SimulationCraft 1007-01

for World of Warcraft 10.0.7.48838 Live (hotfix 2023-03-31/48838, git build efbdf0a2ca)

Current simulator hotfixes

Druid

Tag Spell / Effect Field Hotfixed Value DBC Value
Adjust bear thrash periodic damage spell level requirement
Thrash spell_level 11.00 18.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2022-11-14 Ebonbolt is slower than spell data suggests.
Ebonbolt prj_speed 20.00 30.00
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Warlock

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-01-08 Manually set secondary Malefic Rapture level requirement
Malefic Rapture spell_level 11.00 43.00

Table of Contents

Raid Summary

Raid Event List
0 heal,name=tank_heal,amount=48000,period=0.5,duration=0,player_if=role.tank

Additional Raid Information

T29_Death_Knight_Blood : 51448 dps, 33266 dtps, 18740 hps (8900 aps), 128.3k TMI, 89.2k ETMI

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
51447.8 51447.8 29.7 / 0.058% 5078.4 / 9.9% 4775.9
HPS HPS(e) HPS Error HPS Range HPR
9840.8 9840.8 27.4 / 0.279% 4747.7 / 48.2% 1083.3
APS APS Error APS Range APR
8899.7 26.8 / 0.301% 3336.1 / 37.5% 1083.3
DTPS DTPS Error DTPS Range   TMI TMI Error TMI Min TMI Max TMI Range   MSD Mean MSD Min MSD Max   Window Bin Size
33265.9 58.66 / 0.18% 10225 / 30.7%       128.3k 428 / 0.33% 73.3k 202.6k 75.8k / 59.1%       119.3% 58.8% 194.1%       6.00s 0.50s
RPS Out RPS In Primary Resource Waiting APM Active Skill
9.1 9.2 Runic Power 0.52% 59.8 100.0% 100%
TalentBoPAAAAAAAAAAAAAAAAAAAAAAACJRgkEJiEBJikIkkkEBAAAAAkIJBRSTiIBAAISSSCAAAA
Set Bonus

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
T29_Death_Knight_Blood 51448
auto_attack_mh 8282 16.1% 178.1 2.01sec 13949 6950 Direct 178.1 10631 21269 13949 31.2%

Stats Details: Auto Attack Mh

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 178.13 178.13 0.00 0.00 0.00 2.0070 0.0000 2484680.66 3549634.30 30.00% 6950.18 6950.18
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.81% 122.58 81 173 10631.39 6669 14188 10628.99 10062 11271 1303181 1861734 30.00%
crit 31.19% 55.55 27 85 21268.65 13337 28376 21263.49 19784 22697 1181500 1687900 30.00%

Action Details: Auto Attack Mh

  • id:0
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:3.60
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
Blood Boil 2913 5.7% 53.2 5.54sec 16420 15389 Direct 53.2 12519 25024 16420 31.2%

Stats Details: Blood Boil

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 53.21 53.21 0.00 0.00 0.00 1.0670 0.0000 873724.20 873724.20 0.00% 15388.70 15388.70
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.81% 36.62 21 53 12519.47 9934 16337 12517.35 11757 13243 458401 458401 0.00%
crit 31.19% 16.60 4 34 25023.76 19868 32674 25020.48 22530 27229 415323 415323 0.00%

Action Details: Blood Boil

  • id:50842
  • school:shadow
  • range:0.0
  • travel_speed:0.0000
  • radius:10.0
  • trigger_gcd:1.5000
  • gcd_type:spell_speed
  • min_gcd:0.7500
  • cooldown:7.500
  • cooldown hasted:true
  • charges:2
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:50842
  • name:Blood Boil
  • school:shadow
  • tooltip:
  • description:Deals {$s1=0} Shadow damage$?s212744[ to all enemies within {$=}A1 yds.][ and infects all enemies within {$=}A1 yds with Blood Plague. |Tinterface\icons\spell_deathknight_bloodplague.blp:24|t |cFFFFFFFFBlood Plague|r {[email protected]=A shadowy disease that drains {$=}o1 health from the target over {$d=24 seconds}. }]

Action Priority List

    drw_up
    [U]:17.25
  • if_expr:charges_fractional>=1.1&buff.hemostasis.stack<5
    standard
    [a]:12.58
  • if_expr:charges_fractional>=1.8&(buff.hemostasis.stack<=(5-spell_targets.blood_boil)|spell_targets.blood_boil>2)
    standard
    [c]:23.38
  • if_expr:charges_fractional>=1.1
Blood Draw 159 0.3% 1.4 182.56sec 33089 0 Direct 1.4 25286 50618 33088 30.8%

Stats Details: Blood Draw

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.43 1.43 0.00 0.00 0.00 0.0000 0.0000 47169.45 47169.45 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 69.20% 0.99 0 2 25285.72 21172 31920 19335.65 0 31920 24942 24942 0.00%
crit 30.80% 0.44 0 2 50618.32 42344 63839 20042.19 0 63839 22228 22228 0.00%

Action Details: Blood Draw

  • id:374606
  • school:shadow
  • range:0.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:180.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:374606
  • name:Blood Draw
  • school:shadow
  • tooltip:
  • description:{[email protected]=When you fall below {$s1=30}% health you drain {$374606s1=0} health from nearby enemies. Can only occur every {$374609d=180 seconds}.}
Blood Plague 2877 5.6% 55.0 5.45sec 15709 0 Periodic 120.4 5468 10934 7173 31.2% 98.7%

Stats Details: Blood Plague

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 54.97 0.00 120.39 120.39 53.97 0.0000 2.4600 863542.92 863542.92 0.00% 2915.75 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 68.81% 82.84 54 115 5467.81 1790 7359 5465.31 5057 5773 452950 452950 0.00%
crit 31.19% 37.55 15 62 10933.57 3580 14719 10928.36 9545 11766 410593 410593 0.00%

Action Details: Blood Plague

  • id:55078
  • school:shadow
  • range:50000.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.088220
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.18
  • dot_duration:24.00
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_PANDEMIC

Spelldata

  • id:55078
  • name:Blood Plague
  • school:shadow
  • tooltip:Draining {$=}w1 health from the target every {$t1=3} sec.
  • description:A shadowy disease that drains {$=}o1 health from the target over {$d=24 seconds}.
Broodkeeper's Blaze 1172 2.3% 8.9 29.88sec 39535 0 Periodic 24.5 10941 21894 14346 31.1% 16.3%

Stats Details: Broodkeepers Blaze

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 8.89 0.00 24.49 24.49 1.70 0.0000 2.0000 351399.89 351399.89 0.00% 7173.04 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 68.91% 16.88 2 40 10941.03 8788 11915 10937.92 9478 11915 184690 184690 0.00%
crit 31.09% 7.61 0 22 21893.58 17575 23830 21861.87 0 23830 166710 166710 0.00%

Action Details: Broodkeepers Blaze

  • id:394453
  • school:flamestrike
  • range:40.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:7252.16
  • base_td_mult:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:394453
  • name:Broodkeeper's Blaze
  • school:flamestrike
  • tooltip:Burning for 6 sec.
  • description:{[email protected]=Dealing Fire damage has a chance to ignite your enemies, burning them for an additional {$s1=1927} damage every {$s2=2} seconds. }
Death and Decay 1742 3.4% 26.2 11.51sec 19922 17860 Direct 335.7 1187 2374 1558 31.2%

Stats Details: Death And Decay

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 26.25 335.72 0.00 0.00 0.00 1.1155 0.0000 522911.65 522911.65 0.00% 17860.22 17860.22
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.78% 230.91 143 309 1187.21 987 1550 1186.94 1138 1236 274135 274135 0.00%
crit 31.22% 104.81 59 156 2373.52 1973 3099 2373.05 2266 2509 248777 248777 0.00%

Action Details: Death And Decay

  • id:43265
  • school:shadow
  • range:30.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:spell_speed
  • min_gcd:0.7500
  • cooldown:30.000
  • cooldown hasted:false
  • charges:2
  • base_recharge_multiplier:0.500
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:rune
  • base_cost:1.0
  • secondary_cost:0.0
  • energize_type:on_cast
  • energize_resource:runic_power
  • energize_amount:10.0

Spelldata

  • id:43265
  • name:Death and Decay
  • school:shadow
  • tooltip:
  • description:Corrupts the targeted ground, causing {$=}{{$341340m1=0}*11} Shadow damage over {$d=10 seconds} to targets within the area.{$?=}!c2[ While you remain within the area, your ][]{$?s223829=false}&!c2[Necrotic Strike and ][]{$?=}c1[ Heart Strike will hit up to {$188290m3=0} additional targets.]?s207311&!c2[ Clawing Shadows will hit up to {$=}{{$55090s4=8}-1} enemies near the target.]?!c2[ Scourge Strike will hit up to {$=}{{$55090s4=8}-1} enemies near the target.][ While you remain within the area, your Obliterate will hit up to {$315442s2=1} additional target.]

Action Priority List

    default
    [F]:26.25
  • if_expr:!death_and_decay.ticking&(talent.unholy_ground|talent.sanguine_ground|spell_targets.death_and_decay>3|buff.crimson_scourge.up)
    drw_up
    [S]:0.00
  • if_expr:!death_and_decay.ticking&(talent.sanguine_ground|talent.unholy_ground)
Death Strike 7769 15.1% 76.2 3.88sec 30586 28874 Direct 76.2 23319 46656 30587 31.1%

Stats Details: Death Strike

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 76.19 76.19 0.00 0.00 0.00 1.0593 0.0000 2330218.76 3328968.82 30.00% 28874.00 28874.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.86% 52.46 31 76 23319.18 17129 39212 23316.71 21836 24757 1223382 1747734 30.00%
crit 31.14% 23.72 6 46 46656.06 34258 78425 46646.79 41927 51469 1106836 1581235 30.00%

Action Details: Death Strike

  • id:49998
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:runic_power
  • base_cost:45.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00

Spelldata

  • id:49998
  • name:Death Strike
  • school:physical
  • tooltip:
  • description:Focuses dark power into a strike{$?s137006=false}[ with both weapons, that deals a total of {$=}{{$s1=0}+{$66188s1=0}}][ that deals {$s1=0}] Physical damage and heals you for {$=}{{$s2=25}}.2% of all damage taken in the last {$s4=5} sec, minimum {$=}{{$s3=7}}.1% of maximum health.

Action Priority List

    default
    [G]:76.19
  • if_expr:buff.coagulopathy.remains<=gcd|buff.icy_talons.remains<=gcd|runic_power>=variable.death_strike_dump_amount|runic_power.deficit<=variable.heart_strike_rp|target.time_to_die<10
    drw_up
    [T]:0.00
  • if_expr:runic_power.deficit<=variable.heart_strike_rp_drw|runic_power>=variable.death_strike_dump_amount
Death's Caress 28 0.1% 1.8 139.40sec 4655 4252 Direct 1.8 3536 7070 4657 31.7%

Stats Details: Deaths Caress

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.76 1.76 0.00 0.00 0.00 1.0949 0.0000 8193.09 8193.09 0.00% 4251.73 4251.73
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.26% 1.20 0 6 3535.87 3117 5518 2816.79 0 5058 4245 4245 0.00%
crit 31.74% 0.56 0 4 7070.36 6235 10411 3276.02 0 10411 3948 3948 0.00%

Action Details: Deaths Caress

  • id:195292
  • school:shadow
  • range:30.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:spell_speed
  • min_gcd:0.7500
  • cooldown:6.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:rune
  • base_cost:1.0
  • secondary_cost:0.0
  • energize_type:on_cast
  • energize_resource:runic_power
  • energize_amount:10.0

Spelldata

  • id:195292
  • name:Death's Caress
  • school:shadow
  • tooltip:
  • description:Reach out with necrotic tendrils, dealing {$s1=0} Shadow damage and applying Blood Plague to your target and generating {$s3=2} Bone Shield charges. |Tinterface\icons\spell_deathknight_bloodplague.blp:24|t |cFFFFFFFFBlood Plague|r {[email protected]=A shadowy disease that drains {$=}o1 health from the target over {$d=24 seconds}. }

Action Priority List

    default
    [E]:1.23
  • if_expr:!buff.bone_shield.up
    drw_up
    [P]:0.00
  • if_expr:(buff.bone_shield.remains<=4|(buff.bone_shield.stack<variable.bone_shield_refresh_value+1))&runic_power.deficit>10&rune.time_to_3>gcd
    standard
    [X]:0.53
  • if_expr:(buff.bone_shield.remains<=4|(buff.bone_shield.stack<variable.bone_shield_refresh_value+1))&runic_power.deficit>10&!(talent.insatiable_blade&cooldown.dancing_rune_weapon.remains<buff.bone_shield.remains)&!talent.consumption.enabled&!talent.blooddrinker.enabled&rune.time_to_3>gcd
Heart Strike 3703 7.2% 75.2 3.88sec 14776 13873 Direct 75.2 11266 22543 14776 31.1%

