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SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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This is the complete list of members for anonymous_namespace{sc_priest.cpp}::final, including all inherited members.
| _is_enemy(player_e t) (defined in player_t) | player_t | inlinestatic |
| _is_sleeping(const player_t *t) (defined in player_t) | player_t | inlinestatic |
| _mastery (defined in player_t) | player_t | |
| _spec (defined in player_t) | player_t | |
| absolution (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| absorb_buff_list (defined in player_t) | player_t | |
| absorb_priority (defined in player_t) | player_t | |
| acquire_target(retarget_event_e, player_t *=nullptr) (defined in player_t) | player_t | virtual |
| action_list (defined in player_t) | player_t | |
| action_list_id_ (defined in player_t) | player_t | |
| action_list_information (defined in player_t) | player_t | |
| action_list_skip (defined in player_t) | player_t | |
| action_list_str (defined in player_t) | player_t | |
| action_map (defined in player_t) | player_t | |
| action_priority_list (defined in player_t) | player_t | |
| action_queued (defined in player_t) | player_t | |
| activate_action_list(action_priority_list_t *a, bool off_gcd=false) (defined in player_t) | player_t | virtual |
| active_action_list (defined in player_t) | player_t | |
| active_during_iteration (defined in player_t) | player_t | |
| active_items (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| active_off_gcd_list (defined in player_t) | player_t | |
| active_pets (defined in player_t) | player_t | |
| active_spells (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| actor_by_name_str(const std::string &) const (defined in player_t) | player_t | virtual |
| actor_changed() (defined in player_t) | player_t | inlinevirtual |
| actor_index (defined in player_t) | player_t | |
| actor_pair_t(player_t *target, player_t *source) (defined in actor_pair_t) | actor_pair_t | inline |
| actor_pair_t(player_t *p=nullptr) (defined in actor_pair_t) | actor_pair_t | inline |
| actor_spawn_index (defined in player_t) | player_t | |
| actor_t(sim_t *s, const std::string &name) (defined in actor_t) | actor_t | inline |
| actor_target_data_t(player_t *target, player_t *source) (defined in actor_target_data_t) | actor_target_data_t | inline |
| add_action(std::string action, std::string options="", std::string alist="default") (defined in player_t) | player_t | |
| add_action(const spell_data_t *s, std::string options="", std::string alist="default") (defined in player_t) | player_t | |
| add_active_dot(unsigned action_id) (defined in player_t) | player_t | inline |
| add_option(std::unique_ptr< option_t > o) (defined in player_t) | player_t | inline |
| adjust_action_queue_time() (defined in player_t) | player_t | virtual |
| adjust_auto_attack(haste_type_e haste_type) (defined in player_t) | player_t | virtual |
| adjust_dynamic_cooldowns() (defined in player_t) | player_t | inlinevirtual |
| adjust_global_cooldown(haste_type_e haste_type) (defined in player_t) | player_t | virtual |
| agility() const (defined in player_t) | player_t | inline |
| alist_map (defined in player_t) | player_t | |
| analyze(sim_t &) (defined in player_t) | player_t | virtual |
| angelic_feather (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| anunds_last_breath (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| anunds_seared_shackles (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| apotheosis (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| archangel (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| archangel (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| arise() (defined in player_t) | player_t | virtual |
| arise_time (defined in player_t) | player_t | |
| armory_extensions(const std::string &, const std::string &, const std::string &, cache::behavior_e=cache::players()) (defined in player_t) | player_t | inlinevirtual |
| artifact (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| artifact_enabled() const (defined in player_t) | player_t | |
| artifact_overrides_str (defined in player_t) | player_t | |
| artifact_str (defined in player_t) | player_t | |
| assess_damage(school_e school, dmg_e dtype, action_state_t *s) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| assess_damage_imminent(school_e, dmg_e, action_state_t *) (defined in player_t) | player_t | virtual |
| assess_damage_imminent_pre_absorb(school_e, dmg_e, action_state_t *) (defined in player_t) | player_t | virtual |
| assess_heal(school_e, dmg_e, action_state_t *) (defined in player_t) | player_t | virtual |
| assessor_out_damage (defined in player_t) | player_t | |
| atonement (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| auspicious_spirits (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| auto_attack_multiplier (defined in player_t) | player_t | |
| autoUnshift (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| available() const (defined in player_t) | player_t | inlinevirtual |
| avg_item_level() const | player_t | |
| base (defined in player_t) | player_t | |
| base_chi_regen_per_second (defined in player_t) | player_t | |
| base_energy_regen_per_second (defined in player_t) | player_t | |
| base_focus_regen_per_second (defined in player_t) | player_t | |
| base_gcd (defined in player_t) | player_t | |
| base_movement_speed (defined in player_t) | player_t | |
| benediction (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| benefit_list (defined in player_t) | player_t | |
| benefits (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| binding_heal (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| body_and_soul (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| borrowed_time (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| borrowed_time (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| brain_lag (defined in player_t) | player_t | |
| brain_lag_stddev (defined in player_t) | player_t | |
| buff_list (defined in player_t) | player_t | |
| buffs (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| buffs (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| bugs (defined in player_t) | player_t | |
| cache (defined in player_t) | player_t | |
| calculate_time_to_bloodlust() (defined in player_t) | player_t | |
| callbacks (defined in player_t) | player_t | |
| callbacks_on_demise (defined in player_t) | player_t | |
| cast_delay_occurred (defined in player_t) | player_t | |
| cast_delay_reaction (defined in player_t) | player_t | |
| cast_pet() (defined in player_t) | player_t | inline |
| cast_pet() const (defined in player_t) | player_t | inline |
