SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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This is the complete list of members for player_t, including all inherited members.
_is_enemy(player_e t) (defined in player_t) | player_t | inlinestatic |
_is_sleeping(const player_t *t) (defined in player_t) | player_t | inlinestatic |
_mastery (defined in player_t) | player_t | |
_spec (defined in player_t) | player_t | |
absorb_buff_list (defined in player_t) | player_t | |
absorb_priority (defined in player_t) | player_t | |
acquire_target(retarget_source, player_t *=nullptr) | player_t | virtual |
action_init_finished(action_t &) (defined in player_t) | player_t | virtual |
action_list (defined in player_t) | player_t | |
action_list_id_ | player_t | |
action_list_information (defined in player_t) | player_t | |
action_list_skip (defined in player_t) | player_t | |
action_list_str (defined in player_t) | player_t | |
action_map (defined in player_t) | player_t | |
action_priority_list (defined in player_t) | player_t | |
action_queued (defined in player_t) | player_t | |
activate() | player_t | virtual |
activate_action_list(action_priority_list_t *a, execute_type type=execute_type::FOREGROUND) | player_t | virtual |
active_action_list (defined in player_t) | player_t | |
active_cast_while_casting_list (defined in player_t) | player_t | |
active_during_iteration (defined in player_t) | player_t | |
active_off_gcd_list (defined in player_t) | player_t | |
active_pets (defined in player_t) | player_t | |
actor_by_name_str(util::string_view) const (defined in player_t) | player_t | virtual |
actor_changed() | player_t | inlinevirtual |
actor_index (defined in player_t) | player_t | |
actor_spawn_index (defined in player_t) | player_t | |
actor_t(sim_t *s, util::string_view name) (defined in actor_t) | actor_t | |
add_action(util::string_view action, util::string_view options={}, util::string_view alist="default") | player_t | |
add_action(const spell_data_t *s, util::string_view options={}, util::string_view alist="default") | player_t | |
add_active_dot(unsigned action_id) (defined in player_t) | player_t | |
add_option(std::unique_ptr< option_t > o) (defined in player_t) | player_t | |
add_precombat_buff_state(buff_t *buff, int stacks, double value, timespan_t duration) (defined in player_t) | player_t | virtual |
add_precombat_cooldown_state(cooldown_t *cd, timespan_t duration) (defined in player_t) | player_t | virtual |
adjust_auto_attack(gcd_haste_type type) (defined in player_t) | player_t | virtual |
adjust_dynamic_cooldowns() (defined in player_t) | player_t | virtual |
adjust_global_cooldown(gcd_haste_type type) (defined in player_t) | player_t | virtual |
agility() const (defined in player_t) | player_t | inline |
AKUNDA enum value (defined in player_t) | player_t | |
alist_map (defined in player_t) | player_t | |
analyze(sim_t &) | player_t | virtual |
antumbra (defined in player_t) | player_t | |
apl_variable_map (defined in player_t) | player_t | |
apply_affecting_auras(action_t &) | player_t | virtual |
apply_combat_rating_dr(rating_e rating, double value) const (defined in player_t) | player_t | |
arise() | player_t | virtual |
arise_time (defined in player_t) | player_t | |
armory_extensions(const std::string &, const std::string &, const std::string &, cache::behavior_e=cache::players()) (defined in player_t) | player_t | inlinevirtual |
assess_damage(school_e, result_amount_type, action_state_t *) (defined in player_t) | player_t | virtual |
assess_damage_imminent(school_e, result_amount_type, action_state_t *) (defined in player_t) | player_t | virtual |
assess_damage_imminent_pre_absorb(school_e, result_amount_type, action_state_t *) (defined in player_t) | player_t | virtual |
assess_heal(school_e, result_amount_type, action_state_t *) (defined in player_t) | player_t | virtual |
assessor_out_damage (defined in player_t) | player_t | |
auto_attack_modifier (defined in player_t) | player_t | |
auto_attack_multiplier (defined in player_t) | player_t | |
available() const (defined in player_t) | player_t | virtual |
avg_item_level() const | player_t | |
azerite | player_t | |
azerite_essence | player_t | |
base (defined in player_t) | player_t | |
base_gcd (defined in player_t) | player_t | |
base_movement_speed (defined in player_t) | player_t | |
benefit_list (defined in player_t) | player_t | |
brain_lag (defined in player_t) | player_t | |
brain_lag_stddev (defined in player_t) | player_t | |
buff_list (defined in player_t) | player_t | |
buffs (defined in player_t) | player_t | |
bugs (defined in player_t) | player_t | |
BWONSAMDI enum value (defined in player_t) | player_t | |
cache (defined in player_t) | player_t | |
calculate_time_to_bloodlust() const (defined in player_t) | player_t | |
callbacks (defined in player_t) | player_t | |
callbacks_on_arise (defined in player_t) | player_t | |
callbacks_on_demise (defined in player_t) | player_t | |
callbacks_on_kill (defined in player_t) | player_t | |
cancel_auto_attacks() | player_t | virtual |
cast_delay_occurred (defined in player_t) | player_t | |
cast_delay_reaction (defined in player_t) | player_t | |
