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SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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This is the complete list of members for anonymous_namespace{sc_priest.cpp}::final, including all inherited members.
_is_enemy(player_e t) (defined in player_t) | player_t | inlinestatic |
_is_sleeping(const player_t *t) (defined in player_t) | player_t | inlinestatic |
_mastery (defined in player_t) | player_t | |
_spec (defined in player_t) | player_t | |
absolution (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
absorb_buff_list (defined in player_t) | player_t | |
absorb_priority (defined in player_t) | player_t | |
acquire_target(retarget_event_e, player_t *=nullptr) (defined in player_t) | player_t | virtual |
action_list (defined in player_t) | player_t | |
action_list_id_ (defined in player_t) | player_t | |
action_list_information (defined in player_t) | player_t | |
action_list_skip (defined in player_t) | player_t | |
action_list_str (defined in player_t) | player_t | |
action_map (defined in player_t) | player_t | |
action_priority_list (defined in player_t) | player_t | |
action_queued (defined in player_t) | player_t | |
activate_action_list(action_priority_list_t *a, bool off_gcd=false) (defined in player_t) | player_t | virtual |
active_action_list (defined in player_t) | player_t | |
active_during_iteration (defined in player_t) | player_t | |
active_items (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
active_off_gcd_list (defined in player_t) | player_t | |
active_pets (defined in player_t) | player_t | |
active_spells (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
actor_by_name_str(const std::string &) const (defined in player_t) | player_t | virtual |
actor_changed() (defined in player_t) | player_t | inlinevirtual |
actor_index (defined in player_t) | player_t | |
actor_pair_t(player_t *target, player_t *source) (defined in actor_pair_t) | actor_pair_t | inline |
actor_pair_t(player_t *p=nullptr) (defined in actor_pair_t) | actor_pair_t | inline |
actor_spawn_index (defined in player_t) | player_t | |
actor_t(sim_t *s, const std::string &name) (defined in actor_t) | actor_t | inline |
actor_target_data_t(player_t *target, player_t *source) (defined in actor_target_data_t) | actor_target_data_t | inline |
add_action(std::string action, std::string options="", std::string alist="default") (defined in player_t) | player_t | |
add_action(const spell_data_t *s, std::string options="", std::string alist="default") (defined in player_t) | player_t | |
add_active_dot(unsigned action_id) (defined in player_t) | player_t | inline |
add_option(std::unique_ptr< option_t > o) (defined in player_t) | player_t | inline |
adjust_action_queue_time() (defined in player_t) | player_t | virtual |
adjust_auto_attack(haste_type_e haste_type) (defined in player_t) | player_t | virtual |
adjust_dynamic_cooldowns() (defined in player_t) | player_t | inlinevirtual |
adjust_global_cooldown(haste_type_e haste_type) (defined in player_t) | player_t | virtual |
agility() const (defined in player_t) | player_t | inline |
alist_map (defined in player_t) | player_t | |
analyze(sim_t &) (defined in player_t) | player_t | virtual |
angelic_feather (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
anunds_last_breath (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
anunds_seared_shackles (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
apotheosis (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
archangel (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
archangel (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
arise() (defined in player_t) | player_t | virtual |
arise_time (defined in player_t) | player_t | |
armory_extensions(const std::string &, const std::string &, const std::string &, cache::behavior_e=cache::players()) (defined in player_t) | player_t | inlinevirtual |
artifact (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
artifact_enabled() const (defined in player_t) | player_t | |
artifact_overrides_str (defined in player_t) | player_t | |
artifact_str (defined in player_t) | player_t | |
assess_damage(school_e school, dmg_e dtype, action_state_t *s) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
assess_damage_imminent(school_e, dmg_e, action_state_t *) (defined in player_t) | player_t | virtual |
assess_damage_imminent_pre_absorb(school_e, dmg_e, action_state_t *) (defined in player_t) | player_t | virtual |
assess_heal(school_e, dmg_e, action_state_t *) (defined in player_t) | player_t | virtual |
assessor_out_damage (defined in player_t) | player_t | |
atonement (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
auspicious_spirits (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
auto_attack_multiplier (defined in player_t) | player_t | |
autoUnshift (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
available() const (defined in player_t) | player_t | inlinevirtual |
avg_item_level() const | player_t | |
base (defined in player_t) | player_t | |
base_chi_regen_per_second (defined in player_t) | player_t | |
base_energy_regen_per_second (defined in player_t) | player_t | |
base_focus_regen_per_second (defined in player_t) | player_t | |
base_gcd (defined in player_t) | player_t | |
base_movement_speed (defined in player_t) | player_t | |
benediction (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
benefit_list (defined in player_t) | player_t | |
benefits (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
binding_heal (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
body_and_soul (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
borrowed_time (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
borrowed_time (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
brain_lag (defined in player_t) | player_t | |
brain_lag_stddev (defined in player_t) | player_t | |
buff_list (defined in player_t) | player_t | |
buffs (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
buffs (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
bugs (defined in player_t) | player_t | |
cache (defined in player_t) | player_t | |
calculate_time_to_bloodlust() (defined in player_t) | player_t | |
callbacks (defined in player_t) | player_t | |
callbacks_on_demise (defined in player_t) | player_t | |
cast_delay_occurred (defined in player_t) | player_t | |
cast_delay_reaction (defined in player_t) | player_t | |
cast_pet() (defined in player_t) | player_t | inline |
cast_pet() const (defined in player_t) | player_t | inline |
castigation (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