| castigation (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| chakra (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| change_position(position_e) (defined in player_t) | player_t | |
| channeling (defined in player_t) | player_t | |
| child_item_slot(const item_t &item) const (defined in player_t) | player_t | |
| choose_action_list (defined in player_t) | player_t | |
| circle_of_healing (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| clarity_of_will (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| clear_action_priority_lists() const (defined in player_t) | player_t | |
| clear_debuffs() (defined in player_t) | player_t | virtual |
| collect_resource_timeline_information() (defined in player_t) | player_t | |
| collected_data (defined in player_t) | player_t | |
| combat_begin() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| combat_begin(sim_t *) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| combat_end(sim_t *) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| combat_end() (defined in player_t) | player_t | virtual |
| combat_reach (defined in player_t) | player_t | |
| complete_healing (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| composite_armor() const (defined in player_t) | player_t | virtual |
| composite_armor_multiplier() const (defined in player_t) | player_t | virtual |
| composite_attack_power_multiplier() const (defined in player_t) | player_t | virtual |
| composite_attribute(attribute_e attr) const (defined in player_t) | player_t | virtual |
| composite_attribute_multiplier(attribute_e attr) const (defined in player_t) | player_t | virtual |
| composite_avoidance() const (defined in player_t) | player_t | virtual |
| composite_avoidance_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_block() const (defined in player_t) | player_t | virtual |
| composite_block_dr(double extra_block) const (defined in player_t) | player_t | |
| composite_block_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_block_reduction() const (defined in player_t) | player_t | virtual |
| composite_bonus_armor() const (defined in player_t) | player_t | virtual |
| composite_crit_avoidance() const (defined in player_t) | player_t | virtual |
| composite_crit_block() const (defined in player_t) | player_t | virtual |
| composite_damage_versatility() const (defined in player_t) | player_t | virtual |
| composite_damage_versatility_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_dodge() const (defined in player_t) | player_t | virtual |
| composite_dodge_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_expertise_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_heal_versatility() const (defined in player_t) | player_t | virtual |
| composite_heal_versatility_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_leech() const (defined in player_t) | player_t | virtual |
| composite_leech_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_mastery() const (defined in player_t) | player_t | virtual |
| composite_mastery_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_mastery_value() const (defined in player_t) | player_t | virtual |
| composite_melee_attack_power() const (defined in player_t) | player_t | virtual |
| composite_melee_crit_chance() const (defined in player_t) | player_t | virtual |
| composite_melee_crit_chance_multiplier() const (defined in player_t) | player_t | inlinevirtual |
| composite_melee_crit_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_melee_expertise(const weapon_t *w=nullptr) const (defined in player_t) | player_t | virtual |
| composite_melee_haste() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| composite_melee_haste_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_melee_hit() const (defined in player_t) | player_t | virtual |
| composite_melee_hit_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_melee_speed() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| composite_miss() const (defined in player_t) | player_t | virtual |
| composite_mitigation_multiplier(school_e) const (defined in player_t) | player_t | virtual |
| composite_mitigation_versatility() const (defined in player_t) | player_t | virtual |
| composite_mitigation_versatility_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_movement_speed() const (defined in player_t) | player_t | virtual |
| composite_parry() const (defined in player_t) | player_t | virtual |
| composite_parry_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_persistent_multiplier(school_e) const (defined in player_t) | player_t | inlinevirtual |
| composite_player_absorb_multiplier(const action_state_t *s) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| composite_player_critical_damage_multiplier(const action_state_t *s) const (defined in player_t) | player_t | virtual |
| composite_player_critical_healing_multiplier() const (defined in player_t) | player_t | virtual |
| composite_player_dd_multiplier(school_e, const action_t *=nullptr) const (defined in player_t) | player_t | inlinevirtual |
| composite_player_dh_multiplier(school_e) const (defined in player_t) | player_t | inlinevirtual |
| composite_player_heal_multiplier(const action_state_t *s) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| composite_player_multiplier(school_e school) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| composite_player_pet_damage_multiplier(const action_state_t *) const (defined in player_t) | player_t | virtual |
| composite_player_target_multiplier(player_t *t, school_e school) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| composite_player_td_multiplier(school_e, const action_t *a=nullptr) const (defined in player_t) | player_t | virtual |
| composite_player_th_multiplier(school_e school) const (defined in player_t) | player_t | virtual |
| composite_player_vulnerability(school_e) const (defined in player_t) | player_t | virtual |
| composite_ranged_crit_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_ranged_haste_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_ranged_hit_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_rating(rating_e rating) const (defined in player_t) | player_t | virtual |
| composite_rating_multiplier(rating_e) const (defined in player_t) | player_t | virtual |
| composite_run_speed() const (defined in player_t) | player_t | virtual |
| composite_speed_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_spell_crit_chance() const (defined in player_t) | player_t | virtual |
| composite_spell_crit_chance_multiplier() const (defined in player_t) | player_t | inlinevirtual |
| composite_spell_crit_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_spell_haste() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| composite_spell_haste_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_spell_hit() const (defined in player_t) | player_t | virtual |