cast_pet() (defined in player_t) | player_t | |
cast_pet() const (defined in player_t) | player_t | |
cast_while_casting_cd (defined in player_t) | player_t | |
cast_while_casting_icd (defined in player_t) | player_t | |
cast_while_casting_poll_event (defined in player_t) | player_t | |
cast_while_casting_ready (defined in player_t) | player_t | |
change_position(position_e) | player_t | |
channeling (defined in player_t) | player_t | |
child_item_slot(const item_t &item) const (defined in player_t) | player_t | |
choose_action_list (defined in player_t) | player_t | |
clear_action_priority_lists() const (defined in player_t) | player_t | |
clear_debuffs() (defined in player_t) | player_t | virtual |
collect_resource_timeline_information() (defined in player_t) | player_t | virtual |
collected_data (defined in player_t) | player_t | |
combat_begin() (defined in player_t) | player_t | virtual |
combat_begin_fn_t typedef | player_t | |
combat_begin_functions (defined in player_t) | player_t | |
combat_end() (defined in player_t) | player_t | virtual |
combat_reach (defined in player_t) | player_t | |
composite_active_time() const | player_t | inlinevirtual |
composite_armor() const (defined in player_t) | player_t | virtual |
composite_armor_multiplier() const (defined in player_t) | player_t | virtual |
composite_attack_power_multiplier() const (defined in player_t) | player_t | virtual |
composite_attribute(attribute_e attr) const (defined in player_t) | player_t | virtual |
composite_attribute_multiplier(attribute_e attr) const (defined in player_t) | player_t | virtual |
composite_avoidance() const (defined in player_t) | player_t | virtual |
composite_avoidance_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_base_armor_multiplier() const (defined in player_t) | player_t | virtual |
composite_block() const | player_t | virtual |
composite_block_dr(double extra_block) const | player_t | |
composite_block_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_block_reduction(action_state_t *s) const (defined in player_t) | player_t | virtual |
composite_bonus_armor() const (defined in player_t) | player_t | virtual |
composite_corruption() const (defined in player_t) | player_t | virtual |
composite_corruption_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_corruption_resistance() const (defined in player_t) | player_t | virtual |
composite_corruption_resistance_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_crit_avoidance() const (defined in player_t) | player_t | virtual |
composite_crit_block() const (defined in player_t) | player_t | virtual |
composite_damage_versatility() const (defined in player_t) | player_t | virtual |
composite_damage_versatility_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_dodge() const (defined in player_t) | player_t | virtual |
composite_dodge_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_expertise_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_heal_versatility() const (defined in player_t) | player_t | virtual |
composite_heal_versatility_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_leech() const (defined in player_t) | player_t | virtual |
composite_leech_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_mastery() const (defined in player_t) | player_t | virtual |
composite_mastery_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_mastery_value() const (defined in player_t) | player_t | virtual |
composite_melee_attack_power() const (defined in player_t) | player_t | virtual |
composite_melee_attack_power_by_type(attack_power_type type) const (defined in player_t) | player_t | virtual |
composite_melee_crit_chance() const (defined in player_t) | player_t | virtual |
composite_melee_crit_chance_multiplier() const (defined in player_t) | player_t | inlinevirtual |
composite_melee_crit_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_melee_expertise(const weapon_t *w=nullptr) const (defined in player_t) | player_t | virtual |
composite_melee_haste() const (defined in player_t) | player_t | virtual |
composite_melee_haste_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_melee_hit() const (defined in player_t) | player_t | virtual |
composite_melee_hit_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_melee_speed() const (defined in player_t) | player_t | virtual |
composite_miss() const (defined in player_t) | player_t | virtual |
composite_mitigation_multiplier(school_e) const (defined in player_t) | player_t | virtual |
composite_mitigation_versatility() const (defined in player_t) | player_t | virtual |
composite_mitigation_versatility_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_movement_speed() const | player_t | virtual |
composite_parry() const (defined in player_t) | player_t | virtual |
composite_parry_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_persistent_multiplier(school_e) const | player_t | inlinevirtual |
composite_player_absorb_multiplier(const action_state_t *s) const (defined in player_t) | player_t | virtual |
composite_player_critical_damage_multiplier(const action_state_t *s) const (defined in player_t) | player_t | virtual |
