SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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This is the complete list of members for dbc_proc_callback_t, including all inherited members.
action_callback_t(player_t *l, bool ap=false, bool asp=false) (defined in action_callback_t) | action_callback_t | |
activate() (defined in action_callback_t) | action_callback_t | inlinevirtual |
active (defined in action_callback_t) | action_callback_t | |
allow_procs (defined in action_callback_t) | action_callback_t | |
allow_self_procs (defined in action_callback_t) | action_callback_t | |
can_only_proc_from_class_abilites (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
can_proc_from_procs (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
cooldown (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
dbc_proc_callback_t(const item_t &i, const special_effect_t &e) (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
dbc_proc_callback_t(const item_t *i, const special_effect_t &e) (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
dbc_proc_callback_t(player_t *p, const special_effect_t &e) (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
deactivate() (defined in action_callback_t) | action_callback_t | inlinevirtual |
default_item_ (defined in dbc_proc_callback_t) | dbc_proc_callback_t | static |
effect (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
execute(action_t *, action_state_t *state) | dbc_proc_callback_t | protectedvirtual |
execute_fn | dbc_proc_callback_t | |
execute_fn_t typedef (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
expire_on_max_stack | dbc_proc_callback_t | |
get_cooldown(player_t *target) (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
initialize() override | dbc_proc_callback_t | virtual |
item (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
listener (defined in action_callback_t) | action_callback_t | |
ppm (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
proc_action (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
proc_buff (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
proc_chance (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
proc_event_t (defined in dbc_proc_callback_t) | dbc_proc_callback_t | friend |
reset() (defined in action_callback_t) | action_callback_t | inlinevirtual |
reset(const std::vector< action_callback_t *> &v) (defined in action_callback_t) | action_callback_t | static |
rng() const (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
rppm (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
target(const action_state_t *state) const (defined in dbc_proc_callback_t) | dbc_proc_callback_t | virtual |
target_specific_cooldown (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
trigger(action_t *a, action_state_t *state) override (defined in dbc_proc_callback_t) | dbc_proc_callback_t | virtual |
trigger(const std::vector< action_callback_t *> &v, action_t *a, action_state_t *state) (defined in action_callback_t) | action_callback_t | static |
trigger_fn | dbc_proc_callback_t | |
trigger_fn_t typedef (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
trigger_fn_type enum name | dbc_proc_callback_t | |
trigger_type | dbc_proc_callback_t | |
weapon (defined in dbc_proc_callback_t) | dbc_proc_callback_t | |
~action_callback_t()=default (defined in action_callback_t) | action_callback_t | virtual |