| composite_spell_hit_rating() const (defined in player_t) | player_t | inlinevirtual |
| composite_spell_power(school_e school) const (defined in player_t) | player_t | virtual |
| composite_spell_power_multiplier() const (defined in player_t) | player_t | virtual |
| composite_spell_speed() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| compute_incoming_damage(timespan_t=timespan_t::from_seconds(5)) (defined in player_t) | player_t | |
| consumables (defined in player_t) | player_t | |
| contrition (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| convert_hybrid_stat(stat_e s) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| cooldown_list (defined in player_t) | player_t | |
| cooldown_tolerance() const (defined in player_t) | player_t | inline |
| cooldown_tolerance_ (defined in player_t) | player_t | |
| cooldowns (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| copy_action_priority_list(const std::string &old_list, const std::string &new_list) (defined in player_t) | player_t | |
| copy_from(player_t *source) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| cost_reduction_gain(school_e school, double amount, gain_t *g=nullptr, action_t *a=nullptr) (defined in player_t) | player_t | virtual |
| cost_reduction_loss(school_e school, double amount, action_t *a=nullptr) (defined in player_t) | player_t | virtual |
| create(sim_t *sim, const player_description_t &) (defined in player_t) | player_t | static |
| create_action(const std::string &name, const std::string &options) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| create_actions() (defined in player_t) | player_t | virtual |
| create_buffs() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| create_expression(action_t *a, const std::string &name_str) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| create_options() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| create_pet(const std::string &name, const std::string &type=std::string()) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| create_pets() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| create_player(sim_t *sim, const std::string &name, race_e r=RACE_NONE) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| create_proc_action(const std::string &name, const special_effect_t &effect) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | virtual |
| create_profile(save_e=SAVE_ALL) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| create_resource_expression(const std::string &name) (defined in player_t) | player_t | |
| create_special_effects() (defined in player_t) | player_t | virtual |
| create_talents_armory() (defined in player_t) | player_t | |
| create_talents_numbers() (defined in player_t) | player_t | |
| create_talents_wowhead() (defined in player_t) | player_t | |
| current (defined in player_t) | player_t | |
| current_attack_speed (defined in player_t) | player_t | |
| current_health() const (defined in player_t) | player_t | virtual |
| current_rating() const (defined in player_t) | player_t | inline |
| datacollection_begin() (defined in player_t) | player_t | virtual |
| datacollection_end() (defined in player_t) | player_t | virtual |
| DAY_TIME enum value (defined in player_t) | player_t | |
| dbc (defined in player_t) | player_t | |
| death_knight() (defined in module_t) | module_t | static |
| death_pct (defined in player_t) | player_t | |
| debuff (defined in actor_target_data_t) | actor_target_data_t | |
| debuffs (defined in player_t) | player_t | |
| def_dr (defined in player_t) | player_t | |
| default_level (defined in player_t) | player_t | static |
| default_target (defined in player_t) | player_t | |
| default_x_position (defined in player_t) | player_t | |
| default_y_position (defined in player_t) | player_t | |
| demise() (defined in player_t) | player_t | virtual |
| demon_hunter() (defined in module_t) | module_t | static |
| desperate_prayer (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| disable_hotfixes (defined in player_t) | player_t | |
| dismiss_pet(const std::string &name) (defined in player_t) | player_t | virtual |
| dispersion (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| divine_aegis (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| divine_providence (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| divine_star (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| divinity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| do_damage(action_state_t *) (defined in player_t) | player_t | virtual |
| do_dynamic_regen() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| dominant_mind (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| dot (defined in actor_target_data_t) | actor_target_data_t | |
| dot_list (defined in player_t) | player_t | |
| dots (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| dpr (defined in player_t) | player_t | |
| dps_convergence (defined in player_t) | player_t | |
| dps_convergence_error (defined in player_t) | player_t | |
| dps_plot_data (defined in player_t) | player_t | |
| druid() (defined in module_t) | module_t | static |
| dual_wield() const (defined in player_t) | player_t | inline |
| dynamic_cooldown_list (defined in player_t) | player_t | |
| dynamic_regen_pets (defined in player_t) | player_t | |
| echo_of_light (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| enchant (defined in player_t) | player_t | |
| enduring_renewal (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| enemy() (defined in module_t) | module_t | static |
| energy_regen_per_second() const (defined in player_t) | player_t | virtual |
| enlightenment (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| evangelism (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| event_counter (defined in actor_t) | actor_t | |
| event_stopwatch | actor_t | |
| execute_action() (defined in player_t) | player_t | virtual |
| executing (defined in player_t) | player_t | |
| find_action(const std::string &) const (defined in player_t) | player_t | |
| find_action_id(const std::string &name) (defined in player_t) | player_t | inline |
| find_action_priority_list(const std::string &name) const (defined in player_t) | player_t | |
| find_artifact_spell(const std::string &name, bool tokenized=false) const (defined in player_t) | player_t | |
| find_benefit(const std::string &name) const (defined in player_t) | player_t | |
| find_class_spell(const std::string &name, const std::string &token=std::string(), specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
| find_cooldown(const std::string &name) const (defined in player_t) | player_t | |
| find_dot(const std::string &name, player_t *source) const (defined in player_t) | player_t | |
