_rating_multiplier(rating_e) const (defined in player_t)player_tvirtual
composite_run_speed() const (defined in player_t)player_tvirtual
composite_speed_rating() const (defined in player_t)player_tinlinevirtual
composite_spell_crit_chance() const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
composite_spell_crit_chance_multiplier() const (defined in player_t)player_tinlinevirtual
composite_spell_crit_rating() const (defined in player_t)player_tinlinevirtual
composite_spell_haste() const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
composite_spell_haste_rating() const (defined in player_t)player_tinlinevirtual
composite_spell_hit() const (defined in player_t)player_tvirtual
composite_spell_hit_rating() const (defined in player_t)player_tinlinevirtual
composite_spell_power(school_e school) const (defined in player_t)player_tvirtual
composite_spell_power_multiplier() const (defined in player_t)player_tvirtual
composite_spell_speed() const (defined in player_t)player_tvirtual
compute_incoming_damage(timespan_t=timespan_t::from_seconds(5)) (defined in player_t)player_t
consumables (defined in player_t)player_t
consume_cp_max() const (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tinline
convert_hybrid_stat(stat_e s) const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
cooldown_list (defined in player_t)player_t
cooldown_tolerance() const (defined in player_t)player_tinline
cooldown_tolerance_ (defined in player_t)player_t
cooldowns (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
copy_action_priority_list(const std::string &old_list, const std::string &new_list) (defined in player_t)player_t
copy_from(player_t *source) override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
cost_reduction_gain(school_e school, double amount, gain_t *g=nullptr, action_t *a=nullptr) (defined in player_t)player_tvirtual
cost_reduction_loss(school_e school, double amount, action_t *a=nullptr) (defined in player_t)player_tvirtual
create(sim_t *sim, const player_description_t &) (defined in player_t)player_tstatic
create_action(const std::string &name, const std::string &options) override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
create_actions() (defined in player_t)player_tvirtual
create_buffs() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
create_expression(action_t *a, const std::string &name_str) override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
create_options() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
create_pet(const std::string &, const std::string &=std::string()) (defined in player_t)player_tinlinevirtual
create_pets() (defined in player_t)player_tinlinevirtual
create_proc_action(const std::string &, const special_effect_t &) (defined in player_t)player_tinlinevirtual
create_profile(save_e stype) override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
create_resource_expression(const std::string &name) (defined in player_t)player_t
create_special_effects() (defined in player_t)player_tvirtual
create_talents_armory() (defined in player_t)player_t
create_talents_numbers() (defined in player_t)player_t
create_talents_wowhead() (defined in player_t)player_t
current (defined in player_t)player_t
current_attack_speed (defined in player_t)player_t
current_health() const (defined in player_t)player_tvirtual
current_rating() const (defined in player_t)player_tinline
datacollection_begin() (defined in player_t)player_tvirtual
datacollection_end() (defined in player_t)player_tvirtual
DAY_TIME enum value (defined in player_t)player_t
dbc (defined in player_t)player_t
death_pct (defined in player_t)player_t
debuffs (defined in player_t)player_t
def_dr (defined in player_t)player_t
default_level (defined in player_t)player_tstatic
default_target (defined in player_t)player_t
default_x_position (defined in player_t)player_t
default_y_position (defined in player_t)player_t
demise() (defined in player_t)player_tvirtual
df_counter (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
dfa_mh (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
dfa_oh (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
disable_hotfixes (defined in player_t)player_t
dismiss_pet(const std::string &name) (defined in player_t)player_tvirtual
do_damage(action_state_t *) (defined in player_t)player_tvirtual
do_dynamic_regen() (defined in player_t)player_tinlinevirtual
dot_list (defined in player_t)player_t
dpr (defined in player_t)player_t
dps_convergence (defined in player_t)player_t
dps_convergence_error (defined in player_t)player_t
dps_plot_data (defined in player_t)player_t
dual_wield() const (defined in player_t)player_tinline
