SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
player_t Member List

This is the complete list of members for player_t, including all inherited members.

_is_enemy(player_e t) (defined in player_t)player_tinlinestatic
_is_sleeping(const player_t *t) (defined in player_t)player_tinlinestatic
_mastery (defined in player_t)player_t
_spec (defined in player_t)player_t
absorb_buff_list (defined in player_t)player_t
absorb_priority (defined in player_t)player_t
acquire_target(retarget_source, player_t *=nullptr)player_tvirtual
action_init_finished(action_t &) (defined in player_t)player_tvirtual
action_list (defined in player_t)player_t
action_list_id_player_t
action_list_information (defined in player_t)player_t
action_list_skip (defined in player_t)player_t
action_list_str (defined in player_t)player_t
action_map (defined in player_t)player_t
action_priority_list (defined in player_t)player_t
action_queued (defined in player_t)player_t
activate()player_tvirtual
activate_action_list(action_priority_list_t *a, execute_type type=execute_type::FOREGROUND)player_tvirtual
active_action_list (defined in player_t)player_t
active_cast_while_casting_list (defined in player_t)player_t
active_during_iteration (defined in player_t)player_t
active_off_gcd_list (defined in player_t)player_t
active_pets (defined in player_t)player_t
actor_by_name_str(util::string_view) const (defined in player_t)player_tvirtual
actor_changed()player_tinlinevirtual
actor_index (defined in player_t)player_t
actor_spawn_index (defined in player_t)player_t
actor_t(sim_t *s, util::string_view name) (defined in actor_t)actor_t
add_action(util::string_view action, util::string_view options={}, util::string_view alist="default")player_t
add_action(const spell_data_t *s, util::string_view options={}, util::string_view alist="default")player_t
add_active_dot(unsigned action_id) (defined in player_t)player_t
add_option(std::unique_ptr< option_t > o) (defined in player_t)player_t
add_precombat_buff_state(buff_t *buff, int stacks, double value, timespan_t duration) (defined in player_t)player_tvirtual
add_precombat_cooldown_state(cooldown_t *cd, timespan_t duration) (defined in player_t)player_tvirtual
adjust_auto_attack(gcd_haste_type type) (defined in player_t)player_tvirtual
adjust_dynamic_cooldowns() (defined in player_t)player_tvirtual
adjust_global_cooldown(gcd_haste_type type) (defined in player_t)player_tvirtual
agility() const (defined in player_t)player_tinline
AKUNDA enum value (defined in player_t)player_t
alist_map (defined in player_t)player_t
analyze(sim_t &)player_tvirtual
antumbra (defined in player_t)player_t
apl_variable_map (defined in player_t)player_t
apply_affecting_auras(action_t &)player_tvirtual
apply_combat_rating_dr(rating_e rating, double value) const (defined in player_t)player_t
arise()player_tvirtual
arise_time (defined in player_t)player_t
armory_extensions(const std::string &, const std::string &, const std::string &, cache::behavior_e=cache::players()) (defined in player_t)player_tinlinevirtual
assess_damage(school_e, result_amount_type, action_state_t *) (defined in player_t)player_tvirtual
assess_damage_imminent(school_e, result_amount_type, action_state_t *) (defined in player_t)player_tvirtual
assess_damage_imminent_pre_absorb(school_e, result_amount_type, action_state_t *) (defined in player_t)player_tvirtual
assess_heal(school_e, result_amount_type, action_state_t *) (defined in player_t)player_tvirtual
assessor_out_damage (defined in player_t)player_t
auto_attack_modifier (defined in player_t)player_t
auto_attack_multiplier (defined in player_t)player_t
available() const (defined in player_t)player_tvirtual
avg_item_level() constplayer_t
azeriteplayer_t
azerite_essenceplayer_t
base (defined in player_t)player_t
base_gcd (defined in player_t)player_t
base_movement_speed (defined in player_t)player_t
benefit_list (defined in player_t)player_t
brain_lag (defined in player_t)player_t
brain_lag_stddev (defined in player_t)player_t
buff_list (defined in player_t)player_t
buffs (defined in player_t)player_t
bugs (defined in player_t)player_t
BWONSAMDI enum value (defined in player_t)player_t
cache (defined in player_t)player_t
calculate_time_to_bloodlust() const (defined in player_t)player_t
callbacks (defined in player_t)player_t
callbacks_on_arise (defined in player_t)player_t
callbacks_on_demise (defined in player_t)player_t
callbacks_on_kill (defined in player_t)player_t
cancel_auto_attacks()player_tvirtual
cast_delay_occurred (defined in player_t)player_t
cast_delay_reaction (defined in player_t)player_t
cast_pet() (defined in player_t)player_t
cast_pet() const (defined in player_t)player_t