| find_gain(const std::string &name) const (defined in player_t) | player_t | |
| find_item(const std::string &) (defined in player_t) | player_t | |
| find_mastery_spell(specialization_e s, const std::string &token=std::string(), uint32_t idx=0) const (defined in player_t) | player_t | |
| find_pet(const std::string &name) const (defined in player_t) | player_t | |
| find_pet_spell(const std::string &name, const std::string &token=std::string()) const (defined in player_t) | player_t | |
| find_proc(const std::string &name) const (defined in player_t) | player_t | |
| find_racial_spell(const std::string &name, const std::string &token=std::string(), race_e s=RACE_NONE) const (defined in player_t) | player_t | |
| find_sample_data(const std::string &name) const (defined in player_t) | player_t | |
| find_specialization_spell(const std::string &name, const std::string &token=std::string(), specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
| find_specialization_spell(unsigned spell_id, specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
| find_spell(const std::string &name, const std::string &token=std::string(), specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
| find_spell(unsigned int id, const std::string &token=std::string()) const (defined in player_t) | player_t | |
| find_stats(const std::string &name) const (defined in player_t) | player_t | |
| find_talent_spell(const std::string &name, const std::string &token=std::string(), specialization_e s=SPEC_NONE, bool name_tokenized=false, bool check_validity=true) const (defined in player_t) | player_t | |
| find_target_data(player_t *target) const (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| find_uptime(const std::string &name) const (defined in player_t) | player_t | |
| finish_moving() (defined in player_t) | player_t | inlinevirtual |
| first_cast (defined in player_t) | player_t | |
| focus_regen_per_second() const (defined in player_t) | player_t | virtual |
| focused_will (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| fortress_of_the_mind (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| gain_list (defined in player_t) | player_t | |
| gains (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| gcd_current_haste_value (defined in player_t) | player_t | |
| gcd_haste_type (defined in player_t) | player_t | |
| gcd_ready (defined in player_t) | player_t | |
| gear (defined in player_t) | player_t | |
| generate_insanity(double num_amount, gain_t *g, action_t *action) (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| get(player_e t) (defined in module_t) | module_t | inlinestatic |
| get(const std::string &n) (defined in module_t) | module_t | inlinestatic |
| get_action_id(const std::string &name) (defined in player_t) | player_t | inline |
| get_action_priority_list(const std::string &name, const std::string &comment=std::string()) (defined in player_t) | player_t | |
| get_active_dots(unsigned action_id) const (defined in player_t) | player_t | inline |
| get_attribute(attribute_e a) const (defined in player_t) | player_t | inline |
| get_benefit(const std::string &name) (defined in player_t) | player_t | |
| get_cooldown(const std::string &name) (defined in player_t) | player_t | |
| get_dot(const std::string &name, player_t *source) (defined in player_t) | player_t | |
| get_gain(const std::string &name) (defined in player_t) | player_t | |
| get_ground_aoe_distance(action_state_t &) const (defined in player_t) | player_t | |
| get_item_actions(const std::string &options=std::string()) (defined in player_t) | player_t | virtual |
| get_owner_or_self() const | player_t | inlinevirtual |
| get_owner_or_self() (defined in player_t) | player_t | inline |
| get_player_distance(const player_t &) const (defined in player_t) | player_t | |
| get_position_distance(double m=0, double v=0) const (defined in player_t) | player_t | |
| get_proc(const std::string &name) (defined in player_t) | player_t | |
| get_profession_actions() (defined in player_t) | player_t | virtual |
| get_racial_actions() (defined in player_t) | player_t | virtual |
| get_raw_dps(action_state_t *) (defined in player_t) | player_t | virtual |
| get_rppm(const std::string &name, const spell_data_t *data=spell_data_t::nil(), const item_t *item=nullptr) (defined in player_t) | player_t | |
| get_rppm(const std::string &name, double freq, double mod=1.0, rppm_scale_e s=RPPM_NONE) (defined in player_t) | player_t | |
| get_sample_data(const std::string &name) (defined in player_t) | player_t | |
| get_stats(const std::string &name, action_t *action=nullptr) (defined in player_t) | player_t | |
| get_target_data(player_t *target) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| get_uptime(const std::string &name) (defined in player_t) | player_t | |
| grace (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| guardian_angel (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| halo (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| halt() (defined in player_t) | player_t | virtual |
| has_shield_equipped() const (defined in player_t) | player_t | inline |
| has_t18_class_trinket() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| heal_enemy() (defined in module_t) | module_t | static |
| health_percentage() const (defined in player_t) | player_t | virtual |
| height (defined in player_t) | player_t | |
| holy_evangelism (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| hpr (defined in player_t) | player_t | |
| html_customsection(report::sc_html_stream &) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| hunter() (defined in module_t) | module_t | static |
| hymn_of_hope (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| id_str (defined in player_t) | player_t | |
| in_combat (defined in player_t) | player_t | |
| in_gcd() const (defined in player_t) | player_t | inline |
| incoming_damage (defined in player_t) | player_t | |
| index (defined in player_t) | player_t | |
| init(player_t *p) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| init() (defined in module_t) | module_t | inlinestatic |
| init() (defined in player_t) | player_t | virtual |
| init_absorb_priority() (defined in player_t) | player_t | virtual |
| init_action_list() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| init_actions() (defined in player_t) | player_t | virtual |
| init_artifact() (defined in player_t) | player_t | virtual |
| init_assessors() (defined in player_t) | player_t | virtual |
| init_base_stats() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| init_benefits() (defined in player_t) | player_t | virtual |
| init_character_properties() (defined in player_t) | player_t | |
| init_defense() (defined in player_t) | player_t | virtual |
| init_distance_targeting() (defined in player_t) | player_t | virtual |
