SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
bfa_darkmoon_deck_cb_t< T > Member List

This is the complete list of members for bfa_darkmoon_deck_cb_t< T >, including all inherited members.

action_callback_t(player_t *l, bool ap=false, bool asp=false) (defined in action_callback_t)action_callback_t
activate() (defined in action_callback_t)action_callback_tinlinevirtual
active (defined in action_callback_t)action_callback_t
allow_procs (defined in action_callback_t)action_callback_t
allow_self_procs (defined in action_callback_t)action_callback_t
bfa_darkmoon_deck_cb_t(const special_effect_t &effect, std::vector< unsigned > cards) (defined in bfa_darkmoon_deck_cb_t< T >)bfa_darkmoon_deck_cb_t< T >inline
can_only_proc_from_class_abilites (defined in dbc_proc_callback_t)dbc_proc_callback_t
can_proc_from_procs (defined in dbc_proc_callback_t)dbc_proc_callback_t
cooldown (defined in dbc_proc_callback_t)dbc_proc_callback_t
dbc_proc_callback_t(const item_t &i, const special_effect_t &e) (defined in dbc_proc_callback_t)dbc_proc_callback_t
dbc_proc_callback_t(const item_t *i, const special_effect_t &e) (defined in dbc_proc_callback_t)dbc_proc_callback_t
dbc_proc_callback_t(player_t *p, const special_effect_t &e) (defined in dbc_proc_callback_t)dbc_proc_callback_t
deactivate() (defined in action_callback_t)action_callback_tinlinevirtual
deck (defined in bfa_darkmoon_deck_cb_t< T >)bfa_darkmoon_deck_cb_t< T >
default_item_ (defined in dbc_proc_callback_t)dbc_proc_callback_tstatic
effect (defined in dbc_proc_callback_t)dbc_proc_callback_t
execute(action_t *, action_state_t *state) overridebfa_darkmoon_deck_cb_t< T >inlinevirtual
execute_fndbc_proc_callback_t
execute_fn_t typedef (defined in dbc_proc_callback_t)dbc_proc_callback_t
expire_on_max_stackdbc_proc_callback_t
get_cooldown(player_t *target) (defined in dbc_proc_callback_t)dbc_proc_callback_t
initialize() overridedbc_proc_callback_tvirtual
item (defined in dbc_proc_callback_t)dbc_proc_callback_t
listener (defined in action_callback_t)action_callback_t
ppm (defined in dbc_proc_callback_t)dbc_proc_callback_t
proc_action (defined in dbc_proc_callback_t)dbc_proc_callback_t
proc_buff (defined in dbc_proc_callback_t)dbc_proc_callback_t
proc_chance (defined in dbc_proc_callback_t)dbc_proc_callback_t
reset() (defined in action_callback_t)action_callback_tinlinevirtual
reset(const std::vector< action_callback_t *> &v) (defined in action_callback_t)action_callback_tstatic
rng() const (defined in dbc_proc_callback_t)dbc_proc_callback_t
rppm (defined in dbc_proc_callback_t)dbc_proc_callback_t
target(const action_state_t *state) const (defined in dbc_proc_callback_t)dbc_proc_callback_tvirtual
target_specific_cooldown (defined in dbc_proc_callback_t)dbc_proc_callback_t
trigger(action_t *a, action_state_t *state) override (defined in dbc_proc_callback_t)dbc_proc_callback_tvirtual
trigger(const std::vector< action_callback_t *> &v, action_t *a, action_state_t *state) (defined in action_callback_t)action_callback_tstatic
trigger_fndbc_proc_callback_t
trigger_fn_t typedef (defined in dbc_proc_callback_t)dbc_proc_callback_t
trigger_fn_type enum namedbc_proc_callback_t
trigger_typedbc_proc_callback_t
weapon (defined in dbc_proc_callback_t)dbc_proc_callback_t
~action_callback_t()=default (defined in action_callback_t)action_callback_tvirtual