cast_while_casting_cd (defined in player_t)player_t
cast_while_casting_icd (defined in player_t)player_t
cast_while_casting_poll_event (defined in player_t)player_t
cast_while_casting_ready (defined in player_t)player_t
change_position(position_e)player_t
channeling (defined in player_t)player_t
child_item_slot(const item_t &item) const (defined in player_t)player_t
choose_action_list (defined in player_t)player_t
clear_action_priority_lists() const (defined in player_t)player_t
clear_debuffs() (defined in player_t)player_tvirtual
collect_resource_timeline_information() (defined in player_t)player_tvirtual
collected_data (defined in player_t)player_t
combat_begin() (defined in player_t)player_tvirtual
combat_begin_fn_t typedefplayer_t
combat_begin_functions (defined in player_t)player_t
combat_end() (defined in player_t)player_tvirtual
combat_reach (defined in player_t)player_t
composite_active_time() constplayer_tinlinevirtual
composite_armor() const (defined in player_t)player_tvirtual
composite_armor_multiplier() const (defined in player_t)player_tvirtual
composite_attack_power_multiplier() const (defined in player_t)player_tvirtual
composite_attribute(attribute_e attr) const (defined in player_t)player_tvirtual
composite_attribute_multiplier(attribute_e attr) const (defined in player_t)player_tvirtual
composite_avoidance() const (defined in player_t)player_tvirtual
composite_avoidance_rating() const (defined in player_t)player_tinlinevirtual
composite_base_armor_multiplier() const (defined in player_t)player_tvirtual
composite_block() constplayer_tvirtual
composite_block_dr(double extra_block) constplayer_t
composite_block_rating() const (defined in player_t)player_tinlinevirtual
composite_block_reduction(action_state_t *s) const (defined in player_t)player_tvirtual
composite_bonus_armor() const (defined in player_t)player_tvirtual
composite_corruption() const (defined in player_t)player_tvirtual
composite_corruption_rating() const (defined in player_t)player_tinlinevirtual
composite_corruption_resistance() const (defined in player_t)player_tvirtual
composite_corruption_resistance_rating() const (defined in player_t)player_tinlinevirtual
composite_crit_avoidance() const (defined in player_t)player_tvirtual
composite_crit_block() const (defined in player_t)player_tvirtual
composite_damage_versatility() const (defined in player_t)player_tvirtual
composite_damage_versatility_rating() const (defined in player_t)player_tinlinevirtual
composite_dodge() const (defined in player_t)player_tvirtual
composite_dodge_rating() const (defined in player_t)player_tinlinevirtual
composite_expertise_rating() const (defined in player_t)player_tinlinevirtual
composite_heal_versatility() const (defined in player_t)player_tvirtual
composite_heal_versatility_rating() const (defined in player_t)player_tinlinevirtual
composite_leech() const (defined in player_t)player_tvirtual
composite_leech_rating() const (defined in player_t)player_tinlinevirtual
composite_mastery() const (defined in player_t)player_tvirtual
composite_mastery_rating() const (defined in player_t)player_tinlinevirtual
composite_mastery_value() const (defined in player_t)player_tvirtual
composite_melee_attack_power() const (defined in player_t)player_tvirtual
composite_melee_attack_power_by_type(attack_power_type type) const (defined in player_t)player_tvirtual
composite_melee_crit_chance() const (defined in player_t)player_tvirtual
composite_melee_crit_chance_multiplier() const (defined in player_t)player_tinlinevirtual
composite_melee_crit_rating() const (defined in player_t)player_tinlinevirtual
composite_melee_expertise(const weapon_t *w=nullptr) const (defined in player_t)player_tvirtual
composite_melee_haste() const (defined in player_t)player_tvirtual
composite_melee_haste_rating() const (defined in player_t)player_tinlinevirtual
composite_melee_hit() const (defined in player_t)player_tvirtual
composite_melee_hit_rating() const (defined in player_t)player_tinlinevirtual
composite_melee_speed() const (defined in player_t)player_tvirtual
composite_miss() const (defined in player_t)player_tvirtual
composite_mitigation_multiplier(school_e) const (defined in player_t)player_tvirtual
composite_mitigation_versatility() const (defined in player_t)player_tvirtual
composite_mitigation_versatility_rating() const (defined in player_t)player_tinlinevirtual
composite_movement_speed() constplayer_tvirtual
composite_parry() const (defined in player_t)player_tvirtual
composite_parry_rating() const (defined in player_t)player_tinlinevirtual
composite_persistent_multiplier(school_e) constplayer_tinlinevirtual
composite_player_absorb_multiplier(const action_state_t *s) const (defined in player_t)player_tvirtual