Stats Details: Heart Strike

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 75.19 75.19 0.00 0.00 0.00 1.0651 0.0000 1110988.49 1587166.89 30.00% 13872.79 13872.79
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.87% 51.78 29 75 11265.93 7627 15678 11267.69 10481 12105 583389 833434 30.00%
crit 31.13% 23.40 9 42 22542.59 15254 31357 22547.56 20164 24910 527600 753733 30.00%

Action Details: Heart Strike

  • id:206930
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:2
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:rune
  • base_cost:1.0
  • secondary_cost:0.0
  • energize_type:on_cast
  • energize_resource:runic_power
  • energize_amount:15.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00

Spelldata

  • id:206930
  • name:Heart Strike
  • school:physical
  • tooltip:Movement speed reduced by {$s5=20}%.
  • description:Instantly strike the target and 1 other nearby enemy, causing {$s2=0} Physical damage, and reducing enemies' movement speed by {$s5=20}% for {$d=8 seconds}{$?s316575=true}[ |cFFFFFFFFGenerates {$s3=5} bonus Runic Power][]{$?s221536=true}[, plus {$=}{{$210738s1=0}/10} Runic Power per additional enemy struck][].|r

Action Priority List

    drw_up
    [V]:17.49
  • if_expr:rune.time_to_2<gcd|runic_power.deficit>=variable.heart_strike_rp_drw
    standard
    [b]:35.08
  • if_expr:rune.time_to_4<gcd
    standard
    [d]:22.61
  • if_expr:(rune>1&(rune.time_to_3<gcd|buff.bone_shield.stack>7))
Lingering Frostspark 731 1.4% 16.7 17.08sec 13132 0 Periodic 108.4 1543 3088 2023 31.1% 44.5%

Stats Details: Lingering Frostspark

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 16.70 0.00 108.43 108.43 6.50 0.0000 1.2318 219314.50 219314.50 0.00% 1642.03 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 68.93% 74.74 29 131 1542.66 3 1648 1542.10 1449 1614 115297 115297 0.00%
crit 31.07% 33.69 10 67 3087.77 8 3296 3086.83 2658 3280 104017 104017 0.00%

Action Details: Lingering Frostspark

  • id:370794
  • school:frostfire
  • range:50.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:1254.14
  • base_td_mult:1.00
  • dot_duration:10.00
  • base_tick_time:2.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:370794
  • name:Lingering Frostspark
  • school:frostfire
  • tooltip:Suffering {$=}w1 Frostfire damage every {$t1=2} sec. Will explode in a cold sleet upon death.
  • description:{[email protected]=Your spells and abilities have a chance to inflict a Lingering Frostspark, dealing {$=}{{$370794s1=577}*({$370794d=10 seconds}/{$370794t1=2}+1)} Frostfire damage over {$370794d=10 seconds}. Enemies that die while under this effect will explode, leaving a cold sleet for {$386625d=8 seconds} that slows enemies by {$386625s1=50}%. }
Manic Grieftorch 4087 7.9% 26.8 9.35sec 45203 0 Direct 26.8 34457 68929 45203 31.2%

Stats Details: Manic Grieftorch

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 26.80 26.80 0.00 0.00 0.00 0.0000 0.0000 1211577.78 1211577.78 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.83% 18.45 7 26 34456.91 33444 36277 34455.92 33444 35923 635633 635633 0.00%
crit 31.17% 8.36 1 18 68929.00 66889 72554 68919.31 66889 72554 575945 575945 0.00%

Action Details: Manic Grieftorch

  • id:382135
  • school:fire
  • range:40.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:27599.74
  • base_dd_max:27599.74
  • base_dd_mult:1.00

Spelldata

  • id:382135
  • name:Manic Grieftorch
  • school:fire
  • tooltip:
  • description:Channel for 2 seconds, unleashing a furious volley of flame around your target, dealing [A Lot] fire damage. Whenever an allied player dies, this cooldown is reduced by 90 seconds.
Marrowrend 598 1.2% 11.8 25.85sec 15265 14550 Direct 11.8 11626 23281 15265 31.2%

Stats Details: Marrowrend

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 11.76 11.76 0.00 0.00 0.00 1.0492 0.0000 179455.18 256371.08 30.00% 14549.63 14549.63
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.78% 8.09 1 15 11626.31 7898 16237 11632.42 8372 13643 93998 134287 30.00%
crit 31.22% 3.67 0 12 23281.36 15797 32473 22909.12 0 32473 85457 122084 29.51%

Action Details: Marrowrend

  • id:195182
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:rune
  • base_cost:2.0
  • secondary_cost:0.0
  • energize_type:on_cast
  • energize_resource:runic_power
  • energize_amount:20.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00

Spelldata

  • id:195182
  • name:Marrowrend
  • school:physical
  • tooltip:
  • description:Smash the target, dealing {$s2=0} Physical damage and generating {$s3=3} charges of Bone Shield. |Tinterface\icons\ability_deathknight_boneshield.blp:24|t |cFFFFFFFFBone Shield|r {[email protected]=Surrounds you with a barrier of whirling bones, increasing Armor by {$=}{{$s1=70}*{$=}STR/100}{$?s316746=true}[, and your Haste by {$s4=0}%][]. Each melee attack against you consumes a charge. Lasts {$d=30 seconds} or until all charges are consumed.}

Action Priority List

    drw_up
    [Q]:5.04
  • if_expr:(buff.bone_shield.remains<=4|buff.bone_shield.stack<variable.bone_shield_refresh_value)&runic_power.deficit>20
    standard
    [Y]:6.72
  • if_expr:(buff.bone_shield.remains<=4|buff.bone_shield.stack<variable.bone_shield_refresh_value)&runic_power.deficit>20&!(talent.insatiable_blade&cooldown.dancing_rune_weapon.remains<buff.bone_shield.remains)
Sacrificial Pact (_damage) 136 0.3% 2.0 134.66sec 20837 0 Direct 2.0 15825 31653 20838 31.7%

Stats Details: Sacrificial Pact Damage

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.96 1.96 0.00 0.00 0.00 0.0000 0.0000 40846.78 40846.78 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.33% 1.34 0 3 15824.90 13233 19950 13434.63 0 19950 21198 21198 0.00%
crit 31.67% 0.62 0 3 31653.31 26465 39899 16050.31 0 39899 19649 19649 0.00%

Action Details: Sacrificial Pact Damage

  • id:327611
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • reduced_aoe_targets:8
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:327611
  • name:Sacrificial Pact
  • school:shadow
  • tooltip:
  • description:{[email protected]=Sacrifice your ghoul to deal {$327611s1=0} Shadow damage to all nearby enemies and heal for {$s1=25}% of your maximum health. Deals reduced damage beyond {$327611s2=8} targets.}
Shattering Bone 2417 4.7% 41.5 7.06sec 17456 0 Direct 41.5 13312 26602 17456 31.2%

Stats Details: Shattering Bone

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 41.53 41.53 0.00 0.00 0.00 0.0000 0.0000 724978.09 724978.09 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.82% 28.58 15 48 13312.11 2386 60323 13315.99 6996 20473 380479 380479 0.00%
crit 31.18% 12.95 2 28 26602.01 4771 120647 26577.78 9022 55221 344499 344499 0.00%

Action Details: Shattering Bone

  • id:377642
  • school:shadow
  • range:0.0
  • travel_speed:0.0000
  • radius:10.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:377642
  • name:Shattering Bone
  • school:shadow
  • tooltip:
  • description:{[email protected]=When Bone Shield is consumed it shatters dealing {$s3=0} shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.}
Slicing Maelstrom 3961 7.7% 19.6 12.13sec 60726 0 Direct 19.6 46326 92683 60724 31.1%

Stats Details: Slicing Maelstrom

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 19.56 19.56 0.00 0.00 0.00 0.0000 0.0000 1187627.34 1696653.74 30.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.94% 13.48 3 21 46326.10 38600 52336 46326.24 41052 52098 624592 892298 30.00%
crit 31.06% 6.07 0 14 92682.54 77200 104673 92441.38 0 104673 563035 804356 29.93%

Action Details: Slicing Maelstrom

  • id:214985
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:true
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:45508.45
  • base_dd_max:45508.45
  • base_dd_mult:1.00

Spelldata

  • id:214985
  • name:Slicing Maelstrom
  • school:physical
  • tooltip:Causing {$=}w1 Physical damage to nearby enemies every {$t1=0} sec.
  • description:{[email protected]=A Slicing Maelstrom surrounds you, inflicting {$=}{7*{$214985s1=20291}} Physical damage to nearby enemies over {$d=6 seconds}.}
Soul Reaper 535 (2852) 1.0% (5.6%) 15.0 7.11sec 57006 50744 Direct 15.0 (30.0) 8184 16370 10698 30.7% (30.9%)

Stats Details: Soul Reaper

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 15.02 15.02 0.00 0.00 0.00 1.1234 0.0000 160699.79 160699.79 0.00% 50744.47 50744.47
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 69.30% 10.41 3 17 8184.27 6599 10852 8176.97 7304 8906 85202 85202 0.00%
crit 30.70% 4.61 0 13 16370.24 13197 21704 16248.06 0 21210 75498 75498 0.00%

Action Details: Soul Reaper

  • id:343294
  • school:shadowfrost
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:6.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:rune
  • base_cost:1.0
  • secondary_cost:0.0
  • energize_type:on_cast
  • energize_resource:runic_power
  • energize_amount:10.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.03
  • dot_duration:5.00
  • base_tick_time:5.00
  • hasted_ticks:false
  • dot_behavior:DOT_EXTEND

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00

Spelldata

  • id:343294
  • name:Soul Reaper
  • school:shadowfrost
  • tooltip:Afflicted by Soul Reaper, if the target is below {$s3=35}% health this effect will explode dealing an additional {$343295s1=0} Shadowfrost damage.
  • description:Strike an enemy for {$s1=0} Shadowfrost damage and afflict the enemy with Soul Reaper. After {$d=5 seconds}, if the target is below {$s3=35}% health this effect will explode dealing an additional {$343295s1=0} Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.

Action Priority List

    drw_up
    [R]:3.70
  • if_expr:active_enemies=1&target.time_to_pct_35<5&target.time_to_die>(dot.soul_reaper.remains+5)
    standard
    [Z]:11.32
  • if_expr:active_enemies=1&target.time_to_pct_35<5&target.time_to_die>(dot.soul_reaper.remains+5)
    Soul Reaper (_execute) 2317 4.5% 15.0 7.12sec 46331 0 Direct 15.0 35322 70606 46331 31.2%

Stats Details: Soul Reaper Execute

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 15.02 15.02 0.00 0.00 0.00 0.0000 0.0000 695663.86 695663.86 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.80% 10.33 2 17 35322.18 29394 41458 35290.99 31956 37909 364899 364899 0.00%
crit 31.20% 4.68 0 13 70606.36 58788 82917 70337.45 0 81030 330764 330764 0.00%

Action Details: Soul Reaper Execute

  • id:343295
  • school:shadowfrost
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:343295
  • name:Soul Reaper
  • school:shadowfrost
  • tooltip:
  • description:{[email protected]=Strike an enemy for {$s1=0} Shadowfrost damage and afflict the enemy with Soul Reaper. After {$d=5 seconds}, if the target is below {$s3=35}% health this effect will explode dealing an additional {$343295s1=0} Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.}
pet - ghoul 3260 / 1748
Claw 1061 1.1% 58.2 4.79sec 2933 2933 Direct 58.2 2236 4472 2933 31.1%

Stats Details: Claw

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 58.17 58.17 0.00 0.00 0.00 1.0000 0.0000 170576.04 243686.28 30.00% 2932.62 2932.62
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.85% 40.05 21 57 2236.19 1850 2870 2236.98 2089 2372 89554 127938 30.00%
crit 31.15% 18.12 5 32 4472.01 3700 5740 4473.47 4103 4918 81022 115748 30.00%

Action Details: Claw

  • id:91776
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:energy
  • base_cost:40.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:91776
  • name:Claw
  • school:physical
  • tooltip:
  • description:Claw the enemy, dealing {$=}<damage> Physical damage.

Action Priority List

    default
    [ ]:58.17
  • if_expr:energy>70
Gnaw 2 0.0% 2.9 120.55sec 104 104 Direct 2.9 79 159 104 31.0%

Stats Details: Gnaw

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.92 2.92 0.00 0.00 0.00 1.0000 0.0000 303.29 433.28 30.00% 104.01 104.01
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 69.04% 2.01 0 3 79.37 65 93 76.86 0 93 160 228 29.05%
crit 30.96% 0.90 0 3 158.85 131 186 105.28 0 186 143 205 19.88%

Action Details: Gnaw

  • id:91800
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:90.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:91800
  • name:Gnaw
  • school:physical
  • tooltip:Stunned.
  • description:Bite and tear at a target's limbs, stunning it for {$d=1 second} and dealing damage.