composite_player_critical_healing_multiplier() const (defined in player_t) | player_t | virtual |
composite_player_dd_multiplier(school_e, const action_t *=nullptr) const (defined in player_t) | player_t | inlinevirtual |
composite_player_dh_multiplier(school_e) const (defined in player_t) | player_t | inlinevirtual |
composite_player_heal_multiplier(const action_state_t *s) const (defined in player_t) | player_t | virtual |
composite_player_multiplier(school_e) const (defined in player_t) | player_t | virtual |
composite_player_pet_damage_multiplier(const action_state_t *, bool guardian) const (defined in player_t) | player_t | virtual |
composite_player_target_armor(player_t *target) const (defined in player_t) | player_t | virtual |
composite_player_target_crit_chance(player_t *target) const (defined in player_t) | player_t | virtual |
composite_player_target_multiplier(player_t *target, school_e school) const (defined in player_t) | player_t | virtual |
composite_player_target_pet_damage_multiplier(player_t *target, bool guardian) const (defined in player_t) | player_t | virtual |
composite_player_td_multiplier(school_e, const action_t *a=nullptr) const (defined in player_t) | player_t | virtual |
composite_player_th_multiplier(school_e) const (defined in player_t) | player_t | virtual |
composite_player_vulnerability(school_e) const (defined in player_t) | player_t | virtual |
composite_ranged_crit_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_ranged_haste_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_ranged_hit_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_rating(rating_e rating) const (defined in player_t) | player_t | virtual |
composite_rating_multiplier(rating_e) const (defined in player_t) | player_t | virtual |
composite_run_speed() const (defined in player_t) | player_t | virtual |
composite_speed_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_spell_crit_chance() const (defined in player_t) | player_t | virtual |
composite_spell_crit_chance_multiplier() const (defined in player_t) | player_t | inlinevirtual |
composite_spell_crit_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_spell_haste() const | player_t | virtual |
composite_spell_haste_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_spell_hit() const (defined in player_t) | player_t | virtual |
composite_spell_hit_rating() const (defined in player_t) | player_t | inlinevirtual |
composite_spell_power(school_e school) const (defined in player_t) | player_t | virtual |
composite_spell_power_multiplier() const (defined in player_t) | player_t | virtual |
composite_spell_speed() const | player_t | virtual |
composite_total_corruption() const (defined in player_t) | player_t | virtual |
compute_incoming_damage(timespan_t interval) const (defined in player_t) | player_t | |
compute_incoming_magic_damage(timespan_t interval) const (defined in player_t) | player_t | |
consumables (defined in player_t) | player_t | |
convert_hybrid_stat(stat_e s) const (defined in player_t) | player_t | inlinevirtual |
cooldown_list (defined in player_t) | player_t | |
cooldown_tolerance() const | player_t | |
cooldown_tolerance_ (defined in player_t) | player_t | |
cooldown_waste_data_list (defined in player_t) | player_t | |
copy_action_priority_list(util::string_view old_list, util::string_view new_list) | player_t | |
copy_from(player_t *source) (defined in player_t) | player_t | virtual |
CORROSIVE enum value (defined in player_t) | player_t | |
cost_reduction_gain(school_e school, double amount, gain_t *g=nullptr, action_t *a=nullptr) (defined in player_t) | player_t | virtual |
cost_reduction_loss(school_e school, double amount, action_t *a=nullptr) (defined in player_t) | player_t | virtual |
covenant | player_t | |
create(sim_t *sim, const player_description_t &) (defined in player_t) | player_t | static |
create_action(util::string_view name, util::string_view options) (defined in player_t) | player_t | virtual |
create_action_expression(action_t &, util::string_view expression_str) | player_t | virtual |
create_actions() (defined in player_t) | player_t | virtual |
create_buffs() | player_t | virtual |
create_expression(util::string_view expression_str) (defined in player_t) | player_t | virtual |
create_options() (defined in player_t) | player_t | virtual |
create_pet(util::string_view name, util::string_view type={}) (defined in player_t) | player_t | virtual |
create_pets() (defined in player_t) | player_t | inlinevirtual |
create_proc_action(util::string_view, const special_effect_t &) (defined in player_t) | player_t | inlinevirtual |
create_profile(save_e=SAVE_ALL) (defined in player_t) | player_t | virtual |
create_resource_expression(util::string_view expression_str) (defined in player_t) | player_t | virtual |
create_special_effects() (defined in player_t) | player_t | virtual |
create_talents_armory() (defined in player_t) | player_t | |
create_talents_numbers() (defined in player_t) | player_t | |
create_talents_wowhead() (defined in player_t) | player_t | |
creation_iteration (defined in player_t) | player_t | |
current (defined in player_t) | player_t | |
current_attack_speed (defined in player_t) | player_t | |
current_execute_type | player_t | |