composite_player_critical_damage_multiplier(const action_state_t *s) const (defined in player_t)player_tvirtual
composite_player_critical_healing_multiplier() const (defined in player_t)player_tvirtual
composite_player_dd_multiplier(school_e, const action_t *=nullptr) const (defined in player_t)player_tinlinevirtual
composite_player_dh_multiplier(school_e) const (defined in player_t)player_tinlinevirtual
composite_player_heal_multiplier(const action_state_t *s) const (defined in player_t)player_tvirtual
composite_player_multiplier(school_e) const (defined in player_t)player_tvirtual
composite_player_pet_damage_multiplier(const action_state_t *, bool guardian) const (defined in player_t)player_tvirtual
composite_player_target_armor(player_t *target) const (defined in player_t)player_tvirtual
composite_player_target_crit_chance(player_t *target) const (defined in player_t)player_tvirtual
composite_player_target_multiplier(player_t *target, school_e school) const (defined in player_t)player_tvirtual
composite_player_target_pet_damage_multiplier(player_t *target, bool guardian) const (defined in player_t)player_tvirtual
composite_player_td_multiplier(school_e, const action_t *a=nullptr) const (defined in player_t)player_tvirtual
composite_player_th_multiplier(school_e) const (defined in player_t)player_tvirtual
composite_player_vulnerability(school_e) const (defined in player_t)player_tvirtual
composite_ranged_crit_rating() const (defined in player_t)player_tinlinevirtual
composite_ranged_haste_rating() const (defined in player_t)player_tinlinevirtual
composite_ranged_hit_rating() const (defined in player_t)player_tinlinevirtual
composite_rating(rating_e rating) const (defined in player_t)player_tvirtual
composite_rating_multiplier(rating_e) const (defined in player_t)player_tvirtual
composite_run_speed() const (defined in player_t)player_tvirtual
composite_speed_rating() const (defined in player_t)player_tinlinevirtual
composite_spell_crit_chance() const (defined in player_t)player_tvirtual
composite_spell_crit_chance_multiplier() const (defined in player_t)player_tinlinevirtual
composite_spell_crit_rating() const (defined in player_t)player_tinlinevirtual
composite_spell_haste() constplayer_tvirtual
composite_spell_haste_rating() const (defined in player_t)player_tinlinevirtual
composite_spell_hit() const (defined in player_t)player_tvirtual
composite_spell_hit_rating() const (defined in player_t)player_tinlinevirtual
composite_spell_power(school_e school) const (defined in player_t)player_tvirtual
composite_spell_power_multiplier() const (defined in player_t)player_tvirtual
composite_spell_speed() constplayer_tvirtual
composite_total_corruption() const (defined in player_t)player_tvirtual
compute_incoming_damage(timespan_t interval) const (defined in player_t)player_t
compute_incoming_magic_damage(timespan_t interval) const (defined in player_t)player_t
consumables (defined in player_t)player_t
convert_hybrid_stat(stat_e s) const (defined in player_t)player_tinlinevirtual
cooldown_list (defined in player_t)player_t
cooldown_tolerance() constplayer_t
cooldown_tolerance_ (defined in player_t)player_t
cooldown_waste_data_list (defined in player_t)player_t
copy_action_priority_list(util::string_view old_list, util::string_view new_list)player_t
copy_from(player_t *source) (defined in player_t)player_tvirtual
CORROSIVE enum value (defined in player_t)player_t
cost_reduction_gain(school_e school, double amount, gain_t *g=nullptr, action_t *a=nullptr) (defined in player_t)player_tvirtual
cost_reduction_loss(school_e school, double amount, action_t *a=nullptr) (defined in player_t)player_tvirtual
covenantplayer_t
create(sim_t *sim, const player_description_t &) (defined in player_t)player_tstatic
create_action(util::string_view name, util::string_view options) (defined in player_t)player_tvirtual
create_action_expression(action_t &, util::string_view expression_str)player_tvirtual
create_actions() (defined in player_t)player_tvirtual
create_buffs()player_tvirtual
create_expression(util::string_view expression_str) (defined in player_t)player_tvirtual
create_options() (defined in player_t)player_tvirtual
create_pet(util::string_view name, util::string_view type={}) (defined in player_t)player_tvirtual
create_pets() (defined in player_t)player_tinlinevirtual
create_proc_action(util::string_view, const special_effect_t &) (defined in player_t)player_tinlinevirtual
create_profile(save_e=SAVE_ALL) (defined in player_t)player_tvirtual
create_resource_expression(util::string_view expression_str) (defined in player_t)player_tvirtual
create_special_effects() (defined in player_t)player_tvirtual