Action Priority List

    default
    [ ]:2.92
main_hand 2197 2.3% 108.5 2.54sec 3258 2430 Direct 108.5 2486 4971 3258 31.1%

Stats Details: Main Hand

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 108.50 108.50 0.00 0.00 0.00 1.3408 0.0000 353505.03 505020.06 30.00% 2430.14 2430.14
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.92% 74.77 44 101 2485.77 2055 3189 2486.76 2332 2622 185863 265525 30.00%
crit 31.08% 33.73 14 56 4970.74 4111 6378 4973.04 4563 5356 167642 239495 30.00%

Action Details: Main Hand

  • id:0
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
pet - dancing_rune_weapon 8903 / 2470
Blood Boil 1101 0.6% 17.2 16.67sec 5309 0 Direct 17.2 4055 8106 5309 31.0%

Stats Details: Blood Boil

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 17.25 17.25 0.00 0.00 0.00 0.0000 0.0000 91577.12 91577.12 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 69.03% 11.91 4 21 4054.85 3311 5137 4053.73 3547 4458 48283 48283 0.00%
crit 30.97% 5.34 0 14 8105.59 6623 10275 8080.56 0 9473 43294 43294 0.00%

Action Details: Blood Boil

  • id:50842
  • school:shadow
  • range:0.0
  • travel_speed:0.0000
  • radius:10.0
  • trigger_gcd:1.5000
  • gcd_type:spell_speed
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:true
  • charges:2
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.000000
  • weapon_multiplier:0.00

Spelldata

  • id:50842
  • name:Blood Boil
  • school:shadow
  • tooltip:
  • description:Deals {$s1=0} Shadow damage$?s212744[ to all enemies within {$=}A1 yds.][ and infects all enemies within {$=}A1 yds with Blood Plague. |Tinterface\icons\spell_deathknight_bloodplague.blp:24|t |cFFFFFFFFBlood Plague|r {[email protected]=A shadowy disease that drains {$=}o1 health from the target over {$d=24 seconds}. }]
Blood Plague 2059 1.1% 17.3 16.64sec 9917 0 Periodic 82.5 1587 3173 2079 31.0% 65.6%

Stats Details: Blood Plague

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 17.28 0.00 82.45 82.45 12.00 0.0000 2.3878 171419.64 171419.64 0.00% 870.69 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 68.96% 56.86 35 89 1586.63 0 2314 1585.65 1038 1831 90209 90209 0.00%
crit 31.04% 25.60 7 47 3172.93 1 4628 3170.80 1911 3811 81211 81211 0.00%

Action Details: Blood Plague

  • id:55078
  • school:shadow
  • range:50000.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.088220
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.18
  • dot_duration:24.00
  • base_tick_time:2.46
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_PANDEMIC

Weapon

  • normalized:false
  • weapon_power_mod:0.000000
  • weapon_multiplier:0.00

Spelldata

  • id:55078
  • name:Blood Plague
  • school:shadow
  • tooltip:Draining {$=}w1 health from the target every {$t1=3} sec.
  • description:A shadowy disease that drains {$=}o1 health from the target over {$d=24 seconds}.
Death Strike 2451 1.3% 25.9 10.96sec 7855 0 Direct 25.9 5991 11976 7855 31.1%

Stats Details: Death Strike

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 25.94 25.94 0.00 0.00 0.00 0.0000 0.0000 203773.07 291111.81 30.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.86% 17.87 7 28 5991.24 4568 9640 5990.26 5382 6674 107033 152908 30.00%
crit 31.14% 8.08 0 18 11975.99 9136 19730 11972.05 0 15562 96740 138204 30.00%

Action Details: Death Strike

  • id:49998
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:runic_power
  • base_cost:45.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00

Spelldata

  • id:49998
  • name:Death Strike
  • school:physical
  • tooltip:
  • description:Focuses dark power into a strike{$?s137006=false}[ with both weapons, that deals a total of {$=}{{$s1=0}+{$66188s1=0}}][ that deals {$s1=0}] Physical damage and heals you for {$=}{{$s2=25}}.2% of all damage taken in the last {$s4=5} sec, minimum {$=}{{$s3=7}}.1% of maximum health.
Death's Caress 1 0.0% 0.0 59.02sec 1857 0 Direct 0.0 1365 2738 1857 35.8%

Stats Details: Deaths Caress

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.04 0.04 0.00 0.00 0.00 0.0000 0.0000 66.37 66.37 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 64.18% 0.02 0 2 1365.32 1118 1696 31.14 0 1696 31 31 0.00%
crit 35.82% 0.01 0 1 2738.11 2237 3309 35.05 0 3309 35 35 0.00%

Action Details: Deaths Caress

  • id:195292
  • school:shadow
  • range:30.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:spell_speed
  • min_gcd:0.7500
  • cooldown:6.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:rune
  • base_cost:1.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.000000
  • weapon_multiplier:0.00

Spelldata

  • id:195292
  • name:Death's Caress
  • school:shadow
  • tooltip:
  • description:Reach out with necrotic tendrils, dealing {$s1=0} Shadow damage and applying Blood Plague to your target and generating {$s3=2} Bone Shield charges. |Tinterface\icons\spell_deathknight_bloodplague.blp:24|t |cFFFFFFFFBlood Plague|r {[email protected]=A shadowy disease that drains {$=}o1 health from the target over {$d=24 seconds}. }
Heart Strike 868 0.5% 17.5 16.09sec 4116 0 Direct 17.5 3139 6277 4116 31.1%

Stats Details: Heart Strike

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 17.49 17.49 0.00 0.00 0.00 0.0000 0.0000 72004.88 102866.74 30.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.86% 12.05 3 25 3139.03 2542 3944 3139.29 2758 3478 37816 54024 30.00%
crit 31.14% 5.45 0 14 6276.74 5085 7889 6271.28 0 7232 34189 48843 29.97%

Action Details: Heart Strike

  • id:228645
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:2
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:rune
  • base_cost:1.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00

Spelldata

  • id:228645
  • name:Heart Strike
  • school:physical
  • tooltip:Movement speed reduced by {$s5=20}%.
  • description:Instantly strike the target and 1 other nearby enemy, causing {$s2=0} Physical damage, and reducing enemies' movement speed by {$s5=20}% for {$d=8 seconds}. |cFFFFFFFFGenerates {$s3=5} bonus Runic Power{$?s221536=true}[, plus {$s4=2} Runic Power per additional enemy struck][].|r
main_hand 1539 0.8% 34.1 8.30sec 3753 1642 Direct 34.1 2865 5730 3753 31.0%

Stats Details: Main Hand

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 34.11 34.11 0.00 0.00 0.00 2.2861 0.0000 128006.77 182871.48 30.00% 1641.76 1641.76
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 69.00% 23.53 10 37 2865.00 2331 3617 2864.10 2609 3088 67419 96315 30.00%
crit 31.00% 10.57 1 23 5730.22 4663 7234 5728.67 5006 6351 60588 86557 30.00%

Action Details: Main Hand

  • id:0
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:3.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
Marrowrend 256 0.1% 5.0 63.66sec 4233 0 Direct 5.0 3237 6479 4233 30.7%

Stats Details: Marrowrend

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.04 5.04 0.00 0.00 0.00 0.0000 0.0000 21330.78 30473.31 30.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 69.28% 3.49 0 6 3237.34 2633 4085 3221.45 0 3766 11302 16145 29.87%
crit 30.72% 1.55 0 6 6479.21 5266 8169 5409.99 0 8169 10029 14328 25.06%

Action Details: Marrowrend

  • id:195182
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:rune
  • base_cost:2.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00

Spelldata

  • id:195182
  • name:Marrowrend
  • school:physical
  • tooltip:
  • description:Smash the target, dealing {$s2=0} Physical damage and generating {$s3=3} charges of Bone Shield. |Tinterface\icons\ability_deathknight_boneshield.blp:24|t |cFFFFFFFFBone Shield|r {[email protected]=Surrounds you with a barrier of whirling bones, increasing Armor by {$=}{{$s1=70}*{$=}STR/100}{$?s316746=true}[, and your Haste by {$s4=0}%][]. Each melee attack against you consumes a charge. Lasts {$d=30 seconds} or until all charges are consumed.}
Soul Reaper 156 (175) 0.1% (0.3%) 3.7 21.36sec 14213 0 Direct 3.7 (6.2) 2698 5394 3541 31.3% (31.3%)

Stats Details: Soul Reaper

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 3.70 3.70 0.00 0.00 0.00 0.0000 0.0000 13110.03 13110.03 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.73% 2.54 0 8 2698.46 2200 3413 2626.92 0 3335 6866 6866 0.00%
crit 31.27% 1.16 0 6 5393.68 4399 6825 3954.24 0 6825 6244 6244 0.00%

Action Details: Soul Reaper

  • id:343294
  • school:shadowfrost
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:6.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:rune
  • base_cost:1.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.03
  • dot_duration:5.00
  • base_tick_time:5.00
  • hasted_ticks:false
  • dot_behavior:DOT_EXTEND

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00

Spelldata

  • id:343294
  • name:Soul Reaper
  • school:shadowfrost
  • tooltip:Afflicted by Soul Reaper, if the target is below {$s3=35}% health this effect will explode dealing an additional {$343295s1=0} Shadowfrost damage.
  • description:Strike an enemy for {$s1=0} Shadowfrost damage and afflict the enemy with Soul Reaper. After {$d=5 seconds}, if the target is below {$s3=35}% health this effect will explode dealing an additional {$343295s1=0} Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
    Soul Reaper (_execute) 470 0.3% 2.5 33.23sec 15769 0 Direct 2.5 12022 23993 15770 31.3%

Stats Details: Soul Reaper Execute

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.51 2.51 0.00 0.00 0.00 0.0000 0.0000 39508.60 39508.60 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.69% 1.72 0 5 12021.56 9798 15201 10907.60 0 15201 20690 20690 0.00%
crit 31.31% 0.78 0 4 23992.64 19596 30403 14087.85 0 30403 18819 18819 0.00%

Action Details: Soul Reaper Execute

  • id:343295
  • school:shadowfrost
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.000000
  • weapon_multiplier:0.00

Spelldata

  • id:343295
  • name:Soul Reaper
  • school:shadowfrost
  • tooltip:
  • description:{[email protected]=Strike an enemy for {$s1=0} Shadowfrost damage and afflict the enemy with Soul Reaper. After {$d=5 seconds}, if the target is below {$s3=35}% health this effect will explode dealing an additional {$343295s1=0} Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.}
pet - everlasting_bond 8905 / 2470
Blood Boil 1104 0.6% 17.2 16.67sec 5324 0 Direct 17.2 4055 8105 5324 31.3%

Stats Details: Blood Boil

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 17.25 17.25 0.00 0.00 0.00 0.0000 0.0000 91832.05 91832.05 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.67% 11.84 4 22 4055.03 3311 5137 4054.21 3615 4500 48029 48029 0.00%
crit 31.33% 5.40 0 14 8104.87 6623 10275 8080.70 0 9419 43804 43804 0.00%

Action Details: Blood Boil

  • id:50842
  • school:shadow
  • range:0.0
  • travel_speed:0.0000
  • radius:10.0
  • trigger_gcd:1.5000
  • gcd_type:spell_speed
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:true
  • charges:2
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.000000
  • weapon_multiplier:0.00

Spelldata

  • id:50842
  • name:Blood Boil
  • school:shadow
  • tooltip:
  • description:Deals {$s1=0} Shadow damage$?s212744[ to all enemies within {$=}A1 yds.][ and infects all enemies within {$=}A1 yds with Blood Plague. |Tinterface\icons\spell_deathknight_bloodplague.blp:24|t |cFFFFFFFFBlood Plague|r {[email protected]=A shadowy disease that drains {$=}o1 health from the target over {$d=24 seconds}. }]
Blood Plague 2059 1.1% 17.3 16.64sec 9918 0 Periodic 82.5 1586 3175 2079 31.0% 65.6%

Stats Details: Blood Plague

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 17.28 0.00 82.45 82.45 12.00 0.0000 2.3878 171421.04 171421.04 0.00% 870.70 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 68.98% 56.87 33 85 1586.10 0 2314 1585.06 1038 1844 90208 90208 0.00%
crit 31.02% 25.58 8 47 3175.29 1 4628 3173.73 1896 3741 81213 81213 0.00%

Action Details: Blood Plague

  • id:55078
  • school:shadow
  • range:50000.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.088220
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.18
  • dot_duration:24.00
  • base_tick_time:2.46
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_PANDEMIC

Weapon

  • normalized:false
  • weapon_power_mod:0.000000
  • weapon_multiplier:0.00

Spelldata

  • id:55078
  • name:Blood Plague
  • school:shadow
  • tooltip:Draining {$=}w1 health from the target every {$t1=3} sec.
  • description:A shadowy disease that drains {$=}o1 health from the target over {$d=24 seconds}.
Death Strike 2452 1.3% 25.9 10.96sec 7855 0 Direct 25.9 5991 11979 7855 31.1%