current_health() const (defined in player_t) | player_t | virtual |
datacollection_begin() | player_t | virtual |
datacollection_end() | player_t | virtual |
DAY_TIME enum value (defined in player_t) | player_t | |
dbc (defined in player_t) | player_t | |
dbc_override (defined in player_t) | player_t | |
deactivate() (defined in player_t) | player_t | virtual |
death_pct (defined in player_t) | player_t | |
debuffs (defined in player_t) | player_t | |
def_dr (defined in player_t) | player_t | |
default_action_list (defined in player_t) | player_t | |
default_ap_type() const | player_t | inlinevirtual |
default_flask() const (defined in player_t) | player_t | inlinevirtual |
default_food() const (defined in player_t) | player_t | inlinevirtual |
default_item_group_cooldown (defined in player_t) | player_t | |
default_level (defined in player_t) | player_t | static |
default_potion() const (defined in player_t) | player_t | inlinevirtual |
default_rune() const (defined in player_t) | player_t | inlinevirtual |
default_target (defined in player_t) | player_t | |
default_temporary_enchant() const (defined in player_t) | player_t | inlinevirtual |
default_x_position (defined in player_t) | player_t | |
default_y_position (defined in player_t) | player_t | |
delay_auto_attacks(timespan_t delay, proc_t *proc=nullptr) | player_t | virtual |
demise() | player_t | virtual |
disable_hotfixes (defined in player_t) | player_t | |
dismiss_pet(util::string_view name) (defined in player_t) | player_t | virtual |
do_damage(action_state_t *) (defined in player_t) | player_t | virtual |
do_dynamic_regen(bool forced=false) | player_t | virtual |
dot_list (defined in player_t) | player_t | |
dpr (defined in player_t) | player_t | |
dps_plot_data (defined in player_t) | player_t | |
dual_wield() const (defined in player_t) | player_t | inline |
dynamic_cooldown_list (defined in player_t) | player_t | |
dynamic_regen_pets | player_t | |
dynamic_target_action_list | player_t | |
enchant (defined in player_t) | player_t | |
event_counter (defined in actor_t) | actor_t | |
execute_action() (defined in player_t) | player_t | virtual |
executing (defined in player_t) | player_t | |
external_buffs (defined in player_t) | player_t | |
find_action(util::string_view) const (defined in player_t) | player_t | |
find_action_id(util::string_view name) const (defined in player_t) | player_t | |
find_action_priority_list(util::string_view name) const (defined in player_t) | player_t | |
find_azerite_essence(util::string_view name, bool tokenized=false) const (defined in player_t) | player_t | |
find_azerite_essence(unsigned power_id) const (defined in player_t) | player_t | |
find_azerite_spell(util::string_view name, bool tokenized=false) const (defined in player_t) | player_t | |
find_azerite_spell(unsigned power_id) const (defined in player_t) | player_t | |
find_benefit(util::string_view name) const (defined in player_t) | player_t | |
find_class_spell(util::string_view name, specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
find_conduit_spell(util::string_view name) const (defined in player_t) | player_t | |
find_cooldown(util::string_view name) const (defined in player_t) | player_t | |
find_covenant_spell(util::string_view name) const (defined in player_t) | player_t | |
find_dot(util::string_view name, player_t *source) const (defined in player_t) | player_t | |
find_gain(util::string_view name) const (defined in player_t) | player_t | |
find_item_by_id(unsigned id) (defined in player_t) | player_t | |
find_item_by_name(util::string_view name) (defined in player_t) | player_t | |
find_item_by_use_effect_name(util::string_view name) (defined in player_t) | player_t | |
find_mastery_spell(specialization_e s) const (defined in player_t) | player_t | |
find_pet(util::string_view name) const (defined in player_t) | player_t | |
find_pet_spell(util::string_view name) const (defined in player_t) | player_t | |
find_proc(util::string_view name) const (defined in player_t) | player_t | |
find_racial_spell(util::string_view name, race_e r=RACE_NONE) const (defined in player_t) | player_t | |
find_rank_spell(util::string_view name, util::string_view rank, specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
find_runeforge_legendary(util::string_view name, bool tokenized=false) const (defined in player_t) | player_t | |
find_sample_data(util::string_view name) const (defined in player_t) | player_t | |
find_soulbind_spell(util::string_view name) const (defined in player_t) | player_t | |
find_spawner(util::string_view id) const (defined in player_t) | player_t | |
find_specialization_spell(util::string_view name, specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
find_specialization_spell(util::string_view name, util::string_view desc, specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
find_specialization_spell(unsigned spell_id, specialization_e s=SPEC_NONE) const (defined in player_t) | player_t | |
find_spell(util::string_view name, specialization_e s=SPEC_NONE) const | player_t | |
find_spell(unsigned int id, specialization_e s) const (defined in player_t) | player_t | |