chakra (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
change_position(position_e) (defined in player_t) | player_t | |
channeling (defined in player_t) | player_t | |
child_item_slot(const item_t &item) const (defined in player_t) | player_t | |
choose_action_list (defined in player_t) | player_t | |
circle_of_healing (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
clarity_of_will (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
clear_action_priority_lists() const (defined in player_t) | player_t | |
clear_debuffs() (defined in player_t) | player_t | virtual |
collect_resource_timeline_information() (defined in player_t) | player_t | |
collected_data (defined in player_t) | player_t | |
combat_begin() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
combat_begin(sim_t *) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
combat_end(sim_t *) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
combat_end() (defined in player_t) | player_t | virtual |
combat_reach (defined in player_t) | player_t | |
complete_healing (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
composite_armor() const (defined in player_t) | player_t | virtual |
composite_armor_multiplier() const (defined in player_t) | player_t | virtual |
composite_attack_power_multiplier() const (defined in player_t) | player_t | virtual |
composite_attribute(attribute_e attr) const (defined in player_t) | player_t | virtual |
composite_attribute_multiplier(attribute_e attr) const (defined in player_t) | player_t | virtual |
composite_avoidance() const (defined in player_t) | player_t | virtual |
composite_avoidance_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_block() const (defined in player_t) | player_t | virtual |
composite_block_dr(double extra_block) const (defined in player_t) | player_t | |
composite_block_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_block_reduction() const (defined in player_t) | player_t | virtual |
composite_bonus_armor() const (defined in player_t) | player_t | virtual |
composite_crit_avoidance() const (defined in player_t) | player_t | virtual |
composite_crit_block() const (defined in player_t) | player_t | virtual |
composite_damage_versatility() const (defined in player_t) | player_t | virtual |
composite_damage_versatility_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_dodge() const (defined in player_t) | player_t | virtual |
composite_dodge_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_expertise_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_heal_versatility() const (defined in player_t) | player_t | virtual |
composite_heal_versatility_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_leech() const (defined in player_t) | player_t | virtual |
composite_leech_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_mastery() const (defined in player_t) | player_t | virtual |
composite_mastery_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_mastery_value() const (defined in player_t) | player_t | virtual |
composite_melee_attack_power() const (defined in player_t) | player_t | virtual |
composite_melee_crit_chance() const (defined in player_t) | player_t | virtual |
composite_melee_crit_chance_multiplier() const (defined in player_t) | player_t | inlinevirtual |
composite_melee_crit_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_melee_expertise(const weapon_t *w=nullptr) const (defined in player_t) | player_t | virtual |
composite_melee_haste() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
composite_melee_haste_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_melee_hit() const (defined in player_t) | player_t | virtual |
composite_melee_hit_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_melee_speed() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
composite_miss() const (defined in player_t) | player_t | virtual |
composite_mitigation_multiplier(school_e) const (defined in player_t) | player_t | virtual |
composite_mitigation_versatility() const (defined in player_t) | player_t | virtual |
composite_mitigation_versatility_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_movement_speed() const (defined in player_t) | player_t | virtual |
composite_parry() const (defined in player_t) | player_t | virtual |
composite_parry_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_persistent_multiplier(school_e) const (defined in player_t) | player_t | inlinevirtual |
composite_player_absorb_multiplier(const action_state_t *s) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
composite_player_critical_damage_multiplier(const action_state_t *s) const (defined in player_t) | player_t | virtual |
composite_player_critical_healing_multiplier() const (defined in player_t) | player_t | virtual |
composite_player_dd_multiplier(school_e, const action_t *=nullptr) const (defined in player_t) | player_t | inlinevirtual |
composite_player_dh_multiplier(school_e) const (defined in player_t) | player_t | inlinevirtual |
composite_player_heal_multiplier(const action_state_t *s) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
composite_player_multiplier(school_e school) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
composite_player_pet_damage_multiplier(const action_state_t *) const (defined in player_t) | player_t | virtual |
composite_player_target_multiplier(player_t *t, school_e school) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
composite_player_td_multiplier(school_e, const action_t *a=nullptr) const (defined in player_t) | player_t | virtual |
composite_player_th_multiplier(school_e school) const (defined in player_t) | player_t | virtual |
composite_player_vulnerability(school_e) const (defined in player_t) | player_t | virtual |
composite_ranged_crit_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_ranged_haste_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_ranged_hit_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_rating(rating_e rating) const (defined in player_t) | player_t | virtual |
composite_rating_multiplier(rating_e) const (defined in player_t) | player_t | virtual |
composite_run_speed() const (defined in player_t) | player_t | virtual |
composite_speed_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_spell_crit_chance() const (defined in player_t) | player_t | virtual |
composite_spell_crit_chance_multiplier() const (defined in player_t) | player_t | inlinevirtual |
composite_spell_crit_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_spell_haste() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