Stats Details: Death Strike

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 25.94 25.94 0.00 0.00 0.00 0.0000 0.0000 203793.32 291140.73 30.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.86% 17.86 8 30 5990.50 4568 9865 5989.39 5352 6590 107013 152879 30.00%
crit 31.14% 8.08 0 18 11979.26 9136 18386 11978.23 0 14165 96781 138261 30.00%

Action Details: Death Strike

  • id:49998
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:runic_power
  • base_cost:45.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00

Spelldata

  • id:49998
  • name:Death Strike
  • school:physical
  • tooltip:
  • description:Focuses dark power into a strike{$?s137006=false}[ with both weapons, that deals a total of {$=}{{$s1=0}+{$66188s1=0}}][ that deals {$s1=0}] Physical damage and heals you for {$=}{{$s2=25}}.2% of all damage taken in the last {$s4=5} sec, minimum {$=}{{$s3=7}}.1% of maximum health.
Death's Caress 1 0.0% 0.0 59.02sec 1820 0 Direct 0.0 1367 2731 1820 33.2%

Stats Details: Deaths Caress

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.04 0.04 0.00 0.00 0.00 0.0000 0.0000 65.05 65.05 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 66.79% 0.02 0 1 1367.23 1118 1696 32.64 0 1696 33 33 0.00%
crit 33.21% 0.01 0 1 2731.02 2289 3234 32.41 0 3234 32 32 0.00%

Action Details: Deaths Caress

  • id:195292
  • school:shadow
  • range:30.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:spell_speed
  • min_gcd:0.7500
  • cooldown:6.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:rune
  • base_cost:1.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.000000
  • weapon_multiplier:0.00

Spelldata

  • id:195292
  • name:Death's Caress
  • school:shadow
  • tooltip:
  • description:Reach out with necrotic tendrils, dealing {$s1=0} Shadow damage and applying Blood Plague to your target and generating {$s3=2} Bone Shield charges. |Tinterface\icons\spell_deathknight_bloodplague.blp:24|t |cFFFFFFFFBlood Plague|r {[email protected]=A shadowy disease that drains {$=}o1 health from the target over {$d=24 seconds}. }
Heart Strike 867 0.5% 17.5 16.09sec 4111 0 Direct 17.5 3138 6280 4111 31.0%

Stats Details: Heart Strike

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 17.49 17.49 0.00 0.00 0.00 0.0000 0.0000 71919.98 102745.44 30.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 69.03% 12.08 3 22 3138.30 2542 3944 3138.67 2771 3481 37901 54145 30.00%
crit 30.97% 5.42 0 15 6279.99 5085 7889 6272.68 0 7279 34019 48600 29.97%

Action Details: Heart Strike

  • id:228645
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:2
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:rune
  • base_cost:1.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00

Spelldata

  • id:228645
  • name:Heart Strike
  • school:physical
  • tooltip:Movement speed reduced by {$s5=20}%.
  • description:Instantly strike the target and 1 other nearby enemy, causing {$s2=0} Physical damage, and reducing enemies' movement speed by {$s5=20}% for {$d=8 seconds}. |cFFFFFFFFGenerates {$s3=5} bonus Runic Power{$?s221536=true}[, plus {$s4=2} Runic Power per additional enemy struck][].|r
main_hand 1539 0.8% 34.1 8.30sec 3752 1641 Direct 34.1 2865 5730 3752 31.0%

Stats Details: Main Hand

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 34.11 34.11 0.00 0.00 0.00 2.2861 0.0000 127969.46 182818.18 30.00% 1641.29 1641.29
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 69.04% 23.55 10 37 2864.94 2331 3617 2864.06 2602 3087 67456 96368 30.00%
crit 30.96% 10.56 1 21 5730.49 4663 7234 5729.48 5010 6361 60513 86450 30.00%

Action Details: Main Hand

  • id:0
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:3.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
Marrowrend 258 0.1% 5.0 63.66sec 4251 0 Direct 5.0 3239 6473 4251 31.3%

Stats Details: Marrowrend

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.04 5.04 0.00 0.00 0.00 0.0000 0.0000 21421.13 30602.40 30.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.70% 3.46 0 6 3238.69 2633 4085 3223.30 0 4085 11211 16016 29.88%
crit 31.30% 1.58 0 6 6473.19 5266 8169 5464.11 0 8169 10210 14586 25.33%

Action Details: Marrowrend

  • id:195182
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:rune
  • base_cost:2.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00

Spelldata

  • id:195182
  • name:Marrowrend
  • school:physical
  • tooltip:
  • description:Smash the target, dealing {$s2=0} Physical damage and generating {$s3=3} charges of Bone Shield. |Tinterface\icons\ability_deathknight_boneshield.blp:24|t |cFFFFFFFFBone Shield|r {[email protected]=Surrounds you with a barrier of whirling bones, increasing Armor by {$=}{{$s1=70}*{$=}STR/100}{$?s316746=true}[, and your Haste by {$s4=0}%][]. Each melee attack against you consumes a charge. Lasts {$d=30 seconds} or until all charges are consumed.}
Soul Reaper 156 (174) 0.1% (0.3%) 3.7 21.36sec 14188 0 Direct 3.7 (6.2) 2697 5400 3529 30.8% (30.9%)

Stats Details: Soul Reaper

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 3.70 3.70 0.00 0.00 0.00 0.0000 0.0000 13064.97 13064.97 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 69.22% 2.56 0 8 2697.10 2200 3413 2621.53 0 3335 6911 6911 0.00%
crit 30.78% 1.14 0 5 5399.75 4399 6825 3901.82 0 6825 6154 6154 0.00%

Action Details: Soul Reaper

  • id:343294
  • school:shadowfrost
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:6.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:rune
  • base_cost:1.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.03
  • dot_duration:5.00
  • base_tick_time:5.00
  • hasted_ticks:false
  • dot_behavior:DOT_EXTEND

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:0.00

Spelldata

  • id:343294
  • name:Soul Reaper
  • school:shadowfrost
  • tooltip:Afflicted by Soul Reaper, if the target is below {$s3=35}% health this effect will explode dealing an additional {$343295s1=0} Shadowfrost damage.
  • description:Strike an enemy for {$s1=0} Shadowfrost damage and afflict the enemy with Soul Reaper. After {$d=5 seconds}, if the target is below {$s3=35}% health this effect will explode dealing an additional {$343295s1=0} Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
    Soul Reaper (_execute) 470 0.3% 2.5 33.23sec 15751 0 Direct 2.5 12016 24015 15751 31.1%

Stats Details: Soul Reaper Execute

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.51 2.51 0.00 0.00 0.00 0.0000 0.0000 39461.53 39461.53 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.88% 1.73 0 6 12016.39 9798 15201 10972.81 0 15201 20737 20737 0.00%
crit 31.12% 0.78 0 4 24015.26 19596 30403 13985.38 0 30403 18725 18725 0.00%

Action Details: Soul Reaper Execute

  • id:343295
  • school:shadowfrost
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.000000
  • weapon_multiplier:0.00

Spelldata

  • id:343295
  • name:Soul Reaper
  • school:shadowfrost
  • tooltip:
  • description:{[email protected]=Strike an enemy for {$s1=0} Shadowfrost damage and afflict the enemy with Soul Reaper. After {$d=5 seconds}, if the target is below {$s3=35}% health this effect will explode dealing an additional {$343295s1=0} Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.}
pet - bloodworm 1649 / 1333
main_hand 1649 2.6% 383.5 0.75sec 1043 1043 Direct 383.5 795 1591 1043 31.2%

Stats Details: Main Hand

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 383.47 383.47 0.00 0.00 0.00 1.0006 0.0000 400032.57 571489.67 30.00% 1042.56 1042.56
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.85% 264.02 115 513 795.47 666 1033 795.14 752 839 210021 300037 30.00%
crit 31.15% 119.45 50 212 1590.68 1332 2067 1589.99 1490 1689 190012 271453 30.00%

Action Details: Main Hand

  • id:0
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:1.40
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
Healing & Absorb Stats HPS HPS% Execute Interval HPE HPET Type Count Hit Crit Avg Crit% Up%
T29_Death_Knight_Blood 9841
Blood Plague (_heal) 880 4.7% 120.4 2.46sec 2197 0 Direct 120.4 2197 0 2197 0.0%

Stats Details: Blood Plague Heal

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
heal 120.39 120.39 0.00 0.00 0.00 0.0000 0.0000 264448.87 1401293.59 81.13% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 120.39 96 145 2196.53 0 30136 2193.17 979 3636 264449 1401294 81.15%

Action Details: Blood Plague Heal

  • id:55078
  • school:shadow
  • range:50000.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T29_Death_Knight_Blood
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:8284.55
  • base_dd_max:8284.55
  • base_dd_mult:1.03

Spelldata

  • id:55078
  • name:Blood Plague
  • school:shadow
  • tooltip:Draining {$=}w1 health from the target every {$t1=3} sec.
  • description:A shadowy disease that drains {$=}o1 health from the target over {$d=24 seconds}.
Blood Shield 8902 47.5% 76.2 3.88sec 35055 0 Direct 153.7 17377 0 17377 0.0%

Stats Details: Blood Shield

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
absorb 76.19 153.69 0.00 0.00 0.00 0.0000 0.0000 2670684.47 4104578.06 34.93% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 153.69 113 196 17377.31 0 210963 17381.49 12244 26284 2670684 4104578 35.04%

Action Details: Blood Shield

  • id:77535
  • school:shadow
  • range:0.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T29_Death_Knight_Blood
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:32095.77
  • base_dd_max:32095.77
  • base_dd_mult:1.00

Spelldata

  • id:77535
  • name:Blood Shield
  • school:shadow
  • tooltip:Absorbs {$=}w1 Physical damage{$?a391398=true} [ and Physical damage increased by {$s2=0}%][].
  • description:When you deal damage with Death Strike while in Blood Presence, you gain a percentage of your health gained as a physical absorption shield.
Death Strike (_heal) 6519 34.8% 76.2 3.88sec 25642 0 Direct 76.2 25642 0 25642 0.0%

Stats Details: Death Strike Heal

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
heal 76.19 76.19 0.00 0.00 0.00 0.0000 0.0000 1953580.70 6892755.62 71.66% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 76.19 59 93 25641.95 0 496155 25658.64 5338 45887 1953581 6892756 71.75%

Action Details: Death Strike Heal

  • id:45470
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T29_Death_Knight_Blood
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:45470
  • name:Death Strike
  • school:physical
  • tooltip:
  • description:{[email protected]=Focuses dark power into a strike{$?s137006=false}[ with both weapons, that deals a total of {$=}{{$s1=0}+{$66188s1=0}}][ that deals {$s1=0}] Physical damage and heals you for {$=}{{$s2=25}}.2% of all damage taken in the last {$s4=5} sec, minimum {$=}{{$s3=7}}.1% of maximum health.}
Leech 1207 6.4% 1084.6 0.28sec 333 0 Direct 1084.6 333 0 333 0.0%

Stats Details: Leech

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
heal 1084.64 1084.64 0.00 0.00 0.00 0.0000 0.0000 361178.79 1580942.04 77.15% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 1084.64 805 1360 332.99 0 17828 333.71 183 479 361179 1580942 77.12%

Action Details: Leech

  • id:143924
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T29_Death_Knight_Blood
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:2283.23
  • base_dd_max:2283.23
  • base_dd_mult:1.00

Spelldata

  • id:143924
  • name:Leech
  • school:physical
  • tooltip:
  • description:Health leeched.
Leeching Strike 173 0.9% 75.2 3.88sec 690 0 Direct 75.2 690 0 690 0.0%

Stats Details: Leeching Strike

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
heal 75.19 75.19 0.00 0.00 0.00 0.0000 0.0000 51848.54 251778.20 79.41% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 75.19 57 95 689.59 0 5111 689.00 204 1196 51849 251778 79.43%

Action Details: Leeching Strike

  • id:377633
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T29_Death_Knight_Blood
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:377633
  • name:Leeching Strike
  • school:shadow
  • tooltip:
  • description:{[email protected]=Heart Strike heals you for {$=}{{$s1=5}/10}.1% health for each enemy hit while affected by Blood Plague.}
Relish in Blood 152 0.8% 5.6 45.90sec 8156 0 Direct 5.6 6494 11836 8160 31.2%

Stats Details: Relish In Blood

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
heal 5.61 5.61 0.00 0.00 0.00 0.0000 0.0000 45780.39 257600.63 82.23% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 68.81% 3.86 0 9 6493.74 0 59130 6587.91 0 44450 25077 135174 80.43%
crit 31.19% 1.75 0 7 11835.79 0 110316 10253.38 0 104012 20704 122426 71.89%

Action Details: Relish In Blood

  • id:317614
  • school:shadow
  • range:0.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T29_Death_Knight_Blood
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:on_hit
  • energize_resource:runic_power
  • energize_amount:10.0

Spelldata

  • id:317614
  • name:Relish in Blood
  • school:shadow
  • tooltip:
  • description:{[email protected]=While Crimson Scourge is active, your next Death and Decay heals you for {$317614s1=0} health per Bone Shield charge and you immediately gain {$=}{{$317614s2=100}/10} Runic Power.}
Sacrificial Pact 292 1.6% 2.0 134.66sec 45959 39119 Direct 2.0 42440 53801 45949 30.9%

Stats Details: Sacrificial Pact

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
heal 1.96 1.96 0.00 0.00 0.00 1.1751 0.0000 90091.01 618170.57 85.43% 39118.98 39118.98
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 69.10% 1.35 0 3 42439.74 0 255563 34889.15 0 255563 57505 220881 64.06%
crit 30.90% 0.61 0 3 53800.59 0 536202 26436.59 0 536202 32586 397290 45.72%

Action Details: Sacrificial Pact

  • id:327574
  • school:shadow
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:spell_speed
  • min_gcd:0.7500
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T29_Death_Knight_Blood
  • aoe:0
  • harmful:true

Resources

  • resource:runic_power
  • base_cost:20.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:327574
  • name:Sacrificial Pact
  • school:shadow
  • tooltip:
  • description:Sacrifice your ghoul to deal {$327611s1=0} Shadow damage to all nearby enemies and heal for {$s1=25}% of your maximum health. Deals reduced damage beyond {$327611s2=8} targets.