create_talents_armory() (defined in player_t)player_t
create_talents_numbers() (defined in player_t)player_t
create_talents_wowhead() (defined in player_t)player_t
creation_iteration (defined in player_t)player_t
current (defined in player_t)player_t
current_attack_speed (defined in player_t)player_t
current_execute_typeplayer_t
current_health() const (defined in player_t)player_tvirtual
datacollection_begin()player_tvirtual
datacollection_end()player_tvirtual
DAY_TIME enum value (defined in player_t)player_t
dbc (defined in player_t)player_t
dbc_override (defined in player_t)player_t
deactivate() (defined in player_t)player_tvirtual
death_pct (defined in player_t)player_t
debuffs (defined in player_t)player_t
def_dr (defined in player_t)player_t
default_action_list (defined in player_t)player_t
default_ap_type() constplayer_tinlinevirtual
default_flask() const (defined in player_t)player_tinlinevirtual
default_food() const (defined in player_t)player_tinlinevirtual
default_item_group_cooldown (defined in player_t)player_t
default_level (defined in player_t)player_tstatic
default_potion() const (defined in player_t)player_tinlinevirtual
default_rune() const (defined in player_t)player_tinlinevirtual
default_target (defined in player_t)player_t
default_temporary_enchant() const (defined in player_t)player_tinlinevirtual
default_x_position (defined in player_t)player_t
default_y_position (defined in player_t)player_t
delay_auto_attacks(timespan_t delay, proc_t *proc=nullptr)player_tvirtual
demise()player_tvirtual
disable_hotfixes (defined in player_t)player_t
dismiss_pet(util::string_view name) (defined in player_t)player_tvirtual
do_damage(action_state_t *) (defined in player_t)player_tvirtual
do_dynamic_regen(bool forced=false)player_tvirtual
dot_list (defined in player_t)player_t
dpr (defined in player_t)player_t
dps_plot_data (defined in player_t)player_t
dual_wield() const (defined in player_t)player_tinline
dynamic_cooldown_list (defined in player_t)player_t
dynamic_regen_petsplayer_t
dynamic_target_action_listplayer_t
enchant (defined in player_t)player_t
event_counter (defined in actor_t)actor_t
execute_action() (defined in player_t)player_tvirtual
executing (defined in player_t)player_t
external_buffs (defined in player_t)player_t
find_action(util::string_view) const (defined in player_t)player_t
find_action_id(util::string_view name) const (defined in player_t)player_t
find_action_priority_list(util::string_view name) const (defined in player_t)player_t
find_azerite_essence(util::string_view name, bool tokenized=false) const (defined in player_t)player_t
find_azerite_essence(unsigned power_id) const (defined in player_t)player_t
find_azerite_spell(util::string_view name, bool tokenized=false) const (defined in player_t)player_t
find_azerite_spell(unsigned power_id) const (defined in player_t)player_t
find_benefit(util::string_view name) const (defined in player_t)player_t
find_class_spell(util::string_view name, specialization_e s=SPEC_NONE) const (defined in player_t)player_t
find_conduit_spell(util::string_view name) const (defined in player_t)player_t
find_cooldown(util::string_view name) const (defined in player_t)player_t
find_covenant_spell(util::string_view name) const (defined in player_t)player_t
find_dot(util::string_view name, player_t *source) const (defined in player_t)player_t
find_gain(util::string_view name) const (defined in player_t)player_t
find_item_by_id(unsigned id) (defined in player_t)player_t
find_item_by_name(util::string_view name) (defined in player_t)player_t
find_item_by_use_effect_name(util::string_view name) (defined in player_t)player_t
find_mastery_spell(specialization_e s) const (defined in player_t)player_t
find_pet(util::string_view name) const (defined in player_t)player_t
find_pet_spell(util::string_view name) const (defined in player_t)player_t
find_proc(util::string_view name) const (defined in player_t)player_t
find_racial_spell(util::string_view name, race_e r=RACE_NONE) const (defined in player_t)player_t
find_rank_spell(util::string_view name, util::string_view rank, specialization_e s=SPEC_NONE) const (defined in player_t)player_t
find_runeforge_legendary(util::string_view name, bool tokenized=false) const (defined in player_t)player_t
find_sample_data(util::string_view name) const (defined in player_t)player_t
find_soulbind_spell(util::string_view name) const (defined in player_t)player_t
find_spawner(util::string_view id) const (defined in player_t)player_t
find_specialization_spell(util::string_view name, specialization_e s=SPEC_NONE) const (defined in player_t)player_t