composite_spell_haste_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_spell_hit() const (defined in player_t) | player_t | virtual |
composite_spell_hit_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_spell_power(school_e school) const (defined in player_t) | player_t | virtual |
composite_spell_power_multiplier() const (defined in player_t) | player_t | virtual |
composite_spell_speed() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
compute_incoming_damage(timespan_t=timespan_t::from_seconds(5)) (defined in player_t) | player_t | |
consumables (defined in player_t) | player_t | |
contrition (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
convert_hybrid_stat(stat_e s) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
cooldown_list (defined in player_t) | player_t | |
cooldown_tolerance() const (defined in player_t) | player_t | inline |
cooldown_tolerance_ (defined in player_t) | player_t | |
cooldowns (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
copy_action_priority_list(const std::string &old_list, const std::string &new_list) (defined in player_t) | player_t | |
copy_from(player_t *source) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
cost_reduction_gain(school_e school, double amount, gain_t *g=nullptr, action_t *a=nullptr) (defined in player_t) | player_t | virtual |
cost_reduction_loss(school_e school, double amount, action_t *a=nullptr) (defined in player_t) | player_t | virtual |
create(sim_t *sim, const player_description_t &) (defined in player_t) | player_t | static |
create_action(const std::string &name, const std::string &options) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
create_actions() (defined in player_t) | player_t | virtual |
create_buffs() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
create_expression(action_t *a, const std::string &name_str) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
create_options() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
create_pet(const std::string &name, const std::string &type=std::string()) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
create_pets() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
create_player(sim_t *sim, const std::string &name, race_e r=RACE_NONE) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
create_proc_action(const std::string &name, const special_effect_t &effect) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | virtual |
create_profile(save_e=SAVE_ALL) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
create_resource_expression(const std::string &name) (defined in player_t) | player_t | |
create_special_effects() (defined in player_t) | player_t | virtual |
create_talents_armory() (defined in player_t) | player_t | |
create_talents_numbers() (defined in player_t) | player_t | |
create_talents_wowhead() (defined in player_t) | player_t | |
current (defined in player_t) | player_t | |
current_attack_speed (defined in player_t) | player_t | |
current_health() const (defined in player_t) | player_t | virtual |
current_rating() const (defined in player_t) | player_t | inline |
datacollection_begin() (defined in player_t) | player_t | virtual |
datacollection_end() (defined in player_t) | player_t | virtual |
DAY_TIME enum value (defined in player_t) | player_t | |
dbc (defined in player_t) | player_t | |
death_knight() (defined in module_t) | module_t | static |
death_pct (defined in player_t) | player_t | |
debuff (defined in actor_target_data_t) | actor_target_data_t | |
debuffs (defined in player_t) | player_t | |
def_dr (defined in player_t) | player_t | |
default_level (defined in player_t) | player_t | static |
default_target (defined in player_t) | player_t | |
default_x_position (defined in player_t) | player_t | |
default_y_position (defined in player_t) | player_t | |
demise() (defined in player_t) | player_t | virtual |
demon_hunter() (defined in module_t) | module_t | static |
desperate_prayer (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
disable_hotfixes (defined in player_t) | player_t | |
dismiss_pet(const std::string &name) (defined in player_t) | player_t | virtual |
dispersion (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
divine_aegis (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
divine_providence (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
divine_star (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
divinity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
do_damage(action_state_t *) (defined in player_t) | player_t | virtual |
do_dynamic_regen() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
dominant_mind (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
dot (defined in actor_target_data_t) | actor_target_data_t | |
dot_list (defined in player_t) | player_t | |
dots (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
dpr (defined in player_t) | player_t | |
dps_convergence (defined in player_t) | player_t | |
dps_convergence_error (defined in player_t) | player_t | |
dps_plot_data (defined in player_t) | player_t | |
druid() (defined in module_t) | module_t | static |
dual_wield() const (defined in player_t) | player_t | inline |
dynamic_cooldown_list (defined in player_t) | player_t | |
dynamic_regen_pets (defined in player_t) | player_t | |
echo_of_light (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
enchant (defined in player_t) | player_t | |
enduring_renewal (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
enemy() (defined in module_t) | module_t | static |
energy_regen_per_second() const (defined in player_t) | player_t | virtual |
enlightenment (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
evangelism (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
event_counter (defined in actor_t) | actor_t | |
event_stopwatch | actor_t | |
execute_action() (defined in player_t) | player_t | virtual |
executing (defined in player_t) | player_t | |
find_action(const std::string &) const (defined in player_t) | player_t | |
find_action_id(const std::string &name) (defined in player_t) | player_t | inline |
find_action_priority_list(const std::string &name) const (defined in player_t) | player_t | |
find_artifact_spell(const std::string &name, bool tokenized=false) const (defined in player_t) | player_t | |
find_benefit(const std::string &name) const (defined in player_t) | player_t | |
find_class_spell(const std::string &name, const std::string &token=std::string(), specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
find_cooldown(const std::string &name) const (defined in player_t) | player_t | |
find_dot(const std::string &name, player_t *source) const (defined in player_t) | player_t | |