find_spell(unsigned int id) const (defined in player_t) | player_t | |
find_stats(util::string_view name) const (defined in player_t) | player_t | |
find_talent_spell(util::string_view name, specialization_e s=SPEC_NONE, bool name_tokenized=false, bool check_validity=true) const | player_t | |
find_target_data(const player_t *) const (defined in player_t) | player_t | inlinevirtual |
find_target_specific_cooldown(util::string_view name) const (defined in player_t) | player_t | |
find_uptime(util::string_view name) const (defined in player_t) | player_t | |
finish_moving() (defined in player_t) | player_t | virtual |
first_cast (defined in player_t) | player_t | |
FLAMES enum value (defined in player_t) | player_t | |
flask_str (defined in player_t) | player_t | |
food_str (defined in player_t) | player_t | |
gain_list (defined in player_t) | player_t | |
gains (defined in player_t) | player_t | |
gcd_current_haste_value (defined in player_t) | player_t | |
gcd_ready (defined in player_t) | player_t | |
gcd_type (defined in player_t) | player_t | |
gear (defined in player_t) | player_t | |
get_action_id(util::string_view name) (defined in player_t) | player_t | |
get_action_priority_list(util::string_view name, util::string_view comment={}) (defined in player_t) | player_t | |
get_active_dots(unsigned action_id) const (defined in player_t) | player_t | |
get_attribute(attribute_e a) const (defined in player_t) | player_t | |
get_benefit(util::string_view name) (defined in player_t) | player_t | |
get_cooldown(util::string_view name, action_t *action=nullptr) (defined in player_t) | player_t | |
get_cooldown_waste_data(const cooldown_t *cd) (defined in player_t) | player_t | |
get_dot(util::string_view name, player_t *source) (defined in player_t) | player_t | |
get_gain(util::string_view name) (defined in player_t) | player_t | |
get_ground_aoe_distance(const action_state_t &) const (defined in player_t) | player_t | |
get_item_actions() (defined in player_t) | player_t | virtual |
get_owner_or_self() const | player_t | inlinevirtual |
get_owner_or_self() (defined in player_t) | player_t | inline |
get_player_distance(const player_t &) const (defined in player_t) | player_t | |
get_position_distance(double m=0, double v=0) const (defined in player_t) | player_t | |
get_proc(util::string_view name) (defined in player_t) | player_t | |
get_profession_actions() (defined in player_t) | player_t | virtual |
get_racial_actions() (defined in player_t) | player_t | virtual |
get_rppm(util::string_view) (defined in player_t) | player_t | |
get_rppm(util::string_view, const spell_data_t *data, const item_t *item=nullptr) (defined in player_t) | player_t | |
get_rppm(util::string_view, double freq, double mod=1.0, unsigned s=RPPM_NONE) (defined in player_t) | player_t | |
get_sample_data(util::string_view name) (defined in player_t) | player_t | |
get_shuffled_rng(util::string_view name, int success_entries=0, int total_entries=0) (defined in player_t) | player_t | |
get_stat_value(stat_e) (defined in player_t) | player_t | |
get_stats(util::string_view name, action_t *action=nullptr) (defined in player_t) | player_t | |
get_target_data(player_t *) const (defined in player_t) | player_t | inlinevirtual |
get_target_specific_cooldown(util::string_view name, timespan_t duration=timespan_t::zero()) (defined in player_t) | player_t | |
get_target_specific_cooldown(cooldown_t &base_cooldown) (defined in player_t) | player_t | |
get_uptime(util::string_view name) (defined in player_t) | player_t | |
GONK enum value (defined in player_t) | player_t | |
halt() (defined in player_t) | player_t | virtual |
has_shield_equipped() const (defined in player_t) | player_t | |
has_t18_class_trinket() const (defined in player_t) | player_t | virtual |
HEALING enum value (defined in player_t) | player_t | |
health_percentage() const (defined in player_t) | player_t | virtual |
height (defined in player_t) | player_t | |
HOLY enum value (defined in player_t) | player_t | |
hpr (defined in player_t) | player_t | |
id_str (defined in player_t) | player_t | |
in_combat (defined in player_t) | player_t | |
in_gcd() const (defined in player_t) | player_t | |
incoming_damage (defined in player_t) | player_t | |
index (defined in player_t) | player_t | |
init() (defined in player_t) | player_t | virtual |
init_absorb_priority() | player_t | virtual |
init_action_list() (defined in player_t) | player_t | inlinevirtual |
init_actions() (defined in player_t) | player_t | virtual |
init_assessors() (defined in player_t) | player_t | virtual |
init_azerite() | player_t | virtual |
init_background_actions() (defined in player_t) | player_t | virtual |
init_base_stats() | player_t | virtual |
init_benefits() (defined in player_t) | player_t | virtual |
init_character_properties() | player_t | |
init_defense() | player_t | virtual |
init_distance_targeting() (defined in player_t) | player_t | virtual |
init_finished() (defined in player_t) | player_t | virtual |
init_gains() (defined in player_t) | player_t | virtual |
init_initial_stats() | player_t | virtual |
init_items() (defined in player_t) | player_t | virtual |
init_meta_gem() (defined in player_t) | player_t | virtual |