Action Priority List

    default
    [I]:1.96
  • if_expr:!buff.dancing_rune_weapon.up&(pet.ghoul.remains<2|target.time_to_die<gcd)
Unholy Strength 617 3.3% 23.5 12.43sec 7867 0 Direct 23.5 7867 0 7867 0.0%

Stats Details: Unholy Strength

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
heal 23.50 23.50 0.00 0.00 0.00 0.0000 0.0000 184843.72 1105597.29 83.28% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 23.50 10 43 7867.02 0 73602 7904.48 0 23954 184844 1105597 83.20%

Action Details: Unholy Strength

  • id:53365
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T29_Death_Knight_Blood
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:53365
  • name:Unholy Strength
  • school:physical
  • tooltip:Strength increased by {$s1=15}%.
  • description:Affixes your rune weapon with a rune that has a chance to heal you for {$53365s2=6}% and increase total Strength by {$53365s1=15}% for {$53365d=15 seconds}.
Simple Action Stats Execute Interval
T29_Death_Knight_Blood
Draconic Augmentation 1.0 0.00sec

Stats Details: Augmentation

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Augmentation

  • id:393438
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T29_Death_Knight_Blood
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Blood Tap 7.3 39.78sec

Stats Details: Blood Tap

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 7.33 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Blood Tap

  • id:221699
  • school:shadow
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:60.000
  • cooldown hasted:false
  • charges:2
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:1.0

Spelldata

  • id:221699
  • name:Blood Tap
  • school:shadow
  • tooltip:
  • description:Consume the essence around you to generate {$s1=1} Rune. Recharge time reduced by {$s2=2} sec whenever a Bone Shield charge is consumed.

Action Priority List

    default
    [J]:7.33
  • if_expr:(rune<=2&rune.time_to_4>gcd&charges_fractional>=1.8)|rune.time_to_3>gcd
Dancing Rune Weapon 5.3 61.22sec

Stats Details: Dancing Rune Weapon

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.34 0.00 0.00 0.00 0.00 1.0331 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Dancing Rune Weapon

  • id:49028
  • school:physical
  • range:30.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:spell_speed
  • min_gcd:0.7500
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.000000
  • weapon_multiplier:0.00

Spelldata

  • id:49028
  • name:Dancing Rune Weapon
  • school:physical
  • tooltip:
  • description:Summons a rune weapon for {$81256d=8 seconds} that mirrors your melee attacks and bolsters your defenses. While active, you gain {$81256s1=40}% parry chance.

Action Priority List

    default
    [L]:5.34
  • if_expr:!buff.dancing_rune_weapon.up
Empower Rune Weapon 2.9 121.07sec

Stats Details: Empower Rune Weapon

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.95 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Empower Rune Weapon

  • id:47568
  • school:physical
  • range:0.0
  • travel_speed:4.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:1.0

Spelldata

  • id:47568
  • name:Empower Rune Weapon
  • school:physical
  • tooltip:Haste increased by {$s3=15}%. Generating {$s1=1} {$=}LRune:Runes; and {$=}{{$m2=50}/10} Runic Power every {$t1=5} sec.
  • description:Empower your rune weapon, gaining {$s3=15}% Haste and generating {$s1=1} {$=}LRune:Runes; and {$=}{{$m2=50}/10} Runic Power instantly and every {$t1=5} sec for {$d=20 seconds}. {$?s137006=false}[ If you already know {[email protected]=}spellname47568, instead gain {$392714s1=1} additional {$=}Lcharge:charges; of {[email protected]=}spellname47568.][]

Action Priority List

    default
    [K]:2.95
  • if_expr:rune<6&runic_power.deficit>5
Phial of Static Empowerment 1.0 0.00sec

Stats Details: Flask

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Flask

  • id:370652
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T29_Death_Knight_Blood
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Well Fed 1.0 0.00sec

Stats Details: Food

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Food

  • id:396092
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T29_Death_Knight_Blood
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Icebound Fortitude 2.0 180.86sec

Stats Details: Icebound Fortitude

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.00 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Icebound Fortitude

  • id:48792
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:180.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:48792
  • name:Icebound Fortitude
  • school:physical
  • tooltip:Damage taken reduced by {$=}w3%. Immune to Stun effects.
  • description:Your blood freezes, granting immunity to Stun effects and reducing all damage you take by {$s3=30}% for {$d=8 seconds}.

Action Priority List

    default
    [C]:2.00
  • if_expr:!(buff.dancing_rune_weapon.up|buff.vampiric_blood.up)&(target.cooldown.pause_action.remains>=8|target.cooldown.pause_action.duration>0)
Manic Grieftorch (_channel) 3.0 120.57sec

Stats Details: Manic Grieftorch Channel

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.99 0.00 26.84 0.00 0.00 1.9932 0.2221 0.00 0.00 0.00% 0.00 0.00

Action Details: Manic Grieftorch Channel

  • id:377463
  • school:fire
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:true
  • tick_on_application:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:2.00
  • base_tick_time:0.25
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:377463
  • name:Manic Grieftorch
  • school:fire
  • tooltip:
  • description:Channel for {$d=2 seconds}, unleashing a furious volley of flame around your target, dealing {$=}{{$394954s1=7014}*({$d=2 seconds}/$t)*(1+{[email protected]=}versadmg)} Fire damage to your target with a chance to strike nearby enemies for additional damage. Whenever an allied player dies, this cooldown is reduced by {$s2=90} seconds.

Action Details: Manic Grieftorch Missile

  • id:382136
  • school:fire
  • range:40.0
  • travel_speed:25.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:382136
  • name:Manic Grieftorch
  • school:fire
  • tooltip:
  • description:Channel for 2 seconds, unleashing a furious volley of flame around your target, dealing [A Lot] fire damage. Whenever an allied player dies, this cooldown is reduced by 90 seconds.
Elemental Potion of Ultimate Power 1.4 307.03sec

Stats Details: Potion

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.39 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Potion

  • id:371028
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    default
    [9]:1.39
  • if_expr:buff.dancing_rune_weapon.up
Raise Dead 3.0 120.55sec

Stats Details: Raise Dead

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.97 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Raise Dead

  • id:46585
  • school:physical
  • range:30.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:46585
  • name:Raise Dead
  • school:physical
  • tooltip:
  • description:Raises a {$?s58640=false}[geist][ghoul] to fight by your side. You can have a maximum of one {$?s58640=false}[geist][ghoul] at a time. Lasts {$46585d=60 seconds}.

Action Priority List

    default
    [B]:2.97
Tombstone 5.3 61.99sec

Stats Details: Tombstone

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.27 0.00 0.00 0.00 0.00 1.0201 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Tombstone

  • id:219809
  • school:shadow
  • range:0.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:spell_speed
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:on_hit
  • energize_resource:runic_power
  • energize_amount:0.0

Spelldata

  • id:219809
  • name:Tombstone
  • school:shadow
  • tooltip:Absorbing {$=}w1 damage.
  • description:Consume up to {$s5=5} Bone Shield charges. For each charge consumed, you gain {$s3=6} Runic Power and absorb damage equal to {$s4=6}% of your maximum health for {$d=8 seconds}.

Action Priority List

    drw_up
    [O]:5.22
  • if_expr:buff.bone_shield.stack>5&rune>=2&runic_power.deficit>=30&!talent.shattering_bone|(talent.shattering_bone.enabled&death_and_decay.ticking)
    standard
    [W]:0.05
  • if_expr:buff.bone_shield.stack>5&rune>=2&runic_power.deficit>=30&!talent.shattering_bone|(talent.shattering_bone.enabled&death_and_decay.ticking)&cooldown.dancing_rune_weapon.remains>=25
Vampiric Blood 3.5 92.05sec

Stats Details: Vampiric Blood

Type Executes Direct Results Ticks Tick Results Refreshes Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 3.53 0.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Vampiric Blood

  • id:55233
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:90.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:55233
  • name:Vampiric Blood
  • school:physical
  • tooltip:Maximum health increased by {$s4=30}%. Healing and absorbs received increased by {$s1=30}%.
  • description:Embrace your undeath, increasing your maximum health by {$s4=30}% and increasing all healing and absorbs received by {$s1=30}% for {$d=10 seconds}.

Action Priority List

    default
    [D]:3.53
  • if_expr:!(buff.dancing_rune_weapon.up|buff.icebound_fortitude.up)&(target.cooldown.pause_action.remains>=13|target.cooldown.pause_action.duration>0)

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Blood Shield 35.5 40.7 8.2sec 3.9sec 5.9sec 69.93% 71.44% 40.7 (40.7) 0.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_blood_shield
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Absorb Details

  • school:physical
  • high priority:no

Trigger Details

  • interval_min/max:0.8s / 50.6s
  • trigger_min/max:0.8s / 11.5s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 45.2s

Stack Uptimes

  • blood_shield_1:69.93%

Spelldata

  • id:77535
  • name:Blood Shield
  • tooltip:Absorbs {$=}w1 Physical damage{$?a391398=true} [ and Physical damage increased by {$s2=0}%][].
  • description:When you deal damage with Death Strike while in Blood Presence, you gain a percentage of your health gained as a physical absorption shield.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 40.0sec 13.52% 0.00% 0.0 (0.0) 1.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s

Stack Uptimes

  • bloodlust_1:13.52%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bone Shield 1.5 27.5 61.0sec 10.2sec 196.6sec 99.14% 97.47% 9.6 (23.8) 0.2

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_bone_shield
  • max_stacks:10
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:2.1s / 351.4s
  • trigger_min/max:0.0s / 33.4s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 357.7s

Stack Uptimes

  • bone_shield_1:0.84%
  • bone_shield_2:0.57%
  • bone_shield_3:0.23%
  • bone_shield_4:1.98%
  • bone_shield_5:7.78%
  • bone_shield_6:9.42%
  • bone_shield_7:16.47%
  • bone_shield_8:19.76%
  • bone_shield_9:21.84%
  • bone_shield_10:20.26%

Spelldata

  • id:195181
  • name:Bone Shield
  • tooltip:Armor increased by {$=}{{$=}w1*{$=}STR/100}. {$?a374715=true}[Haste increased by {$=}w4%.][]
  • description:Surrounds you with a barrier of whirling bones, increasing Armor by {$=}{{$s1=70}*{$=}STR/100}{$?s316746=true}[, and your Haste by {$s4=0}%][]. Each melee attack against you consumes a charge. Lasts {$d=30 seconds} or until all charges are consumed.
  • max_stacks:10
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
Coagulopathy 1.6 74.6 148.3sec 3.9sec 180.6sec 97.97% 98.96% 68.1 (68.1) 0.6

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_coagulopathy
  • max_stacks:5
  • base duration:8.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.0s / 344.9s
  • trigger_min/max:0.8s / 11.5s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 354.7s

Stack Uptimes

  • coagulopathy_1:1.99%
  • coagulopathy_2:1.26%
  • coagulopathy_3:1.77%
  • coagulopathy_4:1.17%
  • coagulopathy_5:91.78%

Spelldata

  • id:391481
  • name:Coagulopathy
  • tooltip:Blood Plague damage is increased by {$s1=30}%.
  • description:{[email protected]=Enemies affected by Blood Plague take {$s1=5}% increased damage from you and Death Strike increases the damage of your Blood Plague by {$391481s1=30}% for {$391481d=8 seconds}, stacking up to {$391481u=5} times.}
  • max_stacks:5
  • duration:8.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:391477
  • name:Coagulopathy
  • tooltip:
  • description:Enemies affected by Blood Plague take {$s1=5}% increased damage from you and Death Strike increases the damage of your Blood Plague by {$391481s1=30}% for {$391481d=8 seconds}, stacking up to {$391481u=5} times.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
Crimson Scourge 5.6 0.2 46.1sec 43.8sec 0.5sec 1.01% 21.24% 0.2 (0.2) 0.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_crimson_scourge
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:25.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:9.9s / 209.8s
  • trigger_min/max:0.0s / 209.8s
  • trigger_pct:26.64%
  • duration_min/max:0.0s / 4.2s

