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SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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This is the complete list of members for action_callback_t, including all inherited members.
| action_callback_t(player_t *l, bool ap=false, bool asp=false) (defined in action_callback_t) | action_callback_t | |
| activate() (defined in action_callback_t) | action_callback_t | inlinevirtual |
| active (defined in action_callback_t) | action_callback_t | |
| allow_procs (defined in action_callback_t) | action_callback_t | |
| allow_self_procs (defined in action_callback_t) | action_callback_t | |
| deactivate() (defined in action_callback_t) | action_callback_t | inlinevirtual |
| initialize() (defined in action_callback_t) | action_callback_t | inlinevirtual |
| listener (defined in action_callback_t) | action_callback_t | |
| noncopyable()=default (defined in noncopyable) | noncopyable | private |
| noncopyable(noncopyable &&)=default (defined in noncopyable) | noncopyable | private |
| noncopyable(const noncopyable &)=delete (defined in noncopyable) | noncopyable | private |
| operator=(noncopyable &&)=default (defined in noncopyable) | noncopyable | private |
| operator=(const noncopyable &)=delete (defined in noncopyable) | noncopyable | private |
| reset() (defined in action_callback_t) | action_callback_t | inlinevirtual |
| reset(const std::vector< action_callback_t *> &v) (defined in action_callback_t) | action_callback_t | static |
| trigger(action_t *, action_state_t *)=0 (defined in action_callback_t) | action_callback_t | pure virtual |
| trigger(const std::vector< action_callback_t *> &v, action_t *a, action_state_t *state) (defined in action_callback_t) | action_callback_t | static |
| ~action_callback_t()=default (defined in action_callback_t) | action_callback_t | virtual |