dynamic_cooldown_list (defined in player_t)player_t
dynamic_regen_pets (defined in player_t)player_t
enchant (defined in player_t)player_t
energy_regen_per_second() const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
event_counter (defined in actor_t)actor_t
event_stopwatchactor_t
execute_action() (defined in player_t)player_tvirtual
executing (defined in player_t)player_t
find_action(const std::string &) const (defined in player_t)player_t
find_action_id(const std::string &name) (defined in player_t)player_tinline
find_action_priority_list(const std::string &name) const (defined in player_t)player_t
find_artifact_spell(const std::string &name, bool tokenized=false) const (defined in player_t)player_t
find_benefit(const std::string &name) const (defined in player_t)player_t
find_class_spell(const std::string &name, const std::string &token=std::string(), specialization_e s=SPEC_NONE) const (defined in player_t)player_t
find_cooldown(const std::string &name) const (defined in player_t)player_t
find_dot(const std::string &name, player_t *source) const (defined in player_t)player_t
find_gain(const std::string &name) const (defined in player_t)player_t
find_item(const std::string &) (defined in player_t)player_t
find_mastery_spell(specialization_e s, const std::string &token=std::string(), uint32_t idx=0) const (defined in player_t)player_t
find_pet(const std::string &name) const (defined in player_t)player_t
find_pet_spell(const std::string &name, const std::string &token=std::string()) const (defined in player_t)player_t
find_proc(const std::string &name) const (defined in player_t)player_t
find_racial_spell(const std::string &name, const std::string &token=std::string(), race_e s=RACE_NONE) const (defined in player_t)player_t
find_sample_data(const std::string &name) const (defined in player_t)player_t
find_specialization_spell(const std::string &name, const std::string &token=std::string(), specialization_e s=SPEC_NONE) const (defined in player_t)player_t
find_specialization_spell(unsigned spell_id, specialization_e s=SPEC_NONE) const (defined in player_t)player_t
find_spell(const std::string &name, const std::string &token=std::string(), specialization_e s=SPEC_NONE) const (defined in player_t)player_t
find_spell(unsigned int id, const std::string &token=std::string()) const (defined in player_t)player_t
find_stats(const std::string &name) const (defined in player_t)player_t
find_talent_spell(const std::string &name, const std::string &token=std::string(), specialization_e s=SPEC_NONE, bool name_tokenized=false, bool check_validity=true) const (defined in player_t)player_t
find_uptime(const std::string &name) const (defined in player_t)player_t
finish_moving() (defined in player_t)player_tinlinevirtual
first_cast (defined in player_t)player_t
fixed_rtb (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
focus_regen_per_second() const (defined in player_t)player_tvirtual
from_the_shadows_ (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
gain_list (defined in player_t)player_t
gains (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
gcd_current_haste_value (defined in player_t)player_t
gcd_haste_type (defined in player_t)player_t
gcd_ready (defined in player_t)player_t
gear (defined in player_t)player_t
get_action_id(const std::string &name) (defined in player_t)player_tinline
get_action_priority_list(const std::string &name, const std::string &comment=std::string()) (defined in player_t)player_t
get_active_dots(unsigned action_id) const (defined in player_t)player_tinline
get_attribute(attribute_e a) const (defined in player_t)player_tinline
get_benefit(const std::string &name) (defined in player_t)player_t
get_cooldown(const std::string &name) (defined in player_t)player_t
get_dot(const std::string &name, player_t *source) (defined in player_t)player_t
get_gain(const std::string &name) (defined in player_t)player_t
get_ground_aoe_distance(action_state_t &) const (defined in player_t)player_t
get_item_actions(const std::string &options=std::string()) (defined in player_t)player_tvirtual
get_owner_or_self() const player_tinlinevirtual
get_owner_or_self() (defined in player_t)player_tinline
get_player_distance(const player_t &) const (defined in player_t)player_t
get_position_distance(double m=0, double v=0) const (defined in player_t)player_t
get_proc(const std::string &name) (defined in player_t)player_t
get_profession_actions() (defined in player_t)player_tvirtual
get_racial_actions() (defined in player_t)player_tvirtual
get_raw_dps(action_state_t *) (defined in player_t)player_tvirtual
get_rppm(const std::string &name, const spell_data_t *data=spell_data_t::nil(), const item_t *item=nullptr) (defined in player_t)player_t