find_gain(const std::string &name) const (defined in player_t) | player_t | |
find_item(const std::string &) (defined in player_t) | player_t | |
find_mastery_spell(specialization_e s, const std::string &token=std::string(), uint32_t idx=0) const (defined in player_t) | player_t | |
find_pet(const std::string &name) const (defined in player_t) | player_t | |
find_pet_spell(const std::string &name, const std::string &token=std::string()) const (defined in player_t) | player_t | |
find_proc(const std::string &name) const (defined in player_t) | player_t | |
find_racial_spell(const std::string &name, const std::string &token=std::string(), race_e s=RACE_NONE) const (defined in player_t) | player_t | |
find_sample_data(const std::string &name) const (defined in player_t) | player_t | |
find_specialization_spell(const std::string &name, const std::string &token=std::string(), specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
find_specialization_spell(unsigned spell_id, specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
find_spell(const std::string &name, const std::string &token=std::string(), specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
find_spell(unsigned int id, const std::string &token=std::string()) const (defined in player_t) | player_t | |
find_stats(const std::string &name) const (defined in player_t) | player_t | |
find_talent_spell(const std::string &name, const std::string &token=std::string(), specialization_e s=SPEC_NONE, bool name_tokenized=false, bool check_validity=true) const (defined in player_t) | player_t | |
find_target_data(player_t *target) const (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
find_uptime(const std::string &name) const (defined in player_t) | player_t | |
finish_moving() (defined in player_t) | player_t | inlinevirtual |
first_cast (defined in player_t) | player_t | |
focus_regen_per_second() const (defined in player_t) | player_t | virtual |
focused_will (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
fortress_of_the_mind (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
gain_list (defined in player_t) | player_t | |
gains (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
gcd_current_haste_value (defined in player_t) | player_t | |
gcd_haste_type (defined in player_t) | player_t | |
gcd_ready (defined in player_t) | player_t | |
gear (defined in player_t) | player_t | |
generate_insanity(double num_amount, gain_t *g, action_t *action) (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
get(player_e t) (defined in module_t) | module_t | inlinestatic |
get(const std::string &n) (defined in module_t) | module_t | inlinestatic |
get_action_id(const std::string &name) (defined in player_t) | player_t | inline |
get_action_priority_list(const std::string &name, const std::string &comment=std::string()) (defined in player_t) | player_t | |
get_active_dots(unsigned action_id) const (defined in player_t) | player_t | inline |
get_attribute(attribute_e a) const (defined in player_t) | player_t | inline |
get_benefit(const std::string &name) (defined in player_t) | player_t | |
get_cooldown(const std::string &name) (defined in player_t) | player_t | |
get_dot(const std::string &name, player_t *source) (defined in player_t) | player_t | |
get_gain(const std::string &name) (defined in player_t) | player_t | |
get_ground_aoe_distance(action_state_t &) const (defined in player_t) | player_t | |
get_item_actions(const std::string &options=std::string()) (defined in player_t) | player_t | virtual |
get_owner_or_self() const | player_t | inlinevirtual |
get_owner_or_self() (defined in player_t) | player_t | inline |
get_player_distance(const player_t &) const (defined in player_t) | player_t | |
get_position_distance(double m=0, double v=0) const (defined in player_t) | player_t | |
get_proc(const std::string &name) (defined in player_t) | player_t | |
get_profession_actions() (defined in player_t) | player_t | virtual |
get_racial_actions() (defined in player_t) | player_t | virtual |
get_raw_dps(action_state_t *) (defined in player_t) | player_t | virtual |
get_rppm(const std::string &name, const spell_data_t *data=spell_data_t::nil(), const item_t *item=nullptr) (defined in player_t) | player_t | |
get_rppm(const std::string &name, double freq, double mod=1.0, rppm_scale_e s=RPPM_NONE) (defined in player_t) | player_t | |
get_sample_data(const std::string &name) (defined in player_t) | player_t | |
get_stats(const std::string &name, action_t *action=nullptr) (defined in player_t) | player_t | |
get_target_data(player_t *target) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
get_uptime(const std::string &name) (defined in player_t) | player_t | |
grace (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
guardian_angel (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
halo (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
halt() (defined in player_t) | player_t | virtual |
has_shield_equipped() const (defined in player_t) | player_t | inline |
has_t18_class_trinket() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
heal_enemy() (defined in module_t) | module_t | static |
health_percentage() const (defined in player_t) | player_t | virtual |
height (defined in player_t) | player_t | |
holy_evangelism (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
hpr (defined in player_t) | player_t | |
html_customsection(report::sc_html_stream &) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
hunter() (defined in module_t) | module_t | static |
hymn_of_hope (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
id_str (defined in player_t) | player_t | |
in_combat (defined in player_t) | player_t | |
in_gcd() const (defined in player_t) | player_t | inline |
incoming_damage (defined in player_t) | player_t | |
index (defined in player_t) | player_t | |
init(player_t *p) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
init() (defined in module_t) | module_t | inlinestatic |
init() (defined in player_t) | player_t | virtual |
init_absorb_priority() (defined in player_t) | player_t | virtual |
init_action_list() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
init_actions() (defined in player_t) | player_t | virtual |
init_artifact() (defined in player_t) | player_t | virtual |
init_assessors() (defined in player_t) | player_t | virtual |
init_base_stats() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
init_benefits() (defined in player_t) | player_t | virtual |
init_character_properties() (defined in player_t) | player_t | |
init_defense() (defined in player_t) | player_t | virtual |