| init_finished() (defined in player_t) | player_t | virtual |
| init_gains() (defined in player_t) | player_t | virtual |
| init_initial_stats() (defined in player_t) | player_t | virtual |
| init_items() (defined in player_t) | player_t | virtual |
| init_meta_gem() (defined in player_t) | player_t | virtual |
| init_position() (defined in player_t) | player_t | virtual |
| init_procs() (defined in player_t) | player_t | virtual |
| init_professions() (defined in player_t) | player_t | virtual |
| init_race() (defined in player_t) | player_t | virtual |
| init_resources(bool force) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| init_rng() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| init_scaling() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| init_special_effects() (defined in player_t) | player_t | virtual |
| init_spells() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| init_stats() (defined in player_t) | player_t | virtual |
| init_talents() (defined in player_t) | player_t | virtual |
| init_target() (defined in player_t) | player_t | virtual |
| init_uptimes() (defined in player_t) | player_t | virtual |
| init_use_item_actions(const std::string &append=std::string()) (defined in player_t) | player_t | virtual |
| init_use_profession_actions(const std::string &append=std::string()) (defined in player_t) | player_t | virtual |
| init_use_racial_actions(const std::string &append=std::string()) (defined in player_t) | player_t | virtual |
| init_weapon(weapon_t &) (defined in player_t) | player_t | virtual |
| initial (defined in player_t) | player_t | |
| initial_rating() const (defined in player_t) | player_t | inline |
| initialized (defined in player_t) | player_t | |
| inner_focus (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_auspicious_spirits (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_blessing (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_call_to_the_void (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_dispersion (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_drain (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_drain_stacks (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_mind_blast (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_mind_flay (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_mind_sear (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_mind_spike (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_mindbender (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_power_infusion (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_shadow_crash (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_shadow_word_death (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_shadow_word_pain_ondamage (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_shadow_word_pain_onhit (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_shadow_word_void (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_surrender_to_madness (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_vampiric_touch_ondamage (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_vampiric_touch_onhit (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_void_bolt (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| insanity_void_torrent (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| instant_absorb_list (defined in player_t) | player_t | |
| intellect() const (defined in player_t) | player_t | inline |
| interrupt() (defined in player_t) | player_t | virtual |
| invalidate_cache(cache_e c) (defined in player_t) | player_t | virtual |
| invert_scaling (defined in player_t) | player_t | |
| iridis_empowerment (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| is_add() const (defined in player_t) | player_t | inline |
| is_enemy() const (defined in player_t) | player_t | inline |
| is_moving() const (defined in player_t) | player_t | inline |
| is_my_pet(player_t *t) const (defined in player_t) | player_t | inline |
| is_pet() const (defined in player_t) | player_t | inline |
| is_sleeping() const (defined in player_t) | player_t | inline |
| item_cooldown (defined in player_t) | player_t | |
| items (defined in player_t) | player_t | |
| items_str (defined in player_t) | player_t | |
| iteration_absorb (defined in player_t) | player_t | |
| iteration_absorb_taken (defined in player_t) | player_t | |
| iteration_dmg (defined in player_t) | player_t | |
| iteration_dmg_taken (defined in player_t) | player_t | |
| iteration_executed_foreground_actions (defined in player_t) | player_t | |
| iteration_fight_length (defined in player_t) | player_t | |
| iteration_heal (defined in player_t) | player_t | |
| iteration_heal_taken (defined in player_t) | player_t | |
| iteration_pooling_time (defined in player_t) | player_t | |
| iteration_resource_gained (defined in player_t) | player_t | |
| iteration_resource_lost (defined in player_t) | player_t | |
| iteration_waiting_time (defined in player_t) | player_t | |
| karazhan_trinkets_paired (defined in player_t) | player_t | |
| last_cast (defined in player_t) | player_t | |
| last_foreground_action (defined in player_t) | player_t | |
| last_regen (defined in player_t) | player_t | |
| legacy_of_the_void (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| legendary_anunds_last_breath (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| legendary_anunds_last_breath_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| legendary_tank_cloak_cd (defined in player_t) | player_t | |
| legendary_zeks_exterminatus (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| legendary_zeks_exterminatus_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| level() const (defined in player_t) | player_t | virtual |
| light_of_the_naaru (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| lingering_insanity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| lingering_insanity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| madness (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mage() (defined in module_t) | module_t | static |
| main_hand_attack (defined in player_t) | player_t | |
| main_hand_weapon (defined in player_t) | player_t | |
| mana_regen_per_second() const (defined in player_t) | player_t | virtual |
| mangazas_madness (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mania (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| masochism (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mastery_coefficient() const (defined in player_t) | player_t | inline |
| mastery_spells (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| matching_gear (defined in player_t) | player_t | |