find_specialization_spell(util::string_view name, util::string_view desc, specialization_e s=SPEC_NONE) const (defined in player_t)player_t
find_specialization_spell(unsigned spell_id, specialization_e s=SPEC_NONE) const (defined in player_t)player_t
find_spell(util::string_view name, specialization_e s=SPEC_NONE) constplayer_t
find_spell(unsigned int id, specialization_e s) const (defined in player_t)player_t
find_spell(unsigned int id) const (defined in player_t)player_t
find_stats(util::string_view name) const (defined in player_t)player_t
find_talent_spell(util::string_view name, specialization_e s=SPEC_NONE, bool name_tokenized=false, bool check_validity=true) constplayer_t
find_target_data(const player_t *) const (defined in player_t)player_tinlinevirtual
find_target_specific_cooldown(util::string_view name) const (defined in player_t)player_t
find_uptime(util::string_view name) const (defined in player_t)player_t
finish_moving() (defined in player_t)player_tvirtual
first_cast (defined in player_t)player_t
FLAMES enum value (defined in player_t)player_t
flask_str (defined in player_t)player_t
food_str (defined in player_t)player_t
gain_list (defined in player_t)player_t
gains (defined in player_t)player_t
gcd_current_haste_value (defined in player_t)player_t
gcd_ready (defined in player_t)player_t
gcd_type (defined in player_t)player_t
gear (defined in player_t)player_t
get_action_id(util::string_view name) (defined in player_t)player_t
get_action_priority_list(util::string_view name, util::string_view comment={}) (defined in player_t)player_t
get_active_dots(unsigned action_id) const (defined in player_t)player_t
get_attribute(attribute_e a) const (defined in player_t)player_t
get_benefit(util::string_view name) (defined in player_t)player_t
get_cooldown(util::string_view name, action_t *action=nullptr) (defined in player_t)player_t
get_cooldown_waste_data(const cooldown_t *cd) (defined in player_t)player_t
get_dot(util::string_view name, player_t *source) (defined in player_t)player_t
get_gain(util::string_view name) (defined in player_t)player_t
get_ground_aoe_distance(const action_state_t &) const (defined in player_t)player_t
get_item_actions() (defined in player_t)player_tvirtual
get_owner_or_self() constplayer_tinlinevirtual
get_owner_or_self() (defined in player_t)player_tinline
get_player_distance(const player_t &) const (defined in player_t)player_t
get_position_distance(double m=0, double v=0) const (defined in player_t)player_t
get_proc(util::string_view name) (defined in player_t)player_t
get_profession_actions() (defined in player_t)player_tvirtual
get_racial_actions() (defined in player_t)player_tvirtual
get_rppm(util::string_view) (defined in player_t)player_t
get_rppm(util::string_view, const spell_data_t *data, const item_t *item=nullptr) (defined in player_t)player_t
get_rppm(util::string_view, double freq, double mod=1.0, unsigned s=RPPM_NONE) (defined in player_t)player_t
get_sample_data(util::string_view name) (defined in player_t)player_t
get_shuffled_rng(util::string_view name, int success_entries=0, int total_entries=0) (defined in player_t)player_t
get_stat_value(stat_e) (defined in player_t)player_t
get_stats(util::string_view name, action_t *action=nullptr) (defined in player_t)player_t
get_target_data(player_t *) const (defined in player_t)player_tinlinevirtual
get_target_specific_cooldown(util::string_view name, timespan_t duration=timespan_t::zero()) (defined in player_t)player_t
get_target_specific_cooldown(cooldown_t &base_cooldown) (defined in player_t)player_t
get_uptime(util::string_view name) (defined in player_t)player_t
GONK enum value (defined in player_t)player_t
halt() (defined in player_t)player_tvirtual
has_shield_equipped() const (defined in player_t)player_t
has_t18_class_trinket() const (defined in player_t)player_tvirtual
HEALING enum value (defined in player_t)player_t
health_percentage() const (defined in player_t)player_tvirtual
height (defined in player_t)player_t
HOLY enum value (defined in player_t)player_t
hpr (defined in player_t)player_t
id_str (defined in player_t)player_t
in_combat (defined in player_t)player_t
in_gcd() const (defined in player_t)player_t
incoming_damage (defined in player_t)player_t
index (defined in player_t)player_t
init() (defined in player_t)player_tvirtual
init_absorb_priority()player_tvirtual
init_action_list() (defined in player_t)player_tinlinevirtual
init_actions() (defined in player_t)player_tvirtual
init_assessors() (defined in player_t)player_tvirtual
init_azerite()player_tvirtual
init_background_actions() (defined in player_t)player_tvirtual
init_base_stats()player_tvirtual
init_benefits() (defined in player_t)player_tvirtual
init_character_properties()player_t