init_distance_targeting() (defined in player_t) | player_t | virtual |
init_finished() (defined in player_t) | player_t | virtual |
init_gains() (defined in player_t) | player_t | virtual |
init_initial_stats() (defined in player_t) | player_t | virtual |
init_items() (defined in player_t) | player_t | virtual |
init_meta_gem() (defined in player_t) | player_t | virtual |
init_position() (defined in player_t) | player_t | virtual |
init_procs() (defined in player_t) | player_t | virtual |
init_professions() (defined in player_t) | player_t | virtual |
init_race() (defined in player_t) | player_t | virtual |
init_resources(bool force) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
init_rng() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
init_scaling() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
init_special_effects() (defined in player_t) | player_t | virtual |
init_spells() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
init_stats() (defined in player_t) | player_t | virtual |
init_talents() (defined in player_t) | player_t | virtual |
init_target() (defined in player_t) | player_t | virtual |
init_uptimes() (defined in player_t) | player_t | virtual |
init_use_item_actions(const std::string &append=std::string()) (defined in player_t) | player_t | virtual |
init_use_profession_actions(const std::string &append=std::string()) (defined in player_t) | player_t | virtual |
init_use_racial_actions(const std::string &append=std::string()) (defined in player_t) | player_t | virtual |
init_weapon(weapon_t &) (defined in player_t) | player_t | virtual |
initial (defined in player_t) | player_t | |
initial_rating() const (defined in player_t) | player_t | inline |
initialized (defined in player_t) | player_t | |
inner_focus (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_auspicious_spirits (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_blessing (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_call_to_the_void (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_dispersion (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_drain (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_drain_stacks (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_mind_blast (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_mind_flay (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_mind_sear (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_mind_spike (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_mindbender (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_power_infusion (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_shadow_crash (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_shadow_word_death (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_shadow_word_pain_ondamage (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_shadow_word_pain_onhit (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_shadow_word_void (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_surrender_to_madness (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_vampiric_touch_ondamage (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_vampiric_touch_onhit (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_void_bolt (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
insanity_void_torrent (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
instant_absorb_list (defined in player_t) | player_t | |
intellect() const (defined in player_t) | player_t | inline |
interrupt() (defined in player_t) | player_t | virtual |
invalidate_cache(cache_e c) (defined in player_t) | player_t | virtual |
invert_scaling (defined in player_t) | player_t | |
iridis_empowerment (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
is_add() const (defined in player_t) | player_t | inline |
is_enemy() const (defined in player_t) | player_t | inline |
is_moving() const (defined in player_t) | player_t | inline |
is_my_pet(player_t *t) const (defined in player_t) | player_t | inline |
is_pet() const (defined in player_t) | player_t | inline |
is_sleeping() const (defined in player_t) | player_t | inline |
item_cooldown (defined in player_t) | player_t | |
items (defined in player_t) | player_t | |
items_str (defined in player_t) | player_t | |
iteration_absorb (defined in player_t) | player_t | |
iteration_absorb_taken (defined in player_t) | player_t | |
iteration_dmg (defined in player_t) | player_t | |
iteration_dmg_taken (defined in player_t) | player_t | |
iteration_executed_foreground_actions (defined in player_t) | player_t | |
iteration_fight_length (defined in player_t) | player_t | |
iteration_heal (defined in player_t) | player_t | |
iteration_heal_taken (defined in player_t) | player_t | |
iteration_pooling_time (defined in player_t) | player_t | |
iteration_resource_gained (defined in player_t) | player_t | |
iteration_resource_lost (defined in player_t) | player_t | |
iteration_waiting_time (defined in player_t) | player_t | |
karazhan_trinkets_paired (defined in player_t) | player_t | |
last_cast (defined in player_t) | player_t | |
last_foreground_action (defined in player_t) | player_t | |
last_regen (defined in player_t) | player_t | |
legacy_of_the_void (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
legendary_anunds_last_breath (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
legendary_anunds_last_breath_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
legendary_tank_cloak_cd (defined in player_t) | player_t | |
legendary_zeks_exterminatus (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
legendary_zeks_exterminatus_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
level() const (defined in player_t) | player_t | virtual |
light_of_the_naaru (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
lingering_insanity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
lingering_insanity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
madness (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mage() (defined in module_t) | module_t | static |
main_hand_attack (defined in player_t) | player_t | |
main_hand_weapon (defined in player_t) | player_t | |
mana_regen_per_second() const (defined in player_t) | player_t | virtual |
mangazas_madness (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mania (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
masochism (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mastery_coefficient() const (defined in player_t) | player_t | inline |
mastery_spells (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
matching_gear (defined in player_t) | player_t | |
