SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
|
This is the complete list of members for cooldown_t, including all inherited members.
action (defined in cooldown_t) | cooldown_t | |
add_execute_type(execute_type e) (defined in cooldown_t) | cooldown_t | inline |
adjust(timespan_t, bool requires_reaction=true) (defined in cooldown_t) | cooldown_t | |
adjust_base_duration() | cooldown_t | |
adjust_max_charges(int charge_change) (defined in cooldown_t) | cooldown_t | |
adjust_recharge_multiplier() | cooldown_t | |
allow_precombat (defined in cooldown_t) | cooldown_t | |
base_duration (defined in cooldown_t) | cooldown_t | |
charges (defined in cooldown_t) | cooldown_t | |
charges_fractional() const (defined in cooldown_t) | cooldown_t | |
cooldown_duration(const cooldown_t *cd) (defined in cooldown_t) | cooldown_t | static |
cooldown_t(util::string_view name, player_t &) (defined in cooldown_t) | cooldown_t | |
cooldown_t(util::string_view name, sim_t &) (defined in cooldown_t) | cooldown_t | |
create_expression(util::string_view name_str) (defined in cooldown_t) | cooldown_t | |
current_charge (defined in cooldown_t) | cooldown_t | |
current_charge_remains() const (defined in cooldown_t) | cooldown_t | |
down() const (defined in cooldown_t) | cooldown_t | |
duration (defined in cooldown_t) | cooldown_t | |
execute_types_mask (defined in cooldown_t) | cooldown_t | |
hasted (defined in cooldown_t) | cooldown_t | |
is_ready() const (defined in cooldown_t) | cooldown_t | |
last_charged (defined in cooldown_t) | cooldown_t | |
last_start (defined in cooldown_t) | cooldown_t | |
name() const (defined in cooldown_t) | cooldown_t | inline |
name_str (defined in cooldown_t) | cooldown_t | |
ongoing() const (defined in cooldown_t) | cooldown_t | inline |
player (defined in cooldown_t) | cooldown_t | |
queue_delay() const (defined in cooldown_t) | cooldown_t | |
queueable() const (defined in cooldown_t) | cooldown_t | |
ready (defined in cooldown_t) | cooldown_t | |
ready_init() (defined in cooldown_t) | cooldown_t | inlinestatic |
ready_trigger_event (defined in cooldown_t) | cooldown_t | |
recharge_event (defined in cooldown_t) | cooldown_t | |
recharge_multiplier (defined in cooldown_t) | cooldown_t | |
remains() const (defined in cooldown_t) | cooldown_t | |
reset(bool require_reaction, int charges_=1) (defined in cooldown_t) | cooldown_t | |
reset_init() (defined in cooldown_t) | cooldown_t | |
reset_react (defined in cooldown_t) | cooldown_t | |
sc_format_to (defined in cooldown_t) | cooldown_t | friend |
set_max_charges(int new_max_charges) | cooldown_t | |
sim (defined in cooldown_t) | cooldown_t | |
start(action_t *action, timespan_t override=timespan_t::min(), timespan_t delay=timespan_t::zero()) (defined in cooldown_t) | cooldown_t | |
start(timespan_t override=timespan_t::min(), timespan_t delay=timespan_t::zero()) (defined in cooldown_t) | cooldown_t | |
up() const (defined in cooldown_t) | cooldown_t | |
update_ready_thresholds() (defined in cooldown_t) | cooldown_t |