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SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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This is the complete list of members for cooldown_t, including all inherited members.
| action (defined in cooldown_t) | cooldown_t | |
| add_execute_type(execute_type e) (defined in cooldown_t) | cooldown_t | inline |
| adjust(timespan_t, bool requires_reaction=true) (defined in cooldown_t) | cooldown_t | |
| adjust_base_duration() | cooldown_t | |
| adjust_max_charges(int charge_change) (defined in cooldown_t) | cooldown_t | |
| adjust_recharge_multiplier() | cooldown_t | |
| allow_precombat (defined in cooldown_t) | cooldown_t | |
| base_duration (defined in cooldown_t) | cooldown_t | |
| charges (defined in cooldown_t) | cooldown_t | |
| charges_fractional() const (defined in cooldown_t) | cooldown_t | |
| cooldown_duration(const cooldown_t *cd) (defined in cooldown_t) | cooldown_t | static |
| cooldown_t(util::string_view name, player_t &) (defined in cooldown_t) | cooldown_t | |
| cooldown_t(util::string_view name, sim_t &) (defined in cooldown_t) | cooldown_t | |
| create_expression(util::string_view name_str) (defined in cooldown_t) | cooldown_t | |
| current_charge (defined in cooldown_t) | cooldown_t | |
| current_charge_remains() const (defined in cooldown_t) | cooldown_t | |
| down() const (defined in cooldown_t) | cooldown_t | |
| duration (defined in cooldown_t) | cooldown_t | |
| execute_types_mask (defined in cooldown_t) | cooldown_t | |
| hasted (defined in cooldown_t) | cooldown_t | |
| is_ready() const (defined in cooldown_t) | cooldown_t | |
| last_charged (defined in cooldown_t) | cooldown_t | |
| last_start (defined in cooldown_t) | cooldown_t | |
| name() const (defined in cooldown_t) | cooldown_t | inline |
| name_str (defined in cooldown_t) | cooldown_t | |
| ongoing() const (defined in cooldown_t) | cooldown_t | inline |
| player (defined in cooldown_t) | cooldown_t | |
| queue_delay() const (defined in cooldown_t) | cooldown_t | |
| queueable() const (defined in cooldown_t) | cooldown_t | |
| ready (defined in cooldown_t) | cooldown_t | |
| ready_init() (defined in cooldown_t) | cooldown_t | inlinestatic |
| ready_trigger_event (defined in cooldown_t) | cooldown_t | |
| recharge_event (defined in cooldown_t) | cooldown_t | |
| recharge_multiplier (defined in cooldown_t) | cooldown_t | |
| remains() const (defined in cooldown_t) | cooldown_t | |
| reset(bool require_reaction, int charges_=1) (defined in cooldown_t) | cooldown_t | |
| reset_init() (defined in cooldown_t) | cooldown_t | |
| reset_react (defined in cooldown_t) | cooldown_t | |
| sc_format_to (defined in cooldown_t) | cooldown_t | friend |
| set_max_charges(int new_max_charges) | cooldown_t | |
| sim (defined in cooldown_t) | cooldown_t | |
| start(action_t *action, timespan_t override=timespan_t::min(), timespan_t delay=timespan_t::zero()) (defined in cooldown_t) | cooldown_t | |
| start(timespan_t override=timespan_t::min(), timespan_t delay=timespan_t::zero()) (defined in cooldown_t) | cooldown_t | |
| up() const (defined in cooldown_t) | cooldown_t | |
| update_ready_thresholds() (defined in cooldown_t) | cooldown_t |