matching_gear_multiplier(attribute_e attr) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
max_health() const (defined in player_t) | player_t | virtual |
meditation_disc (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
meditation_holy (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mental_fatigue (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mental_fortitude (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mental_instinct (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
merge(player_t &other) (defined in player_t) | player_t | virtual |
meta_gem (defined in player_t) | player_t | |
meta_gem_str (defined in player_t) | player_t | |
min_gcd (defined in player_t) | player_t | |
min_threshold_trigger() (defined in player_t) | player_t | |
mind_blast (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mind_bomb (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mind_quickening (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mind_sear_on_hit_reset (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mind_sear_tick (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mindbender (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mindbender (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mindbender (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
mindbender (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
misery (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
modify_action (defined in player_t) | player_t | |
modify_current_rating(rating_e stat, double amount) (defined in player_t) | player_t | |
module_t(player_e t) (defined in module_t) | module_t | inline |
monk() (defined in module_t) | module_t | static |
mother_shahrazs_seduction (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
movement_direction() const (defined in player_t) | player_t | inlinevirtual |
moving() (defined in player_t) | player_t | virtual |
mysticism (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
naarus_discipline (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
name() const override (defined in player_t) | player_t | inlinevirtual |
name_str (defined in actor_t) | actor_t | |
NIGHT_TIME enum value (defined in player_t) | player_t | |
no_action_list_provided (defined in player_t) | player_t | |
noncopyable() (defined in noncopyable) | noncopyable | protected |
noncopyable(noncopyable &&) (defined in noncopyable) | noncopyable | protected |
noncopyable(const noncopyable &) (defined in noncopyable) | noncopyable | protected |
normalize_by() const (defined in player_t) | player_t | virtual |
off_gcd (defined in player_t) | player_t | |
off_gcdactions (defined in player_t) | player_t | |
off_hand_attack (defined in player_t) | player_t | |
off_hand_weapon (defined in player_t) | player_t | |
operator=(noncopyable &&) (defined in noncopyable) | noncopyable | protected |
operator=(const noncopyable &) (defined in noncopyable) | noncopyable | protected |
options (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
origin_str (defined in player_t) | player_t | |
over_cap (defined in player_t) | player_t | |
override_artifact(const std::vector< const artifact_power_data_t * > &powers, const std::string &override_str) (defined in player_t) | player_t | virtual |
override_talent(std::string &override_str) (defined in player_t) | player_t | virtual |
paladin() (defined in module_t) | module_t | static |
parent (defined in player_t) | player_t | |
parent_item_slot(const item_t &item) const (defined in player_t) | player_t | |
parse_artifact_wowdb(const std::string &artifact_string) (defined in player_t) | player_t | |
parse_artifact_wowhead(const std::string &artifact_string) (defined in player_t) | player_t | |
parse_talents_armory(const std::string &talent_string) (defined in player_t) | player_t | |
parse_talents_numbers(const std::string &talent_string) (defined in player_t) | player_t | |
parse_talents_wowhead(const std::string &talent_string) (defined in player_t) | player_t | |
party (defined in player_t) | player_t | |
passive (defined in player_t) | player_t | |
passive_modifier (defined in player_t) | player_t | |
passive_movement_modifier() const (defined in player_t) | player_t | virtual |
passive_values (defined in player_t) | player_t | |
path_of_light (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
penance (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
pet_list (defined in player_t) | player_t | |
pets (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
piety (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
player_t(sim_t *sim, player_e type, const std::string &name, race_e race_e) (defined in player_t) | player_t | |
position() const (defined in player_t) | player_t | inline |
position_str (defined in player_t) | player_t | |
potion_used (defined in player_t) | player_t | |
power_infusion (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
power_infusion (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
power_overwhelming (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
power_word_shield (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
power_word_solace (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
power_word_solace (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
pre_analyze_hook() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
precombat_action_list (defined in player_t) | player_t | |
premonition (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
prev_gcd_actions (defined in player_t) | player_t | |
priest (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
priest() (defined in module_t) | module_t | static |
priest_fixed_time (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
priest_ignore_healing (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
priest_module_t() (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
priest_report_t(priest_t &player) (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
priest_t(sim_t *sim, const std::string &name, race_e r) (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
priest_td_t(player_t *target, priest_t &p) (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
primary_resource() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
primary_role() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
primary_tree_name() const (defined in player_t) | player_t | |
priority_iteration_dmg (defined in player_t) | player_t | |
proc_list (defined in player_t) | player_t | |
procs (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
profession (defined in player_t) | player_t | |
professions_str (defined in player_t) | player_t | |