init_position() (defined in player_t) | player_t | virtual |
init_procs() (defined in player_t) | player_t | virtual |
init_professions() (defined in player_t) | player_t | virtual |
init_race() (defined in player_t) | player_t | virtual |
init_resources(bool force=false) (defined in player_t) | player_t | virtual |
init_rng() (defined in player_t) | player_t | virtual |
init_scaling() (defined in player_t) | player_t | virtual |
init_special_effect(special_effect_t &effect) | player_t | virtual |
init_special_effects() (defined in player_t) | player_t | virtual |
init_spells() (defined in player_t) | player_t | virtual |
init_stats() (defined in player_t) | player_t | virtual |
init_talents() (defined in player_t) | player_t | virtual |
init_target() (defined in player_t) | player_t | virtual |
init_uptimes() (defined in player_t) | player_t | virtual |
init_weapon(weapon_t &) | player_t | virtual |
initial (defined in player_t) | player_t | |
initialized (defined in player_t) | player_t | |
instant_absorb_list (defined in player_t) | player_t | |
intellect() const (defined in player_t) | player_t | inline |
interrupt() | player_t | virtual |
invalidate_cache(cache_e c) (defined in player_t) | player_t | virtual |
invert_scaling (defined in player_t) | player_t | |
is_active() const | player_t | |
is_add() const (defined in player_t) | player_t | inline |
is_boss() const (defined in player_t) | player_t | inline |
is_enemy() const (defined in player_t) | player_t | inline |
is_moving() const (defined in player_t) | player_t | |
is_my_pet(const player_t *t) const (defined in player_t) | player_t | |
is_pet() const (defined in player_t) | player_t | inline |
is_ptr() const (defined in player_t) | player_t | |
is_sleeping() const (defined in player_t) | player_t | inline |
item_cooldown (defined in player_t) | player_t | |
items (defined in player_t) | player_t | |
items_str (defined in player_t) | player_t | |
iteration_absorb (defined in player_t) | player_t | |
iteration_absorb_taken (defined in player_t) | player_t | |
iteration_dmg (defined in player_t) | player_t | |
iteration_dmg_taken (defined in player_t) | player_t | |
iteration_executed_foreground_actions (defined in player_t) | player_t | |
iteration_fight_length (defined in player_t) | player_t | |
iteration_heal (defined in player_t) | player_t | |
iteration_heal_taken (defined in player_t) | player_t | |
iteration_pooling_time (defined in player_t) | player_t | |
iteration_resource_gained (defined in player_t) | player_t | |
iteration_resource_lost (defined in player_t) | player_t | |
iteration_resource_overflowed (defined in player_t) | player_t | |
iteration_waiting_time (defined in player_t) | player_t | |
karazhan_trinkets_paired (defined in player_t) | player_t | |
KIMBUL enum value (defined in player_t) | player_t | |
KRAGWA enum value (defined in player_t) | player_t | |
last_cast (defined in player_t) | player_t | |
last_foreground_action (defined in player_t) | player_t | |
last_regen | player_t | |
legendary_tank_cloak_cd (defined in player_t) | player_t | |
level() const | player_t | virtual |
main_hand_attack (defined in player_t) | player_t | |
main_hand_weapon (defined in player_t) | player_t | |
mastery_coefficient() const (defined in player_t) | player_t | |
matching_gear (defined in player_t) | player_t | |
matching_gear_multiplier(attribute_e) const (defined in player_t) | player_t | inlinevirtual |
max_health() const (defined in player_t) | player_t | virtual |
merge(player_t &other) | player_t | virtual |
meta_gem (defined in player_t) | player_t | |
meta_gem_str (defined in player_t) | player_t | |
min_gcd (defined in player_t) | player_t | |
min_threshold_trigger() | player_t | |
modify_action (defined in player_t) | player_t | |
movement_direction() const (defined in player_t) | player_t | inlinevirtual |
moving() (defined in player_t) | player_t | virtual |
name() const override (defined in player_t) | player_t | inlinevirtual |
name_str (defined in actor_t) | actor_t | |
NIGHT_TIME enum value (defined in player_t) | player_t | |
no_action_list_provided (defined in player_t) | player_t | |
normalize_by() const | player_t | virtual |
nth_iteration() const (defined in player_t) | player_t | |
off_gcd (defined in player_t) | player_t | |
off_gcd_cd (defined in player_t) | player_t | |
off_gcd_icd (defined in player_t) | player_t | |
off_gcd_ready (defined in player_t) | player_t | |
off_gcdactions (defined in player_t) | player_t | |
off_hand_attack (defined in player_t) | player_t | |
off_hand_weapon (defined in player_t) | player_t | |
options (defined in player_t) | player_t | |
origin_str (defined in player_t) | player_t | |
output_json_report(js::JsonOutput &) const (defined in player_t) | player_t | inlinevirtual |
override_talent(util::string_view override_str) (defined in player_t) | player_t | virtual |
PAKU enum value (defined in player_t) | player_t | |
parent (defined in player_t) | player_t | |
parent_item_slot(const item_t &item) const (defined in player_t) | player_t | |
parse_talents_armory(util::string_view talent_string) | player_t | |
parse_talents_armory2(util::string_view talent_url) | player_t | |