get_rppm(const std::string &name, double freq, double mod=1.0, rppm_scale_e s=RPPM_NONE) (defined in player_t)player_t
get_sample_data(const std::string &name) (defined in player_t)player_t
get_stats(const std::string &name, action_t *action=nullptr) (defined in player_t)player_t
get_target_data(player_t *target) const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tinlinevirtual
get_uptime(const std::string &name) (defined in player_t)player_t
greed (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
halt() (defined in player_t)player_tvirtual
has_shield_equipped() const (defined in player_t)player_tinline
has_t18_class_trinket() const (defined in player_t)player_tvirtual
health_percentage() const (defined in player_t)player_tvirtual
height (defined in player_t)player_t
hpr (defined in player_t)player_t
id_str (defined in player_t)player_t
in_combat (defined in player_t)player_t
in_gcd() const (defined in player_t)player_tinline
incoming_damage (defined in player_t)player_t
index (defined in player_t)player_t
init() (defined in player_t)player_tvirtual
init_absorb_priority() (defined in player_t)player_tvirtual
init_action_list() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
init_actions() (defined in player_t)player_tvirtual
init_artifact() (defined in player_t)player_tvirtual
init_assessors() (defined in player_t)player_tvirtual
init_base_stats() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
init_benefits() (defined in player_t)player_tvirtual
init_character_properties() (defined in player_t)player_t
init_defense() (defined in player_t)player_tvirtual
init_distance_targeting() (defined in player_t)player_tvirtual
init_finished() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
init_gains() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
init_initial_stats() (defined in player_t)player_tvirtual
init_items() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
init_meta_gem() (defined in player_t)player_tvirtual
init_position() (defined in player_t)player_tvirtual
init_procs() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
init_professions() (defined in player_t)player_tvirtual
init_race() (defined in player_t)player_tvirtual
init_resources(bool force) override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
init_rng() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
init_scaling() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
init_special_effects() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
init_spells() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
init_stats() (defined in player_t)player_tvirtual
init_talents() (defined in player_t)player_tvirtual
init_target() (defined in player_t)player_tvirtual
init_uptimes() (defined in player_t)player_tvirtual
init_use_item_actions(const std::string &append=std::string()) (defined in player_t)player_tvirtual
init_use_profession_actions(const std::string &append=std::string()) (defined in player_t)player_tvirtual
init_use_racial_actions(const std::string &append=std::string()) (defined in player_t)player_tvirtual
init_weapon(weapon_t &) (defined in player_t)player_tvirtual
initial (defined in player_t)player_t
initial_combo_points (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
initial_rating() const (defined in player_t)player_tinline
initialized (defined in player_t)player_t
insignia_of_ravenholdt_ (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
instant_absorb_list (defined in player_t)player_t
intellect() const (defined in player_t)player_tinline
interrupt() (defined in player_t)player_tvirtual
invalidate_cache(cache_e c) (defined in player_t)player_tvirtual
invert_scaling (defined in player_t)player_t
is_add() const (defined in player_t)player_tinline
is_enemy() const (defined in player_t)player_tinline
is_moving() const (defined in player_t)player_tinline
is_my_pet(player_t *t) const (defined in player_t)player_tinline
is_pet() const (defined in player_t)player_tinline
is_sleeping() const (defined in player_t)player_tinline
item_cooldown (defined in player_t)player_t
items (defined in player_t)player_t
items_str (defined in player_t)player_t
iteration_absorb (defined in player_t)player_t
iteration_absorb_taken (defined in player_t)player_t
iteration_dmg (defined in player_t)player_t
iteration_dmg_taken (defined in player_t)player_t
iteration_executed_foreground_actions (defined in player_t)player_t
iteration_fight_length (defined in player_t)player_t
iteration_heal (defined in player_t)player_t
iteration_heal_taken (defined in player_t)player_t
iteration_pooling_time (defined in player_t)player_t
iteration_resource_gained (defined in player_t)player_t