psychic_voice (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
purge_the_wicked (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
queueing (defined in player_t) | player_t | |
quiet (defined in player_t) | player_t | |
race (defined in player_t) | player_t | |
race_str (defined in player_t) | player_t | |
racials (defined in player_t) | player_t | |
rapid_renewal (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
reaction_mean (defined in player_t) | player_t | |
reaction_nu (defined in player_t) | player_t | |
reaction_offset (defined in player_t) | player_t | |
reaction_stddev (defined in player_t) | player_t | |
ready_type (defined in player_t) | player_t | |
readying (defined in player_t) | player_t | |
reaper_of_souls (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
recalculate_resource_max(resource_e resource_type) (defined in player_t) | player_t | virtual |
recent_cast() (defined in player_t) | player_t | |
record_healing() const (defined in player_t) | player_t | inline |
recreate_talent_str(talent_format_e format=TALENT_FORMAT_NUMBERS) (defined in player_t) | player_t | |
reforge_plot_data (defined in player_t) | player_t | |
regen(timespan_t periodicity=timespan_t::from_seconds(0.25)) (defined in player_t) | player_t | virtual |
regen_caches (defined in player_t) | player_t | |
regen_type (defined in player_t) | player_t | |
region_str (defined in player_t) | player_t | |
register_hotfixes() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
remove_active_dot(unsigned action_id) (defined in player_t) | player_t | inline |
reperation (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
replace_spells() (defined in player_t) | player_t | virtual |
report_extension (defined in player_t) | player_t | |
report_information (defined in player_t) | player_t | |
requires_data_collection() const (defined in player_t) | player_t | inlinevirtual |
reset() (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
reset() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
resource_available(resource_e resource_type, double cost) const (defined in player_t) | player_t | virtual |
resource_gain(resource_e resource_type, double amount, gain_t *g=nullptr, action_t *a=nullptr) (defined in player_t) | player_t | virtual |
resource_loss(resource_e resource_type, double amount, gain_t *g=nullptr, action_t *a=nullptr) (defined in player_t) | player_t | virtual |
resource_threshold_trigger (defined in player_t) | player_t | |
resource_thresholds (defined in player_t) | player_t | |
resources (defined in player_t) | player_t | |
restore_action_list (defined in player_t) | player_t | |
rng() (defined in player_t) | player_t | inline |
rng() const (defined in player_t) | player_t | inline |
rogue() (defined in module_t) | module_t | static |
role (defined in player_t) | player_t | |
rppm (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
rppm_list (defined in player_t) | player_t | |
rps_gain (defined in player_t) | player_t | |
rps_loss (defined in player_t) | player_t | |
sample_data_list (defined in player_t) | player_t | |
sanlayn (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
scale_player (defined in player_t) | player_t | |
scales_with (defined in player_t) | player_t | |
scaling (defined in player_t) | player_t | |
scaling_compare_error (defined in player_t) | player_t | |
scaling_delta_dps (defined in player_t) | player_t | |
scaling_error (defined in player_t) | player_t | |
scaling_for_metric(scale_metric_e metric) const (defined in player_t) | player_t | |
scaling_lag (defined in player_t) | player_t | |
scaling_lag_error (defined in player_t) | player_t | |
scaling_normalized (defined in player_t) | player_t | |
scaling_stats (defined in player_t) | player_t | |
schedule_ready(timespan_t delta_time=timespan_t::zero(), bool waiting=false) (defined in player_t) | player_t | virtual |
schism (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
select_action(const action_priority_list_t &) (defined in player_t) | player_t | virtual |
sequence_add(const action_t *a, const player_t *target, const timespan_t &ts) (defined in player_t) | player_t | |
sequence_add_wait(const timespan_t &amount, const timespan_t &ts) (defined in player_t) | player_t | |
serendipity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
serendipity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
serendipity_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
server_str (defined in player_t) | player_t | |
sets (defined in player_t) | player_t | |
shadow_covenant (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadow_crash (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadow_priest (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadow_t19_4p (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadow_word_death (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadow_word_void (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadow_word_void (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowfiend (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowfiend (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowform (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowform_state (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowy_apparition (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowy_apparition_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowy_apparitions (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowy_apparitions (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowy_insight (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowy_insight (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowy_insight (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowy_insight (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shadowy_insight_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shaman() (defined in module_t) | module_t | static |
shield_discipline (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
shining_force (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
silence (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
sim (defined in actor_t) | actor_t | |
source (defined in actor_pair_t) | actor_pair_t | |
special_effects (defined in player_t) | player_t | |
specialization() const (defined in player_t) | player_t | inline |
specs (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
spells (defined in player_t) | player_t | |
sphere_of_insanity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
sphere_of_insanity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
spirit() const (defined in player_t) | player_t | inline |