parse_talents_numbers(util::string_view talent_string) (defined in player_t) | player_t | |
parse_temporary_enchants() (defined in player_t) | player_t | |
party (defined in player_t) | player_t | |
passive (defined in player_t) | player_t | |
passive_modifier (defined in player_t) | player_t | |
passive_movement_modifier() const | player_t | virtual |
passive_rating_multiplier | player_t | |
passive_values (defined in player_t) | player_t | |
pet_list (defined in player_t) | player_t | |
player_t(sim_t *sim, player_e type, util::string_view name, race_e race_e) (defined in player_t) | player_t | |
position() const (defined in player_t) | player_t | inline |
position_str (defined in player_t) | player_t | |
potion_str (defined in player_t) | player_t | |
potion_used (defined in player_t) | player_t | |
pre_analyze_hook() (defined in player_t) | player_t | inlinevirtual |
precombat_action_list (defined in player_t) | player_t | |
precombat_begin_functions (defined in player_t) | player_t | |
precombat_state_map (defined in player_t) | player_t | |
prev_gcd_actions (defined in player_t) | player_t | |
primary_resource() const (defined in player_t) | player_t | inlinevirtual |
primary_role() const (defined in player_t) | player_t | virtual |
primary_tree_name() const (defined in player_t) | player_t | |
priority_iteration_dmg (defined in player_t) | player_t | |
proc_list (defined in player_t) | player_t | |
procs (defined in player_t) | player_t | |
profession (defined in player_t) | player_t | |
professions_str (defined in player_t) | player_t | |
profile_source_ (defined in player_t) | player_t | |
queueing (defined in player_t) | player_t | |
quiet (defined in player_t) | player_t | |
race (defined in player_t) | player_t | |
race_str (defined in player_t) | player_t | |
racials (defined in player_t) | player_t | |
reaction_max (defined in player_t) | player_t | |
reaction_mean (defined in player_t) | player_t | |
reaction_nu (defined in player_t) | player_t | |
reaction_offset (defined in player_t) | player_t | |
reaction_stddev (defined in player_t) | player_t | |
ready_type (defined in player_t) | player_t | |
readying (defined in player_t) | player_t | |
recalculate_resource_max(resource_e resource_type, gain_t *source=nullptr) (defined in player_t) | player_t | virtual |
recent_cast() const (defined in player_t) | player_t | |
record_healing() const | player_t | virtual |
recreate_talent_str(talent_format format=talent_format::NUMBERS) (defined in player_t) | player_t | |
reforge_plot_data (defined in player_t) | player_t | |
regen(timespan_t periodicity=timespan_t::from_seconds(0.25)) (defined in player_t) | player_t | virtual |
regen_caches | player_t | |
region_str (defined in player_t) | player_t | |
register_combat_begin(buff_t *b) | player_t | |
register_combat_begin(action_t *a) | player_t | |
register_combat_begin(const combat_begin_fn_t &fn) | player_t | |
register_combat_begin(double amount, resource_e resource, gain_t *g=nullptr) | player_t | |
register_on_arise_callback(player_t *source, std::function< void(void)> fn) (defined in player_t) | player_t | |
register_on_demise_callback(player_t *source, std::function< void(player_t *)> fn) (defined in player_t) | player_t | |
register_on_kill_callback(std::function< void(player_t *)> fn) (defined in player_t) | player_t | |
register_precombat_begin(buff_t *b) | player_t | |
register_precombat_begin(const combat_begin_fn_t &fn) | player_t | |
register_resource_callback(resource_e resource, double value, resource_callback_function_t callback, bool use_pct, bool fire_once=true) | player_t | |
remove_active_dot(unsigned action_id) (defined in player_t) | player_t | |
replace_spells() (defined in player_t) | player_t | virtual |
report_extension (defined in player_t) | player_t | |
report_information (defined in player_t) | player_t | |
requires_data_collection() const (defined in player_t) | player_t | inlinevirtual |
reset() | player_t | virtual |
reset_auto_attacks(timespan_t delay=timespan_t::zero(), proc_t *proc=nullptr) | player_t | virtual |
resource_available(resource_e resource_type, double cost) const (defined in player_t) | player_t | virtual |
resource_callback_function_t typedef (defined in player_t) | player_t | |
resource_gain(resource_e resource_type, double amount, gain_t *source=nullptr, action_t *action=nullptr) (defined in player_t) | player_t | virtual |
resource_loss(resource_e resource_type, double amount, gain_t *source=nullptr, action_t *action=nullptr) (defined in player_t) | player_t | virtual |
resource_regen_per_second(resource_e) const (defined in player_t) | player_t | virtual |
resource_regeneration (defined in player_t) | player_t | |
resource_threshold_trigger (defined in player_t) | player_t | |
resource_thresholds (defined in player_t) | player_t | |
resources (defined in player_t) | player_t | |
restore_action_list (defined in player_t) | player_t | |
rng() (defined in player_t) | player_t | |
rng() const (defined in player_t) | player_t | |
role (defined in player_t) | player_t | |
rppm_list (defined in player_t) | player_t | |
rps_gain (defined in player_t) | player_t | |
rps_loss (defined in player_t) | player_t | |