init_defense()player_tvirtual
init_distance_targeting() (defined in player_t)player_tvirtual
init_finished() (defined in player_t)player_tvirtual
init_gains() (defined in player_t)player_tvirtual
init_initial_stats()player_tvirtual
init_items() (defined in player_t)player_tvirtual
init_meta_gem() (defined in player_t)player_tvirtual
init_position() (defined in player_t)player_tvirtual
init_procs() (defined in player_t)player_tvirtual
init_professions() (defined in player_t)player_tvirtual
init_race() (defined in player_t)player_tvirtual
init_resources(bool force=false) (defined in player_t)player_tvirtual
init_rng() (defined in player_t)player_tvirtual
init_scaling() (defined in player_t)player_tvirtual
init_special_effect(special_effect_t &effect)player_tvirtual
init_special_effects() (defined in player_t)player_tvirtual
init_spells() (defined in player_t)player_tvirtual
init_stats() (defined in player_t)player_tvirtual
init_talents() (defined in player_t)player_tvirtual
init_target() (defined in player_t)player_tvirtual
init_uptimes() (defined in player_t)player_tvirtual
init_weapon(weapon_t &)player_tvirtual
initial (defined in player_t)player_t
initialized (defined in player_t)player_t
instant_absorb_list (defined in player_t)player_t
intellect() const (defined in player_t)player_tinline
interrupt()player_tvirtual
invalidate_cache(cache_e c) (defined in player_t)player_tvirtual
invert_scaling (defined in player_t)player_t
is_active() constplayer_t
is_add() const (defined in player_t)player_tinline
is_boss() const (defined in player_t)player_tinline
is_enemy() const (defined in player_t)player_tinline
is_moving() const (defined in player_t)player_t
is_my_pet(const player_t *t) const (defined in player_t)player_t
is_pet() const (defined in player_t)player_tinline
is_ptr() const (defined in player_t)player_t
is_sleeping() const (defined in player_t)player_tinline
item_cooldown (defined in player_t)player_t
items (defined in player_t)player_t
items_str (defined in player_t)player_t
iteration_absorb (defined in player_t)player_t
iteration_absorb_taken (defined in player_t)player_t
iteration_dmg (defined in player_t)player_t
iteration_dmg_taken (defined in player_t)player_t
iteration_executed_foreground_actions (defined in player_t)player_t
iteration_fight_length (defined in player_t)player_t
iteration_heal (defined in player_t)player_t
iteration_heal_taken (defined in player_t)player_t
iteration_pooling_time (defined in player_t)player_t
iteration_resource_gained (defined in player_t)player_t
iteration_resource_lost (defined in player_t)player_t
iteration_resource_overflowed (defined in player_t)player_t
iteration_waiting_time (defined in player_t)player_t
karazhan_trinkets_paired (defined in player_t)player_t
KIMBUL enum value (defined in player_t)player_t
KRAGWA enum value (defined in player_t)player_t
last_cast (defined in player_t)player_t
last_foreground_action (defined in player_t)player_t
last_regenplayer_t
legendary_tank_cloak_cd (defined in player_t)player_t
level() constplayer_tvirtual
main_hand_attack (defined in player_t)player_t
main_hand_weapon (defined in player_t)player_t
mastery_coefficient() const (defined in player_t)player_t
matching_gear (defined in player_t)player_t
matching_gear_multiplier(attribute_e) const (defined in player_t)player_tinlinevirtual
max_health() const (defined in player_t)player_tvirtual
merge(player_t &other)player_tvirtual
meta_gem (defined in player_t)player_t
meta_gem_str (defined in player_t)player_t
min_gcd (defined in player_t)player_t
min_threshold_trigger()player_t
modify_action (defined in player_t)player_t
movement_direction() const (defined in player_t)player_tinlinevirtual
moving() (defined in player_t)player_tvirtual
name() const override (defined in player_t)player_tinlinevirtual
name_str (defined in actor_t)actor_t
NIGHT_TIME enum value (defined in player_t)player_t
no_action_list_provided (defined in player_t)player_t
normalize_by() constplayer_tvirtual
nth_iteration() const (defined in player_t)player_t
off_gcd (defined in player_t)player_t
off_gcd_cd (defined in player_t)player_t
off_gcd_icd (defined in player_t)player_t
off_gcd_ready (defined in player_t)player_t
off_gcdactions (defined in player_t)player_t
off_hand_attack (defined in player_t)player_t
off_hand_weapon (defined in player_t)player_t
options (defined in player_t)player_t
origin_str (defined in player_t)player_t
output_json_report(js::JsonOutput &) const (defined in player_t)player_tinlinevirtual
override_talent(util::string_view override_str) (defined in player_t)player_tvirtual
PAKU enum value (defined in player_t)player_t
parent (defined in player_t)player_t
