SimulationCraft
SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm).
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This is the complete list of members for action_callback_t, including all inherited members.
action_callback_t(player_t *l, bool ap=false, bool asp=false) (defined in action_callback_t) | action_callback_t | |
activate() (defined in action_callback_t) | action_callback_t | inlinevirtual |
active (defined in action_callback_t) | action_callback_t | |
allow_procs (defined in action_callback_t) | action_callback_t | |
allow_self_procs (defined in action_callback_t) | action_callback_t | |
deactivate() (defined in action_callback_t) | action_callback_t | inlinevirtual |
initialize() (defined in action_callback_t) | action_callback_t | inlinevirtual |
listener (defined in action_callback_t) | action_callback_t | |
noncopyable()=default (defined in noncopyable) | noncopyable | private |
noncopyable(noncopyable &&)=default (defined in noncopyable) | noncopyable | private |
noncopyable(const noncopyable &)=delete (defined in noncopyable) | noncopyable | private |
operator=(noncopyable &&)=default (defined in noncopyable) | noncopyable | private |
operator=(const noncopyable &)=delete (defined in noncopyable) | noncopyable | private |
reset() (defined in action_callback_t) | action_callback_t | inlinevirtual |
reset(const std::vector< action_callback_t *> &v) (defined in action_callback_t) | action_callback_t | static |
trigger(action_t *, action_state_t *)=0 (defined in action_callback_t) | action_callback_t | pure virtual |
trigger(const std::vector< action_callback_t *> &v, action_t *a, action_state_t *state) (defined in action_callback_t) | action_callback_t | static |
~action_callback_t()=default (defined in action_callback_t) | action_callback_t | virtual |