spirit_shell (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
stamina() const (defined in player_t) | player_t | inline |
started_waiting (defined in player_t) | player_t | |
stat_gain(stat_e stat, double amount, gain_t *g=nullptr, action_t *a=nullptr, bool temporary=false) (defined in player_t) | player_t | |
stat_loss(stat_e stat, double amount, gain_t *g=nullptr, action_t *a=nullptr, bool temporary=false) (defined in player_t) | player_t | |
stat_timelines (defined in player_t) | player_t | |
static_init() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
stats_list (defined in player_t) | player_t | |
strength() const (defined in player_t) | player_t | inline |
strict_sequence (defined in player_t) | player_t | |
stun() (defined in player_t) | player_t | virtual |
summon_pet(const std::string &name, timespan_t duration=timespan_t::zero()) (defined in player_t) | player_t | virtual |
surge_of_light (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
surge_of_light (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
surge_of_light_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
surrender_to_madness (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
surrender_to_madness (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
surrender_to_madness_death (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
t17_2pc_caster_mind_blast_reset (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
t17_2pc_caster_mind_blast_reset_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
t17_2pc_caster_mind_blast_reset_overflow_seconds (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
t17_4pc_holy (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
t17_4pc_holy_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
talent_overrides_str (defined in player_t) | player_t | |
talent_points (defined in player_t) | player_t | |
talents (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
talents_str (defined in player_t) | player_t | |
tank_dummy_enemy() (defined in module_t) | module_t | static |
target (defined in player_t) | player_t | |
target (defined in actor_pair_t) | actor_pair_t | |
target_demise() (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
target_mitigation(school_e, dmg_e, action_state_t *) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
target_str (defined in player_t) | player_t | |
taunt(player_t *) (defined in player_t) | player_t | inlinevirtual |
teleport(double yards, timespan_t duration=timespan_t::zero()) (defined in player_t) | player_t | inlinevirtual |
temporary_movement_modifier() const (defined in player_t) | player_t | virtual |
the_penitent (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
the_twins_painful_touch (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
the_twins_painful_touch (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
time_to_move() const (defined in player_t) | player_t | inlinevirtual |
time_to_percent(double percent) const (defined in player_t) | player_t | virtual |
timeofday (defined in player_t) | player_t | |
timeofday_e enum name (defined in player_t) | player_t | |
timewalk (defined in player_t) | player_t | |
tmi_debug_file_str (defined in player_t) | player_t | |
tmi_enemy() (defined in module_t) | module_t | static |
tmi_window (defined in player_t) | player_t | |
total_gear (defined in player_t) | player_t | |
total_reaction_time() (defined in player_t) | player_t | |
trail_of_light (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
trigger_movement(double distance, movement_direction_e direction) (defined in player_t) | player_t | inlinevirtual |
trigger_ready() (defined in player_t) | player_t | virtual |
true_level (defined in player_t) | player_t | |
twist_of_fate (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
twist_of_fate (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
type (defined in module_t) | module_t | |
type (defined in player_t) | player_t | |
update_movement(timespan_t duration) (defined in player_t) | player_t | inlinevirtual |
uptime_list (defined in player_t) | player_t | |
uptimes (defined in player_t) | player_t | |
use_apl (defined in player_t) | player_t | |
use_default_action_list (defined in player_t) | player_t | |
valid() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
vampiric_embrace (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
vampiric_touch_health (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
variables (defined in player_t) | player_t | |
verify_use_items() const (defined in player_t) | player_t | virtual |
visited_apls_ (defined in player_t) | player_t | |
void_bolt (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
void_eruption (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
void_eruption_both_dots (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
void_eruption_no_dots (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
void_eruption_only_shadow_word_pain (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
void_eruption_only_vampiric_touch (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
void_ray (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
void_ray (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
void_tendril (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
void_tendril (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
void_torrent (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
voidform (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
voidform (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
warlock() (defined in module_t) | module_t | static |
warlords_unseeing_eye (defined in player_t) | player_t | |
warlords_unseeing_eye_stats (defined in player_t) | player_t | |
warrior() (defined in module_t) | module_t | static |
world_lag (defined in player_t) | player_t | |
world_lag_override (defined in player_t) | player_t | |
world_lag_stddev (defined in player_t) | player_t | |
world_lag_stddev_override (defined in player_t) | player_t | |
x_position (defined in player_t) | player_t | |
y_position (defined in player_t) | player_t | |
zeks_exterminatus (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
zeks_exterminatus (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
zenkaram_iridis_anadem (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
~actor_t() (defined in actor_t) | actor_t | inlinevirtual |
~module_t() (defined in module_t) | module_t | inlinevirtual |
~player_report_extension_t() (defined in player_report_extension_t) | player_report_extension_t | inlinevirtual |
~player_t() (defined in player_t) | player_t | virtual |