parent_item_slot(const item_t &item) const (defined in player_t)player_t
parse_talents_armory(util::string_view talent_string)player_t
parse_talents_armory2(util::string_view talent_url)player_t
parse_talents_numbers(util::string_view talent_string) (defined in player_t)player_t
parse_temporary_enchants() (defined in player_t)player_t
party (defined in player_t)player_t
passive (defined in player_t)player_t
passive_modifier (defined in player_t)player_t
passive_movement_modifier() constplayer_tvirtual
passive_rating_multiplierplayer_t
passive_values (defined in player_t)player_t
pet_list (defined in player_t)player_t
player_t(sim_t *sim, player_e type, util::string_view name, race_e race_e) (defined in player_t)player_t
position() const (defined in player_t)player_tinline
position_str (defined in player_t)player_t
potion_str (defined in player_t)player_t
potion_used (defined in player_t)player_t
pre_analyze_hook() (defined in player_t)player_tinlinevirtual
precombat_action_list (defined in player_t)player_t
precombat_begin_functions (defined in player_t)player_t
precombat_state_map (defined in player_t)player_t
prev_gcd_actions (defined in player_t)player_t
primary_resource() const (defined in player_t)player_tinlinevirtual
primary_role() const (defined in player_t)player_tvirtual
primary_tree_name() const (defined in player_t)player_t
priority_iteration_dmg (defined in player_t)player_t
proc_list (defined in player_t)player_t
procs (defined in player_t)player_t
profession (defined in player_t)player_t
professions_str (defined in player_t)player_t
profile_source_ (defined in player_t)player_t
queueing (defined in player_t)player_t
quiet (defined in player_t)player_t
race (defined in player_t)player_t
race_str (defined in player_t)player_t
racials (defined in player_t)player_t
reaction_max (defined in player_t)player_t
reaction_mean (defined in player_t)player_t
reaction_nu (defined in player_t)player_t
reaction_offset (defined in player_t)player_t
reaction_stddev (defined in player_t)player_t
ready_type (defined in player_t)player_t
readying (defined in player_t)player_t
recalculate_resource_max(resource_e resource_type, gain_t *source=nullptr) (defined in player_t)player_tvirtual
recent_cast() const (defined in player_t)player_t
record_healing() constplayer_tvirtual
recreate_talent_str(talent_format format=talent_format::NUMBERS) (defined in player_t)player_t
reforge_plot_data (defined in player_t)player_t
regen(timespan_t periodicity=timespan_t::from_seconds(0.25)) (defined in player_t)player_tvirtual
regen_cachesplayer_t
region_str (defined in player_t)player_t
register_combat_begin(buff_t *b)player_t
register_combat_begin(action_t *a)player_t
register_combat_begin(const combat_begin_fn_t &fn)player_t
register_combat_begin(double amount, resource_e resource, gain_t *g=nullptr)player_t
register_on_arise_callback(player_t *source, std::function< void(void)> fn) (defined in player_t)player_t
register_on_demise_callback(player_t *source, std::function< void(player_t *)> fn) (defined in player_t)player_t
register_on_kill_callback(std::function< void(player_t *)> fn) (defined in player_t)player_t
register_precombat_begin(buff_t *b)player_t
register_precombat_begin(const combat_begin_fn_t &fn)player_t
register_resource_callback(resource_e resource, double value, resource_callback_function_t callback, bool use_pct, bool fire_once=true)player_t
remove_active_dot(unsigned action_id) (defined in player_t)player_t
replace_spells() (defined in player_t)player_tvirtual
report_extension (defined in player_t)player_t
report_information (defined in player_t)player_t
requires_data_collection() const (defined in player_t)player_tinlinevirtual
reset()player_tvirtual
reset_auto_attacks(timespan_t delay=timespan_t::zero(), proc_t *proc=nullptr)player_tvirtual
resource_available(resource_e resource_type, double cost) const (defined in player_t)player_tvirtual
resource_callback_function_t typedef (defined in player_t)player_t
resource_gain(resource_e resource_type, double amount, gain_t *source=nullptr, action_t *action=nullptr) (defined in player_t)player_tvirtual
resource_loss(resource_e resource_type, double amount, gain_t *source=nullptr, action_t *action=nullptr) (defined in player_t)player_tvirtual
resource_regen_per_second(resource_e) const (defined in player_t)player_tvirtual
resource_regeneration (defined in player_t)player_t
resource_threshold_trigger (defined in player_t)player_t
resource_thresholds (defined in player_t)player_t
resources (defined in player_t)player_t
restore_action_list (defined in player_t)player_t
rng() (defined in player_t)player_t
rng() const (defined in player_t)player_t
role (defined in player_t)player_t