iteration_resource_lost (defined in player_t)player_t
iteration_waiting_time (defined in player_t)player_t
karazhan_trinkets_paired (defined in player_t)player_t
last_cast (defined in player_t)player_t
last_foreground_action (defined in player_t)player_t
last_regen (defined in player_t)player_t
legendary (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
legendary_tank_cloak_cd (defined in player_t)player_t
level() const (defined in player_t)player_tvirtual
main_hand_attack (defined in player_t)player_t
main_hand_weapon (defined in player_t)player_t
mana_regen_per_second() const (defined in player_t)player_tvirtual
mastery (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
mastery_coefficient() const (defined in player_t)player_tinline
matching_gear (defined in player_t)player_t
matching_gear_multiplier(attribute_e attr) const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
max_health() const (defined in player_t)player_tvirtual
melee_main_hand (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
melee_off_hand (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
merge(player_t &other) (defined in player_t)player_tvirtual
meta_gem (defined in player_t)player_t
meta_gem_str (defined in player_t)player_t
min_gcd (defined in player_t)player_t
min_threshold_trigger() (defined in player_t)player_t
modify_action (defined in player_t)player_t
modify_current_rating(rating_e stat, double amount) (defined in player_t)player_t
movement_direction() const (defined in player_t)player_tinlinevirtual
moving() (defined in player_t)player_tvirtual
name() const override (defined in player_t)player_tinlinevirtual
name_str (defined in actor_t)actor_t
NIGHT_TIME enum value (defined in player_t)player_t
no_action_list_provided (defined in player_t)player_t
normalize_by() const (defined in player_t)player_tvirtual
off_gcd (defined in player_t)player_t
off_gcdactions (defined in player_t)player_t
off_hand_attack (defined in player_t)player_t
off_hand_weapon (defined in player_t)player_t
options (defined in player_t)player_t
origin_str (defined in player_t)player_t
over_cap (defined in player_t)player_t
override_artifact(const std::vector< const artifact_power_data_t * > &powers, const std::string &override_str) (defined in player_t)player_tvirtual
override_talent(std::string &override_str) (defined in player_t)player_tvirtual
parent (defined in player_t)player_t
parent_item_slot(const item_t &item) const (defined in player_t)player_t
parse_artifact_wowdb(const std::string &artifact_string) (defined in player_t)player_t
parse_artifact_wowhead(const std::string &artifact_string) (defined in player_t)player_t
parse_talents_armory(const std::string &talent_string) (defined in player_t)player_t
parse_talents_numbers(const std::string &talent_string) (defined in player_t)player_t
parse_talents_wowhead(const std::string &talent_string) (defined in player_t)player_t
party (defined in player_t)player_t
passive (defined in player_t)player_t
passive_modifier (defined in player_t)player_t
passive_movement_modifier() const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
passive_values (defined in player_t)player_t
pet_list (defined in player_t)player_t
player_t(sim_t *sim, player_e type, const std::string &name, race_e race_e) (defined in player_t)player_t
poison_bomb (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
poison_knives (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
poisoned_enemies (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
poisoned_enemy(player_t *target, bool deadly_fade=false) const (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tinline
position() const (defined in player_t)player_tinline
position_str (defined in player_t)player_t
potion_used (defined in player_t)player_t
pre_analyze_hook() (defined in player_t)player_tinlinevirtual
precombat_action_list (defined in player_t)player_t
prev_gcd_actions (defined in player_t)player_t
primary_resource() const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tinlinevirtual
primary_role() const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tinlinevirtual
primary_tree_name() const (defined in player_t)player_t
priority_iteration_dmg (defined in player_t)player_t
prng (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
proc_list (defined in player_t)player_t
procs (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
profession (defined in player_t)player_t
professions_str (defined in player_t)player_t
queueing (defined in player_t)player_t
quiet (defined in player_t)player_t
race (defined in player_t)player_t
race_str (defined in player_t)player_t
racials (defined in player_t)player_t