Stack Uptimes

  • crimson_scourge_1:1.01%

Spelldata

  • id:81141
  • name:Crimson Scourge
  • tooltip:Your next Death and Decay costs no Runes and generates no Runic Power.
  • description:{[email protected]=Your auto attacks on targets infected with your Blood Plague have a chance to make your next Death and Decay cost no runes and reset its cooldown.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%

Trigger Spelldata

  • id:81136
  • name:Crimson Scourge
  • tooltip:
  • description:Your auto attacks on targets infected with your Blood Plague have a chance to make your next Death and Decay cost no runes and reset its cooldown.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:25.00%
Dancing Rune Weapon 5.3 5.3 61.2sec 27.4sec 15.6sec 27.75% 29.37% 5.3 (5.3) 0.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_dancing_rune_weapon
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.40
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:45.0s / 75.5s
  • trigger_min/max:0.0s / 75.5s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 16.0s

Stack Uptimes

  • dancing_rune_weapon_1:27.75%

Spelldata

  • id:81256
  • name:Dancing Rune Weapon
  • tooltip:Parry chance increased by {$s1=40}%.
  • description:{[email protected]=Summons a rune weapon for {$81256d=8 seconds} that mirrors your melee attacks and bolsters your defenses. While active, you gain {$81256s1=40}% parry chance.}
  • max_stacks:0
  • duration:8.00
  • cooldown:0.00
  • default_chance:0.00%
Draconic Augmentation 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_draconic_augmentation
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:86.86
  • stat:strength
  • amount:86.86
  • stat:intellect
  • amount:86.86

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.0s / 360.0s

Stack Uptimes

  • draconic_augmentation_1:100.00%

Spelldata

  • id:393438
  • name:Draconic Augmentation
  • tooltip:Agility, Intellect and Strength increased by {$=}w1.
  • description:Increases Agility, Intellect and Strength by {$s1=87} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Elemental Lariat - Empowered Frost 8.4 0.0 33.7sec 33.7sec 11.8sec 32.94% 0.00% 0.0 (0.0) 8.1

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_elemental_lariat__empowered_frost
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:551.30

Trigger Details

  • interval_min/max:12.0s / 115.3s
  • trigger_min/max:12.0s / 115.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 12.0s

Stack Uptimes

  • elemental_lariat__empowered_frost_1:32.94%

Spelldata

  • id:375343
  • name:Elemental Lariat - Empowered Frost
  • tooltip:Versatility increased by {$=}w1.
  • description:
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Elemental Potion of Ultimate Power 1.4 0.0 307.1sec 307.1sec 27.3sec 12.48% 0.00% 0.0 (0.0) 1.1

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_elemental_potion_of_ultimate_power
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Elemental Potion of Ultimate Power

Stat Details

  • stat:strength
  • amount:886.00

Trigger Details

  • interval_min/max:300.0s / 339.5s
  • trigger_min/max:300.0s / 339.5s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 30.0s

Stack Uptimes

  • elemental_potion_of_ultimate_power_1:12.48%

Spelldata

  • id:371028
  • name:Elemental Potion of Ultimate Power
  • tooltip:Primary stat increased by {$=}w1.
  • description:Drink to increase your primary stat by {$s1=449} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
Empower Rune Weapon 2.9 0.0 121.1sec 121.1sec 19.4sec 19.17% 0.00% 8.6 (8.6) 2.8

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_empower_rune_weapon
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.15
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:extend
  • stack behavior:default
  • tick behavior:refresh
  • tick_time behavior:unhasted
  • period:5.00

Trigger Details

  • interval_min/max:120.0s / 130.0s
  • trigger_min/max:120.0s / 130.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 20.0s

Stack Uptimes

  • empower_rune_weapon_1:19.17%

Spelldata

  • id:47568
  • name:Empower Rune Weapon
  • tooltip:Haste increased by {$s3=15}%. Generating {$s1=1} {$=}LRune:Runes; and {$=}{{$m2=50}/10} Runic Power every {$t1=5} sec.
  • description:Empower your rune weapon, gaining {$s3=15}% Haste and generating {$s1=1} {$=}LRune:Runes; and {$=}{{$m2=50}/10} Runic Power instantly and every {$t1=5} sec for {$d=20 seconds}. {$?s137006=false}[ If you already know {[email protected]=}spellname47568, instead gain {$392714s1=1} additional {$=}Lcharge:charges; of {[email protected]=}spellname47568.][]
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:0.00%
Well Fed (fated_fortune_cookie) 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_fated_fortune_cookie
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:strength
  • amount:75.79

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.0s / 360.0s

Stack Uptimes

  • fated_fortune_cookie_1:100.00%

Spelldata

  • id:396092
  • name:Well Fed
  • tooltip:Your primary stat is increased by {$=}w1.
  • description:Increases your primary stat by {$s1=76} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Heartrend 7.4 0.2 34.0sec 33.1sec 1.8sec 4.44% 9.63% 0.2 (0.2) 0.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_heartrend
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:10.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.5s / 297.1s
  • trigger_min/max:0.8s / 297.1s
  • trigger_pct:10.05%
  • duration_min/max:0.0s / 8.4s

Stack Uptimes

  • heartrend_1:4.44%

Spelldata

  • id:377656
  • name:Heartrend
  • tooltip:Your next Death Strike deals an additional {$s2=0}% damage.
  • description:{[email protected]=Heart Strike has a chance to increase the damage of your next Death Strike by {$s1=20}%.}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:101.00%
Hemostasis 44.5 8.7 6.6sec 5.5sec 2.9sec 43.45% 57.80% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_hemostasis
  • max_stacks:5
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.08
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.6s / 26.5s
  • trigger_min/max:0.8s / 22.5s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.1s

Stack Uptimes

  • hemostasis_1:36.72%
  • hemostasis_2:6.73%
  • hemostasis_3:0.00%

Spelldata

  • id:273947
  • name:Hemostasis
  • tooltip:Damage and healing done by your next Death Strike increased by {$s1=8}%.
  • description:{[email protected]=Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by {$273947s1=8}%, stacking up to {$273947u=5} times.}
  • max_stacks:5
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:273946
  • name:Hemostasis
  • tooltip:
  • description:Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by {$273947s1=8}%, stacking up to {$273947u=5} times.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
Icebound Fortitude 2.0 0.0 180.9sec 180.9sec 8.0sec 5.41% 7.46% 0.0 (0.0) 2.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_icebound_fortitude
  • max_stacks:1
  • base duration:8.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:180.0s / 196.5s
  • trigger_min/max:180.0s / 196.5s
  • trigger_pct:100.00%
  • duration_min/max:8.0s / 8.0s

Stack Uptimes

  • icebound_fortitude_1:5.41%

Spelldata

  • id:48792
  • name:Icebound Fortitude
  • tooltip:Damage taken reduced by {$=}w3%. Immune to Stun effects.
  • description:Your blood freezes, granting immunity to Stun effects and reducing all damage you take by {$s3=30}% for {$d=8 seconds}.
  • max_stacks:0
  • duration:8.00
  • cooldown:180.00
  • default_chance:100.00%
Icy Talons 1.0 77.1 227.1sec 3.8sec 290.7sec 98.06% 0.00% 75.1 (75.1) 0.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_icy_talons
  • max_stacks:3
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:101.00%
  • default_value:0.06
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:116.8s / 241.1s
  • trigger_min/max:0.8s / 11.5s
  • trigger_pct:100.00%
  • duration_min/max:6.3s / 354.7s

Stack Uptimes

  • icy_talons_1:1.35%
  • icy_talons_2:0.54%
  • icy_talons_3:96.18%

Spelldata

  • id:194879
  • name:Icy Talons
  • tooltip:Attack speed increased {$=}w1%.
  • description:{[email protected]=Your Runic Power spending abilities increase your melee attack speed by {$s1=3}% for {$194879d=10 seconds}, stacking up to {$194879u=3} times.}
  • max_stacks:3
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:194878
  • name:Icy Talons
  • tooltip:
  • description:Your Runic Power spending abilities increase your melee attack speed by {$s1=3}% for {$194879d=10 seconds}, stacking up to {$194879u=3} times.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
Ossuary 7.5 15.7 40.9sec 12.8sec 38.2sec 95.52% 95.19% 15.7 (15.7) 0.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_ossuary
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-5.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.9s / 189.8s
  • trigger_min/max:0.0s / 62.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 184.2s

Stack Uptimes

  • ossuary_1:95.52%

Spelldata

  • id:219788
  • name:Ossuary
  • tooltip:Death Strike cost reduced by {$=}{{$m1=-50}/-10} Runic Power.
  • description:{[email protected]=While you have at least {$s1=5} Bone Shield charges, the cost of Death Strike is reduced by {$=}{{$219788m1=-50}/-10} Runic Power. Additionally, your maximum Runic Power is increased by {$=}{{$m2=100}/10}.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Phial of Static Empowerment 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 299.5 (299.5) 0.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_phial_of_static_empowerment
  • max_stacks:1
  • base duration:1800.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:1.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.0s / 360.0s

Stack Uptimes

  • phial_of_static_empowerment_1:100.00%

Spelldata

  • id:370652
  • name:Phial of Static Empowerment
  • tooltip:Primary stat is increased by up to {$=}w1 while stationary. Movement consumes the effect, granting up to {$=}w2 Speed for {$370773d=5 seconds}.
  • description:Remaining stationary will increase your primary stat up to {$s1=316} over 5 sec. Movement consumes the effect, granting up to {$s2=314} Speed for {$370773d=5 seconds}. {[email protected]=Lasts {$d=1800 seconds} and through death. Consuming an identical phial will add another {$d=1800 seconds}.}
  • max_stacks:0
  • duration:1800.00
  • cooldown:0.00
  • default_chance:101.00%
Rune Mastery 12.2 7.3 24.1sec 14.7sec 10.4sec 41.98% 0.00% 7.3 (7.3) 11.8

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_rune_mastery
  • max_stacks:1
  • base duration:8.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:15.00%
  • default_value:0.06
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:8.0s / 160.8s
  • trigger_min/max:0.8s / 156.1s
  • trigger_pct:14.98%
  • duration_min/max:0.0s / 60.1s

Stack Uptimes

  • rune_mastery_1:41.98%

Spelldata

  • id:374585
  • name:Rune Mastery
  • tooltip:Strength increased by {$=}w1%
  • description:{[email protected]=Consuming a Rune has a chance to increase your Strength by {$s1=3}% for {$374585d=8 seconds}.}
  • max_stacks:0
  • duration:8.00
  • cooldown:0.00
  • default_chance:0.00%
Sanguine Ground 18.4 7.9 16.6sec 11.5sec 14.6sec 89.47% 0.00% 7.9 (7.9) 17.5

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_sanguine_ground
  • max_stacks:1
  • base duration:10.50
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.06
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.5s / 119.2s
  • trigger_min/max:9.8s / 18.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 113.5s

Stack Uptimes

  • sanguine_ground_1:89.47%

Spelldata

  • id:391459
  • name:Sanguine Ground
  • tooltip:Damage dealt increased by {$s1=6}%. Healing received increased by {$s2=5}%.
  • description:{[email protected]=You deal {$391459s1=6}% more damage and receive {$391459s2=5}% more healing while standing in your Death and Decay.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Slicing Maelstrom 2.8 0.0 120.6sec 120.6sec 5.9sec 5.59% 0.00% 14.0 (14.0) 2.8

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_slicing_maelstrom
  • max_stacks:1
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:1.00
  • associated item:Windscar Whetstone

Trigger Details

  • interval_min/max:120.0s / 122.1s
  • trigger_min/max:120.0s / 122.1s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 6.0s

Stack Uptimes

  • slicing_maelstrom_1:5.59%

Spelldata

  • id:214980
  • name:Slicing Maelstrom
  • tooltip:Causing {$214985s1=20291} Physical damage to nearby enemies every {$t1=1} sec.
  • description:A Slicing Maelstrom surrounds you, inflicting {$=}{7*{$214985s1=20291}} Physical damage to nearby enemies over {$d=6 seconds}.
  • max_stacks:0
  • duration:6.00
  • cooldown:120.00
  • default_chance:0.00%
Static Empowerment 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 295.5 (295.5) 0.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_static_empowerment
  • max_stacks:5
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:1.00

Stat Details

  • stat:strength
  • amount:124.60

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.0s / 360.0s

Stack Uptimes

  • static_empowerment_1:0.34%
  • static_empowerment_2:0.34%
  • static_empowerment_3:0.34%
  • static_empowerment_4:0.34%
  • static_empowerment_5:98.65%