| matching_gear_multiplier(attribute_e attr) const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| max_health() const (defined in player_t) | player_t | virtual |
| meditation_disc (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| meditation_holy (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mental_fatigue (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mental_fortitude (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mental_instinct (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| merge(player_t &other) (defined in player_t) | player_t | virtual |
| meta_gem (defined in player_t) | player_t | |
| meta_gem_str (defined in player_t) | player_t | |
| min_gcd (defined in player_t) | player_t | |
| min_threshold_trigger() (defined in player_t) | player_t | |
| mind_blast (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mind_bomb (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mind_quickening (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mind_sear_on_hit_reset (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mind_sear_tick (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mindbender (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mindbender (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mindbender (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| mindbender (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| misery (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| modify_action (defined in player_t) | player_t | |
| modify_current_rating(rating_e stat, double amount) (defined in player_t) | player_t | |
| module_t(player_e t) (defined in module_t) | module_t | inline |
| monk() (defined in module_t) | module_t | static |
| mother_shahrazs_seduction (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| movement_direction() const (defined in player_t) | player_t | inlinevirtual |
| moving() (defined in player_t) | player_t | virtual |
| mysticism (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| naarus_discipline (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| name() const override (defined in player_t) | player_t | inlinevirtual |
| name_str (defined in actor_t) | actor_t | |
| NIGHT_TIME enum value (defined in player_t) | player_t | |
| no_action_list_provided (defined in player_t) | player_t | |
| noncopyable() (defined in noncopyable) | noncopyable | protected |
| noncopyable(noncopyable &&) (defined in noncopyable) | noncopyable | protected |
| noncopyable(const noncopyable &) (defined in noncopyable) | noncopyable | protected |
| normalize_by() const (defined in player_t) | player_t | virtual |
| off_gcd (defined in player_t) | player_t | |
| off_gcdactions (defined in player_t) | player_t | |
| off_hand_attack (defined in player_t) | player_t | |
| off_hand_weapon (defined in player_t) | player_t | |
| operator=(noncopyable &&) (defined in noncopyable) | noncopyable | protected |
| operator=(const noncopyable &) (defined in noncopyable) | noncopyable | protected |
| options (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| origin_str (defined in player_t) | player_t | |
| over_cap (defined in player_t) | player_t | |
| override_artifact(const std::vector< const artifact_power_data_t * > &powers, const std::string &override_str) (defined in player_t) | player_t | virtual |
| override_talent(std::string &override_str) (defined in player_t) | player_t | virtual |
| paladin() (defined in module_t) | module_t | static |
| parent (defined in player_t) | player_t | |
| parent_item_slot(const item_t &item) const (defined in player_t) | player_t | |
| parse_artifact_wowdb(const std::string &artifact_string) (defined in player_t) | player_t | |
| parse_artifact_wowhead(const std::string &artifact_string) (defined in player_t) | player_t | |
| parse_talents_armory(const std::string &talent_string) (defined in player_t) | player_t | |
| parse_talents_numbers(const std::string &talent_string) (defined in player_t) | player_t | |
| parse_talents_wowhead(const std::string &talent_string) (defined in player_t) | player_t | |
| party (defined in player_t) | player_t | |
| passive (defined in player_t) | player_t | |
| passive_modifier (defined in player_t) | player_t | |
| passive_movement_modifier() const (defined in player_t) | player_t | virtual |
| passive_values (defined in player_t) | player_t | |
| path_of_light (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| penance (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| pet_list (defined in player_t) | player_t | |
| pets (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| piety (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| player_t(sim_t *sim, player_e type, const std::string &name, race_e race_e) (defined in player_t) | player_t | |
| position() const (defined in player_t) | player_t | inline |
| position_str (defined in player_t) | player_t | |
| potion_used (defined in player_t) | player_t | |
| power_infusion (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| power_infusion (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| power_overwhelming (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| power_word_shield (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| power_word_solace (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| power_word_solace (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| pre_analyze_hook() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| precombat_action_list (defined in player_t) | player_t | |
| premonition (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| prev_gcd_actions (defined in player_t) | player_t | |
| priest (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| priest() (defined in module_t) | module_t | static |
| priest_fixed_time (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| priest_ignore_healing (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| priest_module_t() (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| priest_report_t(priest_t &player) (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| priest_t(sim_t *sim, const std::string &name, race_e r) (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| priest_td_t(player_t *target, priest_t &p) (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| primary_resource() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| primary_role() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| primary_tree_name() const (defined in player_t) | player_t | |
| priority_iteration_dmg (defined in player_t) | player_t | |
| proc_list (defined in player_t) | player_t | |
| procs (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| profession (defined in player_t) | player_t | |
| professions_str (defined in player_t) | player_t | |