rppm_list (defined in player_t)player_t
rps_gain (defined in player_t)player_t
rps_loss (defined in player_t)player_t
rune_str (defined in player_t)player_t
sample_data_list (defined in player_t)player_t
sc_format_to (defined in player_t)player_tfriend
scale_player (defined in player_t)player_t
scaling (defined in player_t)player_t
scaling_for_metric(enum scale_metric_e metric) constplayer_t
schedule_cwc_ready(timespan_t delta_time=timespan_t::min()) (defined in player_t)player_tvirtual
schedule_off_gcd_ready(timespan_t delta_time=timespan_t::min()) (defined in player_t)player_tvirtual
schedule_ready(timespan_t delta_time=timespan_t::zero(), bool waiting=false)player_tvirtual
select_action(const action_priority_list_t &, execute_type type=execute_type::FOREGROUND, const action_t *context=nullptr) (defined in player_t)player_tvirtual
sequence_add(const action_t *a, const player_t *target, timespan_t ts) (defined in player_t)player_t
sequence_add_wait(timespan_t amount, timespan_t ts) (defined in player_t)player_t
server_str (defined in player_t)player_t
sets (defined in player_t)player_t
shadowlands_opts (defined in player_t)player_t
SHADOWS enum value (defined in player_t)player_t
shuffled_rng_list (defined in player_t)player_t
sim (defined in actor_t)actor_t
spawner (defined in actor_t)actor_t
spawners (defined in player_t)player_t
special_effects (defined in player_t)player_t
specialization() const (defined in player_t)player_tinline
spells (defined in player_t)player_t
spirit() const (defined in player_t)player_tinline
stamina() const (defined in player_t)player_tinline
started_waiting (defined in player_t)player_t
stat_gain(stat_e stat, double amount, gain_t *g=nullptr, action_t *a=nullptr, bool temporary=false) (defined in player_t)player_t
stat_loss(stat_e stat, double amount, gain_t *g=nullptr, action_t *a=nullptr, bool temporary=false) (defined in player_t)player_t
stat_timelines (defined in player_t)player_t
stats_list (defined in player_t)player_t
strength() const (defined in player_t)player_tinline
strict_sequence (defined in player_t)player_t
stun() (defined in player_t)player_tvirtual
summon_pet(util::string_view name, timespan_t duration=timespan_t::zero()) (defined in player_t)player_tvirtual
talent_overrides_str (defined in player_t)player_t
talent_points (defined in player_t)player_t
talents_str (defined in player_t)player_t
target (defined in player_t)player_t
target_mitigation(school_e, result_amount_type, action_state_t *) (defined in player_t)player_tvirtual
target_specific_cooldown_list (defined in player_t)player_t
target_str (defined in player_t)player_t
taunt(player_t *) (defined in player_t)player_tinlinevirtual
teleport(double yards, timespan_t duration=timespan_t::zero())player_tvirtual
temporary_enchant_str (defined in player_t)player_t
temporary_movement_modifier() constplayer_tvirtual
time_to_move() const (defined in player_t)player_tvirtual
time_to_percent(double percent) const (defined in player_t)player_tvirtual
timeofday (defined in player_t)player_t
timeofday_e enum name (defined in player_t)player_t
tmi_debug_file_str (defined in player_t)player_t
tmi_window (defined in player_t)player_t
total_gear (defined in player_t)player_t
total_reaction_time() (defined in player_t)player_t
trigger_movement(double distance, movement_direction_type) (defined in player_t)player_tvirtual
trigger_ready() (defined in player_t)player_tvirtual
true_level (defined in player_t)player_t
type (defined in player_t)player_t
update_cast_while_casting_ready() (defined in player_t)player_t
update_movement(timespan_t duration) (defined in player_t)player_tvirtual
update_off_gcd_ready() (defined in player_t)player_t
uptime_list (defined in player_t)player_t
uptimes (defined in player_t)player_t
use_apl (defined in player_t)player_t
use_default_action_list (defined in player_t)player_t
variables (defined in player_t)player_t
verify_use_items() constplayer_tvirtual
vision_of_perfection_proc()player_tvirtual
visited_apls_player_t
vulpera_tricks (defined in player_t)player_t
vulpera_tricks_e enum name (defined in player_t)player_t
warlords_unseeing_eye (defined in player_t)player_t
warlords_unseeing_eye_stats (defined in player_t)player_t
world_lag (defined in player_t)player_t
world_lag_override (defined in player_t)player_t
world_lag_stddev (defined in player_t)player_t
world_lag_stddev_override (defined in player_t)player_t
x_position (defined in player_t)player_t
y_position (defined in player_t)player_t
zandalari_loa (defined in player_t)player_t
zandalari_loa_e enum name (defined in player_t)player_t
~ actor_t()=default (defined in actor_t)actor_tvirtual
~player_t() override (defined in player_t)player_t