SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
AutoUTF< CharType > Struct Template Reference

Dynamically select encoding according to stream's runtime-specified UTF encoding type. More...

#include <encodings.h>

Public Types

enum  { supportUnicode = 1 }
 
typedef CharType Ch
 

Static Public Member Functions

template<typename OutputStream >
static RAPIDJSON_FORCEINLINE void Encode (OutputStream &os, unsigned codepoint)
 
template<typename OutputStream >
static RAPIDJSON_FORCEINLINE void EncodeUnsafe (OutputStream &os, unsigned codepoint)
 
template<typename InputStream >
static RAPIDJSON_FORCEINLINE bool Decode (InputStream &is, unsigned *codepoint)
 
template<typename InputStream , typename OutputStream >
static RAPIDJSON_FORCEINLINE bool Validate (InputStream &is, OutputStream &os)
 

Detailed Description

template<typename CharType>
struct AutoUTF< CharType >

Dynamically select encoding according to stream's runtime-specified UTF encoding type.

Note
This class can be used with AutoUTFInputtStream and AutoUTFOutputStream, which provides GetType().