| psychic_voice (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| purge_the_wicked (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| queueing (defined in player_t) | player_t | |
| quiet (defined in player_t) | player_t | |
| race (defined in player_t) | player_t | |
| race_str (defined in player_t) | player_t | |
| racials (defined in player_t) | player_t | |
| rapid_renewal (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| reaction_mean (defined in player_t) | player_t | |
| reaction_nu (defined in player_t) | player_t | |
| reaction_offset (defined in player_t) | player_t | |
| reaction_stddev (defined in player_t) | player_t | |
| ready_type (defined in player_t) | player_t | |
| readying (defined in player_t) | player_t | |
| reaper_of_souls (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| recalculate_resource_max(resource_e resource_type) (defined in player_t) | player_t | virtual |
| recent_cast() (defined in player_t) | player_t | |
| record_healing() const (defined in player_t) | player_t | inline |
| recreate_talent_str(talent_format_e format=TALENT_FORMAT_NUMBERS) (defined in player_t) | player_t | |
| reforge_plot_data (defined in player_t) | player_t | |
| regen(timespan_t periodicity=timespan_t::from_seconds(0.25)) (defined in player_t) | player_t | virtual |
| regen_caches (defined in player_t) | player_t | |
| regen_type (defined in player_t) | player_t | |
| region_str (defined in player_t) | player_t | |
| register_hotfixes() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| remove_active_dot(unsigned action_id) (defined in player_t) | player_t | inline |
| reperation (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| replace_spells() (defined in player_t) | player_t | virtual |
| report_extension (defined in player_t) | player_t | |
| report_information (defined in player_t) | player_t | |
| requires_data_collection() const (defined in player_t) | player_t | inlinevirtual |
| reset() (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| reset() override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| resource_available(resource_e resource_type, double cost) const (defined in player_t) | player_t | virtual |
| resource_gain(resource_e resource_type, double amount, gain_t *g=nullptr, action_t *a=nullptr) (defined in player_t) | player_t | virtual |
| resource_loss(resource_e resource_type, double amount, gain_t *g=nullptr, action_t *a=nullptr) (defined in player_t) | player_t | virtual |
| resource_threshold_trigger (defined in player_t) | player_t | |
| resource_thresholds (defined in player_t) | player_t | |
| resources (defined in player_t) | player_t | |
| restore_action_list (defined in player_t) | player_t | |
| rng() (defined in player_t) | player_t | inline |
| rng() const (defined in player_t) | player_t | inline |
| rogue() (defined in module_t) | module_t | static |
| role (defined in player_t) | player_t | |
| rppm (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| rppm_list (defined in player_t) | player_t | |
| rps_gain (defined in player_t) | player_t | |
| rps_loss (defined in player_t) | player_t | |
| sample_data_list (defined in player_t) | player_t | |
| sanlayn (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| scale_player (defined in player_t) | player_t | |
| scales_with (defined in player_t) | player_t | |
| scaling (defined in player_t) | player_t | |
| scaling_compare_error (defined in player_t) | player_t | |
| scaling_delta_dps (defined in player_t) | player_t | |
| scaling_error (defined in player_t) | player_t | |
| scaling_for_metric(scale_metric_e metric) const (defined in player_t) | player_t | |
| scaling_lag (defined in player_t) | player_t | |
| scaling_lag_error (defined in player_t) | player_t | |
| scaling_normalized (defined in player_t) | player_t | |
| scaling_stats (defined in player_t) | player_t | |
| schedule_ready(timespan_t delta_time=timespan_t::zero(), bool waiting=false) (defined in player_t) | player_t | virtual |
| schism (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| select_action(const action_priority_list_t &) (defined in player_t) | player_t | virtual |
| sequence_add(const action_t *a, const player_t *target, const timespan_t &ts) (defined in player_t) | player_t | |
| sequence_add_wait(const timespan_t &amount, const timespan_t &ts) (defined in player_t) | player_t | |
| serendipity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| serendipity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| serendipity_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| server_str (defined in player_t) | player_t | |
| sets (defined in player_t) | player_t | |
| shadow_covenant (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadow_crash (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadow_priest (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadow_t19_4p (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadow_word_death (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadow_word_void (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadow_word_void (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowfiend (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowfiend (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowform (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowform_state (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowy_apparition (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowy_apparition_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowy_apparitions (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowy_apparitions (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowy_insight (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowy_insight (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowy_insight (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowy_insight (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shadowy_insight_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shaman() (defined in module_t) | module_t | static |
| shield_discipline (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| shining_force (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| silence (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| sim (defined in actor_t) | actor_t | |
| source (defined in actor_pair_t) | actor_pair_t | |
| special_effects (defined in player_t) | player_t | |
| specialization() const (defined in player_t) | player_t | inline |
| specs (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| spells (defined in player_t) | player_t | |
| sphere_of_insanity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| sphere_of_insanity (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| spirit() const (defined in player_t) | player_t | inline |
