SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
unique_gear::scoped_action_callback_t< T_ACTION > Member List

This is the complete list of members for unique_gear::scoped_action_callback_t< T_ACTION >, including all inherited members.

class_ (defined in unique_gear::class_scoped_callback_t)unique_gear::class_scoped_callback_t
class_scoped_callback_t(player_e c) (defined in unique_gear::class_scoped_callback_t)unique_gear::class_scoped_callback_tinline
class_scoped_callback_t(std::vector< player_e > c) (defined in unique_gear::class_scoped_callback_t)unique_gear::class_scoped_callback_tinline
class_scoped_callback_t(specialization_e s) (defined in unique_gear::class_scoped_callback_t)unique_gear::class_scoped_callback_tinline
class_scoped_callback_t(std::vector< specialization_e > s) (defined in unique_gear::class_scoped_callback_t)unique_gear::class_scoped_callback_tinline
initialize(special_effect_t &e) override (defined in unique_gear::scoped_action_callback_t< T_ACTION >)unique_gear::scoped_action_callback_t< T_ACTION >inlinevirtual
manipulate(T_ACTION *action, const special_effect_t &e)=0 (defined in unique_gear::scoped_action_callback_t< T_ACTION >)unique_gear::scoped_action_callback_t< T_ACTION >pure virtual
name (defined in unique_gear::scoped_action_callback_t< T_ACTION >)unique_gear::scoped_action_callback_t< T_ACTION >
priority enum name (defined in scoped_callback_t)scoped_callback_t
priority (defined in scoped_callback_t)scoped_callback_t
PRIORITY_CLASS enum value (defined in scoped_callback_t)scoped_callback_t
PRIORITY_DEFAULT enum value (defined in scoped_callback_t)scoped_callback_t
PRIORITY_SPEC enum value (defined in scoped_callback_t)scoped_callback_t
scoped_action_callback_t(player_e c, util::string_view n) (defined in unique_gear::scoped_action_callback_t< T_ACTION >)unique_gear::scoped_action_callback_t< T_ACTION >inline
scoped_action_callback_t(specialization_e s, util::string_view n) (defined in unique_gear::scoped_action_callback_t< T_ACTION >)unique_gear::scoped_action_callback_t< T_ACTION >inline
scoped_action_callback_t(player_e c, unsigned sid) (defined in unique_gear::scoped_action_callback_t< T_ACTION >)unique_gear::scoped_action_callback_t< T_ACTION >inline
scoped_action_callback_t(specialization_e s, unsigned sid) (defined in unique_gear::scoped_action_callback_t< T_ACTION >)unique_gear::scoped_action_callback_t< T_ACTION >inline
scoped_callback_t() (defined in scoped_callback_t)scoped_callback_tinline
scoped_callback_t(enum priority p) (defined in scoped_callback_t)scoped_callback_tinline
spec_ (defined in unique_gear::class_scoped_callback_t)unique_gear::class_scoped_callback_t
spell_id (defined in unique_gear::scoped_action_callback_t< T_ACTION >)unique_gear::scoped_action_callback_t< T_ACTION >
super typedef (defined in unique_gear::scoped_action_callback_t< T_ACTION >)unique_gear::scoped_action_callback_t< T_ACTION >
valid(const special_effect_t &effect) const override (defined in unique_gear::class_scoped_callback_t)unique_gear::class_scoped_callback_tvirtual
~scoped_callback_t()=default (defined in scoped_callback_t)scoped_callback_tvirtual