Spelldata

  • id:370772
  • name:Static Empowerment
  • tooltip:Primary stat is increased by {$=}w1.
  • description:{[email protected]=Remaining stationary will increase your primary stat up to {$s1=316} over 5 sec. Movement consumes the effect, granting up to {$s2=314} Speed for {$370773d=5 seconds}. {[email protected]=Lasts {$d=1800 seconds} and through death. Consuming an identical phial will add another {$d=1800 seconds}.}}
  • max_stacks:5
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Tombstone 5.3 0.0 62.0sec 62.0sec 4.6sec 8.01% 100.00% 0.0 (0.0) 1.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_tombstone
  • max_stacks:1
  • base duration:8.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Absorb Details

  • school:chaos
  • high priority:no

Trigger Details

  • interval_min/max:60.0s / 76.4s
  • trigger_min/max:60.0s / 76.4s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 8.0s

Stack Uptimes

  • tombstone_1:8.01%

Spelldata

  • id:219809
  • name:Tombstone
  • tooltip:Absorbing {$=}w1 damage.
  • description:Consume up to {$s5=5} Bone Shield charges. For each charge consumed, you gain {$s3=6} Runic Power and absorb damage equal to {$s4=6}% of your maximum health for {$d=8 seconds}.
  • max_stacks:0
  • duration:8.00
  • cooldown:60.00
  • default_chance:0.00%
Unholy Ground 18.4 7.9 16.6sec 11.5sec 14.6sec 89.47% 0.00% 7.9 (7.9) 17.5

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_unholy_ground
  • max_stacks:1
  • base duration:10.50
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.5s / 119.2s
  • trigger_min/max:9.8s / 18.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 113.5s

Stack Uptimes

  • unholy_ground_1:89.47%

Spelldata

  • id:374271
  • name:Unholy Ground
  • tooltip:Haste increased by {$=}w1%.
  • description:{[email protected]=Gain {$374271s1=5}% Haste while you remain within your Death and Decay.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Unholy Strength 8.5 15.0 35.7sec 12.4sec 25.6sec 72.59% 0.00% 15.0 (15.0) 7.8

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_unholy_strength
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.18
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:15.0s / 209.6s
  • trigger_min/max:0.0s / 51.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 201.7s

Stack Uptimes

  • unholy_strength_1:72.59%

Spelldata

  • id:53365
  • name:Unholy Strength
  • tooltip:Strength increased by {$s1=15}%.
  • description:Affixes your rune weapon with a rune that has a chance to heal you for {$53365s2=6}% and increase total Strength by {$53365s1=15}% for {$53365d=15 seconds}.
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Vampiric Blood 3.5 0.0 92.0sec 92.0sec 9.9sec 11.63% 11.82% 0.0 (0.0) 3.4

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_vampiric_blood
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:90.0s / 106.7s
  • trigger_min/max:90.0s / 106.7s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.0s

Stack Uptimes

  • vampiric_blood_1:11.63%

Spelldata

  • id:55233
  • name:Vampiric Blood
  • tooltip:Maximum health increased by {$s4=30}%. Healing and absorbs received increased by {$s1=30}%.
  • description:Embrace your undeath, increasing your maximum health by {$s4=30}% and increasing all healing and absorbs received by {$s1=30}% for {$d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:90.00
  • default_chance:0.00%
Vigorous Lifeblood 5.8 0.0 51.7sec 51.7sec 9.8sec 18.95% 20.98% 0.0 (0.0) 5.6

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_vigorous_lifeblood
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:15.0s / 102.0s
  • trigger_min/max:15.0s / 102.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.0s

Stack Uptimes

  • vigorous_lifeblood_1:18.95%

Spelldata

  • id:394570
  • name:Vigorous Lifeblood
  • tooltip:Damage and Haste increased by {$=}w1%.
  • description:{[email protected]=After {$s1=10} Bone Shield charges are consumed gain {$394570s1=10}% damage and Haste for {$394570d=10 seconds}. }
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Voracious 1.6 74.6 148.3sec 3.9sec 180.6sec 97.97% 0.00% 74.6 (74.6) 0.6

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_voracious
  • max_stacks:1
  • base duration:8.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.0s / 344.9s
  • trigger_min/max:0.8s / 11.5s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 354.7s

Stack Uptimes

  • voracious_1:97.97%

Spelldata

  • id:274009
  • name:Voracious
  • tooltip:Leech increased by {$s1=10}%.
  • description:{[email protected]=Death Strike's healing is increased by {$s2=15}% and grants you {$274009s1=10}% Leech for {$274009d=8 seconds}.}
  • max_stacks:0
  • duration:8.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:273953
  • name:Voracious
  • tooltip:
  • description:Death Strike's healing is increased by {$s2=15}% and grants you {$274009s1=10}% Leech for {$274009d=8 seconds}.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
Windfury Totem 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T29_Death_Knight_Blood
  • cooldown name:buff_windfury_totem
  • max_stacks:1
  • base duration:900.00
  • duration modifier:1.00
  • base cooldown:0.10
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.0s / 360.0s

Stack Uptimes

  • windfury_totem_1:100.00%

Spelldata

  • id:327942
  • name:Windfury Totem
  • tooltip:Your auto-attacks have a chance to instantly attack again.
  • description:{[email protected]=Summons a totem at your feet for {$d=120 seconds}. Party members within {$?s382201=false}[{$=}{(1+{$382201s3=15}/100)*{$s2=30}}][{$s2=30}] yds have a {$327942h=20}% chance when they auto-attack to swing an extra time.}
  • max_stacks:0
  • duration:120.00
  • cooldown:0.00
  • default_chance:20.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs, Uptimes & Benefits

Proc Count Min Max Interval Min Max
windfury_totem_extra_attack_mh 29.7 10.0 53.0 9.8s 0.9s 132.7s
parry_haste 44.0 16.0 66.0 6.5s 1.5s 63.0s
delayed_aa_channel 0.2 0.0 2.0 120.5s 119.5s 121.5s
Rune ready 133.0 103.0 163.0 2.3s 0.0s 13.3s
Bloodworms 27.5 13.0 50.0 10.6s 0.9s 38.3s

Rune waste details (experimental)

In the table below, "Seconds per Rune" denotes the time in seconds an individual rune is wasting regeneration. The "Total Seconds per Iteration" denotes the cumulative time in seconds all runes wasted during a single iteration.

Seconds per Rune (n=374581)
Minimum 5th percentile Mean / Median 95th percentile Maximum
0.0010.2052.094 / 1.4017.31227.359
Total Seconds per Iteration (n=7501)
Minimum 5th percentile Mean / Median 95th percentile Maximum
48.57473.740104.579 / 104.616134.421170.855

Cooldown Waste Details

Seconds per Execute Seconds per Iteration
Ability Average Minimum Maximum Average Minimum Maximum
Raise Dead0.5740.0011.5081.0780.0002.518
Icebound Fortitude1.0660.00116.5450.8680.00016.545
Vampiric Blood2.3400.00116.6935.1790.00031.224
Death's Caress135.6230.033349.736101.6570.000349.736
Death and Decay0.3860.0013.3150.7680.0005.432
Sacrificial Pact16.3530.001123.60814.5950.000123.608
Blood Tap4.3070.00844.7400.4830.00044.740
Empower Rune Weapon1.1920.00110.0072.0770.00011.567
Dancing Rune Weapon1.1490.0018.0944.6450.11416.455
Blood Boil1.4050.00114.83612.4340.21434.447
Tombstone2.1690.00116.4028.5050.00028.343
Soul Reaper1.6440.00112.47815.6944.06134.595

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
T29_Death_Knight_Blood
Blood TapRune7.337.335.51%1.000.000.00%
Empower Rune WeaponRunic Power14.3271.592.60%5.000.000.00%
Empower Rune WeaponRune14.3214.0310.55%0.980.292.04%
HeartbreakerRunic Power75.19150.385.47%2.000.000.00%
Rune RegenerationRune99.6499.6474.92%1.000.000.00%
Rune Weapon Heart StrikeRunic Power34.99174.946.36%5.000.000.00%
Runic AttenuationRunic Power80.40401.9914.62%5.000.000.00%
TombstoneRunic Power5.27157.995.74%30.000.000.00%
Vigorous Lifeblood T29 2pcRune12.4911.999.02%0.960.503.98%
Blood Plague (_heal)Health120.39264446.208.24%2196.531136828.9681.13%
Death and DecayRunic Power26.25206.357.50%7.860.000.00%
Death Strike (_heal)Health76.191953556.8560.86%25641.954939296.2771.66%
Death's CaressRunic Power1.7617.600.64%10.000.000.00%
external_healingHealth182.32257921.878.04%1414.641426495.7384.69%
Heart StrikeRunic Power75.191127.8241.01%15.000.000.00%
LeechHealth1084.64361171.7811.25%332.991219766.6377.15%
Leeching StrikeHealth75.1951848.931.62%689.59199929.4379.41%
MarrowrendRunic Power11.76235.118.55%20.000.000.00%
Relish in BloodHealth5.6145806.321.43%8160.20211802.5482.22%
Relish in BloodRunic Power5.6156.132.04%10.000.000.00%
Sacrificial PactHealth1.9690066.992.81%45949.29527999.2485.43%
Soul ReaperRunic Power15.02150.225.46%10.000.000.00%
Unholy StrengthHealth23.50184844.085.76%7867.02920720.2383.28%
pet - ghoul
energy_regenEnergy1040.262184.67100.00%2.10218.469.09%
Usage Type Count Total Avg RPE APR
T29_Death_Knight_Blood
Death and DecayRune 26.2520.630.790.7925341.36
Death StrikeRunic Power 76.192685.5335.2535.25867.69
Death's CaressRune 1.761.761.001.004654.37
Heart StrikeRune 75.1975.191.001.0014776.17
MarrowrendRune 11.7623.512.002.007632.73
Sacrificial PactRunic Power 1.9639.2020.0020.002298.08
Soul ReaperRune 15.0215.021.001.0057005.79
pet - ghoul
ClawEnergy 58.172326.6740.0040.0073.31
pet - dancing_rune_weapon
Death StrikeRunic Power 25.941167.4345.0045.00174.55
Death's CaressRune 0.040.041.001.001857.56
Heart StrikeRune 17.4917.491.001.004116.05
MarrowrendRune 5.0410.082.002.002116.60
Soul ReaperRune 3.703.701.001.0014212.90
pet - everlasting_bond
Death StrikeRunic Power 25.941167.4345.0045.00174.57
Death's CaressRune 0.040.041.001.001820.62
Heart StrikeRune 17.4917.491.001.004111.20
MarrowrendRune 5.0410.082.002.002125.56
Soul ReaperRune 3.703.701.001.0014188.02
Change Start Gain/s Loss/s Overflow (Total) End (Avg) Min Max
Health 576080.0 33189.29 33261.45 35462877.2 553336.9 48969.2 576080.0
Runic Power 0.0 9.17 9.08 0.0 25.4 0.0 76.0
Rune 6.0 0.44 0.45 0.0 2.9 0.0 6.0