reaction_mean (defined in player_t)player_t
reaction_nu (defined in player_t)player_t
reaction_offset (defined in player_t)player_t
reaction_stddev (defined in player_t)player_t
ready_type (defined in player_t)player_t
readying (defined in player_t)player_t
recalculate_resource_max(resource_e resource_type) (defined in player_t)player_tvirtual
recent_cast() (defined in player_t)player_t
record_healing() const (defined in player_t)player_tinline
recreate_talent_str(talent_format_e format=TALENT_FORMAT_NUMBERS) (defined in player_t)player_t
reforge_plot_data (defined in player_t)player_t
regen(timespan_t periodicity) override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
regen_caches (defined in player_t)player_t
regen_type (defined in player_t)player_t
region_str (defined in player_t)player_t
remove_active_dot(unsigned action_id) (defined in player_t)player_tinline
replace_spells() (defined in player_t)player_tvirtual
report_extension (defined in player_t)player_t
report_information (defined in player_t)player_t
requires_data_collection() const (defined in player_t)player_tinlinevirtual
reset() override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
resource_available(resource_e resource_type, double cost) const (defined in player_t)player_tvirtual
resource_gain(resource_e resource_type, double amount, gain_t *g=nullptr, action_t *a=nullptr) (defined in player_t)player_tvirtual
resource_loss(resource_e resource_type, double amount, gain_t *g=nullptr, action_t *a=nullptr) (defined in player_t)player_tvirtual
resource_threshold_trigger (defined in player_t)player_t
resource_thresholds (defined in player_t)player_t
resources (defined in player_t)player_t
restore_action_list (defined in player_t)player_t
rng() (defined in player_t)player_tinline
rng() const (defined in player_t)player_tinline
rogue_t(sim_t *sim, const std::string &name, race_e r=RACE_NIGHT_ELF) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tinline
role (defined in player_t)player_t
rppm_list (defined in player_t)player_t
rps_gain (defined in player_t)player_t
rps_loss (defined in player_t)player_t
sample_data_list (defined in player_t)player_t
scale_player (defined in player_t)player_t
scales_with (defined in player_t)player_t
scaling (defined in player_t)player_t
scaling_compare_error (defined in player_t)player_t
scaling_delta_dps (defined in player_t)player_t
scaling_error (defined in player_t)player_t
scaling_for_metric(scale_metric_e metric) const (defined in player_t)player_t
scaling_lag (defined in player_t)player_t
scaling_lag_error (defined in player_t)player_t
scaling_normalized (defined in player_t)player_t
scaling_stats (defined in player_t)player_t
schedule_ready(timespan_t delta_time=timespan_t::zero(), bool waiting=false) (defined in player_t)player_tvirtual
second_shuriken (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
select_action(const action_priority_list_t &) (defined in player_t)player_tvirtual
sequence_add(const action_t *a, const player_t *target, const timespan_t &ts) (defined in player_t)player_t
sequence_add_wait(const timespan_t &amount, const timespan_t &ts) (defined in player_t)player_t
server_str (defined in player_t)player_t
sets (defined in player_t)player_t
shadow_blade_main_hand (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
shadow_blade_off_hand (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
shadow_nova (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
shadow_techniques (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
sim (defined in actor_t)actor_t
soul_rip (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
spec (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
special_effects (defined in player_t)player_t
specialization() const (defined in player_t)player_tinline
spell (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
spells (defined in player_t)player_t
spend_combo_points(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
spirit() const (defined in player_t)player_tinline
ssw_refund_offset (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
stamina() const (defined in player_t)player_tinline
started_waiting (defined in player_t)player_t
stat_gain(stat_e stat, double amount, gain_t *g=nullptr, action_t *a=nullptr, bool temporary=false) (defined in player_t)player_t
stat_loss(stat_e stat, double amount, gain_t *g=nullptr, action_t *a=nullptr, bool temporary=false) (defined in player_t)player_t
stat_timelines (defined in player_t)player_t
stats_list (defined in player_t)player_t
strength() const (defined in player_t)player_tinline
strict_sequence (defined in player_t)player_t
stun() (defined in player_t)player_tvirtual
