SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_t Member List

This is the complete list of members for anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_t, including all inherited members.

action (defined in action_state_t)action_state_t
action_state_t(action_t *, player_t *) (defined in action_state_t)action_state_t
attack_power (defined in action_state_t)action_state_t
block_result (defined in action_state_t)action_state_t
blocked_amount (defined in action_state_t)action_state_t
cast_proc_type2() const (defined in action_state_t)action_state_tinlinevirtual
chain_target (defined in action_state_t)action_state_t
composite_attack_power() const (defined in action_state_t)action_state_tinlinevirtual
composite_crit_chance() const (defined in action_state_t)action_state_tinlinevirtual
composite_da_multiplier() const (defined in action_state_t)action_state_tinlinevirtual
composite_spell_power() const (defined in action_state_t)action_state_tinlinevirtual
composite_ta_multiplier() const (defined in action_state_t)action_state_tinlinevirtual
composite_target_armor() const (defined in action_state_t)action_state_tinlinevirtual
composite_target_mitigation_da_multiplier() const (defined in action_state_t)action_state_tinlinevirtual
composite_target_mitigation_ta_multiplier() const (defined in action_state_t)action_state_tinlinevirtual
composite_versatility() const (defined in action_state_t)action_state_tinlinevirtual
copy_state(const action_state_t *o) override (defined in anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_t)anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_tinlinevirtual
cp (defined in anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_t)anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_t
crit_chance (defined in action_state_t)action_state_t
da_multiplier (defined in action_state_t)action_state_t
debug() (defined in action_state_t)action_state_tvirtual
debug_str(std::ostringstream &s) override (defined in anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_t)anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_tinlinevirtual
execute_proc_type2() const (defined in action_state_t)action_state_tinlinevirtual
exsanguinated (defined in anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_t)anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_t
flags_to_str(unsigned flags) (defined in action_state_t)action_state_tstatic
haste (defined in action_state_t)action_state_t
impact_proc_type2() const (defined in action_state_t)action_state_tinlinevirtual
initialize() override (defined in anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_t)anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_tinlinevirtual
n_targets (defined in action_state_t)action_state_t
next (defined in action_state_t)action_state_t
original_x (defined in action_state_t)action_state_t
original_y (defined in action_state_t)action_state_t
persistent_multiplier (defined in action_state_t)action_state_t
pet_multiplier (defined in action_state_t)action_state_t
proc_type() const (defined in action_state_t)action_state_tinlinevirtual
release(action_state_t *&s) (defined in action_state_t)action_state_tstatic
result (defined in action_state_t)action_state_t
result_absorbed (defined in action_state_t)action_state_t
result_amount (defined in action_state_t)action_state_t
result_mitigated (defined in action_state_t)action_state_t
result_raw (defined in action_state_t)action_state_t
result_total (defined in action_state_t)action_state_t
result_type (defined in action_state_t)action_state_t
rogue_attack_state_t(action_t *action, player_t *target) (defined in anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_t)anonymous_namespace{sc_rogue.cpp}::actions::rogue_attack_state_tinline
self_absorb_amount (defined in action_state_t)action_state_t
spell_power (defined in action_state_t)action_state_t
ta_multiplier (defined in action_state_t)action_state_t
target (defined in action_state_t)action_state_t
target_armor (defined in action_state_t)action_state_t
target_crit_chance (defined in action_state_t)action_state_t
target_da_multiplier (defined in action_state_t)action_state_t
target_mitigation_da_multiplier (defined in action_state_t)action_state_t
target_mitigation_ta_multiplier (defined in action_state_t)action_state_t
target_ta_multiplier (defined in action_state_t)action_state_t
versatility (defined in action_state_t)action_state_t
~action_state_t() (defined in action_state_t)action_state_tinlinevirtual