| spirit_shell (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| stamina() const (defined in player_t) | player_t | inline |
| started_waiting (defined in player_t) | player_t | |
| stat_gain(stat_e stat, double amount, gain_t *g=nullptr, action_t *a=nullptr, bool temporary=false) (defined in player_t) | player_t | |
| stat_loss(stat_e stat, double amount, gain_t *g=nullptr, action_t *a=nullptr, bool temporary=false) (defined in player_t) | player_t | |
| stat_timelines (defined in player_t) | player_t | |
| static_init() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| stats_list (defined in player_t) | player_t | |
| strength() const (defined in player_t) | player_t | inline |
| strict_sequence (defined in player_t) | player_t | |
| stun() (defined in player_t) | player_t | virtual |
| summon_pet(const std::string &name, timespan_t duration=timespan_t::zero()) (defined in player_t) | player_t | virtual |
| surge_of_light (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| surge_of_light (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| surge_of_light_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| surrender_to_madness (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| surrender_to_madness (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| surrender_to_madness_death (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| t17_2pc_caster_mind_blast_reset (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| t17_2pc_caster_mind_blast_reset_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| t17_2pc_caster_mind_blast_reset_overflow_seconds (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| t17_4pc_holy (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| t17_4pc_holy_overflow (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| talent_overrides_str (defined in player_t) | player_t | |
| talent_points (defined in player_t) | player_t | |
| talents (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| talents_str (defined in player_t) | player_t | |
| tank_dummy_enemy() (defined in module_t) | module_t | static |
| target (defined in player_t) | player_t | |
| target (defined in actor_pair_t) | actor_pair_t | |
| target_demise() (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| target_mitigation(school_e, dmg_e, action_state_t *) override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| target_str (defined in player_t) | player_t | |
| taunt(player_t *) (defined in player_t) | player_t | inlinevirtual |
| teleport(double yards, timespan_t duration=timespan_t::zero()) (defined in player_t) | player_t | inlinevirtual |
| temporary_movement_modifier() const (defined in player_t) | player_t | virtual |
| the_penitent (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| the_twins_painful_touch (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| the_twins_painful_touch (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| time_to_move() const (defined in player_t) | player_t | inlinevirtual |
| time_to_percent(double percent) const (defined in player_t) | player_t | virtual |
| timeofday (defined in player_t) | player_t | |
| timeofday_e enum name (defined in player_t) | player_t | |
| timewalk (defined in player_t) | player_t | |
| tmi_debug_file_str (defined in player_t) | player_t | |
| tmi_enemy() (defined in module_t) | module_t | static |
| tmi_window (defined in player_t) | player_t | |
| total_gear (defined in player_t) | player_t | |
| total_reaction_time() (defined in player_t) | player_t | |
| trail_of_light (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| trigger_movement(double distance, movement_direction_e direction) (defined in player_t) | player_t | inlinevirtual |
| trigger_ready() (defined in player_t) | player_t | virtual |
| true_level (defined in player_t) | player_t | |
| twist_of_fate (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| twist_of_fate (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| type (defined in module_t) | module_t | |
| type (defined in player_t) | player_t | |
| update_movement(timespan_t duration) (defined in player_t) | player_t | inlinevirtual |
| uptime_list (defined in player_t) | player_t | |
| uptimes (defined in player_t) | player_t | |
| use_apl (defined in player_t) | player_t | |
| use_default_action_list (defined in player_t) | player_t | |
| valid() const override (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | inline |
| vampiric_embrace (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| vampiric_touch_health (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| variables (defined in player_t) | player_t | |
| verify_use_items() const (defined in player_t) | player_t | virtual |
| visited_apls_ (defined in player_t) | player_t | |
| void_bolt (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| void_eruption (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| void_eruption_both_dots (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| void_eruption_no_dots (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| void_eruption_only_shadow_word_pain (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| void_eruption_only_vampiric_touch (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| void_ray (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| void_ray (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| void_tendril (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| void_tendril (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| void_torrent (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| voidform (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| voidform (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| warlock() (defined in module_t) | module_t | static |
| warlords_unseeing_eye (defined in player_t) | player_t | |
| warlords_unseeing_eye_stats (defined in player_t) | player_t | |
| warrior() (defined in module_t) | module_t | static |
| world_lag (defined in player_t) | player_t | |
| world_lag_override (defined in player_t) | player_t | |
| world_lag_stddev (defined in player_t) | player_t | |
| world_lag_stddev_override (defined in player_t) | player_t | |
| x_position (defined in player_t) | player_t | |
| y_position (defined in player_t) | player_t | |
| zeks_exterminatus (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| zeks_exterminatus (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| zenkaram_iridis_anadem (defined in anonymous_namespace{sc_priest.cpp}::final) | anonymous_namespace{sc_priest.cpp}::final | |
| ~actor_t() (defined in actor_t) | actor_t | inlinevirtual |
| ~module_t() (defined in module_t) | module_t | inlinevirtual |
| ~player_report_extension_t() (defined in player_report_extension_t) | player_report_extension_t | inlinevirtual |
| ~player_t() (defined in player_t) | player_t | virtual |