summon_pet(const std::string &name, timespan_t duration=timespan_t::zero()) (defined in player_t)player_tvirtual
swap_weapon(weapon_slot_e slot, current_weapon_e to_weapon, bool in_combat=true) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
t19_2pc_assassination (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
talent (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
talent_overrides_str (defined in player_t)player_t
talent_points (defined in player_t)player_t
talents_str (defined in player_t)player_t
target (defined in player_t)player_t
target_data (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
target_mitigation(school_e, dmg_e, action_state_t *) (defined in player_t)player_tvirtual
target_str (defined in player_t)player_t
taunt(player_t *) (defined in player_t)player_tinlinevirtual
teleport(double yards, timespan_t duration=timespan_t::zero()) (defined in player_t)player_tinlinevirtual
temporary_movement_modifier() const override (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_tvirtual
time_to_move() const (defined in player_t)player_tinlinevirtual
time_to_percent(double percent) const (defined in player_t)player_tvirtual
timeofday (defined in player_t)player_t
timeofday_e enum name (defined in player_t)player_t
timewalk (defined in player_t)player_t
tmi_debug_file_str (defined in player_t)player_t
tmi_window (defined in player_t)player_t
total_gear (defined in player_t)player_t
total_reaction_time() (defined in player_t)player_t
trigger_alacrity(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_auto_attack(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_blade_flurry(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_combat_potency(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_combo_point_gain(int, gain_t *gain=nullptr, action_t *action=nullptr) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_deepening_shadows(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_elaborate_planning(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_energetic_stabbing(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_energy_refund(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_exsanguinate(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_insignia_of_ravenholdt(action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_main_gauche(const action_state_t *, double=0) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_movement(double distance, movement_direction_e direction) (defined in player_t)player_tinlinevirtual
trigger_poison_knives(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_ready() (defined in player_t)player_tvirtual
trigger_relentless_strikes(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_ruthlessness_cp(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_seal_fate(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_second_shuriken(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_shadow_nova(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_shadow_techniques(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_surge_of_toxins(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_t19oh_8pc(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_true_bearing(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_venomous_wounds(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_venomous_wounds_death(player_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
trigger_weaponmaster(const action_state_t *) (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
true_level (defined in player_t)player_t
type (defined in player_t)player_t
update_movement(timespan_t duration) (defined in player_t)player_tinlinevirtual
uptime_list (defined in player_t)player_t
uptimes (defined in player_t)player_t
use_apl (defined in player_t)player_t
use_default_action_list (defined in player_t)player_t
variables (defined in player_t)player_t
verify_use_items() const (defined in player_t)player_tvirtual
visited_apls_ (defined in player_t)player_t
warlords_unseeing_eye (defined in player_t)player_t
warlords_unseeing_eye_stats (defined in player_t)player_t
weapon_data (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
weaponmaster_dot_strike (defined in anonymous_namespace{sc_rogue.cpp}::rogue_t)anonymous_namespace{sc_rogue.cpp}::rogue_t
world_lag (defined in player_t)player_t
world_lag_override (defined in player_t)player_t
world_lag_stddev (defined in player_t)player_t
world_lag_stddev_override (defined in player_t)player_t
x_position (defined in player_t)player_t
y_position (defined in player_t)player_t
~actor_t() (defined in actor_t)actor_tinlinevirtual
~player_t() (defined in player_t)player_tvirtual