|  | SimulationCraft
    SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm). | 
UTF-16 big endian encoding. More...
#include <encodings.h>
 
  
 | Static Public Member Functions | |
| template<typename InputByteStream > | |
| static CharType | TakeBOM (InputByteStream &is) | 
| template<typename InputByteStream > | |
| static CharType | Take (InputByteStream &is) | 
| template<typename OutputByteStream > | |
| static void | PutBOM (OutputByteStream &os) | 
| template<typename OutputByteStream > | |
| static void | Put (OutputByteStream &os, CharType c) | 
|  Static Public Member Functions inherited from UTF16< CharType > | |
| template<typename OutputStream > | |
| static void | Encode (OutputStream &os, unsigned codepoint) | 
| template<typename OutputStream > | |
| static void | EncodeUnsafe (OutputStream &os, unsigned codepoint) | 
| template<typename InputStream > | |
| static bool | Decode (InputStream &is, unsigned *codepoint) | 
| template<typename InputStream , typename OutputStream > | |
| static bool | Validate (InputStream &is, OutputStream &os) | 
| Additional Inherited Members | |
|  Public Types inherited from UTF16< CharType > | |
| enum | { supportUnicode = 1 } | 
| typedef CharType | Ch | 
|  Public Member Functions inherited from UTF16< CharType > | |
| RAPIDJSON_STATIC_ASSERT (sizeof(Ch) >=2) | |
UTF-16 big endian encoding.