SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
UTF8< CharType > Struct Template Reference

UTF-8 encoding. More...

#include <encodings.h>

Public Types

enum  { supportUnicode = 1 }
 
typedef CharType Ch
 

Static Public Member Functions

template<typename OutputStream >
static void Encode (OutputStream &os, unsigned codepoint)
 
template<typename OutputStream >
static void EncodeUnsafe (OutputStream &os, unsigned codepoint)
 
template<typename InputStream >
static bool Decode (InputStream &is, unsigned *codepoint)
 
template<typename InputStream , typename OutputStream >
static bool Validate (InputStream &is, OutputStream &os)
 
static unsigned char GetRange (unsigned char c)
 
template<typename InputByteStream >
static CharType TakeBOM (InputByteStream &is)
 
template<typename InputByteStream >
static Ch Take (InputByteStream &is)
 
template<typename OutputByteStream >
static void PutBOM (OutputByteStream &os)
 
template<typename OutputByteStream >
static void Put (OutputByteStream &os, Ch c)
 

Detailed Description

template<typename CharType = char>
struct UTF8< CharType >

UTF-8 encoding.

http://en.wikipedia.org/wiki/UTF-8 http://tools.ietf.org/html/rfc3629

Template Parameters
CharTypeCode unit for storing 8-bit UTF-8 data. Default is char.
Note
implements Encoding concept