Statistics & Data Analysis

Fight Length
T29_Death_Knight_Blood Fight Length
Count 7499
Mean 300.00
Minimum 240.02
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
T29_Death_Knight_Blood Damage Per Second
Count 7499
Mean 51447.81
Minimum 46475.03
Maximum 56044.38
Spread ( max - min ) 9569.35
Range [ ( max - min ) / 2 * 100% ] 9.30%
Standard Deviation 1313.2252
5th Percentile 49408.56
95th Percentile 53682.29
( 95th Percentile - 5th Percentile ) 4273.73
Mean Distribution
Standard Deviation 15.1648
95.00% Confidence Interval ( 51418.09 - 51477.54 )
Normalized 95.00% Confidence Interval ( 99.94% - 100.06% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 26
0.1% Error 2503
0.1 Scale Factor Error with Delta=300 14722
0.05 Scale Factor Error with Delta=300 58888
0.01 Scale Factor Error with Delta=300 1472184
Priority Target DPS
T29_Death_Knight_Blood Priority Target Damage Per Second
Count 7499
Mean 51447.81
Minimum 46475.03
Maximum 56044.38
Spread ( max - min ) 9569.35
Range [ ( max - min ) / 2 * 100% ] 9.30%
Standard Deviation 1313.2252
5th Percentile 49408.56
95th Percentile 53682.29
( 95th Percentile - 5th Percentile ) 4273.73
Mean Distribution
Standard Deviation 15.1648
95.00% Confidence Interval ( 51418.09 - 51477.54 )
Normalized 95.00% Confidence Interval ( 99.94% - 100.06% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 26
0.1% Error 2503
0.1 Scale Factor Error with Delta=300 14722
0.05 Scale Factor Error with Delta=300 58888
0.01 Scale Factor Error with Delta=300 1472184
DPS(e)
T29_Death_Knight_Blood Damage Per Second (Effective)
Count 7499
Mean 51447.81
Minimum 46475.03
Maximum 56044.38
Spread ( max - min ) 9569.35
Range [ ( max - min ) / 2 * 100% ] 9.30%
Damage
T29_Death_Knight_Blood Damage
Count 7499
Mean 13012992.43
Minimum 9538481.96
Maximum 16118931.89
Spread ( max - min ) 6580449.93
Range [ ( max - min ) / 2 * 100% ] 25.28%
DTPS
T29_Death_Knight_Blood Damage Taken Per Second
Count 7499
Mean 33265.94
Minimum 24508.70
Maximum 44837.62
Spread ( max - min ) 20328.92
Range [ ( max - min ) / 2 * 100% ] 30.56%
Standard Deviation 2591.7230
5th Percentile 29185.55
95th Percentile 37536.75
( 95th Percentile - 5th Percentile ) 8351.20
Mean Distribution
Standard Deviation 29.9286
95.00% Confidence Interval ( 33207.29 - 33324.60 )
Normalized 95.00% Confidence Interval ( 99.82% - 100.18% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 234
0.1% Error 23318
0.1 Scale Factor Error with Delta=300 57341
0.05 Scale Factor Error with Delta=300 229362
0.01 Scale Factor Error with Delta=300 5734042
HPS
T29_Death_Knight_Blood Healing Per Second
Count 7499
Mean 9840.82
Minimum 4167.14
Maximum 16389.35
Spread ( max - min ) 12222.20
Range [ ( max - min ) / 2 * 100% ] 62.10%
Standard Deviation 1211.2825
5th Percentile 7895.64
95th Percentile 11859.56
( 95th Percentile - 5th Percentile ) 3963.92
Mean Distribution
Standard Deviation 13.9876
95.00% Confidence Interval ( 9813.40 - 9868.23 )
Normalized 95.00% Confidence Interval ( 99.72% - 100.28% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 583
0.1% Error 58201
0.1 Scale Factor Error with Delta=300 12525
0.05 Scale Factor Error with Delta=300 50100
0.01 Scale Factor Error with Delta=300 1252491
HPS(e)
T29_Death_Knight_Blood Healing Per Second (Effective)
Count 7499
Mean 9840.82
Minimum 4167.14
Maximum 16389.35
Spread ( max - min ) 12222.20
Range [ ( max - min ) / 2 * 100% ] 62.10%
Heal
T29_Death_Knight_Blood Heal
Count 7499
Mean 2951772.01
Minimum 1028051.32
Maximum 5569756.62
Spread ( max - min ) 4541705.30
Range [ ( max - min ) / 2 * 100% ] 76.93%
HTPS
T29_Death_Knight_Blood Healing Taken Per Second
Count 7499
Mean 33189.12
Minimum 24518.81
Maximum 44823.31
Spread ( max - min ) 20304.49
Range [ ( max - min ) / 2 * 100% ] 30.59%
TMI
T29_Death_Knight_Blood Theck-Meloree Index
Count 7499
Mean 128286.91
Minimum 73280.80
Maximum 202631.23
Spread ( max - min ) 129350.43
Range [ ( max - min ) / 2 * 100% ] 50.41%
Standard Deviation 18904.6232
5th Percentile 101502.69
95th Percentile 164500.48
( 95th Percentile - 5th Percentile ) 62997.79
Mean Distribution
Standard Deviation 218.3063
95.00% Confidence Interval ( 127859.04 - 128714.78 )
Normalized 95.00% Confidence Interval ( 99.67% - 100.33% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 835
0.1% Error 83420
0.1 Scale Factor Error with Delta=300 3050843
0.05 Scale Factor Error with Delta=300 12203369
0.01 Scale Factor Error with Delta=300 305084202
ETMI
T29_Death_Knight_BloodTheck-Meloree Index (Effective)
Count 7499
Mean 89160.31
Minimum 68567.52
Maximum 118629.15
Spread ( max - min ) 50061.63
Range [ ( max - min ) / 2 * 100% ] 28.07%
MSD
T29_Death_Knight_Blood Max Spike Value
Count 3773
Mean 119.33
Minimum 58.77
Maximum 194.08
Spread ( max - min ) 135.31
Range [ ( max - min ) / 2 * 100% ] 56.70%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 food
2 0.00 augmentation
3 0.00 snapshot_stats
4 0.00 variable,name=trinket_1_buffs,value=trinket.1.has_use_buff|(trinket.1.has_buff.strength|trinket.1.has_buff.mastery|trinket.1.has_buff.versatility|trinket.1.has_buff.haste|trinket.1.has_buff.crit)
5 0.00 variable,name=trinket_2_buffs,value=trinket.2.has_use_buff|(trinket.2.has_buff.strength|trinket.2.has_buff.mastery|trinket.2.has_buff.versatility|trinket.2.has_buff.haste|trinket.2.has_buff.crit)
6 0.00 variable,name=trinket_1_exclude,value=trinket.1.is.ruby_whelp_shell|trinket.1.is.whispering_incarnate_icon
7 0.00 variable,name=trinket_2_exclude,value=trinket.2.is.ruby_whelp_shell|trinket.2.is.whispering_incarnate_icon
Default action list Executed every time the actor is available.
# count action,conditions
8 1.00 auto_attack
0.00 variable,name=death_strike_dump_amount,value=65
0.00 variable,name=bone_shield_refresh_value,value=4,op=setif,condition=!talent.deaths_caress.enabled|talent.consumption.enabled|talent.blooddrinker.enabled,value_else=5
0.00 mind_freeze,if=target.debuff.casting.react
0.00 invoke_external_buff,name=power_infusion,if=buff.dancing_rune_weapon.up|!talent.dancing_rune_weapon
Use <a href='https://www.wowhead.com/spell=10060/power-infusion'>Power Infusion</a> while <a href='https://www.wowhead.com/spell=49028/dancing-rune-weapon'>Dancing Rune Weapon</a> is up, or on cooldown if <a href='https://www.wowhead.com/spell=49028/dancing-rune-weapon'>Dancing Rune Weapon</a> is not talented
9 1.39 potion,if=buff.dancing_rune_weapon.up
A 0.00 call_action_list,name=trinkets
B 2.97 raise_dead
C 2.00 icebound_fortitude,if=!(buff.dancing_rune_weapon.up|buff.vampiric_blood.up)&(target.cooldown.pause_action.remains>=8|target.cooldown.pause_action.duration>0)
D 3.53 vampiric_blood,if=!(buff.dancing_rune_weapon.up|buff.icebound_fortitude.up)&(target.cooldown.pause_action.remains>=13|target.cooldown.pause_action.duration>0)
E 1.23 deaths_caress,if=!buff.bone_shield.up
F 26.25 death_and_decay,if=!death_and_decay.ticking&(talent.unholy_ground|talent.sanguine_ground|spell_targets.death_and_decay>3|buff.crimson_scourge.up)
G 76.19 death_strike,if=buff.coagulopathy.remains<=gcd|buff.icy_talons.remains<=gcd|runic_power>=variable.death_strike_dump_amount|runic_power.deficit<=variable.heart_strike_rp|target.time_to_die<10
0.00 blooddrinker,if=!buff.dancing_rune_weapon.up
H 0.00 call_action_list,name=racials
I 1.96 sacrificial_pact,if=!buff.dancing_rune_weapon.up&(pet.ghoul.remains<2|target.time_to_die<gcd)
J 7.33 blood_tap,if=(rune<=2&rune.time_to_4>gcd&charges_fractional>=1.8)|rune.time_to_3>gcd
0.00 gorefiends_grasp,if=talent.tightening_grasp.enabled
K 2.95 empower_rune_weapon,if=rune<6&runic_power.deficit>5
0.00 abomination_limb
L 5.34 dancing_rune_weapon,if=!buff.dancing_rune_weapon.up
M 0.00 run_action_list,name=drw_up,if=buff.dancing_rune_weapon.up
N 0.00 call_action_list,name=standard
actions.drw_up
# count action,conditions
0.00 blood_boil,if=!dot.blood_plague.ticking
O 5.22 tombstone,if=buff.bone_shield.stack>5&rune>=2&runic_power.deficit>=30&!talent.shattering_bone|(talent.shattering_bone.enabled&death_and_decay.ticking)
0.00 death_strike,if=buff.coagulopathy.remains<=gcd|buff.icy_talons.remains<=gcd
P 0.00 deaths_caress,if=(buff.bone_shield.remains<=4|(buff.bone_shield.stack<variable.bone_shield_refresh_value+1))&runic_power.deficit>10&rune.time_to_3>gcd
Q 5.04 marrowrend,if=(buff.bone_shield.remains<=4|buff.bone_shield.stack<variable.bone_shield_refresh_value)&runic_power.deficit>20
R 3.70 soul_reaper,if=active_enemies=1&target.time_to_pct_35<5&target.time_to_die>(dot.soul_reaper.remains+5)
0.00 soul_reaper,target_if=min:dot.soul_reaper.remains,if=target.time_to_pct_35<5&active_enemies>=2&target.time_to_die>(dot.soul_reaper.remains+5)
S 0.00 death_and_decay,if=!death_and_decay.ticking&(talent.sanguine_ground|talent.unholy_ground)
0.00 blood_boil,if=spell_targets.blood_boil>2&charges_fractional>=1.1
0.00 variable,name=heart_strike_rp_drw,value=(25+spell_targets.heart_strike*talent.heartbreaker.enabled*2)
T 0.00 death_strike,if=runic_power.deficit<=variable.heart_strike_rp_drw|runic_power>=variable.death_strike_dump_amount
0.00 consumption
U 17.25 blood_boil,if=charges_fractional>=1.1&buff.hemostasis.stack<5
V 17.49 heart_strike,if=rune.time_to_2<gcd|runic_power.deficit>=variable.heart_strike_rp_drw
actions.standard
# count action,conditions
W 0.05 tombstone,if=buff.bone_shield.stack>5&rune>=2&runic_power.deficit>=30&!talent.shattering_bone|(talent.shattering_bone.enabled&death_and_decay.ticking)&cooldown.dancing_rune_weapon.remains>=25
0.00 variable,name=heart_strike_rp,value=(10+spell_targets.heart_strike*talent.heartbreaker.enabled*2)
0.00 death_strike,if=buff.coagulopathy.remains<=gcd|buff.icy_talons.remains<=gcd|runic_power>=variable.death_strike_dump_amount|runic_power.deficit<=variable.heart_strike_rp|target.time_to_die<10
X 0.53 deaths_caress,if=(buff.bone_shield.remains<=4|(buff.bone_shield.stack<variable.bone_shield_refresh_value+1))&runic_power.deficit>10&!(talent.insatiable_blade&cooldown.dancing_rune_weapon.remains<buff.bone_shield.remains)&!talent.consumption.enabled&!talent.blooddrinker.enabled&rune.time_to_3>gcd
Y 6.72 marrowrend,if=(buff.bone_shield.remains<=4|buff.bone_shield.stack<variable.bone_shield_refresh_value)&runic_power.deficit>20&!(talent.insatiable_blade&cooldown.dancing_rune_weapon.remains<buff.bone_shield.remains)
0.00 consumption
Z 11.32 soul_reaper,if=active_enemies=1&target.time_to_pct_35<5&target.time_to_die>(dot.soul_reaper.remains+5)
0.00 soul_reaper,target_if=min:dot.soul_reaper.remains,if=target.time_to_pct_35<5&active_enemies>=2&target.time_to_die>(dot.soul_reaper.remains+5)
0.00 bonestorm,if=runic_power>=100
a 12.58 blood_boil,if=charges_fractional>=1.8&(buff.hemostasis.stack<=(5-spell_targets.blood_boil)|spell_targets.blood_boil>2)
b 35.08 heart_strike,if=rune.time_to_4<gcd
c 23.38 blood_boil,if=charges_fractional>=1.1
d 22.61 heart_strike,if=(rune>1&(rune.time_to_3<gcd|buff.bone_shield.stack>7))
actions.trinkets
# count action,conditions
e 2.99 use_item,slot=trinket1,if=!variable.trinket_1_buffs
Prioritize damage dealing on use trinkets over trinkets that give buffs
f 2.82 use_item,slot=trinket2,if=!variable.trinket_2_buffs
0.00 use_item,slot=trinket1,if=variable.trinket_1_buffs&(buff.dancing_rune_weapon.up|!talent.dancing_rune_weapon|cooldown.dancing_rune_weapon.remains>20)&(variable.trinket_2_exclude|trinket.2.cooldown.remains|!trinket.2.has_cooldown|variable.trinket_2_buffs)
0.00 use_item,slot=trinket2,if=variable.trinket_2_buffs&(buff.dancing_rune_weapon.up|!talent.dancing_rune_weapon|cooldown.dancing_rune_weapon.remains>20)&(variable.trinket_1_exclude|trinket.1.cooldown.remains|!trinket.1.has_cooldown|variable.trinket_1_buffs)

Sample Sequence

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