rune_str (defined in player_t) | player_t | |
sample_data_list (defined in player_t) | player_t | |
sc_format_to (defined in player_t) | player_t | friend |
scale_player (defined in player_t) | player_t | |
scaling (defined in player_t) | player_t | |
scaling_for_metric(enum scale_metric_e metric) const | player_t | |
schedule_cwc_ready(timespan_t delta_time=timespan_t::min()) (defined in player_t) | player_t | virtual |
schedule_off_gcd_ready(timespan_t delta_time=timespan_t::min()) (defined in player_t) | player_t | virtual |
schedule_ready(timespan_t delta_time=timespan_t::zero(), bool waiting=false) | player_t | virtual |
select_action(const action_priority_list_t &, execute_type type=execute_type::FOREGROUND, const action_t *context=nullptr) (defined in player_t) | player_t | virtual |
sequence_add(const action_t *a, const player_t *target, timespan_t ts) (defined in player_t) | player_t | |
sequence_add_wait(timespan_t amount, timespan_t ts) (defined in player_t) | player_t | |
server_str (defined in player_t) | player_t | |
sets (defined in player_t) | player_t | |
shadowlands_opts (defined in player_t) | player_t | |
SHADOWS enum value (defined in player_t) | player_t | |
shuffled_rng_list (defined in player_t) | player_t | |
sim (defined in actor_t) | actor_t | |
spawner (defined in actor_t) | actor_t | |
spawners (defined in player_t) | player_t | |
special_effects (defined in player_t) | player_t | |
specialization() const (defined in player_t) | player_t | inline |
spells (defined in player_t) | player_t | |
spirit() const (defined in player_t) | player_t | inline |
stamina() const (defined in player_t) | player_t | inline |
started_waiting (defined in player_t) | player_t | |
stat_gain(stat_e stat, double amount, gain_t *g=nullptr, action_t *a=nullptr, bool temporary=false) (defined in player_t) | player_t | |
stat_loss(stat_e stat, double amount, gain_t *g=nullptr, action_t *a=nullptr, bool temporary=false) (defined in player_t) | player_t | |
stat_timelines (defined in player_t) | player_t | |
stats_list (defined in player_t) | player_t | |
strength() const (defined in player_t) | player_t | inline |
strict_sequence (defined in player_t) | player_t | |
stun() (defined in player_t) | player_t | virtual |
summon_pet(util::string_view name, timespan_t duration=timespan_t::zero()) (defined in player_t) | player_t | virtual |
talent_overrides_str (defined in player_t) | player_t | |
talent_points (defined in player_t) | player_t | |
talents_str (defined in player_t) | player_t | |
target (defined in player_t) | player_t | |
target_mitigation(school_e, result_amount_type, action_state_t *) (defined in player_t) | player_t | virtual |
target_specific_cooldown_list (defined in player_t) | player_t | |
target_str (defined in player_t) | player_t | |
taunt(player_t *) (defined in player_t) | player_t | inlinevirtual |
teleport(double yards, timespan_t duration=timespan_t::zero()) | player_t | virtual |
temporary_enchant_str (defined in player_t) | player_t | |
temporary_movement_modifier() const | player_t | virtual |
time_to_move() const (defined in player_t) | player_t | virtual |
time_to_percent(double percent) const (defined in player_t) | player_t | virtual |
timeofday (defined in player_t) | player_t | |
timeofday_e enum name (defined in player_t) | player_t | |
tmi_debug_file_str (defined in player_t) | player_t | |
tmi_window (defined in player_t) | player_t | |
total_gear (defined in player_t) | player_t | |
total_reaction_time() (defined in player_t) | player_t | |
trigger_movement(double distance, movement_direction_type) (defined in player_t) | player_t | virtual |
trigger_ready() (defined in player_t) | player_t | virtual |
true_level (defined in player_t) | player_t | |
type (defined in player_t) | player_t | |
update_cast_while_casting_ready() (defined in player_t) | player_t | |
update_movement(timespan_t duration) (defined in player_t) | player_t | virtual |
update_off_gcd_ready() (defined in player_t) | player_t | |
uptime_list (defined in player_t) | player_t | |
uptimes (defined in player_t) | player_t | |
use_apl (defined in player_t) | player_t | |
use_default_action_list (defined in player_t) | player_t | |
variables (defined in player_t) | player_t | |
verify_use_items() const | player_t | virtual |
vision_of_perfection_proc() | player_t | virtual |
visited_apls_ | player_t | |
vulpera_tricks (defined in player_t) | player_t | |
vulpera_tricks_e enum name (defined in player_t) | player_t | |
warlords_unseeing_eye (defined in player_t) | player_t | |
warlords_unseeing_eye_stats (defined in player_t) | player_t | |
world_lag (defined in player_t) | player_t | |
world_lag_override (defined in player_t) | player_t | |
world_lag_stddev (defined in player_t) | player_t | |
world_lag_stddev_override (defined in player_t) | player_t | |
x_position (defined in player_t) | player_t | |
y_position (defined in player_t) | player_t | |
zandalari_loa (defined in player_t) | player_t | |
zandalari_loa_e enum name (defined in player_t) | player_t | |
~ actor_t()=default (defined in actor_t) | actor_t | virtual |
~player_t() override (defined in player_t) | player_t |