active (defined in player_stat_cache_t) | player_stat_cache_t | |
agility() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
armor() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
attack_crit_chance() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
attack_expertise() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
attack_haste() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
attack_hit() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
attack_power() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
attack_speed() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
avoidance() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
block() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
corruption() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
corruption_resistance() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
crit_avoidance() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
crit_block() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
damage_versatility() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
dodge() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
get_attribute(attribute_e) const | player_stat_cache_t | |
heal_versatility() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
intellect() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
invalidate(cache_e) | player_stat_cache_t | |
invalidate_all() | player_stat_cache_t | |
leech() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
mastery() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
mastery_value() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
miss() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
mitigation_versatility() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
parry() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
player (defined in player_stat_cache_t) | player_stat_cache_t | |
player_heal_mult_valid (defined in player_stat_cache_t) | player_stat_cache_t | mutable |
player_mult_valid (defined in player_stat_cache_t) | player_stat_cache_t | mutable |
player_stat_cache_t(const player_t *p) (defined in player_stat_cache_t) | player_stat_cache_t | inline |
run_speed() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
spell_crit_chance() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
spell_haste() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
spell_hit() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
spell_power(school_e s) const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
spell_power_valid (defined in player_stat_cache_t) | player_stat_cache_t | mutable |
spell_speed() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
spirit() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
stamina() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
strength() const (defined in player_stat_cache_t) | player_stat_cache_t | inline |
valid (defined in player_stat_cache_t) | player_stat_cache_t | mutable |